Goonsquad, Assemble(RMT)

Hello and welcome to my first RMT, this is my very first one, and hopefully not my last one.
I have been wanting to make a RMT before, but i was too bussy to do so.
It is a balance team.(which are rare and hardly used much ATM) That uses a two seperate cores, one offensive and one defensive.

To begin with, here is a little motivation for you to read through my team.

"There are plenty of people willing to call you a failure. A fool. A loser. A hopeless souse! Don't ever say it of yourself. You send out the wrong signal. That's what people pick up. You care for something you fight for it. You hit a wall, you push through it. There is something you need to know about failure. You can never let it defeat you."-Captain Haddock.

Did you like that motivational speech?
Well, thats what this team is all about. Looking failure in the eyes, and pushing through it. All while staying safe yourself.

Now to start looking at my team.


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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off

Meet slowbro, he's a bit lazy. He is a lazy friendly... bro?Anyway I chose slowbro as part of my defensive core because he is a defensive beast(with regenerator!), it can take hits and can burn something in return. I decided to run Psyshock because its a good STAB move that allows me to hit any fighting mon hard. I gave slowbro Calm mind because I was need of more win cons, and this felt like the right thing to do. It allows slowbro to take more potential Special hits.After he has set up one CM on the predicted switch ofcourse.(calcs will be at the bottom).
Slack off and leftovers for even more regeneration.

(252 SpA Life Orb Gengar Shadow Ball vs. +1 252 HP / 0 SpD Slowbro: 276-328 (70 - 83.2%) -- guaranteed 2HKO after Leftovers recovery)
(252 SpA Thundurus Thunderbolt vs. +1 252 HP / 0 SpD Slowbro: 230-272 (58.3 - 69%) -- guaranteed 2HKO after Leftovers recovery)


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Amoonguss @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Foul Play

For my second member, I chose to go with Amoongus, the big shroom. First off I chose to go with spore because of the utility it provides. Putting something to sleep is always nice. I chose Giga drain because its a wonderfull STAB move for amoongus. Clear smog is for the reduction of stats, and for trolling BP.
I chose to use foul play over leech seed here, as my team didnt need it as much as something to kill Aegislash. The 0 ATK IV's are for damage from foul play. Regerator and lefties are for more recovery.



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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Roar

My third, and last member of my defensive core is heatran, the hot-headed lizard thingie.
Heatran is my rocks setter, and stop for Bird spam. This also has a great synergy with my other two members, as they can both take the hits heatran cant take well. Lava plume is a reliable STAB move, and burns 99.99% of the time. Protect is for scouting and Roar is so it doesnt become set-up fodder. Leftovers is for some recovery.



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Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Heat Wave
- Knock Off
- Hidden Power [Ice]
- Hurricane

Say hello to Tornadus-Therian, the bird of all birds.Let's call him torny.I chose to go with torny because he is a great and under rated offensive mon. He has a great movepool, and can hit most mons out there.
Heat wave is for hitting steel mons. Knock off is for knocking off items and possibly damaging highly SPdef mons if need be. Now here is an interesting choice, Hidden power Ice. This is for taking out landorus I and T and for taking out gliscor. Landorus can be a BIG problem for my defensive core, therefore I chose to run Hidden power Ice. Hurricane is for a strong stab move and taking down venusaur. Life orb is for more power, with no cost because it has regenerator.


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Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide

I like excadrill, he's the Abused mole pokemon. He also is my spinner. I decided to run his scarfed because he can reliable get off hazards and die for me(if need be), he can take care of quite a few mons in the meta, such as Talonflame. Earthquake is for STAB, so is Iron head. and rock slide is for killing birds.
I decided to run Mold breaker as this allows him to take care of Rotom-Wash.


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Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

This is gardevoir, the deadly princess of doom. She is my wall breaker, and the last member of my offensive core. She brings a lethal Hyper voice, and her psyschock kills whatever blissey or chansey stands in her way. Focus blast is for hitting heatran and other steel pokemon. Taunt is for breaking stall even more, and stopping baton (p)ass dead in its tracks. I decided to run Modest over timed as the power Modest brings is just too important for my team.


Well, this is it. The end of our little adventure.
I hate sad goodbye's, so im just gonna leave you this importable so you can have some fun with my team :3.

Importable:
Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off

Amoongus (Amoonguss) (M) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Foul Play

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Roar

Tornadus-Therian @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Heat Wave
- Knock Off
- Hidden Power [Ice]
- Hurricane

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide

Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
 
Your team is pretty solid. I see only one thing that is not right, your Amoonguss is holding leftovers. You can swap it for Black Sludge just in-case you get tricked. :)
 
This team ruined my winning streak. It sucks.

On a serious note- This team is a pretty good balanced team. Great synergy with the Regenerator core and I can see you can get a lot of momentum if you predict right. Balanced isn't for me but who says it isn't good. A couple things I would possibly change is MGardevoir's nature to Timid. It's kinda slow already, no need to make it slower. Another is to try and fix Amoonguss EVs to have more physical bulk. I say this because Azumarill (Belly Drum) can still rip through it.

+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Amoonguss: 478-563 (110.6 - 130.3%) -- guaranteed OHKO

+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 144+ Def Amoonguss: 360-425 (83.3 - 98.3%) -- guaranteed 2HKO after Black Sludge recovery
Maybe something like that, but Azumarill in general can cause you problems, one way I seen you trying to cripple it at least is relying on a burn from Slowbro's Scald, or trying to outpower it with MGardevoir / Tornadus which both would have a hard time switching in to it. Overall, good team.
 
Team looks kool, but just a few ev nitpicks:
move 24 evs to defense for Mega Gardevoir (take out of special attack) so that it avoids 2hko from latios LO psyshock.
Torn-T hits 121, meaning it loses to ninja anyway, so no point going max speed (unless you're worried about sash kazam LOL)
You can aim to outpace 115s (208 evs in speed, keeping hasty), which includes starmie, or just outspeed thundurus (176 speed evs, keeping hasty), which I would personally aim for.
 
Team looks kool, but just a few ev nitpicks:
move 24 evs to defense for Mega Gardevoir (take out of special attack) so that it avoids 2hko from latios LO psyshock.
Torn-T hits 121, meaning it loses to ninja anyway, so no point going max speed (unless you're worried about sash kazam LOL)
You can aim to outpace 115s (208 evs in speed, keeping hasty), which includes starmie, or just outspeed thundurus (176 speed evs, keeping hasty), which I would personally aim for.
Alright thanks. I'll try that.
 
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