Draft Granbull

Status
Not open for further replies.

StreetCredCookie

is a Pre-Contributor
DCL Champion
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: Granbull is an inexpensive bulky Fairy-type, making it a decent option late into a draft if one is needed. Its Attack stat allows it to hit decently hard, and it has a couple of good utility moves that help it force progress as well. However, it lacks good natural bulk, relying on Intimidate for physical bulk and sometimes Assault Vest for special bulk. Fairy-type Pokemon often need to be brought to check Dragon- and Dark-types, and they are often characterized by their above-average special bulk paired with reliable recovery. Therefore, it's usually easier to draft better Fairy-types than Granbull because they provide more to the team.

[strategy comments]
Common Roles
========
**Defensive Utility**: Granbull can utilize moves such as Thunder Wave and Super Fang to force progress in most matchups. It can also commonly fit two utility moves onto a moveset, since Play Rough pairs nicely with moves such as Earthquake and Close Combat in terms of coverage.

**Bulky Attacker**: Granbull can leverage Assault Vest to increase its special bulk, and it can use its plethora of coverage options to fill out a moveset. Intimidate covers its lack of physical bulk, letting it switch into most threats.

**Wallbreaker**: Boosting items such as Choice Band can increase Granbull's already great Attack even further, and combined with its excellent coverage options, it can sometimes function as a slower wallbreaker.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Setup Moves**: Bulk Up, Trailblaze

**Utility Moves**: Thunder Wave, Super Fang, Roar, Taunt, Encore, Rest, Sleep Talk, Brick Break

**Coverage**: Earthquake, Close Combat, Ice Punch, Fire Punch, Wild Charge, Stone Edge, Rock Slide, Crunch, Psychic Fangs

Niche Moves
========
**Counter**: Counter can force surprise damage in matchups where Granbull is needed to check a physical attacker, but it doesn't quite have the damage to 1v1 most foes. This option is notably good on Assault Vest and Resistance Berry sets.

**Body Slam / Rock Tomb / Bulldoze**: Body Slam, Rock Tomb, and Bulldoze are best used on Assault Vest sets in lieu of Thunder Wave to give Granbull another form of speed control.

**Protect**: Protect can help provide Granbull some extra Leftovers recovery and let it scout out moves from foes.

**Endeavor**: Endeavor is notably useful on Assault Vest sets as a good option against foes with high HP stats and for Granbull to trade favorably.

**Endure**: Endure is a good move to pair with specific items such as Custap Berry to ensure it triggers and Rocky Helmet for extra chip damage.

**Charm**: Charm is a decent option against physical attackers, notably ones with setup moves such as Dragon Dance and Bulk Up, to outpace their setup.

Common Items
========
**Leftovers**: Granbull often appreciates the longevity from Leftovers, given that its primary role is as a defensive piece and that it does not get a reliable recovery move.

**Sitrus Berry**: Sitrus Berry has a similar purpose to Leftovers, but it is more useful in fast-paced matches.

**Heavy-Duty Boots**: Avoiding entry hazard damage, notably from Spikes and Toxic Spikes, can be crucial for Granbull in matchups where it needs to regularly pivot around, making Heavy-Duty Boots a valuable item.

**Assault Vest**: Assault Vest is a good item to run if Granbull is going to need to check special attackers. Its wide array of coverage moves help it fill out its moveset even without status moves.

**Rocky Helmet**: The extra chip damage from Rocky Helmet can be quite useful in punishing weak and resisted hits such as Knock Off and U-turn.

Niche Items
========
**Choice Band**: Choice Band leverages Granbull's solid Attack stat and wide coverage to threaten switch-ins and slower Pokemon that may not be able to take multiple hits from it.

**Resistance Berries**: Resistance Berries are useful if there are specific moves Granbull needs to take, especially if it can respond with super effective coverage.

**Custap Berry**: Granbull can often naturally activate Custap Berry, and it can throw out moves such as Thunder Wave and Endeavor to turn the tide of the match. It can also use Endure to survive an attack, activate Custap Berry, and strike back with a powerful attack.

**Eject Button**: The extra momentum from Eject Button could be quite useful in certain matchups, especially when Granbull might be too passive against an opposing threat.

**Red Card**: Granbull can use Red Card in matchups where opponents have threatening setup sweepers that need to be forced out. This item is often paired with Endure to ensure the Red Card activates.

**Air Balloon**: Air Balloon is notably useful against Dragon-types such as Garchomp that may be unable to hit Granbull with immunities to both Dragon and Ground. It can also be nice on a team that is particularly weak to Ground.

Tera
========
Granbull should not be a Tera Captain. The primary reason to draft it is due to its Fairy typing, and it doesn't have the stats to take advantage of Tera. Also, it already has a wide array of coverage, so there isn't much reason to Tera offensively. If for some reason it is a Tera Captain, it could Tera to resist a hit from an opposing threat on a key turn to win a 1v1, or gain STAB on a coverage move to meet a certain damage threshold. Tera Types such as Tera Steel and Water are useful defensively, while Tera Ground, Dark, and Fighting can be used offensively.

Draft Strategy
========
Granbull is primarily drafted on teams that need a Fairy-type late into the draft. It often doesn't have the stats or utility of other Pokemon around its price range outside of its typing. It has a strong movepool, making it a usable pick, but it should really only be picked if the draft needs a Fairy-type.

**Special Walls**: Granbull is often more useful at checking physical attackers due to Intimidate, so having a specially defensive teammate is quite helpful. Pokemon such as Galarian Slowking, Ting-Lu, and Latias all fill this role well.

**Fast Late-game Sweepers**: Granbull is able to rack up chip damage with its coverage moves and Super Fang as well as provide speed control with Thunder Wave. These traits let it enable powerful offensive teammates such as Greninja, Ogerpon, and Sneasler, which often require this level of support to sweep late-game.

**Pivots**: Having teammates that also want to pivot can help Granbull cycle Intimidate, and it can enable more offensive Granbull sets by taking the pressure off of it to pivot and by bringing it in safely. Pokemon such as Raging Bolt, Rotom-W, and Slowking are effective at this role.

Checks and Counters
========
**Special Attackers**: Granbull often struggles to check opposing special attackers reliably. Even with Assault Vest, it still suffers a lot from chip damage and has no way of getting its HP back on its own. Pokemon such as Enamorus, Gholdengo, and Tornadus-T can be troublesome for Granbull.

**Defensive Resists with Reliable Recovery**: Granbull can provide decent enough damage output, but it struggles against bulkier foes with reliable recovery that can chip it down slowly and win the 1v1. Pokemon such as Galarian Slowking, Skeledirge, and Pecharunt can all effectively 1v1 Granbull, and they can sometimes even punish it with their own setup.

**Entry Hazards**: Granbull wants to be switching in often to take advantage of Intimidate, but it also needs Leftovers to have some form of reliable recovery. Entry hazards can wear it down quickly and force it to run Heavy-Duty Boots, cutting down its longevity.

**Status Ailments**: Granbull is very annoyed by all status ailments, given its lack of reliable recovery and its role as a defensive Pokemon. Toxic Spikes in particular can be problematic, forcing Granbull to run Heavy-Duty Boots more than it wants to.

[credits]
Written by:
https://www.smogon.com/forums/members/streetcredcookie.304744/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited:
AMQC i love this little dude
Remove | Add | Comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: Granbull is an inexpensive bulky fairy type, making it a decent option late into a draft if a fairy is needed. Its attack stat allows it to hit decently hard, and it has a couple good utility moves that help it force progress as well. However, it lacks good natural bulk, relying on Intimidate for physical bulk and sometimes Assault Vest for special bulk. Also, Fairy type Pokemon will often need to be brought to stop common threats, and it's usually easier to bring better fairies than Granbull because they provide more to the team. I would reword the last two sentences to focus on its lack of special bulk and lack of recovery, which makes it a fairy type that isn't going to be able to switch in defensively that well unlike other fairys. It's physical bulk is decent with Intimidate like you mentioned.


[strategy comments]
Common Roles
========
**Defensive Utility**: Granbull can utilize moves such as Thunder Wave and Super Fang to force progress in most matchups. It can also commonly fit two utility moves onto a moveset, since Play Rough pairs nicely with moves such as Earthquake and Close Combat in terms of coverage.

**Assault Vest Bulky Attacker**: Granbull often needs can leverage Assault Vest to respond to Special Attackers increase its special bulk, and can use its plethora of coverage options to fill out a moveset. Intimidate covers its lack of physical bulk, letting it switch in to most threats.

**Wallbreaker**: Choice Band boosts Granbull's already great attack even further, and combined with its excellent coverage options, makes it into a scary slow wallbreaker.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Setup Moves**: Bulk Up

**Utility Moves**: Thunder Wave, Super Fang, Roar, Taunt, Encore, Endeavor, Rest, Charm, Brick Break

**Coverage**: Earthquake, Close Combat, Ice Punch, Fire Punch, Wild Charge, Stone Edge, Rock Slide, Crunch, Psychic Fangs, Trailblaze

Niche Moves
========
**Counter**: This can force surprise damage in matchups where Granbull is needed to check a physical attacker, but it doesn't quite have the damage to 1v1. Mention items that let it take advantage of counter.

**Body Slam / Rock Tomb / Bulldoze**: All of these moves are best used on Assault Vest sets in lieu of Thunder Wave as another form of speed control.

**Protect**: This can help provide some extra leftovers recovery and to scout out moves from opponents.

Common Items
========
**Leftovers**: Granbull often appreciates the longevity given that its primary role is as a defensive piece and that it does not get a reliable recovery move.

**Sitrus Berry**: This has a similar purpose to Leftovers, but is more useful in fast-paced matches.

**Heavy Duty Boots**: Avoiding hazard damage, notably from Spikes and Toxic Spikes, can be crucial for Granbull in matchups where it will need to regularly pivot around.

**Assault Vest**: This is a good item to run if Granbull is going to need to check special attackers. Its wide array of coverage moves help it fill out its move set even without status moves.

**Choice Band**: Choice Band leverages Granbull's great attack stat and wide coverage to threaten switch-ins and slower Pokemon who may not be able to take multiple hits from it.

**Rocky Helmet**: The extra chip damage from Rocky Helmet can be quite useful in punishing weak resisted hits such as Knock Off and U-Turn.

Niche Items
========
**Resistance Berries**: These are useful if there are specific moves Granbull needs to live, especially if it can respond with Super Effective coverage.

**Custap Berry**: Granbull will often be able to naturally activate Custap Berry, and can throw out moves such as Thunder Wave and Endeavor to turn the tide of the match. It can also use Endure to survive an attack, activate Custap Berry, and strike back with a powerful attack.

**Eject Button**: The extra momentum could be quite useful in certain matchups, especially when Granbull might be too passive against an opposing threat.

**Air Balloon**: This is notably useful against dragon types such as Garchomp that may be unable to hit Granbull with immunities to Dragon + Ground. It can also be nice on a team that is particularly weak to Ground.

Tera
========
Granbull should not be a Tera Captain. The primary reason to draft it is due to its Fairy typing, and it doesn't have the stats to take advantage of Tera. Also, it already has a wide array of coverage, so there isn't much reason to Tera offensively. If for some reason it is a Tera mon, it could Tera to resist a hit from an opposing threat on a key turn to win a 1v1, and that's about it or to gain STAB on a coverage move to meet a certain damage threshold. Types such as Steel and Water are useful for this. defensively, while Tera Ground, Dark, or Fighting can be used offensively.

Draft Strategy
========
Granbull is primarily drafted on teams that need a Fairy type late into the draft. It often doesn't have the stats or utility of other Pokemon around its price range outside of its typing. It has a strong movepool, making it a usable pick, but it should really only be picked if the draft needs a Fairy.

**Special Walls**: Granbull is often more useful at checking Physical Attackers due to Intimidate, so having a specially defensive teammate is quite helpful. Pokemon such as Slowking-G, Ting-Lu, and Latias all fill this role well.

**Fast Late-Game Sweepers**: Granbull's is able to rack up chip damage with its coverage moves and Super Fang, as well as provide speed control with Thunder Wave. These traits let it enable powerful offensive teammates such as Greninja, Ogerpon-T, and Sneasler, which often require this level of support to sweep late game.

**Pivots**: Should mention how it's useful to have another pivot on the team to bring Granbull in without sacrificing momentum.

Checks and Counters
========
**Special Attackers**: Granbull often struggles to check opposing Special Attackers reliably. Even with Assault Vest, it still suffers a lot from chip damage and has no way of getting its HP back on its own. Pokemon such as Enamorus-I, Gholdengo, and Tornadus-T can be troublesome for Granbull.

**Defensive Resists with Reliable Recovery**: Granbull can provide decent enough damage output, but struggles against bulkier foes with reliable recovery that can chip it down slowly and win the 1v1. Pokemon such as Slowking-G, Skeledirge, and Pecharunt can all effectively 1v1 Granbull, and sometimes even punish it with their own setup.

**Entry Hazards**: Granbull wants to be switching in often to take advantage of Intimidate, but also needs Leftovers to have some form of reliable recovery. Entry Hazards can wear it down quickly or force it to run Heavy-duty Boots, cutting down its longevity.

[credits]
Written by:
https://www.smogon.com/forums/members/streetcredcookie.304744/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
AMQC implemented. Just a couple minor tweaks:
  • Moved charm to niche
  • I honestly thought granbull didnt get endure when initially writing this then realized based on the comment on custap, so I added a section for Red Card since it seems like gran would be a decent mon to dedicate to that strategy generally.
  • Slightly reworded a couple sections to put things in my own voice but kept the meanings the same.
Implemented everything else, let me know if this counts as QC1
 
QC 1/2
Add Remove Comment
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: Granbull is an inexpensive bulky fairy type, making it a decent option late into a draft if a fairy is needed. Its attack stat allows it to hit decently hard, and it has a couple good utility moves that help it force progress as well. However, it lacks good natural bulk, relying on Intimidate for physical bulk and sometimes Assault Vest for special bulk. Fairy type Pokemon will often need to be brought to stop common threats Could you provide a bit more context as to which types of threats Fairy types usually handle?, and are often charactarized by their above average special bulk paired with reliable recovery. Therefore, it's usually easier to bring draft better fairies than Granbull because they provide more to the team. Im assuming you meant drafting better Fairies other than Granbull which makes sense.

[strategy comments]
Common Roles
========
**Defensive Utility**: Granbull can utilize moves such as Thunder Wave and Super Fang to force progress in most matchups. It can also commonly fit two utility moves onto a moveset, since Play Rough pairs nicely with moves such as Earthquake and Close Combat in terms of coverage.

**Bulky Attacker**: Granbull can leverage Assault Vest to increase its special bulk, and can use its plethora of coverage options to fill out a moveset. Intimidate covers its lack of physical bulk, letting it switch in to most threats.

**Wallbreaker**: Boosting items such as Choice Band can increase Granbull's already great attack even further, and combined with its excellent coverage options, can sometimes function as a slower wallbreaker.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Setup Moves**: Bulk Up

**Utility Moves**: Thunder Wave, Super Fang, Roar, Taunt, Encore, Endeavor, Rest, Brick Break Moved Endeavor to niche.

**Coverage**: Earthquake, Close Combat, Ice Punch, Fire Punch, Wild Charge, Stone Edge, Rock Slide, Crunch, Psychic Fangs, Trailblaze

Niche Moves
========
**Counter**: This can force surprise damage in matchups where Granbull is needed to check a physical attacker, but it doesn't quite have the damage to 1v1. This option is notably good on Assault Vest and Resistance Berry sets.

**Body Slam / Rock Tomb / Bulldoze**: All of these moves are best used on Assault Vest sets in lieu of Thunder Wave as another form of speed control.

**Protect**: This can help provide some extra leftovers recovery and to scout out moves from opponents.

**Charm**: This is a decent option against physical attackers, notably ones with setup moves such as Dragon Dance and Bulk Up to outpace their setup.

**Endeavor**:

Given Custap was mention later, thinking maybe Endure could be added here, if not for Custap then for Rocky Helmet chip or for other utility. That is up to you and I think not mentioning it fine.


Common Items
========
**Leftovers**: Granbull often appreciates the longevity given that its primary role is as a defensive piece and that it does not get a reliable recovery move.

**Sitrus Berry**: This has a similar purpose to Leftovers, but is more useful in fast-paced matches.

**Heavy Duty Boots**: Avoiding hazard damage, notably from Spikes and Toxic Spikes, can be crucial for Granbull in matchups where it will need to regularly pivot around.

**Assault Vest**: This is a good item to run if Granbull is going to need to check special attackers. Its wide array of coverage moves help it fill out its move set even without status moves.

**Rocky Helmet**: The extra chip damage from Rocky Helmet can be quite useful in punishing weak resisted hits such as Knock Off and U-Turn.

**Choice Band**: Choice Band leverages Granbull's solid attack stat and wide coverage to threaten switch-ins and slower Pokemon who may not be able to take multiple hits from it. Moved to top of niche.

Niche Items
========
**Choice Band**: Choice Band leverages Granbull's solid attack stat and wide coverage to threaten switch-ins and slower Pokemon who may not be able to take multiple hits from it.

**Resistance Berries**: These are useful if there are specific moves Granbull needs to live, especially if it can respond with Super Effective coverage.

**Custap Berry**: Granbull will often be able to naturally activate Custap Berry, and can throw out moves such as Thunder Wave and Endeavor to turn the tide of the match. It can also use Endure to survive an attack, activate Custap Berry, and strike back with a powerful attack.

**Eject Button**: The extra momentum could be quite useful in certain matchups, especially when Granbull might be too passive against an opposing threat.

**Red Card**: Granbull can use Red Card in matchups where opponents have threatening setup sweepers that need to be forced out. This item is often paired with Endure to ensure the Red Card activates.

**Air Balloon**: This is notably useful against dragon types such as Garchomp that may be unable to hit Granbull with immunities to Dragon + Ground. It can also be nice on a team that is particularly weak to Ground.

Tera
========
Granbull should not be a Tera Captain. The primary reason to draft it is due to its Fairy typing, and it doesn't have the stats to take advantage of Tera. Also, it already has a wide array of coverage, so there isn't much reason to Tera offensively. If for some reason it is a Tera mon, it could Tera to resist a hit from an opposing threat on a key turn to win a 1v1, or to gain STAB on a coverage move to meet a certain damage threshold. Types such as Steel and Water are useful defensively, while Tera Ground, Dark, or Fighting can be used offensively.

Draft Strategy
========
Granbull is primarily drafted on teams that need a Fairy type late into the draft. It often doesn't have the stats or utility of other Pokemon around its price range outside of its typing. It has a strong movepool, making it a usable pick, but it should really only be picked if the draft needs a Fairy.

**Special Walls**: Granbull is often more useful at checking Physical Attackers due to Intimidate, so having a specially defensive teammate is quite helpful. Pokemon such as Slowking-G, Ting-Lu, and Latias all fill this role well.

**Fast Late-Game Sweepers**: Granbull's is able to rack up chip damage with its coverage moves and Super Fang, as well as provide speed control with Thunder Wave. These traits let it enable powerful offensive teammates such as Greninja, Ogerpon-T, and Sneasler, which often require this level of support to sweep late game.

**Pivots**: Having teammates that also want to pivot can help Granbull cycle Intimidate and can help enable more offensive Granbull sets by taking the pressure off of it to pivot and by bringing it in safely. Pokemon such as Raging Bolt, Rotom-W, and Slowking are effective at this role.

Checks and Counters
========
**Special Attackers**: Granbull often struggles to check opposing Special Attackers reliably. Even with Assault Vest, it still suffers a lot from chip damage and has no way of getting its HP back on its own. Pokemon such as Enamorus-I, Gholdengo, and Tornadus-T can be troublesome for Granbull.

**Defensive Resists with Reliable Recovery**: Granbull can provide decent enough damage output, but struggles against bulkier foes with reliable recovery that can chip it down slowly and win the 1v1. Pokemon such as Slowking-G, Skeledirge, and Pecharunt can all effectively 1v1 Granbull, and sometimes even punish it with their own setup.

**Entry Hazards**: Granbull wants to be switching in often to take advantage of Intimidate, but also needs Leftovers to have some form of reliable recovery. Entry Hazards can wear it down quickly or force it to run Heavy-duty Boots, cutting down its longevity.

Probably status aliments here since it no longer has access to Heal Bell and it can weaken it overtime.

[credits]
Written by:
https://www.smogon.com/forums/members/streetcredcookie.304744/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Yeah this looks solid. Just suggested a couple of things but its turning out good.
 
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: Granbull is an inexpensive bulky fairy type, making it a decent option late into a draft if a fairy is needed. Its attack stat allows it to hit decently hard, and it has a couple good utility moves that help it force progress as well. However, it lacks good natural bulk, relying on Intimidate for physical bulk and sometimes Assault Vest for special bulk. Fairy type Pokemon will often need to be brought to check common types such as Dragon and Dark, and are often charactarized by their above average special bulk paired with reliable recovery. Therefore, it's usually easier to draft better fairies than Granbull because they provide more to the team.

[strategy comments]
Common Roles
========
**Defensive Utility**: Granbull can utilize moves such as Thunder Wave and Super Fang to force progress in most matchups. It can also commonly fit two utility moves onto a moveset, since Play Rough pairs nicely with moves such as Earthquake and Close Combat in terms of coverage.

**Bulky Attacker**: Granbull can leverage Assault Vest to increase its special bulk, and can use its plethora of coverage options to fill out a moveset. Intimidate covers its lack of physical bulk, letting it switch in to most threats.

**Wallbreaker**: Boosting items such as Choice Band can increase Granbull's already great attack even further, and combined with its excellent coverage options, can sometimes function as a slower wallbreaker.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Setup Moves**: Bulk Up

**Utility Moves**: Thunder Wave, Super Fang, Roar, Taunt, Encore, Rest, Brick Break prob add sleep talk if putting rest here too

**Coverage**: Earthquake, Close Combat, Ice Punch, Fire Punch, Wild Charge, Stone Edge, Rock Slide, Crunch, Psychic Fangs, Trailblaze

Niche Moves
========
**Counter**: This can force surprise damage in matchups where Granbull is needed to check a physical attacker, but it doesn't quite have the damage to 1v1. This option is notably good on Assault Vest and Resistance Berry sets.

**Body Slam / Rock Tomb / Bulldoze**: All of these moves are best used on Assault Vest sets in lieu of Thunder Wave as another form of speed control.

**Protect**: This can help provide some extra leftovers recovery and to scout out moves from opponents.

**Charm**: This is a decent option against physical attackers, notably ones with setup moves such as Dragon Dance and Bulk Up to outpace their setup. maybe too niche bc u can just roar em out but its prob a fine mention

**Endeavor**: This is notably useful on Assault Vest sets as a good option into foes with high HP stats and for Granbull to trade favorably.

**Endure**: This is a good move to pair with specific items such as Custap Berry to ensure it triggers and Rocky Helmet for extra chip damage.

Common Items
========
**Leftovers**: Granbull often appreciates the longevity given that its primary role is as a defensive piece and that it does not get a reliable recovery move.

**Sitrus Berry**: This has a similar purpose to Leftovers, but is more useful in fast-paced matches.

**Heavy Duty Boots**: Avoiding hazard damage, notably from Spikes and Toxic Spikes, can be crucial for Granbull in matchups where it will need to regularly pivot around.

**Assault Vest**: This is a good item to run if Granbull is going to need to check special attackers. Its wide array of coverage moves help it fill out its move set even without status moves.

**Rocky Helmet**: The extra chip damage from Rocky Helmet can be quite useful in punishing weak resisted hits such as Knock Off and U-Turn.

Niche Items
========
**Choice Band**: Choice Band leverages Granbull's solid attack stat and wide coverage to threaten switch-ins and slower Pokemon who may not be able to take multiple hits from it.

**Resistance Berries**: These are useful if there are specific moves Granbull needs to live, especially if it can respond with Super Effective coverage.

**Custap Berry**: Granbull will often be able to naturally activate Custap Berry, and can throw out moves such as Thunder Wave and Endeavor to turn the tide of the match. It can also use Endure to survive an attack, activate Custap Berry, and strike back with a powerful attack.

**Eject Button**: The extra momentum could be quite useful in certain matchups, especially when Granbull might be too passive against an opposing threat.

**Red Card**: Granbull can use Red Card in matchups where opponents have threatening setup sweepers that need to be forced out. This item is often paired with Endure to ensure the Red Card activates.

**Air Balloon**: This is notably useful against dragon types such as Garchomp that may be unable to hit Granbull with immunities to Dragon + Ground. It can also be nice on a team that is particularly weak to Ground.

Tera
========
Granbull should not be a Tera Captain. The primary reason to draft it is due to its Fairy typing, and it doesn't have the stats to take advantage of Tera. Also, it already has a wide array of coverage, so there isn't much reason to Tera offensively. If for some reason it is a Tera mon, it could Tera to resist a hit from an opposing threat on a key turn to win a 1v1, or to gain STAB on a coverage move to meet a certain damage threshold. Types such as Steel and Water are useful defensively, while Tera Ground, Dark, or Fighting can be used offensively.

Draft Strategy
========
Granbull is primarily drafted on teams that need a Fairy type late into the draft. It often doesn't have the stats or utility of other Pokemon around its price range outside of its typing. It has a strong movepool, making it a usable pick, but it should really only be picked if the draft needs a Fairy.

**Special Walls**: Granbull is often more useful at checking Physical Attackers due to Intimidate, so having a specially defensive teammate is quite helpful. Pokemon such as Slowking-G, Ting-Lu, and Latias all fill this role well.

**Fast Late-Game Sweepers**: Granbull's is able to rack up chip damage with its coverage moves and Super Fang, as well as provide speed control with Thunder Wave. These traits let it enable powerful offensive teammates such as Greninja, Ogerpon-T, and Sneasler, which often require this level of support to sweep late game.

**Pivots**: Having teammates that also want to pivot can help Granbull cycle Intimidate and can help enable more offensive Granbull sets by taking the pressure off of it to pivot and by bringing it in safely. Pokemon such as Raging Bolt, Rotom-W, and Slowking are effective at this role.

Checks and Counters
========
**Special Attackers**: Granbull often struggles to check opposing Special Attackers reliably. Even with Assault Vest, it still suffers a lot from chip damage and has no way of getting its HP back on its own. Pokemon such as Enamorus-I, Gholdengo, and Tornadus-T can be troublesome for Granbull.

**Defensive Resists with Reliable Recovery**: Granbull can provide decent enough damage output, but struggles against bulkier foes with reliable recovery that can chip it down slowly and win the 1v1. Pokemon such as Slowking-G, Skeledirge, and Pecharunt can all effectively 1v1 Granbull, and sometimes even punish it with their own setup.

**Entry Hazards**: Granbull wants to be switching in often to take advantage of Intimidate, but also needs Leftovers to have some form of reliable recovery. Entry Hazards can wear it down quickly or force it to run Heavy-duty Boots, cutting down its longevity.

**Status Ailments**: Granbull is very annoyed by all status ailments given its lack of reliable recovery and its role as a defensive pokemon. Toxic spikes in particular can be problematic, forcing Granbull to run Heavy Duty Boots more than it wants to.
 
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: Granbull is an inexpensive bulky fairy type, making it a decent option late into a draft if a fairy is needed. Its attack stat allows it to hit decently hard, and it has a couple good utility moves that help it force progress as well. However, it lacks good natural bulk, relying on Intimidate for physical bulk and sometimes Assault Vest for special bulk. Fairy type Pokemon will often need to be brought to check common types such as Dragon and Dark, and are often charactarized by their above average special bulk paired with reliable recovery. Therefore, it's usually easier to draft better fairies than Granbull because they provide more to the team.

[strategy comments]
Common Roles
========
**Defensive Utility**: Granbull can utilize moves such as Thunder Wave and Super Fang to force progress in most matchups. It can also commonly fit two utility moves onto a moveset, since Play Rough pairs nicely with moves such as Earthquake and Close Combat in terms of coverage.

**Bulky Attacker**: Granbull can leverage Assault Vest to increase its special bulk, and can use its plethora of coverage options to fill out a moveset. Intimidate covers its lack of physical bulk, letting it switch in to most threats.

**Wallbreaker**: Boosting items such as Choice Band can increase Granbull's already great attack even further, and combined with its excellent coverage options, can sometimes function as a slower wallbreaker.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Setup Moves**: Bulk Up

**Utility Moves**: Thunder Wave, Super Fang, Roar, Taunt, Encore, Rest, Brick Break prob add sleep talk if putting rest here too

**Coverage**: Earthquake, Close Combat, Ice Punch, Fire Punch, Wild Charge, Stone Edge, Rock Slide, Crunch, Psychic Fangs, Trailblaze

Niche Moves
========
**Counter**: This can force surprise damage in matchups where Granbull is needed to check a physical attacker, but it doesn't quite have the damage to 1v1. This option is notably good on Assault Vest and Resistance Berry sets.

**Body Slam / Rock Tomb / Bulldoze**: All of these moves are best used on Assault Vest sets in lieu of Thunder Wave as another form of speed control.

**Protect**: This can help provide some extra leftovers recovery and to scout out moves from opponents.

**Charm**: This is a decent option against physical attackers, notably ones with setup moves such as Dragon Dance and Bulk Up to outpace their setup. maybe too niche bc u can just roar em out but its prob a fine mention

**Endeavor**: This is notably useful on Assault Vest sets as a good option into foes with high HP stats and for Granbull to trade favorably.

**Endure**: This is a good move to pair with specific items such as Custap Berry to ensure it triggers and Rocky Helmet for extra chip damage.

Common Items
========
**Leftovers**: Granbull often appreciates the longevity given that its primary role is as a defensive piece and that it does not get a reliable recovery move.

**Sitrus Berry**: This has a similar purpose to Leftovers, but is more useful in fast-paced matches.

**Heavy Duty Boots**: Avoiding hazard damage, notably from Spikes and Toxic Spikes, can be crucial for Granbull in matchups where it will need to regularly pivot around.

**Assault Vest**: This is a good item to run if Granbull is going to need to check special attackers. Its wide array of coverage moves help it fill out its move set even without status moves.

**Rocky Helmet**: The extra chip damage from Rocky Helmet can be quite useful in punishing weak resisted hits such as Knock Off and U-Turn.

Niche Items
========
**Choice Band**: Choice Band leverages Granbull's solid attack stat and wide coverage to threaten switch-ins and slower Pokemon who may not be able to take multiple hits from it.

**Resistance Berries**: These are useful if there are specific moves Granbull needs to live, especially if it can respond with Super Effective coverage.

**Custap Berry**: Granbull will often be able to naturally activate Custap Berry, and can throw out moves such as Thunder Wave and Endeavor to turn the tide of the match. It can also use Endure to survive an attack, activate Custap Berry, and strike back with a powerful attack.

**Eject Button**: The extra momentum could be quite useful in certain matchups, especially when Granbull might be too passive against an opposing threat.

**Red Card**: Granbull can use Red Card in matchups where opponents have threatening setup sweepers that need to be forced out. This item is often paired with Endure to ensure the Red Card activates.

**Air Balloon**: This is notably useful against dragon types such as Garchomp that may be unable to hit Granbull with immunities to Dragon + Ground. It can also be nice on a team that is particularly weak to Ground.

Tera
========
Granbull should not be a Tera Captain. The primary reason to draft it is due to its Fairy typing, and it doesn't have the stats to take advantage of Tera. Also, it already has a wide array of coverage, so there isn't much reason to Tera offensively. If for some reason it is a Tera mon, it could Tera to resist a hit from an opposing threat on a key turn to win a 1v1, or to gain STAB on a coverage move to meet a certain damage threshold. Types such as Steel and Water are useful defensively, while Tera Ground, Dark, or Fighting can be used offensively.

Draft Strategy
========
Granbull is primarily drafted on teams that need a Fairy type late into the draft. It often doesn't have the stats or utility of other Pokemon around its price range outside of its typing. It has a strong movepool, making it a usable pick, but it should really only be picked if the draft needs a Fairy.

**Special Walls**: Granbull is often more useful at checking Physical Attackers due to Intimidate, so having a specially defensive teammate is quite helpful. Pokemon such as Slowking-G, Ting-Lu, and Latias all fill this role well.

**Fast Late-Game Sweepers**: Granbull's is able to rack up chip damage with its coverage moves and Super Fang, as well as provide speed control with Thunder Wave. These traits let it enable powerful offensive teammates such as Greninja, Ogerpon-T, and Sneasler, which often require this level of support to sweep late game.

**Pivots**: Having teammates that also want to pivot can help Granbull cycle Intimidate and can help enable more offensive Granbull sets by taking the pressure off of it to pivot and by bringing it in safely. Pokemon such as Raging Bolt, Rotom-W, and Slowking are effective at this role.

Checks and Counters
========
**Special Attackers**: Granbull often struggles to check opposing Special Attackers reliably. Even with Assault Vest, it still suffers a lot from chip damage and has no way of getting its HP back on its own. Pokemon such as Enamorus-I, Gholdengo, and Tornadus-T can be troublesome for Granbull.

**Defensive Resists with Reliable Recovery**: Granbull can provide decent enough damage output, but struggles against bulkier foes with reliable recovery that can chip it down slowly and win the 1v1. Pokemon such as Slowking-G, Skeledirge, and Pecharunt can all effectively 1v1 Granbull, and sometimes even punish it with their own setup.

**Entry Hazards**: Granbull wants to be switching in often to take advantage of Intimidate, but also needs Leftovers to have some form of reliable recovery. Entry Hazards can wear it down quickly or force it to run Heavy-duty Boots, cutting down its longevity.

**Status Ailments**: Granbull is very annoyed by all status ailments given its lack of reliable recovery and its role as a defensive pokemon. Toxic spikes in particular can be problematic, forcing Granbull to run Heavy Duty Boots more than it wants to.
Ended up moving charm to the bottom of niche. Should be good.
 
I'm not sol but I'll do it anyway :)
1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: Granbull is an inexpensive bulky Fairy-type (AH), making it a decent option late into a draft if a fairy one is needed. Its Attack stat allows it to hit decently hard, and it has a couple of good utility moves that help it force progress as well. However, it lacks good natural bulk, relying on Intimidate for physical bulk and sometimes Assault Vest for special bulk. Fairy-type (AH) Pokemon will often need to be brought to check common types such as Dragon- (AH) and Dark-types, and they are often charactarized characterized by their above-average (AH) special bulk paired with reliable recovery. Therefore, it's usually easier to draft better fairies Fairy-types than Granbull because they provide more to the team.

[strategy comments]
Common Roles
========
**Defensive Utility**: Granbull can utilize moves such as Thunder Wave and Super Fang to force progress in most matchups. It can also commonly fit two utility moves onto a moveset, since Play Rough pairs nicely with moves such as Earthquake and Close Combat in terms of coverage.

**Bulky Attacker**: Granbull can leverage Assault Vest to increase its special bulk, and it can use its plethora of coverage options to fill out a moveset. Intimidate covers its lack of physical bulk, letting it switch in to into most threats.

**Wallbreaker**: Boosting items such as Choice Band can increase Granbull's already great Attack even further, and combined with its excellent coverage options, it can sometimes function as a slower wallbreaker.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Setup Moves**: Bulk Up, Trailblaze (Trailblaze is usually in setup moves)

**Utility Moves**: Thunder Wave, Super Fang, Roar, Taunt, Encore, Rest, Sleep Talk, Brick Break

**Coverage**: Earthquake, Close Combat, Ice Punch, Fire Punch, Wild Charge, Stone Edge, Rock Slide, Crunch, Psychic Fangs, Trailblaze

Niche Moves
========
**Counter**: This Counter can force surprise damage in matchups where Granbull is needed to check a physical attacker, but it doesn't quite have the damage to 1v1 most foes. This option is notably good on Assault Vest and Resistance Berry sets.

**Body Slam / Rock Tomb / Bulldoze**: All of these moves Body Slam, Rock Tomb, and Bulldoze are best used on Assault Vest sets in lieu of Thunder Wave as to give Granbull another form of speed control.

**Protect**: This Protect can help provide Granbull some extra Leftovers recovery and to let it scout out moves from opponents foes.

**Endeavor**: This Endeavor is notably useful on Assault Vest sets as a good option into against foes with high HP stats and for Granbull to trade favorably.

**Endure**: This Endure is a good move to pair with specific items such as Custap Berry to ensure it triggers and Rocky Helmet for extra chip damage.

**Charm**: This Charm is a decent option against physical attackers, notably ones with setup moves such as Dragon Dance and Bulk Up, (AC) to outpace their setup.

Common Items
========
**Leftovers**: Granbull often appreciates the longevity from Leftovers, given that its primary role is as a defensive piece and that it does not get a reliable recovery move.

**Sitrus Berry**: This Sitrus Berry has a similar purpose to Leftovers, but it is more useful in fast-paced matches.

**Heavy-Duty Boots (AH)**: Avoiding entry hazard damage, notably from Spikes and Toxic Spikes, can be crucial for Granbull in matchups where it will need needs to regularly pivot around, making Heavy-Duty Boots a valuable item.

**Assault Vest**: This Assault Vest is a good item to run if Granbull is going to need to check special attackers. Its wide array of coverage moves help it fill out its move set moveset even without status moves.

**Rocky Helmet**: The extra chip damage from Rocky Helmet can be quite useful in punishing weak and resisted hits such as Knock Off and U-turn.

Niche Items
========
**Choice Band**: Choice Band leverages Granbull's solid Attack stat and wide coverage to threaten switch-ins and slower Pokemon who that may not be able to take multiple hits from it.

**Resistance Berries**: These Resistance Berries are useful if there are specific moves Granbull needs to live take, especially if it can respond with super effective coverage.

**Custap Berry**: Granbull will can often be able to naturally activate Custap Berry, and it can throw out moves such as Thunder Wave and Endeavor to turn the tide of the match. It can also use Endure to survive an attack, activate Custap Berry, and strike back with a powerful attack.

**Eject Button**: The extra momentum from Eject Button could be quite useful in certain matchups, especially when Granbull might be too passive against an opposing threat.

**Red Card**: Granbull can use Red Card in matchups where opponents have threatening setup sweepers that need to be forced out. This item is often paired with Endure to ensure the Red Card activates.

**Air Balloon**: This Air Balloon is notably useful against Dragon-types (AH) such as Garchomp that may be unable to hit Granbull with immunities to both Dragon+and Ground. It can also be nice on a team that is particularly weak to Ground.

Tera
========
Granbull should not be a Tera Captain. The primary reason to draft it is due to its Fairy typing, and it doesn't have the stats to take advantage of Tera. Also, it already has a wide array of coverage, so there isn't much reason to Tera offensively. If for some reason it is a Tera mon Captain, it could Tera to resist a hit from an opposing threat on a key turn to win a 1v1, (RC) or to gain STAB on a coverage move to meet a certain damage threshold. Tera Types such as Tera Steel and Water are useful defensively, while Tera Ground, Dark, or and Fighting can be used offensively.

Draft Strategy
========
Granbull is primarily drafted on teams that need a Fairy-type (AH) late into the draft. It often doesn't have the stats or utility of other Pokemon around its price range outside of its typing. It has a strong movepool, making it a usable pick, but it should really only be picked if the draft needs a Fairy-type.

**Special Walls**: Granbull is often more useful at checking physical attackers due to Intimidate, so having a specially defensive teammate is quite helpful. Pokemon such as Galarian Slowking-G, Ting-Lu, and Latias all fill this role well.

**Fast Late-game Sweepers**: Granbull's is able to rack up chip damage with its coverage moves and Super Fang, (RC) as well as provide speed control with Thunder Wave. These traits let it enable powerful offensive teammates such as Greninja, Ogerpon-T, (Base Ogerpon is just "Ogerpon") and Sneasler, which often require this level of support to sweep late-game (AH).

**Pivots**: Having teammates that also want to pivot can help Granbull cycle Intimidate, (AC) and it can help enable more offensive Granbull sets by taking the pressure off of it to pivot and by bringing it in safely. Pokemon such as Raging Bolt, Rotom-W, and Slowking are effective at this role.

Checks and Counters
========
**Special Attackers**: Granbull often struggles to check opposing special attackers reliably. Even with Assault Vest, it still suffers a lot from chip damage and has no way of getting its HP back on its own. Pokemon such as Enamorus-I, Gholdengo, and Tornadus-T can be troublesome for Granbull.

**Defensive Resists with Reliable Recovery**: Granbull can provide decent enough damage output, but it struggles against bulkier foes with reliable recovery that can chip it down slowly and win the 1v1. Pokemon such as Galarian Slowking-G, Skeledirge, and Pecharunt can all effectively 1v1 Granbull, and they can sometimes even punish it with their own setup.

**Entry Hazards**: Granbull wants to be switching in often to take advantage of Intimidate, but it also needs Leftovers to have some form of reliable recovery. Entry hazards can wear it down quickly or and force it to run Heavy-Duty Boots, cutting down its longevity.

**Status Ailments**: Granbull is very annoyed by all status ailments, (AC) given its lack of reliable recovery and its role as a defensive Pokemon. Toxic Spikes in particular can be problematic, forcing Granbull to run Heavy-Duty (AH) Boots more than it wants to.

[credits]
Written by:
https://www.smogon.com/forums/members/streetcredcookie.304744/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Status
Not open for further replies.
Back
Top