Well the last rate my team I posted was me asking for help to get to the leaderboard. I took the rates to heart and The team I'm about to post did it. (Thanks for all the help everyone) However I haven't been able to ladder any higher than #47 partly due to the fact I had to take like 2 weeks off and my rating plummeted on my account from the break. Now I'm wondering if I can salvage the team or just make a new one. The new trends in Platinum have decreased the effectiveness of this time by a lot as I was laddering to the leaderboard it had like a 40-4 record however as I took my break and got back the winning % while still high was not nearly as close. With that said on to the team.
Team JLei V2
Tyranitar @Choice Band
Sand Stream
Adamant 176HP 252ATK 80SPE
-Crunch
-Stone Edge
-Aqua Tail
-Pursuit
Tyranitar I think is one of the best anti-leads in the game getting a quick 6-5 start against those suicide Azelfs and 2HKO's almost every slow bulky SR lead (Bronzong, Swampert, Hippowdon) however with the recent popularity of Jirachi and Metagross leads his effectiveness as a lead has gone down. If anything he gets up SandStorm (which most of my team is immune too) which negates the focus sash leads which are annoying. I chose Choice Band Tyranitar because he's a monstrous physical threat and able to take out a vital member of any stall team which is a huge bonus. Especially that annoying Perish Song Celebi which hinders one of my main sweepers CM Jirachi while also comboing with Vaporeon's Toxic to pursuit get rid of Blissey.
Bug, Steel, Fighting and Ground Attacks go to Zapdos and Gliscor. Bulky Waters are generally handled by Vaporeon or gets Jirachi a free set up. Grass attacks go towards any of the 3 pokes that resist it accordingly unless it's Celebi which I just kill it.
Jirachi @ Leftovers
Serene Grace
Timid 252HP 76SPA 180SPE
-Calm Mind
-Substitute
-Psychic
-Thunderbolt
He is definitely the poke that sweeps other teams the most often and is a dangerous sweeper. It can set up on a lot of different pokes ranging from most stall pokes, Rotom-A, Empoleon (I laugh at the people who keep Agility Sub Petaya Torrent versions in on Jirachi), Bulky Waters etc. and cause havoc to most teams if you make a mistake against it. It is plenty fast and resists most priority attacks so it can continue its sweep even after it's sub is gone (most EQ users are slower). Most of my team in one way or another deals with his counters. Vaporeon deals with Heatran (though Heatran can't take repeated Thunderbolts anyways). Most of my team can deal with Tyranitar (Scizor, Gliscor, Vaporeon, even Zapdos and my own Tar) and Perish Song Celebi can't really deal with Tyranitar and Scizor.
Fire Attacks go to Vaporeon and Tyranitar. Ground Attacks go to Zapdos and Gliscor.
Scizor @ Choice Band
Technician
Adamant 200HP 252ATK 56SPE
-Bullet Punch
-Quick Attack/ Pursuit
-U-turn
-Superpower
Probably the most self explanatory member of the team. It's the CB Scizor you see basically on every other team I was using it when it was a lot less common and not surprised to see that it's basically now the standard and also why I feel he's less effective (though still very important) then he used to be as everyone is packing counters left and right. I had Quick Attack before because I had Infernape problems and its nice luxury to have against a weakened Gyara and other things that resist Bullet Punch but I think Pursuit is the better choice. Tar covers the Rotom's and Zapdos that completely wall him and he serves as my main Salamence insurance. I had a faster EV spread before but this one seems to give it a good amount of Bulk while still outpacing most CBTars.
Fire attacks go to Vaporeon or Tar.
Vaporeon @Leftovers
Water Absorb
Bold 252HP 224DEF 24SPD 8SPE
-Wish
-Protect
-Surf
-Toxic
This thing is probably the reason why I got to the leaderboard and definitely the most important member of my defensive core. It is an amazing little poke. It passes Wishes to my main hitters in Tar and Jirachi while also countering many of the pokes that give those 2 trouble. He's also good at crippling opposing bulky waters as well as countering any of those Sleep Talking boosters that only use a Water attack. It is extremely important in countering important threats like the before mentioned Infernape and can even scout Celebi's (to see if Jirachi can take advantage) as Grass Knot from defensive Celebi does jack to it. Protect is great for scouting choice users that switch into it so I can act accordingly. The EV spread is probably not the best possible I'm just maximizing defenses while also outspeeding 4SPE Scizor. I've been hearing good things about the 188HP 252DEF 68SPE spread and might try it.
Electric attacks go to Gliscor and Tyranitar in a pinch (especially on Specs Jolts that predict the Gliscor and use Shadow Ball). Grass Attacks go to Zapdos, Jirachi and Scizor.
Zapdos @ Leftovers
Pressure
Bold 252HP 220DEF 36SPE
-Roost
-Discharge
-Heat Wave
-Roar
My main tank and phazer. I really hated giving up Thunder Wave on it but because I replaced Swampert on this team I really needed a phazer. Also he's insurance so CM Celebi doesn't hand me my ass so the Roar is pretty much necissary on Zapdos and he is a great phazer. Discharge for the higher paralysis chance because I don't have Thunder Wave. Heat Wave gives good coverage and makes a great counter to Scizor though I tend to Discharge anyways until I get full knowledge of the opposing team because most people send Heatran head first into Zapdos from Scizor. He covers a lot of main threats like Lucario and Scizor and walls a lot of other things and general forces teams to overextend to kill it as it is hard to take down. Ice attacks go to Vaporeon, Scizor and Jirachi. Rock attacks go to Jirachi sometimes though since always physical Gliscor.
Gliscor @Leftovers
Sand Viel
Impish 252HP 40DEF 216SPE
-Stealth Rock
-Roost
-Earthquake
-Ice Fang
My sturdy physical wall and SR layer. He replaced the Swampert that I had before as I needed another ground immunity and fighting counter as Zapdos dying means I was pretty much screwed. After laying Stealth Rock he basically just comes in and counters physical attackers. I don't like that he lacks offense and he can't do much to walls that he even hits super effectively. Sand Viel gets some funny moments that allow me to get a Roost or a KO that I wouldn't normally get. He's kind of expendable but he shores up the rest of the weaknesses type wise on the team. Ice Fang is good coverage with Earthquake and lets him take on Dragon's in a pinch. Vaporeon and him basically are perfect with one another covering each other's weaknesses which is another reason I replaced Swampert with him.
There's the team. In general my team hates status (especially burns) and while has great synergy and great balance (IMO) it is stuck in between being offensive and defensive. It's neither all sweepers and not a stall team as well which take it as a weakness or a strength.
Anyways any rates and fixes would be appreciated.
Team JLei V2







Tyranitar @Choice Band
Sand Stream
Adamant 176HP 252ATK 80SPE
-Crunch
-Stone Edge
-Aqua Tail
-Pursuit
Tyranitar I think is one of the best anti-leads in the game getting a quick 6-5 start against those suicide Azelfs and 2HKO's almost every slow bulky SR lead (Bronzong, Swampert, Hippowdon) however with the recent popularity of Jirachi and Metagross leads his effectiveness as a lead has gone down. If anything he gets up SandStorm (which most of my team is immune too) which negates the focus sash leads which are annoying. I chose Choice Band Tyranitar because he's a monstrous physical threat and able to take out a vital member of any stall team which is a huge bonus. Especially that annoying Perish Song Celebi which hinders one of my main sweepers CM Jirachi while also comboing with Vaporeon's Toxic to pursuit get rid of Blissey.
Bug, Steel, Fighting and Ground Attacks go to Zapdos and Gliscor. Bulky Waters are generally handled by Vaporeon or gets Jirachi a free set up. Grass attacks go towards any of the 3 pokes that resist it accordingly unless it's Celebi which I just kill it.

Jirachi @ Leftovers
Serene Grace
Timid 252HP 76SPA 180SPE
-Calm Mind
-Substitute
-Psychic
-Thunderbolt
He is definitely the poke that sweeps other teams the most often and is a dangerous sweeper. It can set up on a lot of different pokes ranging from most stall pokes, Rotom-A, Empoleon (I laugh at the people who keep Agility Sub Petaya Torrent versions in on Jirachi), Bulky Waters etc. and cause havoc to most teams if you make a mistake against it. It is plenty fast and resists most priority attacks so it can continue its sweep even after it's sub is gone (most EQ users are slower). Most of my team in one way or another deals with his counters. Vaporeon deals with Heatran (though Heatran can't take repeated Thunderbolts anyways). Most of my team can deal with Tyranitar (Scizor, Gliscor, Vaporeon, even Zapdos and my own Tar) and Perish Song Celebi can't really deal with Tyranitar and Scizor.
Fire Attacks go to Vaporeon and Tyranitar. Ground Attacks go to Zapdos and Gliscor.

Scizor @ Choice Band
Technician
Adamant 200HP 252ATK 56SPE
-Bullet Punch
-Quick Attack/ Pursuit
-U-turn
-Superpower
Probably the most self explanatory member of the team. It's the CB Scizor you see basically on every other team I was using it when it was a lot less common and not surprised to see that it's basically now the standard and also why I feel he's less effective (though still very important) then he used to be as everyone is packing counters left and right. I had Quick Attack before because I had Infernape problems and its nice luxury to have against a weakened Gyara and other things that resist Bullet Punch but I think Pursuit is the better choice. Tar covers the Rotom's and Zapdos that completely wall him and he serves as my main Salamence insurance. I had a faster EV spread before but this one seems to give it a good amount of Bulk while still outpacing most CBTars.
Fire attacks go to Vaporeon or Tar.

Vaporeon @Leftovers
Water Absorb
Bold 252HP 224DEF 24SPD 8SPE
-Wish
-Protect
-Surf
-Toxic
This thing is probably the reason why I got to the leaderboard and definitely the most important member of my defensive core. It is an amazing little poke. It passes Wishes to my main hitters in Tar and Jirachi while also countering many of the pokes that give those 2 trouble. He's also good at crippling opposing bulky waters as well as countering any of those Sleep Talking boosters that only use a Water attack. It is extremely important in countering important threats like the before mentioned Infernape and can even scout Celebi's (to see if Jirachi can take advantage) as Grass Knot from defensive Celebi does jack to it. Protect is great for scouting choice users that switch into it so I can act accordingly. The EV spread is probably not the best possible I'm just maximizing defenses while also outspeeding 4SPE Scizor. I've been hearing good things about the 188HP 252DEF 68SPE spread and might try it.
Electric attacks go to Gliscor and Tyranitar in a pinch (especially on Specs Jolts that predict the Gliscor and use Shadow Ball). Grass Attacks go to Zapdos, Jirachi and Scizor.

Zapdos @ Leftovers
Pressure
Bold 252HP 220DEF 36SPE
-Roost
-Discharge
-Heat Wave
-Roar
My main tank and phazer. I really hated giving up Thunder Wave on it but because I replaced Swampert on this team I really needed a phazer. Also he's insurance so CM Celebi doesn't hand me my ass so the Roar is pretty much necissary on Zapdos and he is a great phazer. Discharge for the higher paralysis chance because I don't have Thunder Wave. Heat Wave gives good coverage and makes a great counter to Scizor though I tend to Discharge anyways until I get full knowledge of the opposing team because most people send Heatran head first into Zapdos from Scizor. He covers a lot of main threats like Lucario and Scizor and walls a lot of other things and general forces teams to overextend to kill it as it is hard to take down. Ice attacks go to Vaporeon, Scizor and Jirachi. Rock attacks go to Jirachi sometimes though since always physical Gliscor.

Gliscor @Leftovers
Sand Viel
Impish 252HP 40DEF 216SPE
-Stealth Rock
-Roost
-Earthquake
-Ice Fang
My sturdy physical wall and SR layer. He replaced the Swampert that I had before as I needed another ground immunity and fighting counter as Zapdos dying means I was pretty much screwed. After laying Stealth Rock he basically just comes in and counters physical attackers. I don't like that he lacks offense and he can't do much to walls that he even hits super effectively. Sand Viel gets some funny moments that allow me to get a Roost or a KO that I wouldn't normally get. He's kind of expendable but he shores up the rest of the weaknesses type wise on the team. Ice Fang is good coverage with Earthquake and lets him take on Dragon's in a pinch. Vaporeon and him basically are perfect with one another covering each other's weaknesses which is another reason I replaced Swampert with him.
There's the team. In general my team hates status (especially burns) and while has great synergy and great balance (IMO) it is stuck in between being offensive and defensive. It's neither all sweepers and not a stall team as well which take it as a weakness or a strength.
Anyways any rates and fixes would be appreciated.