Goodbye Blue Sky: At A Glance
Overview
I've often been told that mono flying is just not viable. I've decided to challenge that and see if I can't come up with the best damn mono flying ever. I've been running this team in normal OU, and it's done very well, all things considered.
Covering all of flying's weaknesses is difficult, and it still has an issue with boltbeam, but with good prediction this team really shines.
Offensive Core
Gyarados @ Leftovers
Trait: Moxie
EVs: 248 Atk / 204 Spd / 56 HP
Adamant Nature
- Substitute
- Dragon Dance
- Stone Edge
- Waterfall
This bad boy is very predictable on a mono flying team, but very reliable. The idea is simple- Just switch him in on an opponent he scares away, substitute on the switch, dragon dance once and sweep what you can. Waterfall/Stone Edge provides pretty decent coverage, and hits fairly hard. Moxie is amazing for this set, because if he can net one kill after a dragon dance, not much can stop him.
Thundurus-Therian (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
Thundurus-T is a godsend for a mono flying team. Not only is he immune to electric attacks, any stealth rock damage is healed away, provided he's switched in on a predicted thunderbolt/thunder/volt switch. He hits insanely hard, but he's a little on the slow side. This forced him to use Agility before he could do much, and led to him dying too often or the team being swept by Starmie. However, a scarfed timid Thundurus outspeeds quite a lot of threats, allowing him to be a potent revenge killer. Thunderbolt and Hidden Power form a pseudo boltbeam, and allow him to revenge kill huge threats like Starmie and Hydreigon. Grass Knot is for bulky Water/Ground types that would otherwise give the team trouble. Volt Switch keeps up offensive momentum, and does quite a bit of damage with Thundurus-T's massive Sp Atk.
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Fire Punch
- Outrage
- ExtremeSpeed
Good ol' Dragonite was an obvious choice for the last sweeper. Dragon Dance allows him to outspeed most threats barring a few such as scarfed Hydreigon after one boost, and OHKO most of the tier with Outrage. Fire Punch is the coverage move of choice here, allowing him to obliterate pesky ice types such as Mamoswine as well as the dreaded Ferrothorn and Scizor. I took Extremespeed over Roost to deal with frail, faster Pokemon and annoying things such as sashed Cloyster. Lum Berry can either be to cure Outrage's confusion, or to foil any attempt to paralyze or burn him, which would otherwise put his sweep to a halt.
Defensive Core
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Stealth Rock
- Roost
- Whirlwind
- Brave Bird
Skarmory has proven to be a very amazing wall on almost any team, and this one is no exception. He can tank nearly any non-fire physical attack and roost of the damage, as well as Whirlwind away any boosting foes. Stealth Rock is used over Spikes, and is amazing for crippling Volcarona and Dragonite, as well as breaking any sashes. Brave Bird is the obvious attacking option, giving him some offensive presence and making Heracross and Conkeldurr fear him. Shed Shell is for Magnezone, allowing him to switch into Gliscor or Thundurus and avoid the incoming KO.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Substitute
- Protect
- Earthquake
- Toxic
Skarmory covers rock and ice weaknesses, but not electric. Gliscor is here to cover rock and electric, but not ice. He works amazingly well with Skarmory, spamming Protect every other turn for insane healing. Substitute is for when he forces a switch, so he can have more cushion. Earthquake is the obvious STAB move and despite Gliscor's mediocre offenses it hits rather hard. Toxic was put in over Ice Fang with much success. While he loses any way to hurt opposing Gliscor, he's now perfectly capable of crippling most other opposing walls.
Utility
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 240 SDef / 252 HP / 16 Spd
Calm Nature
- Toxic
- U-turn
- Roost
- Heat Wave
Xatu REALLY shines on this team, and ties it all together. A mono flying team has no rapid spinner outside of the terrible Delibird, so Magic Bounce is the next best thing. Common hazard setters such as Metagross, Forretress, and Skarmory all fear this little bird thanks to his considerable bulk, Magic Bounce, and the ability to obliterate them with Heat Wave. He can hit surprisingly hard, and has Toxic to cripple foes such as Jellicent who would otherwise give him a lot of trouble. Roost is the obvious healing move, and little explanation is needed there. U-Turn is to keep momentum and weaken foes that fail to ohko him, such as Alakazam and Starmie, as well as get a free hit on Tyranitar.
Threats
Most threats are taken care of with good prediction, but one that really stands out is Starmie. He's too fast to handle, and can ohko the entire team if I'm not careful. Jolteon is very similar, but slightly more manageable. Essentially any speedy special sweeper with access to boltbeam is going to cause a lot of problems without very good prediction.
Suggestions are extremely welcome, as I don't trust myself to make a flawless team in the slightest. I think it's halfway decent, though.






Overview
I've often been told that mono flying is just not viable. I've decided to challenge that and see if I can't come up with the best damn mono flying ever. I've been running this team in normal OU, and it's done very well, all things considered.
Covering all of flying's weaknesses is difficult, and it still has an issue with boltbeam, but with good prediction this team really shines.
Offensive Core

Gyarados @ Leftovers
Trait: Moxie
EVs: 248 Atk / 204 Spd / 56 HP
Adamant Nature
- Substitute
- Dragon Dance
- Stone Edge
- Waterfall
This bad boy is very predictable on a mono flying team, but very reliable. The idea is simple- Just switch him in on an opponent he scares away, substitute on the switch, dragon dance once and sweep what you can. Waterfall/Stone Edge provides pretty decent coverage, and hits fairly hard. Moxie is amazing for this set, because if he can net one kill after a dragon dance, not much can stop him.

Thundurus-Therian (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
Thundurus-T is a godsend for a mono flying team. Not only is he immune to electric attacks, any stealth rock damage is healed away, provided he's switched in on a predicted thunderbolt/thunder/volt switch. He hits insanely hard, but he's a little on the slow side. This forced him to use Agility before he could do much, and led to him dying too often or the team being swept by Starmie. However, a scarfed timid Thundurus outspeeds quite a lot of threats, allowing him to be a potent revenge killer. Thunderbolt and Hidden Power form a pseudo boltbeam, and allow him to revenge kill huge threats like Starmie and Hydreigon. Grass Knot is for bulky Water/Ground types that would otherwise give the team trouble. Volt Switch keeps up offensive momentum, and does quite a bit of damage with Thundurus-T's massive Sp Atk.

Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Fire Punch
- Outrage
- ExtremeSpeed
Good ol' Dragonite was an obvious choice for the last sweeper. Dragon Dance allows him to outspeed most threats barring a few such as scarfed Hydreigon after one boost, and OHKO most of the tier with Outrage. Fire Punch is the coverage move of choice here, allowing him to obliterate pesky ice types such as Mamoswine as well as the dreaded Ferrothorn and Scizor. I took Extremespeed over Roost to deal with frail, faster Pokemon and annoying things such as sashed Cloyster. Lum Berry can either be to cure Outrage's confusion, or to foil any attempt to paralyze or burn him, which would otherwise put his sweep to a halt.
Defensive Core

Skarmory @ Shed Shell
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Stealth Rock
- Roost
- Whirlwind
- Brave Bird
Skarmory has proven to be a very amazing wall on almost any team, and this one is no exception. He can tank nearly any non-fire physical attack and roost of the damage, as well as Whirlwind away any boosting foes. Stealth Rock is used over Spikes, and is amazing for crippling Volcarona and Dragonite, as well as breaking any sashes. Brave Bird is the obvious attacking option, giving him some offensive presence and making Heracross and Conkeldurr fear him. Shed Shell is for Magnezone, allowing him to switch into Gliscor or Thundurus and avoid the incoming KO.

Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Substitute
- Protect
- Earthquake
- Toxic
Skarmory covers rock and ice weaknesses, but not electric. Gliscor is here to cover rock and electric, but not ice. He works amazingly well with Skarmory, spamming Protect every other turn for insane healing. Substitute is for when he forces a switch, so he can have more cushion. Earthquake is the obvious STAB move and despite Gliscor's mediocre offenses it hits rather hard. Toxic was put in over Ice Fang with much success. While he loses any way to hurt opposing Gliscor, he's now perfectly capable of crippling most other opposing walls.
Utility

Xatu @ Leftovers
Trait: Magic Bounce
EVs: 240 SDef / 252 HP / 16 Spd
Calm Nature
- Toxic
- U-turn
- Roost
- Heat Wave
Xatu REALLY shines on this team, and ties it all together. A mono flying team has no rapid spinner outside of the terrible Delibird, so Magic Bounce is the next best thing. Common hazard setters such as Metagross, Forretress, and Skarmory all fear this little bird thanks to his considerable bulk, Magic Bounce, and the ability to obliterate them with Heat Wave. He can hit surprisingly hard, and has Toxic to cripple foes such as Jellicent who would otherwise give him a lot of trouble. Roost is the obvious healing move, and little explanation is needed there. U-Turn is to keep momentum and weaken foes that fail to ohko him, such as Alakazam and Starmie, as well as get a free hit on Tyranitar.
Threats
Most threats are taken care of with good prediction, but one that really stands out is Starmie. He's too fast to handle, and can ohko the entire team if I'm not careful. Jolteon is very similar, but slightly more manageable. Essentially any speedy special sweeper with access to boltbeam is going to cause a lot of problems without very good prediction.
Suggestions are extremely welcome, as I don't trust myself to make a flawless team in the slightest. I think it's halfway decent, though.