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XY LC Got Seeded!!

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Spikes
- Thunder wave
This is the first Mon of my team I chose this due to its solid defense iin meta and it can set hazards to.This Mon rresits a lot of types and can be awesome if used wisely.T wave can paralyze for which will help in setting hazards.
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 252 Def / 12 SpA / 156 SpD
Sassy Nature
- Stealth Rock
- Scald
- Stone edge
- Aqua Jet
This Mon has great synergy with ferroseed I gave iit rocks so ferroseeferroseed can set spikes.it can block fire types which are dangerous for my ferro. This pokemon with solid rock can take hits,so I chossed this one as second Mon.
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Aromatherapy
- Wish
- Protect
- Moonblast
Both of the members were weak to fighting type so I added a spritzee its a wish passer and as I removed chinchou it can use aromatherapy to heal the status of my pokes.
Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Roost
- Overheat
This Mon can destroy fighting types to and this Mon has great ability and so why not,it has speed to.This mon is the late game cleaner of my team.
Drilburr@choice scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Rapid Spin
I needed a spinner so I added drilburr to balance the team.scarf boosts its speed.and this Mon can get down a lot of pokes,it can get down alot of pokes which counters my team.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Careful Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics
Mienfoo is the last Mon as it is a famous poke in this meta. It can deal with magnemite wwhich is a big threat to my team and has a good synergy to this team,it can recover HP with drain punch,knock off is the best move in lc as it can knock off eveviolites and berry juices,u-turn for swswitching out,and acrobatics it is said to be knock off absorber move, so i can deal with other fighting-types.
I am not a good writer but tried to do my best.
PS thanx a lot for your ratings
 
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First your post is out of the RMT rules, but its a pretty solid defensive oriented team so I will rate it anyway
Your team is pretty weak for one of the most common and strong mons in this meta that is buddy Pawniard specially the LO variants and having to trust fletch to deal with Pawn what is not really good So I´m going to suggest Croagunk as it can take pawn and forms a great defensive core with Spritzee and seed, I personally dont think you need that drilburr to be scarf but its only for personal reasons.

That is only for personal reasons but you can try a double wish core with Lickithung over Chinchou which carries a great synergy with the defensive core we have, otherwise good team
 
First your post is out of the RMT rules, but its a pretty solid defensive oriented team so I will rate it anyway
Your team is pretty weak for one of the most common and strong mons in this meta that is buddy Pawniard specially the LO variants and having to trust fletch to deal with Pawn what is not really good So I´m going to suggest Croagunk as it can take pawn and forms a great defensive core with Spritzee and seed, I personally dont think you need that drilburr to be scarf but its only for personal reasons.

That is only for personal reasons but you can try a double wish core with Lickithung over Chinchou which carries a great synergy with the defensive core we have, otherwise good team

Sorry for posting against the rules BTW I was thinking to give eviolite to drilburr I have chinchou becoz my team is pretty weak to magnemite and may I remove tirt and put croagunk in?
 
Hi Charilax Blastler this is a really solid team, Choice Scarf is also a cool thing to run on Drilbur as not a lot of people set it coming and it's surprisingly good and effective. However you did try to add to some descriptions but expand on them a little bit and make them hit three lines.

Like Brazilian Army said I can spot a huge Pawniard weakness which can literally 6-0 the team if Ferroseed is weakened and the latter can't even do much to it so I suggest running Bulky Mienfoo over Chinchou, even though Mienfoo doesn't deal with Magnemite as well as Chinchou does but the bulky set can tank most of its attacks and OHKO with Drain Punch or cripple the Sturdy Juice+Recycle set with Knock Off as it won't be able to Recycle Berry Juice (heck Magnemite won't be problematic much to your team without Chinchou as you have Scarf Drilbur to deal with its scarfed variants and you have two hazards setters in Tirtouga and Ferroseed which means that its Sturdy will be usually broken, be ware of the Endure variants though). Mienfoo also allows you to deal with Pawniard reliably as it lives +2 Iron Head from the Life Orb variant, OHKO with Drain Punch and heal back while also gaining HP when it switches thanks to Regenerator, Mienfoo also allows you to have a slow pivot with its slow U-turn (the same way as Chinchou) which allows you to gain momentum easily and lets stuff like Fletchling and Drilbur switch in more reliably and safely. You also have plenty of stuff that counter stuff that deal with Mienfoo like Ferroseed which counters Fairy- and Psychic-types and Tirtouga which counters Fletchling and the other Flying-types.
mienfoo.gif

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Careful Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics / Stone Edge

You can use Acrobatics to deal with other Fighting-types that usually run Knock Off like Timburr and opposing Mienfoo but as you have Fletchling and Spritzee that can deal with them you can consider using Stone Edge as it allows you to deal with Larvesta and Ponyta on the switch-in, you choose.
Now that if you consider using Mienfoo over Chinchou I'll suggest using Aromatherapy over Calm Mind on Spritzee, to be honest I can say that your team doesn't really rely on Spritzee to late game clean as much as it relies on it to deal with Fighting- and Dark-types while also giving Wish's healing to its teammates, and without Heal Bell Chinchou you'll be needing Aromatherapy on Spritzee to remove status from your team members.

Other than that I don't have much to say about your team, it does have a solid synergy except the Pawniard weakness which I hope I fixed, great job and I wish I helped! :)
 
Hey Charilax Blastler, you made an excellent hazard stacking team. Definitely well built.

I agree with all of Yagura's suggestions because of how pawn can always be a problem and since you lost your status healer, you're going to need Spritzee to do it with Aromatherapy.

First off, I think you should use Thunder Wave over Protect on Ferroseed because of how your opponent can set up on Ferroseed while it spike stacks and that can be a really big problem. Thunder Wave will hinder all those potential sweepers bar Timburr so you don't have to worry about them that much anymore.

Also, I would like to recommend Stone Edge over Rock Slide on Tirtouga. Albeit the accuracy is worse than Rock Slide, you're not going to get too many flinches with it since Tirtouga is very slow. So might as well go with more power. Plus, you get to secure more KOs.

That's all I have for now. Awesome team! Good luck in your future battles!
 
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