[SET]
Sinistcha @ Leftovers
Ability: Heatproof
EVs: 252 HP / 160 Def / 96 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Matcha Gotcha
- Hex / Shadow Ball
- Strength Sap / Iron Defense
Sinistcha supports Grass teams with a unique set of tools to help Grass keep up in the Monotype metagame. Heatproof provides a very crucial Fire-type neutrality, enabling it to take on some of the biggest threats of the metagame like Gouging Fire, which would incinerate Grass teams otherwise. Calm Mind enables Sinistcha to take hits like Choice Scarf Flutter Mane's Shadow Ball and deal damage in return. Matcha Gotcha serves dual utility in both burning threats such as Zamazenta along with providing a form of healing. Hex pairs nicely with Matcha Gotcha and Grass's superb status spreading, while Shadow Ball is consistent. Strength Sap allows Sinistcha to go the distance healing off would-be checks like Alolan Muk and Dragon Dance Gouging Fire, while Iron Defense can allow Sinistcha to become a tank by shrugging off threats like Hisuian Arcanine. The EV spread maximizes Sinistcha's bulk while outspeeding Belly Drum Azumarill. If looking to support Sinistcha, Fighting-types like Breloom and Hisuian Lilligant are supreme choices capable of removing problematic Dark-types like Roaring Moon and Hydreigon. Choice Scarf Meowscarada can also help to check Ghost-types like Gengar and Gholdengo.
Sinistcha @ Leftovers
Ability: Heatproof
EVs: 252 HP / 160 Def / 96 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Matcha Gotcha
- Hex / Shadow Ball
- Strength Sap / Iron Defense
Sinistcha supports Grass teams with a unique set of tools to help Grass keep up in the Monotype metagame. Heatproof provides a very crucial Fire-type neutrality, enabling it to take on some of the biggest threats of the metagame like Gouging Fire, which would incinerate Grass teams otherwise. Calm Mind enables Sinistcha to take hits like Choice Scarf Flutter Mane's Shadow Ball and deal damage in return. Matcha Gotcha serves dual utility in both burning threats such as Zamazenta along with providing a form of healing. Hex pairs nicely with Matcha Gotcha and Grass's superb status spreading, while Shadow Ball is consistent. Strength Sap allows Sinistcha to go the distance healing off would-be checks like Alolan Muk and Dragon Dance Gouging Fire, while Iron Defense can allow Sinistcha to become a tank by shrugging off threats like Hisuian Arcanine. The EV spread maximizes Sinistcha's bulk while outspeeding Belly Drum Azumarill. If looking to support Sinistcha, Fighting-types like Breloom and Hisuian Lilligant are supreme choices capable of removing problematic Dark-types like Roaring Moon and Hydreigon. Choice Scarf Meowscarada can also help to check Ghost-types like Gengar and Gholdengo.
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