Gore Chicken
Hi everyone, let me show you this team that gave me a lot of satisfactions, I hope you like it
At Glance
Building Phase
The team started from Hawlucha, a pokemon in my opinion underrated, but with a great potential, to give him a chance to setup, I've added a volturn core that can check flyings types, his worst enemies, in the form of Landorus-T and Raikou
Now, I was weak to ice shards from mons like Mamoswine and I realized that I can't manage some fairies, furthermore, since my two pivots doesn't have any form of recovery, hazard could be problematic, so I put Mega Scizor, a defogger that fits well with volturn playstyle
Scizor couldn't enter too much on the likes of Mega Gardevoir and I was looking for a sr setter, Heatran can solve all of this problems
Lastly, I needed a wallbreaker, so I choose one of the best pokemons to accomplish this task, Keldeo
Depth Look
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
First member of the volturn core, pretty standard set, Landorus-T scarf is a trend and for a good reason, in addition to providing support whit intimidate, he can do a lot of damage
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Second member of the volturn core, thanks to the assault vest he can tank some special hit, the moves are self explanatory, volt switch for scouting, thunderbolt when I don't want to switch and extra power is needed, hp ice for coverage and shadow ball as a filler for the few pokemon that can resist the aforementioned moves
Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Sky Attack
A spectacular sweeper, after his checks are removed and the power herb is consumed, he becames unstoppable
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Bullet Punch
- U-turn
Bulky set to take much possible damage and recovering it with roost, I run u-turn over knock off for two reasons, one is that Landorus-T already have it, the other is to keep momentum
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Standard set, I decided to give up choice specs for the comfort of switching moves provided by life orb
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Standard set even here
Conclusions
The team works well, I experienced some difficult to manage stall but if I do the right plays, I can beat them, Breloom can be a problem, because the lack of grass types, I need to sacrifice a pokemon to sleep, usually Heatran, lastly, Rotom-W is pretty dangerous, Raikou can take his moves, but hydro pump will still do a lot of damage
ETT
Hi everyone, let me show you this team that gave me a lot of satisfactions, I hope you like it
At Glance
Building Phase
The team started from Hawlucha, a pokemon in my opinion underrated, but with a great potential, to give him a chance to setup, I've added a volturn core that can check flyings types, his worst enemies, in the form of Landorus-T and Raikou
Now, I was weak to ice shards from mons like Mamoswine and I realized that I can't manage some fairies, furthermore, since my two pivots doesn't have any form of recovery, hazard could be problematic, so I put Mega Scizor, a defogger that fits well with volturn playstyle
Scizor couldn't enter too much on the likes of Mega Gardevoir and I was looking for a sr setter, Heatran can solve all of this problems
Lastly, I needed a wallbreaker, so I choose one of the best pokemons to accomplish this task, Keldeo
Depth Look
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
First member of the volturn core, pretty standard set, Landorus-T scarf is a trend and for a good reason, in addition to providing support whit intimidate, he can do a lot of damage
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Second member of the volturn core, thanks to the assault vest he can tank some special hit, the moves are self explanatory, volt switch for scouting, thunderbolt when I don't want to switch and extra power is needed, hp ice for coverage and shadow ball as a filler for the few pokemon that can resist the aforementioned moves
Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Sky Attack
A spectacular sweeper, after his checks are removed and the power herb is consumed, he becames unstoppable
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Bullet Punch
- U-turn
Bulky set to take much possible damage and recovering it with roost, I run u-turn over knock off for two reasons, one is that Landorus-T already have it, the other is to keep momentum
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Standard set, I decided to give up choice specs for the comfort of switching moves provided by life orb
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Standard set even here
Conclusions
The team works well, I experienced some difficult to manage stall but if I do the right plays, I can beat them, Breloom can be a problem, because the lack of grass types, I need to sacrifice a pokemon to sleep, usually Heatran, lastly, Rotom-W is pretty dangerous, Raikou can take his moves, but hydro pump will still do a lot of damage
ETT