National Dex UU [GP:1/1] Will you be Dhelmine?

Danbear02

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NatDex Slam Winner
[SET]
Rapid Spin (Dhelmise) @ Leftovers / Colbur Berry
Ability: Steelworker
EVs: 248 HP / 80 Atk / 120 SpD / 60 Spe
Adamant Nature
- Rapid Spin
- Power Whip
- Poltergeist / Knock Off / Anchor Shot
- Synthesis

[SET COMMENTS]
Dhelmise finds a small niche supporting powerful Stealth Rock-weak teammates like Choice Specs Enamorus, Mega Aerodactyl, and Z-Crystal Galarian Moltres by being a reliable answer to many common Stealth Rock setters, such as Ting-Lu, Clefable, and Skarmory, while dissuading Ghost-types like Aegislash and Blacephalon from attempting to spinblock due to its powerful Poltergeist. Dhelmise sets itself apart as a spinner from Excadrill through reliable recovery that allows it to more consistently check Ting-Lu and Skarmory in exchange for the greater power and Speed provided by Excadrill. Power Whip allows Dhelmise to punish Ting-Lu, Hippowdon, and Clefable while also hitting Pokémon attemping to switch in on Rapid Spin, such as Greninja and Rotom-W. Poltergeist allows Dhelmise to threaten the aforementioned Ghost-types, in turn allowing it to remove entry hazards more reliably. Alternatively, Knock Off can be used to remove Leftovers from Celesteela and Clefable, which lets Dhelmise more easily wear them down while still threatening Aegislash and Blacephalon with heavy damage. Anchor Shot is an uncommon option that can be used to trap Amoonguss and Clefable as well as force damage on Ting-Lu, but lacking Ghost- or Dark-type coverage greatly impedes Dhelmise's ability to use Rapid Spin. Leftovers is the preferred item on Dhelmise, allowing it to heal passively in front of Ting-Lu and to act more aggressively, but Colbur Berry can be used to tank Knock Off from Tyranitar and Dark Pulse from Greninja and OHKO them in return. The given EV spread allows Dhelmise to OHKO Shield Forme Aegislash lacking HP investment with Poltergeist and outspeed Hippowdon, with the remaining bulk in Special Defense to help against Clefable as well as threats like Keldeo and Mega Gardevoir in a pinch. While Dhelmise can use Rapid Spin against many of the tier's best hazard setters, options like Brave Bird Skarmory, Toxic Hippowdon, and Tyranitar can threaten or wear down Dhelmise and prevent it from removing hazards. Answers to these hazard setters like Rotom-W and Celesteela are appreciated; in return, Dhelmise can answer Ting-Lu and Zeraora looking to switch into them. Additionally, Dhelmise struggles to switch into many of the tier's premier threats, such as Greninja, Iron Boulder, Mega Venusaur, and Aegislash. For these reasons, Dhelmise is typically only seen on teams looking to enable powerful threats such as Mega Aerodactyl and Choice Specs Enamorus; partners like Scizor and Mienshao that can help pivot in such options are recommended. Partners like Ting-Lu and Celesteela can help Dhelmise utilize its minimal defensive utility by checking Fighting- and Water-types like Mienshao and Keldeo, and they ensure teams don't crumple against threats like Iron Moth, Greninja, and Aegislash.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
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Some notes and fixes. We never mentioned Specs Iron Moth in any analyses before and this set is not available for reservation, so not sure if we can mention unless we add it to our sheet. Good job :blobthumbsup:

[SET]
Rapid Spin (Dhelmise) @ Leftovers / Colbur Berry
Ability: Steelworker
EVs: 248 HP / 80 Atk / 120 SpD / 60 Spe
Adamant Nature
- Rapid Spin
- Power Whip
- Poltergeist / Knock Off / Anchor Shot
- Synthesis

[SET COMMENTS]
Dhelmise finds a small niche supporting powerful Stealth Rock-weak teammates like Choice Specs Iron Moth (since Specs Moth isn't on set comp or available for reservation here, it should be better to stick with more other examples no? MAero Z GMoltres etc, if we add specs moth later on it's fine to keep it) and Enamorus by being a reliable answer to many common Stealth Rock setters, such as Ting-Lu, Clefable, and Skarmory while dissuading Ghost-types like Aegislash and Blacephalon from attempting to spinblock due to its powerful Poltergeist. (You can use this sentence to mention why Dhelmise as a C rank is an option over Drill as spinner, both threatens all spinblockers but unlike Drill Dhelmise can switch in and beat Lu / Skarmory / Hippo, has recovery.) Power Whip allows Dhelmise to punish Ting-Lu, Hippowdon, and Clefable while also hitting Pokémon attemping to switch in on Rapid Spin, such as Greninja and Rotom-W. Poltergeist allows Dhelmise to threaten the aforemention Ghost-types, in turn allowing it to remove entry hazards more reliably. Alternatively, Knock Off can be used to remove Leftovers from Celesteela and Clefable, allowing Dhelmise to more easily wear them down while still threatening Aegislash and Blacephalon with heavy damage. Anchor Shot is an uncommon option that can be used to trap Hippowdon (you already threatens Hippo with Power Whip, another example would be better) and Clefable as well as force damage on Ting-Lu while still hitting quite hard thanks to Steelworker, but lacking Ghost- or Dark-type coverage greatly impedes Dhelmise's ability to Rapid Spin. Leftovers is the preferred item on Dhelmise, allowing it to heal passively in front of Ting-Lu and to act more aggressively, but Colbur Berry can be used to tank Knock Off from Tyranitar and Dark Pulse from Greninja and OHKO in return. The given EV spread allows Dhelmise to OHKO Shield-Forme Aegislash without HP investment with Poltergeist and outspeed Hippowdon, with the remaining bulk in Special Defense to help against Clefable and threats like Greninja Keldeo and Mega Gardevoir in a pinch. While Dhelmise can remove hazards against many of the tiers best hazard setters, options like Brave Bird Skarmory, Tyranitar, and Toxic Hippowdon can threaten or wear down Dhelmise and prevent it from removing hazards. Additionally, Dhelmise struggles to switch into many of the tiers premier threats, such as Greninja, Iron Boulder, Mega Venusaur, and Aegislash. For these reasons, Dhelmise is typically only seen on teams looking to enable powerful threats such as Choice Specs Iron Moth and Enamorus. Answers to the Stealth Rock setters Dhelmise struggles with like Rotom-W or Celesteela are appreciated; Dhelmise in return can punish (punish is mostly used for something like "Hippowdon can punish Rotom-W trying to Defog with Toxic" instead of a direct hit / switch in, find a better word here, if possible.) Ting-Lu or Zeraora looking to switch into them. Because Dhelmise needs to be paired with a powerful offensive option capable of taking advantage of its Rapid Spin, partners like Scizor or Mienshao that can help pivot in such offensive options are recommended. Because Dhelmise can struggle with so much of the metagame, You said that early already partners like Ting-Lu and Celesteela can help Dhelmise utilize its minimal defensive utility how exactly? while they ensure teams don't crumple against threats like Iron Moth, Greninja, and Aegislash.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
Grammar checked by:
user link here
 
Implemented, GP Team ready for y'all.

Would love specific feedback in regards to these sentences:

"Answers to the hazard setters Dhelmise struggles with like Rotom-W and Celesteela are appreciated"
Does this make it seem like the hazard setters are Rotom-W and Celesteela? If so, how should this generally be formatted?

"The given EV spread allows Dhelmise to OHKO"
"from Tyranitar and Dark Pulse from Greninja and OHKO them in return"
Is this an appropriate use of OHKO? OHKO feels like a verb here, I'm unsure if theres a better way to format this.
 
1/1 GP Team done
[SET]
Rapid Spin (Dhelmise) @ Leftovers / Colbur Berry
Ability: Steelworker
EVs: 248 HP / 80 Atk / 120 SpD / 60 Spe
Adamant Nature
- Rapid Spin
- Power Whip
- Poltergeist / Knock Off / Anchor Shot
- Synthesis

[SET COMMENTS]
Dhelmise finds a small niche supporting powerful Stealth Rock-weak teammates like Choice Specs Enamorus, Mega Aerodactyl, and Z-Crystal Galarian Moltres by being a reliable answer to many common Stealth Rock setters, such as Ting-Lu, Clefable, and Skarmory, (AC) while dissuading Ghost-types like Aegislash and Blacephalon from attempting to spinblock due to its powerful Poltergeist. Dhelmise sets itself apart as a spinner from Excadrill through reliable recovery that allows it to more consistently check Ting-Lu and Skarmory in exchange for the greater power and Speed provided by Excadrill. Power Whip allows Dhelmise to punish Ting-Lu, Hippowdon, and Clefable while also hitting Pokémon attemping to switch in on Rapid Spin, such as Greninja and Rotom-W. Poltergeist allows Dhelmise to threaten the aforementioned Ghost-types, in turn allowing it to remove entry hazards more reliably. Alternatively, Knock Off can be used to remove Leftovers from Celesteela and Clefable, which lets Dhelmise more easily wear them down while still threatening Aegislash and Blacephalon with heavy damage. Anchor Shot is an uncommon option that can be used to trap Amoonguss and Clefable as well as force damage on Ting-Lu, but lacking Ghost- or Dark-type coverage greatly impedes Dhelmise's ability to use Rapid Spin. Leftovers is the preferred item on Dhelmise, allowing it to heal passively in front of Ting-Lu and to act more aggressively, but Colbur Berry can be used to tank Knock Off from Tyranitar and Dark Pulse from Greninja and OHKO them in return. The given EV spread allows Dhelmise to OHKO Shield-Forme Shield Forme Aegislash lacking HP investment with Poltergeist and outspeed Hippowdon, with the remaining bulk in Special Defense to help against Clefable as well as threats like Keldeo and Mega Gardevoir in a pinch. While Dhelmise can remove hazards against many of the tiers tier's best hazard setters, options like Brave Bird Skarmory, Toxic Hippowdon, and Tyranitar can threaten or wear down Dhelmise and prevent it from removing hazards them. Additionally, Dhelmise struggles to switch into many of the tiers tier's premier threats, such as Greninja, Iron Boulder, Mega Venusaur, and Aegislash. For these reasons, Dhelmise is typically only seen on teams looking to enable powerful threats such as Mega Aerodactyl and Choice Specs Enamorus. Answers to the hazard setters Dhelmise struggles with, (AC) like Rotom-W and Celesteela, (AC) are appreciated; in return, Dhelmise can answer Ting-Lu and Zeraora looking to switch into them. (might be worth moving this sentences to after the one where you give examples of the setters it struggles with so the examplesfor teammates follow more clearly) Because Dhelmise needs to be paired with a powerful offensive option capable of taking advantage of its Rapid Spin, partners like Scizor and Mienshao that can help pivot in those offensive options threats are recommended. Partners like Ting-Lu and Celesteela can help Dhelmise utilize its minimal defensive utility by checking Fighting- and Water-type attacks from Water-types like Mienshao and Keldeo, (AC) while and they ensure teams don't crumple against threats like Iron Moth, Greninja, and Aegislash.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
user link 1 here
Grammar checked by:
user link here
 
Last edited:
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