





Hey guys, I'm mmkzero0 aka mmk0 and I'd like to get this fun Team I made for OU rated. It's been a lot of fun for me to play and I had moderate success with it, but feel like it can still get tuned.
This Team is built around Mega Garchomp, a powerfull Wallbreaker not seen much these days. While having a great Typing, Movepool and Bulk paired with Base 170Atk and TWave immunity it's Base 92Init stops it from outright sweeping faster teams. Besides, as every physical Mon it's suspectible to Burns, Intimidate (LandoT is a prime Example), and Rocky Helmet damage. The common HPIce OHKOs it in most cases as well or put's it in range of being Revenge'd. First I will explain my process in teambuilding, the role my mon's take in the team, why I choose these sets and finally how I play the team. Help in every category would be wonderful.
Note this is my first "big" post on smogon and I'm not a native english speaker, so sorry if I make mistakes. Please point them out!
#1 Building




















2# The Sets

Predator (Garchomp-Mega) @ Garchompite
Ability: Rough Skin
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Fire Fang
- Swords Dance
This set is focused to get the most out of MChomps ridiculously high AtkStat while outspeeding Exca in Sand at +2 Speed. The left 32EVs are pumped into HP to amplify it's Bulk, even if it's only a little bit. With that in mind, EQ and DClaw can start to damage the opponent by a lot, while Fire Fang allows to kill mons that resist both. SD is the icing of the cake, as Chomp can OHKO almost everyone with it's coverage at +2.
Stall get straight bent over by this monster, BO is bent over, and HO can't stop this from full at +2 Speed. And even Unaware Mons are not a Switchin:
252+ Atk Mega Garchomp Earthquake vs. 252 HP / 252+ Def Quagsire: 177-208 (44.9 - 52.7%) -- guaranteed 3HKO after Leftovers recovery and can even 2HKO with Rocks after Lefties
Atk Mega Garchomp Earthquake vs. 248 HP / 252+ Def Clefable: 193-228 (49.1 - 58%) -- 57.8% chance to 2HKO after Leftovers recovery and guaranteed 2HKOs after Rocks
The Definition of a Monster, no more Words needed

Solid Snake (Scolipede) @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Substitute
- Protect
- Baton Pass
- Toxic Spikes
Scolipede can be descriped as a mon than 1] amplifies and 2] supports my team. The Spread allows it to outspeed a lot of the unboosted metagame, while the HP let's it tank more and have a bigger sub. Protect let's me scout moves and give's me a Speed Boost to outspeed everything. Sub protects me from Status and gives me even more boosts. Baton Pass then amplifys the mon I go into, passing speed and possebilly a Sub. On a resisted switch the sub may even stay and we can keep setting up or outright start sweeping, the main targets being MChomp and Manaphy. TSpikes punishes switches and is a great in many ways: 1] It can pressure the opponent to go into a Defogger/Sweeper, giving us free boosts/subs. Most of these are usually passive and can be taken advantage of even further, while Latis are abused by TTar 2] The ChipDmg provided by toxic let's me sweep more easily, breaks potential sashes, secures KOs ect. This mon put in a lot of work almost every game I played this T
team. But if there's light there's shadow: this set gets completely shutdown by faster taunt users, most commonly Pranksters.

Ghedora (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
This TTar is just standart Support: Getting up Rocks and Supporting the Team with 8 Turns of Sand, speeding up Exca and powering up Chomps EQ. It's just amazing for my Core: both Chomp and Scoli are extremely weak to the Latis, which OHKO both with PShock and Meteor, respectively, but are Trapped through Pursuit. Beam is great as well: I had games in which I passed Speed on TTar and it removed LandoT with it, effectively enabling MChomp to sweep. So yeah, a great glue for my core

Shiro (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rapid Spin
- Swords Dance
Excadrill completes the SandCore and gives me the option to deal with faster threads in sand without Scolipede; sometimes it just doesnt put in work, like vs hard Priority, so Exca is a nice insurance. Max Atk, Max Speed. It gives me a needed DragonResist as well, beats with Clef with ease and can Spin away hazards. LifeOrb just powers it up more, SD lets it sweep. A well known mon, so yeah not much to say here.

Rin (Manaphy) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Manaphy is the second Star of the Team after chomp, and oh boy did I underestimate it. The Set is standart: max speed, max SpAtk. Tailglow for setup, Scald aka a godly move, and Coverage. The absurdity is what Scoli turns this into: a ridiculous Sweeper with respectible bulk and lefties as recovery, which is more than enough. This is my main Answere to bulky grounds and can setup with ease. But now Imagine: Pede is behind a sub and Protects, being at +2 Speed. Passing to Manaphy, the sub breaks or doesnt. In Both cases Manaphy can setup a Tailglow, and now you face a +2 Speed, +3 SpAtk Manaphy at half hp, full or even still behind a sub. Even boosting futher to +6 is not out of question. I accomplished this plenty of times abusing Pede and it's Spikes or through Spore from Amoongus. A great mon that can dismantle opposing teams in the blink of an eye.

Shroomed (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Last is Amoongus. I needed a second answer to WaterTypes, especially Keldeo, so Amoongus was the way to go. Aside from it's typing and ability to pivot around lots thanks to regenerator Spore can give me plenty of opportunities to setup and sweep. Standart coverage, HPFire for the Stuff Chomp doesnt like to take on or is still too slow for
3# Playing
Pede is my usuall choice for a lead, especially vs rather passive teams or Mons like MegaSableye. Protects an Sub for boosts, Spiking up If I want to force switches or just pressure the opponent, then Pass to either Manaphy or Chomp and start setting up. This team emphazises on lots of easy setups, so using your pivots and TTar to remove latis or for Rocks is the way to go. Especially Stall is bent over hard by this. If I can Switch in amoongus go for the Spore and Switch to setup. If facing a slow team pede just trys to keep tspikes, as chomp and manaphy dont Need more speed. Vs HO I try to catch a mon off guard, pass into a resist and start sweeping as mons on HO are usually very frail.





KnockOff get's a special Mention as a move that troubled me. Pede, manaphy and Amoon don't like their Items [aka valuable recovery] being gone and loose a lot of longlivity. TTar only gets up 4 turns of sand, and Drill looses power without LO.
http://replay.pokemonshowdown.com/ou-398677915 A good example of Manaphy putting in work
http://replay.pokemonshowdown.com/ou-399631363 Manaphy Nr.2
http://replay.pokemonshowdown.com/ou-399613490 A close game, abusing Loom early
Conclusion
This team is a lot of fun to play and certainly worked out for me. Slow teams get obliterated by the sheer power of MChomp and Manaphy, while faster ones get outsped when setup, and pivoting teams get punished by possible tspikes or pressured into mons they dont wanna go into. Pede may seem like a gimmicky mon, but it certainly enables the team to work. It has to be handled carefully tho as it's defenses are enough, but not really high. With the usage rise in moves like TWave Sub and GroundTypes are a good archetype now, and luckily prankster taunters are not that common.
My Elo hovers around ~1400, but I'm getting into competitive pokemon and have lots of fun, so I wanna Improve in both playing and Teambuilding to get higher on the ladder. With these words: Try the team, tell me how you like it's Idea and please rate it so I can get better. Have Fun and ty for Reading!
Predator (Garchomp-Mega) @ Garchompite
Ability: Rough Skin
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Fire Fang
- Swords Dance
Solid Snake (Scolipede) @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Substitute
- Protect
- Baton Pass
- Toxic Spikes
Ghedora (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Shiro (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rapid Spin
- Swords Dance
Rin (Manaphy) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Shroomed (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Ability: Rough Skin
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Fire Fang
- Swords Dance
Solid Snake (Scolipede) @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Substitute
- Protect
- Baton Pass
- Toxic Spikes
Ghedora (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Shiro (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rapid Spin
- Swords Dance
Rin (Manaphy) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Shroomed (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
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