Overview
I will keep it quick. This is a Rain offense team that keeps up unrelenting pressure with lots of fast, powerful threats. It utilizes the cool combination of Rain and Grassy Terrain, to make an all-out offensive team. It's great into opposing offense that can't deal with the speed and power. The boost from weather and jungle energy let you punch through fat too. It's very simple to use. Games are quick, the buttons are clicked, and opponents get 'licked.
Team-Building
This follows the same premise from the Gen 8 weather-terrain method. Pick a terrain. Pick a weather. Pick a breaker. Use a Garchomp. It translates to Gen9 surprisingly well. There are fewer options these days, without the Tapus, but no matter. I like the simple elegance of the construction. It just works.

The obligatory weather setter--sweeper pair. Barraskewda is amazingly fast and powerful. The aim is to get Fish in safely and then click water moves.



Then we throw in the Terrain pair. In Sneasler's absence, Hawlucha is really the only unburden sweeper left. Similarly, unless you want to use
or
, terrains other than grassy are hard to access. Rillaboom is powerful priority and a slow U-Turn. Birdman is a great cleaner.




Following the teambuilding paradigm above, Archaludon is a fantastic breaker under rain AND grassy terrain. It gets the benefit from weather with its signature move and turns into an immortal architectural wonder under grassy terrain. It's fat, it's powerful, and it wrecks the usual threats to rain.
Lastly,
. It is a lead, source of rocks, emergency contact punish, and a ground type all in one. Nice. Ya, this could be
, but we have to stick to the instructions.





So there it is. We have:
Sets
This team is obviously offensively inclined and it doesn't have a repeat switch-ins to powerful fairy, ghost, or dark moves. That's OK, because you aren’t some ninny-nanny that tries to click Soft Boiled and win with Toxic. Just click liquidation and trust in the power. Go fast, take Ws.
Don't get dunked by Toxic Spikes stall. That's probably the only bad matchup. (pretend that kyurem doesn't exist...)
s
ez W in room tour final vs





https://replay.pokemonshowdown.com/gen9ou-2021818763
I will keep it quick. This is a Rain offense team that keeps up unrelenting pressure with lots of fast, powerful threats. It utilizes the cool combination of Rain and Grassy Terrain, to make an all-out offensive team. It's great into opposing offense that can't deal with the speed and power. The boost from weather and jungle energy let you punch through fat too. It's very simple to use. Games are quick, the buttons are clicked, and opponents get 'licked.
====================
Team-Building
This follows the same premise from the Gen 8 weather-terrain method. Pick a terrain. Pick a weather. Pick a breaker. Use a Garchomp. It translates to Gen9 surprisingly well. There are fewer options these days, without the Tapus, but no matter. I like the simple elegance of the construction. It just works.













Lastly,








- Momentum dudes
- Speed
- Wallbreakers:
- Priority
====================
Sets
![]() | Pelipper @ Damp Rock Ability: Drizzle Tera Type: Ground EVs: 248 HP / 8 Atk / 252 SpA Quiet Nature - Knock Off - U-turn - Weather Ball - Hurricane |
Send it in and then click u-Turn. very simple. It's a pivot into Volcarona. Offensive set is used so that stuff can't set-up on you. Roost was here, but games rarely go long enough that you will need to click it. The Speed and Attack EVs are completely unoptimized. You'll never click tera on this. |
![]() | Barraskewda @ Choice Band Ability: Swift Swim Tera Type: Water EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Close Combat - Aqua Jet - Liquidation - Flip Turn |
Yes, it's weaker than ![]() ![]() ![]() ![]() ![]() |
252+ Atk Choice Band Tera Water Barraskewda Aqua Jet vs. 0 HP / 4 Def Kingambit in Rain: 178-210 (52.1 - 61.5%) -- guaranteed 2HKO 252+ Atk Choice Band Barraskewda Liquidation vs. 252 HP / 0 Def Great Tusk in Rain: 524-620 (120.7 - 142.8%) -- guaranteed OHKO 252+ Atk Choice Band Tera Water Barraskewda Liquidation vs. 252 HP / 252+ Def Skarmory: 168-198 (50.2 - 59.2%) -- guaranteed 2HKO |
![]() | Rillaboom @ Miracle Seed Ability: Grassy Surge Tera Type: Grass EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - U-turn - Knock Off / Swords Dance - Wood Hammer - Grassy Glide |
MONKE. Miracle Seed bluffs Choice Band. Tera Grass Wood Hammer annihilates fat. Grassy Glide is OP priority. Knock off hits the birds, Moth, and dragonite. I think it could use a little more speed. |
252+ Atk Miracle Seed Rillaboom Wood Hammer vs. 252 HP / 4 Def Ting-Lu in Grassy Terrain: 536-632 (104.2 - 122.9%) -- guaranteed OHKO 252+ Atk Miracle Seed Rillaboom Grassy Glide vs. 0 HP / 0 Def Iron Boulder in Grassy Terrain: 362-428 (112.7 - 133.3%) -- guaranteed OHKO 252+ Atk Miracle Seed Rillaboom Grassy Glide vs. 0 HP / 4 Def Iron Valiant in Grassy Terrain: 163-193 (56.4 - 66.7%) -- guaranteed 2HKO after Grassy Terrain recovery 252+ Atk Miracle Seed Tera Grass Rillaboom Wood Hammer vs. 0 HP / 0 Def Enamorus in Grassy Terrain: 291-343 (100.6 - 118.6%) -- guaranteed OHKO |
![]() | Hawlucha @ Grassy Seed Ability: Unburden Tera Type: Electric EVs: 132 HP / 252 Atk / 124 Spe Adamant Nature - Swords Dance - Encore - Close Combat - Acrobatics |
Yeah. Also pretty self-explanatory. It comes in late in the game and cleans-up. The speed EVs are to go faster than a +2 excadrill. It lives +1 Extreme Speed with seed activation. Encore is very nice. You can use a pivot move on Monke or Fish to get this in as your opponent recovers and then set up for free. Tera Electric is pretty niche. You rarely will use it, but it's there to avoid contact paralysis and nerds that try to Thunder Wave you. Also a way to not die to Thunderclap from ![]() |
![]() | Archaludon @ Leftovers Ability: Stamina Tera Type: Fairy EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Electro Shot - Body Press - Flash Cannon |
The big chalupa. The bridge of destiny. It doesn't die when you have grassy terrain up and you get to click Electro Shot until the cows come home when rain is up. Draco Meteor is kind of "eh", but you need it to hit some dragons and ![]() |
![]() | Garchomp @ Rocky Helmet Ability: Rough Skin Tera Type: Water EVs: 16 HP / 240 Atk / 252 Spe Adamant Nature - Liquidation - Swords Dance - Stealth Rock - Scale Shot |
Based lead. Turn 1. Click SD. Turn 2. Click Rocks. That's it. Weird spread, but I don't think you need to be faster than anything that's not ![]() |
+2 240+ Atk Garchomp Liquidation vs. 252 HP / 252+ Def Skarmory in Rain: 173-204 (51.7 - 61%) -- guaranteed 2HKO 4 Atk Great Tusk Ice Spinner vs. 16 HP / 0 Def Garchomp: 304-360 (84.2 - 99.7%) -- guaranteed 2HKO |
====================
ThreatsThis team is obviously offensively inclined and it doesn't have a repeat switch-ins to powerful fairy, ghost, or dark moves. That's OK, because you aren’t some ninny-nanny that tries to click Soft Boiled and win with Toxic. Just click liquidation and trust in the power. Go fast, take Ws.
Don't get dunked by Toxic Spikes stall. That's probably the only bad matchup. (pretend that kyurem doesn't exist...)
====================
Replayez W in room tour final vs






https://replay.pokemonshowdown.com/gen9ou-2021818763
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