Ok so this team has been doing well (beat mystica if anyone cares) and i think it can do better. This will be hastily done for now but i will fix it.
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Hidden Power [Electric]
- Surf
- Slack Off
Kills gyra leads. also quite bulky as it takes 20-30% from a garchomp dragon claw and ohkos it back iirc. main gyra/dragon counter.
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Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
Star of the show. Murders teams without gliscor or once he is removed. I built this team around him because he is one of the only pokes with just one counter.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Flamethrower
- Grass Knot
- Nasty Plot
Breaks walls and cleans late game. standard.
---
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Stone Edge
CBtar works well with ape. kills starmie and cress which wall ape. Pure power to kill stuff.
---
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Stealth Rock
- Hypnosis
- Earthquake
Main wall. Sets the rocks and gets a sleep in.
---
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Aura Sphere
- Air Slash
- Thunder Wave
- Roost
Other "wall" it flinchhaxes shit to hell. I love it! T-wave, roost, flinch hax! aura sphere for tar mostly.
---
Stratagy: Basicly clean walls and trap with tar and eventually sweep with cross.
RMT!
Threat list coming!

Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Hidden Power [Electric]
- Surf
- Slack Off
Kills gyra leads. also quite bulky as it takes 20-30% from a garchomp dragon claw and ohkos it back iirc. main gyra/dragon counter.
---

Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
Star of the show. Murders teams without gliscor or once he is removed. I built this team around him because he is one of the only pokes with just one counter.
---

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Flamethrower
- Grass Knot
- Nasty Plot
Breaks walls and cleans late game. standard.
---

Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Stone Edge
CBtar works well with ape. kills starmie and cress which wall ape. Pure power to kill stuff.
---

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Stealth Rock
- Hypnosis
- Earthquake
Main wall. Sets the rocks and gets a sleep in.
---

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Aura Sphere
- Air Slash
- Thunder Wave
- Roost
Other "wall" it flinchhaxes shit to hell. I love it! T-wave, roost, flinch hax! aura sphere for tar mostly.
---
Stratagy: Basicly clean walls and trap with tar and eventually sweep with cross.
RMT!
Threat list coming!