National Dex UU [GP:1/1] Clefable

Danbear02

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[SET]
Utility (Clefable) @ Rocky Helmet / Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 188 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave / Knock Off / Flamethrower
- Stealth Rock / Calm Mind

With a seemingly infinite utility movepool, great typing, and excellent ability allowing it to be unbothered by entry hazards and most status, Clefable cements itself as one of the best defensive options in the tier, able to check significant threats like Galarian Zapdos, Buzzwole, and Hydreigon. It also helps its teammates play around certain support options, such as Rotom-W, Ting Lu, and Hippowdon and uses these opportunities to set entry hazards or annoy the enemy team with its utility options. Thunder Wave allows Clefable to cripple faster threats like Iron Boulder and Enamorus while also dissuading many of Clefable's checks such as Mega Venusaur and Celesteela from switching in. Knock Off allows Clefable to leverage its numerous entry points to remove key items like Leftovers and Heavy-Duty Boots from checks like Excadrill and Iron Moth. Flamethrower is a niche option typically only found alongside Calm Mind that helps Clefable better threaten Excadrill while also chipping Celesteela. Stealth Rock is generally preferred, as Clefable tends to outlast most hazard control options, like Rotom-W and Excadrill, due to Magic Guard. Calm Mind similarly takes advantage of its ability to be unfazed by Toxic, turning it into a resilient sweeper that can punish teams reliant on special attackers like Amoonguss and Volcanion to check it. Rocky Helmet allows Clefable to punish threats such as Galarian Zapdos and Mienshao that would otherwise use U-turn and overrun most teams in conjunction with hazards. Leftovers is an alternative that greatly improves Clefable's longevity against the rest of the tier and is especially potent alongside Calm Mind to allow Clefable to overwhelm checks like Mega Venusaur or Aegislash. While maximum Defense investment is recommended to help Clefable withstand Galarian Zapdos's Brave Bird, an alternative spread with 68 Special Defense EVs can be used to ensure Clefable always survives an unboosted Iron Moth Sludge Wave, allowing Clefable to cripple it with Thunder Wave or Knock Off. This, however, is a niche option that may rarely come up and also compromises Clefable's ability to reliably check Galarian Zapdos. Because of Clefable's ability to handle many dangerous threats and stay healthy throughout the course of a game, it is found on every team style barring hyper offense. Teammates like Ting-Lu and Celesteela appreciate Clefable dealing with dangerous physical threats like Galarian Zapdos and Zeraora; in return, these partners can handle Iron Moth and Mega Venusaur for Clefable. Other defensive partners like Skarmory and Rotom-W can pair nicely with Clefable to better handle Galarian Zapdos while also providing support against Excadrill and Scizor. Clefable is an adept Stealth Rock setter, which is appreciated by offensive teammates such as Zeraora, Choice Band Iron Boulder, Galarian Zapdos, and Iron Moth. In return, these attackers can threaten options Clefable cannot handle, such as Greninja, Iron Moth, and Mega Venusaur while also racking up hazard damage onto the enemy team, allowing Clefable to outlast such checks. Clefable is also one of the best Knock Off absorbers in the tier, because it doesn't rely on its item to perform defensively, which allows it to support teammates weak to Knock Off like Skeledirge and Aegislash as well as Rotom-W and Celesteela, which simply dislike their Leftovers being removed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
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:pmd/clefable:
[SET]
Utility (Clefable) @ Rocky Helmet / Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 188 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave / Knock Off / Flamethrower
- Stealth Rock / Calm Mind

With a seemingly infinite utility movepool, great typing, and excellent ability allowing Clefable to constantly remain healthy, (not sure if healthy is the best word here; maybe something more specific to clarify Clef's immunity to hazards / passive damage?) Clefable cements itself as one of the best defensive options in the tier, able to check monstrous threats like Galarian Zapdos, Buzzwole and Hydreigon while helping its teammates play around certain support options such as Rotom-W, Ting Lu, and Hippowdon explain how Clef can use entry points against supportive Pokemon to either heal itself or set Stealth Rock. Thunder Wave allows Clefable to cripple faster threats like Iron Boulder and Alakazam (isn't better to just click Knock? you live non Life Orb +2 Psychic and you re still slower after Thunder Wave) while also annoying many of Clefable's checks, such as Mega Venusaur and Celesteela. Knock Off allows Clefable to leverage its numerous entry points to remove key items like Leftovers or Heavy Duty Boots from checks like Excadrill or Iron Moth. Flamethrower is a niche option typically only found alongside Calm Mind that helps Clefable better threaten Excadrill while also chipping Celesteela. While Stealth Rock is generally preferred as Clefable tends to outlast most Defog users (Clef outlasts Excadrill too and Flygon is quite niche, change it to "entry hazard control options" or something and add Exca instead) such as Rotom-W and Flygon due to Magic Guard, Calm Mind similarly takes advantage of Clefable's ability to be unfazed by Toxic, turning it into a resilient sweeper that can punish teams reliant on special attackers like Amoonguss or Volcanion to check it. Rocky Helmet allows Clefable to punish threats such as Galarian Zapdos and Mienshao that would otherwise U-turn and overrun most teams in conjunction with hazards. Leftovers is an alternative that greatly improves Clefable's longevity into the rest of the tier, and is especially potent alongside Calm Mind to allow Clefable to overwhelm checks like Mega Venusaur or Aegislash. While maximum Defense investment is recommended to help Clefable withstand Galarian Zapdos's Brave Bird, an alternative spread with 68 Special Defense can be used to ensure Clefable always survives an unboosted Iron Moth Sludge Wave, allowing Clefable to cripple it with Thunder Wave or Knock Off. This however, is a niche option that may rarely come up and also compromises Clefable's ability to reliably check Galarian Zapdos. Because of Clefable's ability to handle many dangerous threats and stay healthy throughout the course of a game, it is found on every team style barring Hyper Offense. Teammates like Ting Lu and Celesteela appreciate Clefable dealing with dangerous physical threats like Galarian Zapdos and Zeraora; in return, these partners can handle Iron Moth and Mega Venusaur for Clefable. Other defensive partners like Skarmory and Rotom-W can pair nicely with Clefable to better handle Galarian Zapdos, while also providing support against Excadrill and Scizor. Clefable is an adept Stealth Rock setter, which is appreciated by offensive teammates such as Zeraora, Choice Band Iron Boulder, Galarian Zapdos and Iron Moth. In return, these attackers can threaten options Clefable cannot handle, such as Greninja, Iron Moth, or Mega Venusaur, while also racking up entry hazard damage onto the enemy team, allowing Clefable to outlast such checks. Clef is also a pretty good Knock absorber (especially against opposing Clef) so write a quick sentence with 1 or 2 partners

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/

Grammar checked by:
user link here
 
amcheck, implement if you'd like
Add Remove Comment
[SET]
Utility (Clefable) @ Rocky Helmet / Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 188 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave / Knock Off / Flamethrower
- Stealth Rock / Calm Mind

With a seemingly infinite utility movepool, great typing, and excellent ability, (AC) allowing Clefable to be unbothered by entry hazards and most status, Clefable it cements itself as one of the best defensive options in the tier, able to check monstrous significant changed to something less casual threats like Galarian Zapdos, Buzzwole, (AC) and Hydreigon while also helping its teammates play around certain support options, (AC) such as Rotom-W, Ting Lu, and Hippowdon and using these opportunities to set entry hazards or annoy the enemy team with its utility options. Thunder Wave allows Clefable to cripple faster threats like Iron Boulder and Enamorus while also dissuading many of Clefable's checks from switching in, such as Mega Venusaur and Celesteela. Knock Off allows Clefable to leverage its numerous entry points to remove key items like Leftovers or Heavy-Duty add hyphen Boots from checks like Excadrill or Iron Moth. Flamethrower is a niche option typically only found alongside Calm Mind that helps Clefable better threaten Excadrill while also chipping Celesteela. While Stealth Rock is generally preferred, (AC) as Clefable tends to outlast most hazard control options, like Rotom-W and Excadrill, due to Magic Guard, Calm Mind similarly takes advantage of Clefable's its ability to be unfazed by Toxic, turning it into a resilient sweeper that can punish teams reliant on special attackers like Amoonguss or Volcanion to check it. Rocky Helmet allows Clefable to punish threats such as Galarian Zapdos and Mienshao that would otherwise use U-turn and overrun most teams in conjunction with hazards. Leftovers is an alternative that greatly improves Clefable's longevity into the rest of the tier, (RC) and is especially potent alongside Calm Mind to allow Clefable to overwhelm checks like Mega Venusaur or Aegislash. While maximum Defense investment is recommended to help Clefable withstand Galarian Zapdos's Brave Bird, an alternative spread with 68 Special Defense EVs can be used to ensure Clefable always survives an unboosted Iron Moth Sludge Wave, allowing Clefable to cripple it with Thunder Wave or Knock Off. This, (AC) however, (AC) is a niche option that may rarely come up and also compromises Clefable's ability to reliably check Galarian Zapdos. Because of Clefable's ability to handle many dangerous threats and stay healthy throughout the course of a game, it is found on every team style barring Hyper Offense hyper offense. Teammates like Ting Lu and Celesteela appreciate Clefable dealing with dangerous physical threats like Galarian Zapdos and Zeraora; in return, these partners can handle Iron Moth and Mega Venusaur for Clefable. Other defensive partners like Skarmory and Rotom-W can pair nicely with Clefable to better handle Galarian Zapdos, (RC) while also providing support against Excadrill and Scizor. Clefable is an adept Stealth Rock setter, which is appreciated by offensive teammates such as Zeraora, Choice Band Iron Boulder, Galarian Zapdos, (AC) and Iron Moth. In return, these attackers can threaten options Clefable cannot handle, such as Greninja, Iron Moth, or Mega Venusaur, (RC) while also racking up hazard damage onto the enemy team, allowing Clefable to outlast such checks. Clefable is also one of the best Knock Off absorbers in the tier, (AC) because it doesn't rely on its item to perform defensively, which allows it to support Knock-weak teammates weak to Knock Off like Skeledirge and Aegislash, (RC) as well as Rotom-W and Celesteela, (AC) that which simply dislike their Leftovers being removed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
user link 2 here
Grammar checked by:
user link here



 
add remove comment
1/1 GP Team done please credit Gambit_Gamin as well
Wanted to flag that there was only one QC credit listed. Is that correct?
[SET]
Utility (Clefable) @ Rocky Helmet / Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 188 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave / Knock Off / Flamethrower
- Stealth Rock / Calm Mind

With a seemingly infinite utility movepool, great typing, and excellent ability allowing Clefable it to be unbothered by entry hazards and most status, Clefable cements itself as one of the best defensive options in the tier, able to check significant threats like Galarian Zapdos, Buzzwole, and Hydreigon. (AP) It while also helping helps its teammates play around certain support options, such as Rotom-W, Ting Lu, and Hippowdon and using uses these opportunities to set entry hazards or annoy the enemy team with its utility options. Thunder Wave allows Clefable to cripple faster threats like Iron Boulder and Enamorus while also dissuading many of Clefable's checks from switching in (RC) such as Mega Venusaur and Celesteela from switching in. Knock Off allows Clefable to leverage its numerous entry points to remove key items like Leftovers or and Heavy-Duty Boots from checks like Excadrill or and Iron Moth. Flamethrower is a niche option typically only found alongside Calm Mind that helps Clefable better threaten Excadrill while also chipping Celesteela. While Stealth Rock is generally preferred, as Clefable tends to outlast most hazard control options, like Rotom-W and Excadrill, due to Magic Guard (RC). (AP) Calm Mind similarly takes advantage of its ability to be unfazed by Toxic, turning it into a resilient sweeper that can punish teams reliant on special attackers like Amoonguss or and Volcanion to check it. Rocky Helmet allows Clefable to punish threats such as Galarian Zapdos and Mienshao that would otherwise use U-turn and overrun most teams in conjunction with hazards. Leftovers is an alternative that greatly improves Clefable's longevity into against the rest of the tier and is especially potent alongside Calm Mind to allow Clefable to overwhelm checks like Mega Venusaur or and Aegislash. While maximum Defense investment is recommended to help Clefable withstand Galarian Zapdos's Brave Bird, an alternative spread with 68 Special Defense EVs can be used to ensure Clefable always survives an unboosted Iron Moth Sludge Wave, allowing Clefable to cripple it with Thunder Wave or Knock Off. This, however, is a niche option that may rarely come up and also compromises Clefable's ability to reliably check Galarian Zapdos. Because of Clefable's ability to handle many dangerous threats and stay healthy throughout the course of a game, it is found on every team style barring hyper offense. Teammates like Ting Lu Ting-Lu and Celesteela appreciate Clefable dealing with dangerous physical threats like Galarian Zapdos and Zeraora; in return, these partners can handle Iron Moth and Mega Venusaur for Clefable. Other defensive partners like Skarmory and Rotom-W can pair nicely with Clefable to better handle Galarian Zapdos while also providing support against Excadrill and Scizor. Clefable is an adept Stealth Rock setter, which is appreciated by offensive teammates such as Zeraora, Choice Band Iron Boulder, Galarian Zapdos, and Iron Moth. In return, these attackers can threaten options Clefable cannot handle, such as Greninja, Iron Moth, or and Mega Venusaur while also racking up hazard damage onto the enemy team, allowing Clefable to outlast such checks. Clefable is also one of the best Knock Off absorbers in the tier, because it doesn't rely on its item to perform defensively, which allows it to support teammates weak to Knock Off like Skeledirge and Aegislash as well as Rotom-W and Celesteela, which simply dislike their Leftovers being removed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
user link 2 here
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/sunny004.197240/
 
add remove comment
1/1 GP Team done please credit Gambit_Gamin as well
Wanted to flag that there was only one QC credit listed. Is that correct?
[SET]
Utility (Clefable) @ Rocky Helmet / Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 188 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave / Knock Off / Flamethrower
- Stealth Rock / Calm Mind

With a seemingly infinite utility movepool, great typing, and excellent ability allowing Clefable it to be unbothered by entry hazards and most status, Clefable cements itself as one of the best defensive options in the tier, able to check significant threats like Galarian Zapdos, Buzzwole, and Hydreigon. (AP) It while also helping helps its teammates play around certain support options, such as Rotom-W, Ting Lu, and Hippowdon and using uses these opportunities to set entry hazards or annoy the enemy team with its utility options. Thunder Wave allows Clefable to cripple faster threats like Iron Boulder and Enamorus while also dissuading many of Clefable's checks from switching in (RC) such as Mega Venusaur and Celesteela from switching in. Knock Off allows Clefable to leverage its numerous entry points to remove key items like Leftovers or and Heavy-Duty Boots from checks like Excadrill or and Iron Moth. Flamethrower is a niche option typically only found alongside Calm Mind that helps Clefable better threaten Excadrill while also chipping Celesteela. While Stealth Rock is generally preferred, as Clefable tends to outlast most hazard control options, like Rotom-W and Excadrill, due to Magic Guard (RC). (AP) Calm Mind similarly takes advantage of its ability to be unfazed by Toxic, turning it into a resilient sweeper that can punish teams reliant on special attackers like Amoonguss or and Volcanion to check it. Rocky Helmet allows Clefable to punish threats such as Galarian Zapdos and Mienshao that would otherwise use U-turn and overrun most teams in conjunction with hazards. Leftovers is an alternative that greatly improves Clefable's longevity into against the rest of the tier and is especially potent alongside Calm Mind to allow Clefable to overwhelm checks like Mega Venusaur or and Aegislash. While maximum Defense investment is recommended to help Clefable withstand Galarian Zapdos's Brave Bird, an alternative spread with 68 Special Defense EVs can be used to ensure Clefable always survives an unboosted Iron Moth Sludge Wave, allowing Clefable to cripple it with Thunder Wave or Knock Off. This, however, is a niche option that may rarely come up and also compromises Clefable's ability to reliably check Galarian Zapdos. Because of Clefable's ability to handle many dangerous threats and stay healthy throughout the course of a game, it is found on every team style barring hyper offense. Teammates like Ting Lu Ting-Lu and Celesteela appreciate Clefable dealing with dangerous physical threats like Galarian Zapdos and Zeraora; in return, these partners can handle Iron Moth and Mega Venusaur for Clefable. Other defensive partners like Skarmory and Rotom-W can pair nicely with Clefable to better handle Galarian Zapdos while also providing support against Excadrill and Scizor. Clefable is an adept Stealth Rock setter, which is appreciated by offensive teammates such as Zeraora, Choice Band Iron Boulder, Galarian Zapdos, and Iron Moth. In return, these attackers can threaten options Clefable cannot handle, such as Greninja, Iron Moth, or and Mega Venusaur while also racking up hazard damage onto the enemy team, allowing Clefable to outlast such checks. Clefable is also one of the best Knock Off absorbers in the tier, because it doesn't rely on its item to perform defensively, which allows it to support teammates weak to Knock Off like Skeledirge and Aegislash as well as Rotom-W and Celesteela, which simply dislike their Leftovers being removed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
user link 2 here
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/sunny004.197240/
Thanks! For NDUU only 1 QC check is required, yes.
 
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