National Dex UU [GP:1/1] HydrApple Bottom Jeans

Danbear02

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NatDex Slam Winner
[SET]
Nasty Plot (Hydrapple) @ Dragonium Z / Heavy-Duty Boots / Eject Pack
Ability: Regenerator
EVs: 252 HP / 4 Def / 16 SpA / 104 SpD / 132 Spe
Modest Nature
- Nasty Plot
- Draco Meteor / Fickle Beam
- Leaf Storm / Recover
- Recover / Earth Power

[SET COMMENTS]
With fantastic natural bulk and Special Attack, Hydrapple is a powerful setup sweeper and wallbreaker capable of easily remaining healthy throughout games thanks to Regenerator. Its typing enables it to sit on defensive staples like Ting-Lu, Celesteela, and Rotom-W as well as offensive threats like Iron Boulder, Zeraora, and Aegislash. Draco Meteor is typically preferred alongside Dragonium Z to maximize Hydrapple's power, allowing it to break past defensive answers in Celesteela, Blissey, and Scizor at +4, but Fickle Beam can be used as a more accurate attack that lets Hydrapple retain its boosts after multiple uses. Leaf Storm allows Hydrapple to OHKO Greninja and Iron Boulder unboosted and threaten Dragon-immune options like Enamorus and Mega Gardevoir. Recover bolsters Hydrapple's already impressive longevity, notably allowing it to more reliably defeat Celesteela and Scizor, but Earth Power is also a great option to decimate Iron Moth attempting to switch in and eliminate Aegislash and Magnezone more easily. While Dragonium Z is preferred to help Hydrapple heavily damage potential checks like Mega Venusaur on the switch in, Heavy-Duty Boots can be utilized on teams without entry hazard control options so Hydrapple can more reliably utilize Regenerator to remain healthy. Eject Pack is a niche option on offense teams that can maintain momentum, turning Hydrapple into an one-time offensive pivot. Hydrapple's EV spread allows it to outspeed and OHKO Magic Guard Clefable with Leaf Storm at +2 and survive a neutral Iron Moth Sludge Wave from full health while not being 2HKOed by Choice Scarf Mienshao's Close Combat. Thanks to its offensive prowess and defensive profile, Hydrapple can be used on nearly any team, helping offense teams shore up matchups against dangerous threats like Iron Boulder and Zeraora while helping defensive teams break through opposing defensive structures. While Hydrapple can take on nearly any threat from full health, options like Ice Beam Greninja, Draco Meteor Mega Latias, and Buginium Z Scizor threaten to KO it from high, if not full, health. Strong Steel-type teammates like Scizor, Celesteela, and Aegislash can help against these threats, and Hydrapple can work in tandem with them to wear down shared checks like Celesteela as well as handle threats like Zeraora, Rotom-W, and Ting-Lu that tend to switch in against them. Hydrapple also appreciates offensive pivots such as Mienshao and Iron Moth to bring it in against their defensive checks like Buzzwole and Ting-Lu; Hydrapple can handle these as well as faster threats like Iron Boulder and Zeraora for them. Magnezone is also a notable partner for Hydrapple; given that the two most reliable Hydrapple checks are Scizor and Celesteela, removing them can often allow Hydrapple to decimate the remainder of the opposing team. Hydrapple also covers Magnezone's Ground-type weakness, easily switching into Ting-Lu, Hippowdon, and Excadrill.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
Add / Remove / Comment
[SET]
Nasty Plot (Hydrapple) @ Dragonium Z / Heavy-Duty Boots / Eject Pack
Ability: Regenerator
EVs: 252 HP / 4 Def / 16 SpA / 104 SpD / 132 Spe
Modest Nature
- Nasty Plot
- Draco Meteor / Fickle Beam
- Leaf Storm / Recover
- Recover / Earth Power

[SET COMMENTS]
With fantastic natural bulk and Special Attack alongside its typing allowing it to sit on defensive staples like Ting-Lu, Celesteela, and Rotom-W as well as offensive threats like Iron Boulder, Greninja, and Aegislash, Hydrapple is a powerful setup sweeper and wallbreaker capable of easily remaining healthy throughout games thanks to Regenerator. Draco Meteor is typically preferred alongside Dragonium Z to maximize its power, allowing Hydrapple to break past defensive answers in Celesteela, Blissey, (+4 16+ SpA Hydrapple Devastating Drake (195 BP) vs. 252 HP / 4 SpD Blissey: 630-742 (88.2 - 103.9%) -- 25% chance to OHKO) Feels important to mention. and Scizor at +4, but Fickle Beam can be used as a more accurate attack that maintains Hydrapple's Special Attack through multiple uses, alongside the chance of becoming stronger than Draco Meteor. Leaf Storm allows Hydrapple to pick up KOs on Greninja and Iron Boulder unboosted and threaten Dragon-immune options like Enamorus and Mega Gardevoir. Recover allows Hydrapple to bolster its already impressive longevity, which is especially notable in allowing it to more reliably defeat its checks in Celesteela and Scizor, but Earth Power is also a great option to decimate Iron Moth attempting to switch in and eliminate Aegislash and Magnezone more easily. While Dragonium Z is preferred to allow Hydrapple to bypass checks as well as redundant here damage potential checks like Mega Venusaur heavily on the switch in, Heavy-Duty Boots can be utilized on teams without entry hazard control options to allow Hydrapple to more reliably use Regenerator to remain healthy. Eject Pack is a niche option on offense teams that can maintain momentum, turning Hydrapple into an one-time offensive pivot. Hydrapple's EV spread allows it to outspeed and OHKO Magic Guard Clefable with Leaf Storm at +2 and survive a neutral Iron Moth Sludge Wave from full while not being 2HKO'd by Choice Scarf Mienshao's Close Combat. Thanks to its offensive prowess and defensive profile, Hydrapple can be used on nearly any teamstyle, helping offense teams shore up matchups into dangerous threats like Greninja Probably not Gren to be exact since it isn't great into specs protean and pulse + sludge wave from LO can kill quite easily, if you want a more reliable example, put Zera here and Iron Boulder while helping defensive teams break through opposing defensive structures. While Hydrapple can take on nearly any threat from full health, options like Ice Beam Greninja, Draco Meteor Mega Latias, and Buginium Z Scizor threaten to drop Hydrapple from high health, if not from full HP. Strong Steel-type teammates like Scizor, Celesteela, and Aegislash can help against these threats, while Hydrapple can work in tandem with them to wear down shared checks like Celesteela as well as handle threats like Zeraora, Zera isn't rlly a switch bc of how easily it gets chipped by them, maybe Solchroma? Rotom-W, and Ting-Lu that tend to switch in against them. Hydrapple also appreciates offensive pivots such as Mienshao and Iron Moth to bring it in against their defensive checks like Buzzwole and Ting-Lu; Hydrapple can handle these as well as faster threats like Iron Boulder and Zeraora. Magnezone is also a notable partner for Hydrapple; given that the two most reliable Hydrapple checks are Scizor and Celesteela, removing them can often allow Hydrapple to decimate the remainder of the opposing team. Hydrapple also provides coverage for Magnezone's Ground-type weakness. You could expand on this to be more specific on whether it's coverage or just the type itself, including grounds like Excadrill and Ting which Apple pivots into.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
user link here

Fantastic analysis, and with very few nitpicks I made, there's not much I can say outside of that. 1/1 when implemented.
 
1/1 GP Team done lmk if you hav any questions - I cut out a lot of 'allows' repetition at the start
[SET]
Nasty Plot (Hydrapple) @ Dragonium Z / Heavy-Duty Boots / Eject Pack
Ability: Regenerator
EVs: 252 HP / 4 Def / 16 SpA / 104 SpD / 132 Spe
Modest Nature
- Nasty Plot
- Draco Meteor / Fickle Beam
- Leaf Storm / Recover
- Recover / Earth Power

[SET COMMENTS]
With fantastic natural bulk and Special Attack, (AC) Hydrapple is a powerful setup sweeper and wallbreaker capable of easily remaining healthy throughout games thanks to Regenerator. Its alongside its typing allowing also enables it to sit on defensive staples like Ting-Lu, Celesteela, and Rotom-W as well as offensive threats like Iron Boulder, Zeraora, and Aegislash (RC) Hydrapple is a powerful setup sweeper and wallbreaker capable of easily remaining healthy throughout games thanks to Regenerator. (this sentence has far too much information to be easily reaad so I split it up) Draco Meteor is typically preferred alongside Dragonium Z to maximize Hydrapple's power, allowing it to break past defensive answers in Celesteela, Blissey, and Scizor at +4, but Fickle Beam can be used as a more accurate attack that allows lets Hydrapple's to retain its boosts after multiple uses. Leaf Storm allows Hydrapple to OHKO Greninja and Iron Boulder unboosted and threaten Dragon-immune options like Enamorus and Mega Gardevoir. Recover allows Hydrapple to bolster bolsters its already impressive longevity, notably allowing it to more reliably defeat Celesteela and Scizor, but Earth Power is also a great option to decimate Iron Moth attempting to switch in and eliminate Aegislash and Magnezone more easily. While Dragonium Z is preferred to help Hydrapple heavily damage potential checks like Mega Venusaur on the switch in, Heavy-Duty Boots can be utilized on teams without entry hazard control options to allow so Hydrapple to can more reliably utilize Regenerator to remain healthy. Eject Pack is a niche option on offense teams that can maintain momentum, turning Hydrapple into an one-time offensive pivot. Hydrapple's EV spread allows it to outspeed and OHKO Magic Guard Clefable with Leaf Storm at +2 and survive a neutral Iron Moth Sludge Wave from full health while not being 2HKO'd 2HKOed by Choice Scarf Mienshao's Close Combat. Thanks to its offensive prowess and defensive profile, Hydrapple can be used on nearly any team, helping offense teams shore up matchups into against dangerous threats like Iron Boulder and Zeraora while helping defensive teams break through opposing defensive structures. While Hydrapple can take on nearly any threat from full health, options like Ice Beam Greninja, Draco Meteor Mega Latias, and Buginium Z Scizor threaten to KO Hydrapple it from high health, if not from full, (AC) health HP. (staying consistent with health/hp and onyl using one) Strong Steel-type teammates like Scizor, Celesteela, and Aegislash can help against these threats, and Hydrapple can work in tandem with them to wear down shared checks like Celesteela as well as handle threats like Zeraora, Rotom-W, and Ting-Lu that tend to switch in against them. Hydrapple also appreciates offensive pivots such as Mienshao and Iron Moth to bring it in against their defensive checks like Buzzwole and Ting-Lu; Hydrapple can handle these as well as faster threats like Iron Boulder and Zeraora for them. Magnezone is also a notable partner for Hydrapple; given that the two most reliable Hydrapple checks are Scizor and Celesteela, removing them can often allow Hydrapple to decimate the remainder of the opposing team. Hydrapple also covers Magnezone's Ground-type weakness, easily switching into Ting-Lu, Hippowdon, and Excadrill.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
user link here
 
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