XY OU Grandma Goodra's Brigade

Here's a touching story...The first team I made when I started competitive pokemon was a below average team around standard AV goodra. I didn't know anything about team synergy, the meta, and that a cleric and gliscor on the same team is a bad idea. So fast forward a while, and I thought I'd try my first idea again.
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Hi. This is an RMT of my best team. Enjoy.
Apologies in advance for my awful thought process.


Teambuilding Process out of order due to deletion upon completion.
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Gyarados (F) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

You know what this set is. A very scary mind game machine dedicated to O-2hkoing just about anything mid/late game. Our main sweeper plays a big role in checking threats Landorus can't handle, specifically Mamoswine and Ice Punch Conkeldurr, and breaking alot of annoying walls with mold breaker, Rotom-W with EQ, and Mega Venusaur with Ice Fang. Waterfall for obvious STAB of choice, Ice Fang for killing dragons.
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Goodra (F) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Dragon Pulse
- Fire Blast
- Thunderbolt
- Earthquake

When people's first thoughts about goodra are "doesn't stand chance in OU", they forget it can do this:
252 SpA Life Orb Protean Greninja Ice Beam vs. 248 HP / 8 SpD Assault Vest Goodra: 151-182 (39.4 - 47.5%) -- guaranteed 3HKO. This is an ice beam that OHKO's standard multiscale Dragonite. Goodra does exactly as advertised, sponge special attacks, and deal steady damage to whatever would like to switch in. Standard moves, EQ to surprise Heatran, who already walls Clefable to no end. Sap Sipper plays mind games with Breloom and Venusaur, and Smeargle.

EDIT: Earthquake has been replaced with Muddy Water, for a less specialized move that still hits Heatran. Oh, and Modest because the attack stat doesn't matter. Thanks to Lunistrius for the suggestion.
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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

The main physical wall and a reliable check to all standard offensive birds, Lando-T is essential on the team. Stealth Rocks are invaluable and support the team's theme of forcing switches, which Lando-T does very well with Intimidate. EdgeQuake combo is reliable as always, as well as U-turn for much-needed momentum and initiative.


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Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

One of the two premier pokes for tearing apart stall on this team. Anti-Defog helps everyone on the team, as setting up rocks twice is a chore, and forcing switches is what the this team is all about. Usually. Will probably replace SD with pursuit, as I never use the move, ever. Knock off is just too damn strong.

EDIT: Swords Dance is gone! Now we use Pursuit to kill legendary defoggers!
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Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Softboiled

Clefable glues this team together like none other. Magic Guard is incredibly useful for immunity to: Stealth Rock, Poison, Burn, Sandstorm, and Sableye, and can easily switch in on any scary status effect. Max defense EVs let it live one powerful steel attack from most (if not all) of the tier, Calm Mind for taking advantage of switches, Obvious attacks and recovery. PS: this thing out-stalls chanseys.
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Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD
- Hydro Pump
- Secret Sword
- Hidden Power
- Scald

Specs Keldeo is all power, and power used to utterly embarrass pink blobs everywhere.
Keldeo is the 2nd of excellent stall breakers, Hydro Pump and Scald for STAB strength (and burn),
Secret Sword for special walls, plus my favorite chansey killer ever, and HP flying, to catch Mega Venusaur on switch-in... Keldeo just threatens too many pokes to fit into 4 lines of text. And i'm lazy.

Threatlist: This team was built with anti-meta in mind, but there are a few that stick out alot.

Mega Gardevoir: I always have to look out for this thing. If I don't have Gyarados in the fight before it megas, it'll probably sweep atleast half the team. Goodra can take a hit from it, but can't do much to it.
Keldeo and Bisharp both have to be alive for me to 'easily' dispatch it. I don't know what I can do about this.

Mamoswine: Mamoswine was big on my threatlist before I finished the team. it KOs both main tanks, Goodra/Lando, is bulky enough to live a sucker punch, and a Scarf swine can KO a weakened Keldeo.
Mamo is the sole reason Gyara joined the team.

Mega Venusaur: I mentioned him alot in this RMT, and it's because i'm scared of it no matter what.
I do have ways to deal with it throughout the team, though. Keldeo can HP flying on the switch, Goodra switches into leech seed, and Gyarados has Mold Breaker Ice Fang. I can beat it, but it's always a pain in the ass.

Rotom-W: He can threaten just about any team, and i have alot of ways to deal with him, but he checks alot of the team, and volt switch is annoying. Not a big problem as long as Goodra is around.

PS: I don't know how to make an open/close box in this. Sorry!
And that's the team. Thanks for Reading/Stealing/Rating and putting up with how shit I am at describing how the team works!
~banobo
13 Copypastes were used in the making of this RMT.
 
Last edited:
Hiya! I really like this team so far, and I have some suggestions:
  • On Goodra, I would suggest going for Muddy Water over Earthquake and Sludge Bomb over Thunderbolt, as well as switching Quiet to Modest. I suggest Muddy Water because, although there is a significant drop in power, it still covers Heatran pretty well (which isn't a threat to your team anyway) and also lets you hit other Pokemon like Landorus-T hard. Sludge Bomb was suggested to hit Fairies like Mega Gardevoir hard while still retaining coverage on Azumarill. Finally, Modest over Quiet because the attack drop wouldn't matter.
    Here's some calcs for the suggestions I made:
Muddy Water vs. Dragon Pulse on Landorus-T
252+ SpA Goodra Dragon Pulse vs. 252 HP / 0 SpD Landorus-T: 163-193 (42.6 - 50.5%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Goodra Muddy Water vs. 252 HP / 0 SpD Landorus-T: 232-274 (60.7 - 71.7%) -- guaranteed 2HKO after Leftovers recovery

Muddy Water vs. Dragon Pulse on Tyranitar

252+ SpA Goodra Dragon Pulse vs. 0 HP / 0 SpD Mega Tyranitar: 117-138 (34.3 - 40.4%) -- guaranteed 3HKO
252+ SpA Goodra Muddy Water vs. 0 HP / 0 SpD Mega Tyranitar: 164-194 (48 - 56.8%) -- 89.1% chance to 2HKO

Sludge Bomb vs. Fire Blast on Mega Gardevoir

252+ SpA Goodra Fire Blast vs. 0 HP / 0 SpD Mega Gardevoir: 90-107 (32.4 - 38.6%) -- 99.1% chance to 3HKO
252+ SpA Goodra Sludge Bomb vs. 0 HP / 0 SpD Mega Gardevoir: 148-176 (53.4 - 63.5%) -- guaranteed 2HKO

Sludge Bomb vs. Fire Blast on Clefable

252+ SpA Goodra Fire Blast vs. 252 HP / 0 SpD Clefable: 128-151 (32.4 - 38.3%) -- 2.1% chance to 3HKO after Leftovers recovery
252+ SpA Goodra Sludge Bomb vs. 252 HP / 0 SpD Clefable: 210-248 (53.2 - 62.9%) -- guaranteed 2HKO after Leftovers recovery
  • Pursuit is probably the better option on Bisharp over Swords Dance, only because it allows you to trap the Latis and will ensure that your hazards will not be removed.
Otherwise, your team seems to be very stellar! Keep in mind that these suggestions may not work for you, so you don't have to use them if you feel that you don't need them. I hope I helped, though.
Good luck on your team! =)
 
This team is really Keldeo weak. Goodra gets 2HKOd by Choice Specs Secret Sword (takes over 70% from it by the way), and Clefable Choice Specs Hydro Pump. I really do not think you need Mega Gyarados, since you are already a means of beating stall with Calm Mind Clefable. I suggest Venusaur > Gyarados to alleviate this problem. Of course, you become much more vulnerable to Mamoswine, but Gyarados is an ass check to begin with. You also still retain a decent Conk check, since you were worried about it.

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Venusaur @ Venusaurite
Ability: Overgrow
EVs: 228 HP / 252 SAtk / 28 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Aside from that, I cannot see any clear flaws in your team. Make the change I suggested, and you should be good to go. Good luck!
 
  • On Goodra, I would suggest going for Muddy Water over Earthquake and Sludge Bomb over Thunderbolt, as well as switching Quiet to Modest. I suggest Muddy Water because, although there is a significant drop in power, it still covers Heatran pretty well (which isn't a threat to your team anyway) and also lets you hit other Pokemon like Landorus-T hard. Sludge Bomb was suggested to hit Fairies like Mega Gardevoir hard while still retaining coverage on Azumarill. Finally, Modest over Quiet because the attack drop wouldn't matter.
  • Pursuit is probably the better option on Bisharp over Swords Dance, only because it allows you to trap the Latis and will ensure that your hazards will not be removed.

Thanks alot for the rate! I'm absolutely going with Muddy Water for the reasons you calc'd, but I'm sticking with Tbolt, as while trying Sludge Bomb I've had a big problem with waters (Gyarados, Suicune) switching in on Goodra with no good counter-move, plus I still haven't used Sludge Bomb once.

As for Bisharp, I've been planning to use Pursuit over SD for the longest time now, but this secured it for me.
There's no reputation system on here (as far as i know), but +rep anyway, thank you very much!

Next,
Alfalfa said:
This team is really Keldeo weak. Goodra gets 2HKOd by Choice Specs Secret Sword (takes over 70% from it by the way), and Clefable Choice Specs Hydro Pump. I really do not think you need Mega Gyarados, since you are already a means of beating stall with Calm Mind Clefable. I suggest Venusaur > Gyarados to alleviate this problem. Of course, you become much more vulnerable to Mamoswine, but Gyarados is an ass check to begin with. You also still retain a decent Conk check, since you were worried about it.

Thanks for the rate, but I won't be trying this. If you want an explanation, I'll rant about it below.
First of all, Choiced Keldeo can be played around. Sure, all it's moves can do alot of damage, but it still has to predict whether it's hitting Goodra or Lando. If I predict correctly, the Keld is forced to switch and I gain alot of momentum. Second, You're right about not needing Gyara. A Skarmory used to be in his place until it lost 2 1v1s vs Mamoswine. But he synergizes well, despite the weakness to electric, having a 2nd intimidator always helps, and I deem outspeeding base 110's after a dd necessary for the team. Third, I mention killing Mega Venusaur alot in the RMT because I hate it's guts. I want all of them dead, and that'd include mine. And finally, because it's funny, Conk is possibly the easiest poke to KO on this team, Clefable gives half a sh*t about it. I assume you mean Gardevoir.

Yay, I learned how to make those.
Thanks alot for the rates, everyone shed some light on a couple problems with the team. :]
 
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