me when the s rank has one set (ORAS Mega Charizard Y)

Itchy

take all my data, what will you find?
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[SET]
name: Standard Bulky Offense
move 1: Blast Burn
move 2: Air Slash
move 3: Solar Beam / Substitute
move 4: Endure / Toxic / Flame Charge
item: Charizardite Y
ability: Drought
nature: Modest
evs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]

Set Description
=============
Blast Burn deals massive damage under sun at the cost of a recharge turn if it does not OHKO the foe. Air Slash is Mega Charizard Y's secondary STAB move; it is more reliable but does significantly less to most targets. It also allows Charizard to cheese some counters such as specially defensive Togekiss, Aggron, and Crustle by causing them to flinch before finishing them off with Blast Burn or Solar Beam. Solar Beam also beats some Water-types such as Mega Slowbro, Manaphy, and Mega Swampert. In the final moveslot, Mega Charizard Y has many different options. Endure is for Torrent Greninja, Mega Lopunny, Porygon-Z, and Custap Manaphy. Toxic makes Mega Charizard Y more reliable against stall Pokemon such as Mega Slowbro, and Toxic + Substitute usually wins against Mega Altaria. Flame Charge allows Mega Charizard Y to reliably defeat SubSeed users such as Jumpluff and Serperior.

EVs
=============
The HP investment allows Mega Charizard Y to survive Choice Specs Greninja's Hydro Cannon in sun. Maximum Special Attack helps with damage rolls into various targets, such as Meloetta, Mega Slowbro, Togekiss, and Kyurem-B, but may be moved to Speed to help with opposing Mega Charizard Y, Smeargle, and non-Assault Vest Landorus-T.

An alternative spread of 252 HP / 152 SpA / 104 SpD and a Modest nature may be used for Manaphy and Choice Scarf Volcanion. The HP and Special Defense allow Mega Charizard Y to survive 3 Steam Eruptions from Volcanion and +3 Hyper Beam from Manaphy. The rest of the EVs go into Special Attack for damage rolls against Mega Slowbro, Manaphy, and Volcanion.

Mega Charizard Y may also opt for maximum Speed and Special Attack if the neither benchmark is required.

Usage Tips
=============
Usually, Mega Charizard Y is simple to use; Blast Burn does insane damage and will be used against most targets, while Solar Beam should be usually be used immediately when it is super effective, such as against Manaphy and Greninja.

Air Slash helps chip foes into range of another attack; Air Slash into Blast Burn KOes Togekiss while Air Slash into Solar Beam KOes Crustle and Aggron. All of these matchups require the opponent to flinch, so they are very unreliable. Air Slash also helps versus Whimsicott, since it OHKOes Whimsicott and, unlike Blast Burn, does not have a recharge turn.

Flame Charge should be used turn 1 versus SubSeed users; it breaks a potential Substitute and allows Mega Charizard Y to KO them turn 2 after the Speed boost.

Endure has various use cases. Against faster Pokemon such as Giga Impact Lopunny, Hydro Cannon Greninja, Hyper Beam Manaphy, and Porygon-Z, Endure forces foes to recharge while Mega Charizard Y is free to OHKO them. Versus Mega Lopunny, Mega Charizard Y should use Endure turn 2, as Mega Lopunny will use Fake Out turn 1. Mega Charizard Y should only use Endure versus Torrent Greninja after its Petaya Berry activates, since it will otherwise survive Hydro Cannon. In addition to this, it also forces Aggron to take recoil from Head Smash, breaking Sturdy so Mega Charizard Y can KO with Solar Beam.


[STRATEGY COMMENTS]
Other Options
=============
Inferno defeats Amnesia Mew, Hidden Power Electric defeats non-Stone Edge Mega Gyarados, and Will-O-Wisp helps versus some physical attackers, as well as most Mega Altaria. All of these options are fairly narrow in scope, so they don't see much use.

[CREDITS]
- Written by: [[Itchy, 518399]]
- Quality checked by: [[crucify, 437679], [DezShizzels, 449859]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
[SET]
name: Standard Bulky Offense
move 1: Blast Burn
move 2: Air Slash
move 3: Solar Beam slash sub here, specifically with toxic because toxic + sub beats facade malt
move 4: Endure / Toxic / Will-O-Wisp slash hp electric in front of wisp which beats non edge gyara, inferno for amnesia mew, flame charge for jumpluff and always beating sub seeders
item: Charizardite Y
ability: Drought
nature: Modest
evs: 240 HP / 52 SpA / 216 Spe

[SET COMMENTS]

Set Description
=============
Blast Burn is Mega Charizard Y's STAB move of choice, dealing massive damage under sun, at the cost of a recharge turn if it does not OHKO foes. Air Slash is Mega Charizard Y's secondary STAB; it is more reliable but does significantly less to most targets. It also allows Charizard to cheese some counters such as specially defensive Togekiss and Rindo Berry Rhyperior (mention sturdies like crustle and aggron but for aggron add that you can endure on head smash if running endure) by causing them to flinch before finishing them off with Solar Beam. Solar Beam also gains matchups over some Water-types such as some most Greninja variants and Mega Swampert (mention slowbro and manaphy here before pert). In the final moveslot, Mega Charizard Y has many different options, including Endure for Porygon-Z, Custap Berry Manaphy, and Mega Lopunny (mention sub torrent gren, mega lop before custap manaphy), Toxic for non-Rest Mega Slowbro (i would mention here that this just makes it reliable, with this spa invest you win on average then add the sub + toxic beating facade malt), and Will-O-Wisp for non-Facade Mega Altaria.

EVs
=============
The HP investment allows Mega Charizard Y to survive Choice Specs Greninja's Hydro Cannon in sun. The Speed EVs allow Mega Charizard Y to outspeed neutral-natured Kyurem-B and non assault vest Landorus-T.

so depending on what happens with the main set as i discussed in #1v1-analyses you switch the above with this or leave as is, but you mention max hp max spa as an option keeping the greninja benchmark while also adding favorable rolls vs everything that tries to bulk it like melo and haban kyub and also never losing to slowbro. loss of speed is not a big deal, smeargle and other zardy biggest losses.

Mega Charizard Y may opt for maximum Speed and Special Attack if the Greninja benchmark is not required. The greater Special Attack investment guarantees the Manaphy matchup if Charizard carries Endure to catch Hyper Beam after Manaphy's Custap Berry activates.

104 spdef can also be ran to secure the manaphy matchup by just living hyper beam, and also beats scarf volcanion. (and something else but i Forgot)

Usage Tips
=============
Usually, Mega Charizard Y is simple to use; Blast Burn does insane damage and will be clicked on most targets even those that resist it if they are in range such as in the malt matchup, while Solar Beam should be usually be clicked immediately when it is super effective, such as against Manaphy or Mega Swampert vs gren.

Air Slash helps chip foes into range of another attack i would add with flinches; Air Slash into Blast Burn KOes Togekiss, while Air Slash into Solar Beam KOes Rindo Berry Rhyperior. add sturdies again here Both of these matchups require the opponent to flinch, so they are very unreliable.

Because of Blast Burn's recharge turn, many of Mega Charizard Y's matchups versus SubSeed users, such as Whimsicott and Serperior, are coinflips. If Mega Charizard Y uses Blast Burn on a Substitute it will lose, but using Air Slash in an attempt to break Substitute while the foe uses Leech Seed also results in a loss.

[CREDITS]
- Written by: [[Itchy, 518399]]
- Quality checked by: [[username1, userid1], [username2, userid2]
- Grammar checked by: [[username1, userid1]
 
[SET]
name: Standard Bulky Offense
move 1: Blast Burn
move 2: Air Slash
move 3: Solar Beam / Substitute
move 4: Endure / Toxic / Flame Charge
item: Charizardite Y
ability: Drought
nature: Modest
evs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]

Set Description
=============
Blast Burn is Mega Charizard Y's STAB move of choice, dealing massive damage under sun, at the cost of a recharge turn if it does not OHKO foes. Air Slash is Mega Charizard Y's secondary STAB; it is more reliable but does significantly less to most targets. It also allows Charizard to cheese some counters such as specially defensive Togekiss, Aggron, Crustle, and Rindo Berry Rhyperior by causing them to flinch before finishing them off with Solar Beam or Blast Burn. Solar Beam also gains matchups over some Water-types such as most Greninja variants, Mega Slowbro, Manaphy, and Mega Swampert. In the final moveslot, Mega Charizard Y has many different options. Endure is for Torrent Greninja, Mega Lopunny, Custap Berry Manaphy, and Custap Manaphy u mentioned custap manaphy twice, porygonz instead of the first one. Toxic makes Mega Charizard Y more reliable into stall Pokemon such as Mega Slowbro, and Toxic + Substitute usually wins against Mega Altaria. Flame Charge allows Mega Charizard Y to reliably defeat SubSeed users, such as Jumpluff and Serperior.

EVs
=============
The HP investment allows Mega Charizard Y to survive Choice Specs Greninja's Hydro Cannon in sun. Maximum Special attack helps with damage rolls into various targets, such as Meloetta, Mega Slowbro, and Kyurem-B, but may be moved to Speed to help with the mirror matchup id add some miscellaneous matchups like smeargle and non av landot.

An alternative spread of 252 HP / 164 SpA / 104 SpD and a Modest nature may be used for Manaphy and Choice Scarf Volcanion. The HP and Special Defense allow Mega Charizard Y to survive 3 Steam Eruptions from Volcanion, and by extension, a +3 Hyper Beam from Manaphy. The rest of the EVs go into Special Attack for damage output into Mega Slowbro, Manaphy, and Volcanion.

Mega Charizard Y may also opt for maximum Speed and Special Attack if the neither benchmark is not required.

Usage Tips
=============
Usually, Mega Charizard Y is simple to use; Blast Burn does insane damage and will be clicked on most targets, while Solar Beam should be usually be clicked immediately when it is super effective, such as against Manaphy or Greninja.

Air Slash helps chip foes into range of another attack; Air Slash into Blast Burn KOes Togekiss, Aggron, and Crustle, while Air Slash into Solar Beam KOes Rindo Berry Rhyperior. All of these matchups require the opponent to flinch, so they are very unreliable.

Flame Charge should be used turn 1 versus SubSeed users; it breaks a potential Substitute and allows Mega Charizard Y to KO them turn 2 after the Speed boost.

Endure has various use cases. Against various Pokemon, such as Giga Impact Lopunny add here to not endure t1 vs lop, Hydro Cannon sub + petaya when their petaya procs, not just hydro cannon Greninja , Hyper Beam Manaphy, and Porygon-Z, endure forces foes to recharge while Mega Charizard Y is free to OHKO them. In addition to this, it also forces Aggron to take recoil from Head Smash, breaking its Sturdy ability so Mega Charizard Y can KO with Blast Burn.


[STRATEGY COMMENTS]
Other Options
=============
Mega Charizard Y also has more obscure options for specific matchups. Inferno defeats Amnesia Mew, Hidden Power Electric defeats non-Stone Edge Mega Gyarados, and Will-O-Wisp helps versus some physical attackers, as well as most Mega Altaria. Inferno's shaky accuracy makes it unreliable amnesia mew can't touch u so its reliable in that mu, while all of these options are fairly narrow in scope, so they don't see much use.

[CREDITS]
- Written by: [[Itchy, 518399]]
- Quality checked by: [[username1, userid1], [username2, userid2]
- Grammar checked by: [[username1, userid1]
1/2 after implementing
crucify.gif
 
[SET]
name: Standard Bulky Offense
move 1: Blast Burn
move 2: Air Slash
move 3: Solar Beam / Substitute
move 4: Endure / Toxic / Flame Charge
item: Charizardite Y
ability: Drought
nature: Modest
evs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]

Set Description
=============
Blast Burn is Mega Charizard Y's STAB move of choice strongest fire stab move here , dealing massive damage under sun, at the cost of a recharge turn if it does not OHKO foes. Air Slash is Mega Charizard Y's secondary STAB; it is more reliable but does significantly less to most targets. It also allows Charizard to cheese some counters such as specially defensive Togekiss, Aggron, Crustle, and Rindo Berry Rhyperior by causing them to flinch before finishing them off with Solar Beam or Blast Burm. Solar Beam also gains matchups over some most of the instead Water-types such as most Greninja variants only specs realistically and non tomb band/scarf but that ain't worth mentioning, Mega Slowbro, Manaphy, and Mega Swampert. In the final moveslot, Mega Charizard Y has many different options. Endure is for Torrent Greninja, Mega Lopunny, Porygon-Z, and Custap Manaphy. Toxic makes Mega Charizard Y more reliable into stall Pokemon such as Mega Slowbro, and Toxic + Substitute usually wins against Mega Altaria. Flame Charge allows Mega Charizard Y to reliably defeat SubSeed users, such as Jumpluff and Serperior.

EVs
=============
The HP investment allows Mega Charizard Y to survive Choice Specs Greninja's Hydro Cannon in sun. Maximum Special attack helps with damage rolls into various targets, such as Meloetta, Mega Slowbro, and Kyurem-B togekiss is worth mentioning here too, but may be moved to Speed to help with the mirror, Smeargle, or non-Assault Vest Landorus-T.

An alternative spread of 252 HP / 152 SpA / 104 SpD and a Modest nature may be used for Manaphy and Choice Scarf Volcanion. The HP and Special Defense allow Mega Charizard Y to survive 3 Steam Eruptions from Volcanion, and by extension, a +3 Hyper Beam from Manaphy. The rest of the EVs go into Special Attack for damage output into Mega Slowbro, Manaphy, and Volcanion.

Mega Charizard Y may also opt for maximum Speed and Special Attack if the neither benchmark is required.

Usage Tips
=============
Usually, Mega Charizard Y is simple to use; Blast Burn does insane damage and will be clicked on most targets, while Solar Beam should be usually be clicked immediately when it is super effective, such as against Manaphy or Greninja.

Air Slash helps chip foes into range of another attack; Air Slash into Blast Burn KOes Togekiss, Aggron, and Crustle, while Air Slash into Solar Beam KOes Rindo Berry Rhyperior. All of these matchups require the opponent to flinch, so they are very unreliable. uve mentioned this before so id remove everything other than togekiss and add that it beats subseeders moe reliably like whimsicott.

Flame Charge should be used turn 1 versus SubSeed users; it breaks a potential Substitute and allows Mega Charizard Y to KO them turn 2 after the Speed boost.

Endure has various use cases. Against various Pokemon, such as Giga Impact Lopunny, Hydro Cannon Greninja, and gp nazi incoming remove the "and" Hyper Beam Manaphy and Porygon-Z, Endure forces foes to recharge while Mega Charizard Y is free to OHKO them. Versus Mega Lopunny, Mega Charizard Y should Endure turn 2 because Mega Lopunny will use Fake Out turn 1. Mega Charizard Y should only use Endure versus Torrent Greninja after its Petaya Berry activates, since it will otherwise survive Hydro Cannon. In addition to this, it also forces Aggron to take recoil from Head Smash, breaking its Sturdy ability so Mega Charizard Y can KO with Blast Burn.


[STRATEGY COMMENTS]
Other Options
=============
Mega Charizard Y also has more obscure options for specific matchups. Inferno defeats Amnesia Mew, Hidden Power Electric defeats non-Stone Edge Mega Gyarados, and Will-O-Wisp helps versus some physical attackers, as well as most Mega Altaria. All of these options are fairly narrow in scope, so they don't see much use.

[CREDITS]
- Written by: [[Itchy, 518399]]
- Quality checked by: [[crucify, 437679], [username2, userid2]
- Grammar checked by: [[username1, userid1]
2/2 after
 

UT

Old habits die SCREAMING
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Appeals + C&C Lead
add remove conjecture
[SET]
name: Standard Bulky Offense
move 1: Blast Burn
move 2: Air Slash
move 3: Solar Beam / Substitute
move 4: Endure / Toxic / Flame Charge
item: Charizardite Y
ability: Drought
nature: Modest
evs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]

Set Description
=============
Blast Burn deals massive damage under sun, (comma) at the cost of a recharge turn if it does not OHKO the foe. Air Slash is Mega Charizard Y's secondary STAB move; it is more reliable but does significantly less to most targets. It also allows Charizard to cheese some counters such as specially defensive Togekiss, Aggron, (comma) and Crustle by causing them to flinch before finishing them off with Blast Burn or Solar Beam. Solar Beam also gains matchups over beats some Water-types such as Mega Slowbro, Manaphy, and Mega Swampert. In the final moveslot, Mega Charizard Y has many different options. Endure is for Torrent Greninja, Mega Lopunny, Porygon-Z, and Custap Manaphy. Toxic makes Mega Charizard Y more reliable into against stall Pokemon such as Mega Slowbro, and Toxic + Substitute usually wins against Mega Altaria. Flame Charge allows Mega Charizard Y to reliably defeat SubSeed users, (comma) such as Jumpluff and Serperior.

EVs
=============
The HP investment allows Mega Charizard Y to survive Choice Specs Greninja's Hydro Cannon in sun. Maximum Special Attack helps with damage rolls into various targets, such as Meloetta, Mega Slowbro, Togekiss, and Kyurem-B, but may be moved to Speed to help with the mirror opposing Mega Charizard Y, Smeargle, or and non-Assault Vest Landorus-T.

An alternative spread of 252 HP / 152 SpA / 104 SpD and a Modest nature may be used for Manaphy and Choice Scarf Volcanion. The HP and Special Defense allow Mega Charizard Y to survive 3 Steam Eruptions from Volcanion, and by extension, a and +3 Hyper Beam from Manaphy. The rest of the EVs go into Special Attack for damage output into Mega Slowbro, Manaphy, and Volcanion. unless this gets specific rolls, don't mention it. If it does get specific rolls, mention them.

Mega Charizard Y may also opt for maximum Speed and Special Attack if the neither benchmark is required.

Usage Tips
=============
Usually, Mega Charizard Y is simple to use; Blast Burn does insane damage and will be clicked on used against most targets, while Solar Beam should be usually be clicked used immediately when it is super effective, such as against Manaphy or and Greninja.

Air Slash helps chip foes into range of another attack; Air Slash into Blast Burn KOes Togekiss, (comma) while Air Slash into Solar Beam KOes Crustle and Aggron. All of these matchups require the opponent to flinch, so they are very unreliable. Air Slash also helps versus Whimsicott, since it OHKOes Whimsicott and, unlike Blast Burn, does not have a recharge turn.

Flame Charge should be used turn 1 versus SubSeed users; it breaks a potential Substitute and allows Mega Charizard Y to KO them turn 2 after the Speed boost.

Endure has various use cases. Against various faster Pokemon, (comma) such as Giga Impact Lopunny, Hydro Cannon Greninja, Hyper Beam Manaphy, (comma) and Porygon-Z, Endure forces foes to recharge while Mega Charizard Y is free to OHKO them. Versus Mega Lopunny, Mega Charizard Y should use Endure turn 2 because 2, as Mega Lopunny will use Fake Out turn 1. Mega Charizard Y should only use Endure versus Torrent Greninja after its Petaya Berry activates, since it will otherwise survive Hydro Cannon. In addition to this, it also forces Aggron to take recoil from Head Smash, breaking its Sturdy ability Sturdy so Mega Charizard Y can KO with Solar Beam.


[STRATEGY COMMENTS]
Other Options
=============
Mega Charizard Y also has more obscure options for specific matchups. fluff Inferno defeats Amnesia Mew, Hidden Power Electric defeats non-Stone Edge Mega Gyarados, and Will-O-Wisp helps versus some physical attackers, as well as most Mega Altaria. All of these options are fairly narrow in scope, so they don't see much use.

[CREDITS]
- Written by: [[Itchy, 518399]]
- Quality checked by: [[crucify, 437679], [DezShizzels, 449859]]
- Grammar checked by: [[UT, 523866]]

GP 1/1! By the way, we do not use "click" in analyses; that should usually be "use."



GP Team done
 

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