Gravitational Pull - OverUsed Rate My Team

Gravity:
Legacy Raider said:
Gravity is a new field effect introduced in the 4th Generation, and after being used, produces a myriad of effects that last for the following 5 turns of battle. It is quite uncommon in regular competitive play, and this is usually attributed to the very small number of Pokemon that actually learn the move, the fact that it is best used when the entire team is based around it, and the difficulty involved in slapping it onto any old team. In fact, it is so rare that many players don't even know what it is and what it does! However, despite this, Gravity can be used to great effect, but much like its sister effect Trick Room, usually requires a dedicated team to reach its fullest potential.
That's just what I'm about to do. I've created this team to try to fully understand the potential behind "Gravity." I've tried all the Weather teams, SandStorm, Hail, Rain Dance and Hail. I've also tried the non-weather team, Trick Room. But when I look at the benefits of Gravity, I see that there's a lot more to it then just 5 turns of Sweeping. So without furthur adeu here comes the Gravitational Pull:

Testing things are Italicized.
All Changes are Bolded.

Quantum Gravity:

i_jirachi.gif
i_starmie.gif
i_forretress.gif
i_gengar.gif
i_mamoswine.gif
i_blissey.gif

Sir Isaac Newton's Theory of Gravitation:

jirachi.png
  • Nickname: Make A Wish
  • Item: Leftovers
  • Ability: Serene Grace
  • EVs: 240 HP/160 Def/32 Spd/76 SDef
  • Nature: Bold (+Def, -Atk)
  • Moveset:
    • U-Turn
    • Gravity
    • Wish
    • Thunder
Opinion: A very bulky lead if I say so myself. With 100 Base Stats all around, I decided to use Jirachi. The Steel typing is a 50/50. I can take a multitude of attacks, such as Dragon. But on the flip side, I get trapped by Magnezone. It's a 50/50, but I decided to go ahead and still use Jirachi.

Move Selection:
  • U-Turn: Well, seeing as I didn't want to be stuck with Magnezone, I decided to use Jirachi as a scout. I set up Gravity and Reflect and then U-Turn out. In the process, I deal a little damage, gain momemtum and not lose precious Gravity turns.
  • Gravity: Again, with her bulk, I can also set up Gravity a few times during the battle. Due to Gravity being a 5-turn lasting move, I only get 4 turns to use one of my attackers. So, I need Gravity up for about 50-75% of the battle.
  • Thunder: A Two for the Price of One Gem. With Gravity up, Thunder becomes a 100% accurate move. Now add Serene Grace to a mixture of a 120 Base Power Move + 100% Accuracy and you get a 120 Base Power move + 100% Accuracy + 60% Paralysis rate. Try saying that 10 times fast.
  • Wish: With no team healing moves on my team, I decided to use this. Wish gives me a two turn healing move, so if I faster opponent comes in, I can U-Turn out and Jirachi can take the hit while the health goes to one of my other Pokemon.
starmie.png
  • Nickname: Gem
  • Item: Life Orb
  • Ability: Natural Cure
  • EVs: 4 HP/252 Spd/252 SAtk
  • Nature: Timid (+Spd, -Atk)
  • Moveset:
    • Hydro Pump
    • Blizzard
    • Thunder
    • Recover
Opinion: With Heatran giving my team too many Fighting weaknesses, I decided to put this Gem. She works as a Gravity abuser to hell. Her STAB + the strongest BoltBeam combo hurt every single Pokemon that comes in. Only Swampert can deal with her. And that's an overstatement.

Move Selection:
  • Hydro Pump: Gravity makes this the STAB of choice for any Water Pokemon. 120 Base power + 100 Accuracy, with only Vaporeon to absorb this is just absurd. Swampert, Suicune, Milotic, any water Pokemon to switch in better watch out, because Starmie has other 120 Base Power moves to abuse.
  • Blizzard: OHKOing Salamence and any other Dragon that switches in. One of the strongest combos when paired with Thunder. Blizzard also helps against Hail teams, making Blizzard 100% accurate even without Gravity.
  • Thunder: The 2nd part of the BoltBeam combo. Only this is the stronger version. Thunder counters Rain Dance teams and when paired with 30% paralysis rate, Vappy has to be careful when it switches in.
  • Recover: With Starmie, abusing 120 Base Power moves is hard. She has to kick back a little too. Drink a smoothe or sip some hot chocolate. So for this, I gave her Recover. She can gain back her strength to continue to help my team.
forretress.png
  • Nickname: I'm Watching You O.O
  • Gender: Male
  • Item: Shed Shell
  • Ability: Sturdy
  • EVs: 252 HP/216 Def/40 SpD
  • Nature: Impish (+Def, -SAtk)
  • Moveset:
    • Spikes
    • Stealth Rock
    • Rapid Spin
    • Light Screen
Opinion: Forretress comes with a lot of benefits from the switch to Platinum. He gets Stealth Rock, Toxic Spikes and Rapid Spin. I decided to use Forretress specifically for a Utility set. He uses his support moves to help Gengar, Mamoswine and Heatran finish off the opposing team. Gaining Dual Screens is also beneficial to him being OU. He can now fend off attacks from both sides of the attacking spectrum.

Move Selection:
  • Spikes: Spikes is a damage-over-time (DOT) move. The first Spikes deals 12.5% damage. The second Spikes deals 18.75% and the third layer of Spikes deals 25% damage. Now add that to Stealth Rock damage, giving you atleast 15.5% damage to 4x Stealth Rock resist Pokemon, atleast 18.5% damage to 2x Stealth Rock resist Pokemon, atleast 25% damage to neutral Stealth Rock Pokemon, 37.5% damage to 2x Stealth Rock weak Pokemon and atleast 62.5% damage to 4x Stealth Rock weak Pokemon. Do you see the power behind Spikes, Stealth Rock and Gravity?
  • Stealth Rock: With the physical bulk behind Forretress, I decided to use him as a Stealth Rocker. He comes in whenever he gets a chance to and sets up. Then he can use Light Screen and/or Rapid Spin away opposing SR. This guy never fails to set up Stealth Rock.
  • Rapid Spin: With Forretress' bulk, I can Rapid Spin away opposing Stealth Rock, Spikes and Toxic Spikes with ease. With only one immunity to Rapid Spin, being Ghost, I can Rapid Spin at almost anything.
  • Light Screen: With the new Platinum giving Forretress dual screens, I decided to use this in conjunction to Jirachi and create a psuendo Dual Screen team. This works with Blissey to create an almost impenetrable Special Wall.
gengar.png
  • Nickname: Peek-A-Boo
  • Gender: Male
  • Item: Expert Belt
  • Ability: Levitate
  • EVs: 100 Atk/156 SpA/252 Spe
  • Nature: Naive (+Spd, -SDef)
  • Moveset:
    • Shadow Ball
    • Substitute
    • Focus Punch
    • Hypnosis/Energy Ball
Opinion: Remember how people use Infernape as a wall breaker? Well, this is my wall breaker. He comes out with his immunity to Fighting, Normal and Ground (if Gravity isn't up) and works his magic. Hypnosis was shunned down by many battlers due to the drop in accuracy. But with Gravity, that's no worry.

Move Selection:
  • Shadow Ball: Standard STAB for Gengar. This is the only move in this moveset that doesn't get benefits from Gravity. But it's still a good move. With Focus Blast, nothing resists the combo. Wish he got a stronger STAB, like Shadow Force. Hmm... speaking of Shadow Force...
  • Substitute: I can now bring this in and Sub. From there, I can attack with Focus Punch for Blissey and Snorlax or Shadow Ball for crazy STAB. Substitute also lets me block statuses. So that's a plus.
  • Focus Punch: Basically for Blissey and Snorlax. They would otherwise wall the team. Focus Punch packs a Punch with 100 Atk EVs, so it's nothing to be scoffed at. Combined with Shadow Ball, nothing resists it.
  • Hypnosis: Back in D/P, 80-90% of Gengars carried this. With Platinum dropping Hypnosis' accuracy to 60%, usage of this move has dropped dramatically. With Gravity, however, Hypnosis gets 100% accuracy, making anything that switches in, barring Insomnia and Vital Spirit Pokemon and Lum Berry carrying Pokemon, go to sleep. With the speed and power of this Metagame, most sleeping Pokemon are as good as gone.
mamoswine.png
  • Nickname: Mammoth
  • Gender: Male
  • Item: Life Orb
  • Ability: Snow Cloak
  • EVs: 252 Atk/4 Def/252 Spd
  • Nature: Adamant (+Atk, -SAtk)
  • Moveset:
    • Earthquake
    • Ice Shard
    • Stone Edge
    • Reflect
Opinion: The dual STABs alone provide great coverage. With Gravity, the dual STABs go unresisted, barring Surskit and Shedinja although they're both UU. The power behind this Mammoth, intentional pun, is greatly increased due to Gravity.

Move Selection:
  • Earthquake: This is the strongest Ground move in the game, screw you Magnitude 10. With STAB's 1.5x increase in power, Gravity's pull and high as hell base attack, this is one Earthquake you can't fly away from, another intentional pun :P.
  • Ice Shard: You can assume that this Mammoth is able to stop all sorts of Dragons. With Priority STAB, Dragons are a thing of the past, I laugh at Garchomp. This gives me the only dual STABs on my team.
  • Stone Edge: Gravity gives Stone Edge 100% accuracy. With it's high critical rate and Mammoth's high attack, Gyarados doesn't stand a chance to stop me from Sweeping. Also, even if I misclick and get Stone Edge on Salamence, there's no need to worry, because Ice Shard will finish it off if it survives.
  • Reflect: By removing Reflect from Jirachi, Mamoswine got it. There is no other move to put here, so Reflect helps the rest of my team. Most are weak to physical attacks so Reflect lets them switch in easily.
blissey.png
  • Nickname: Pink
  • Gender: Female
  • Item: Leftovers
  • Ability: Natural Cure
  • EVs: 252 HP/252 Def/4 SDef
  • Nature: Bold (+Def, -Atk)
  • Moveset:
    • Gravity
    • Sing
    • Thunder
    • Softboiled
Opinion: This is Pink. The biggest Pink Blob in Pokemon deserves a mention on this Gravity team for a few reasons, highest HP in the game, access to Gravity, Sing and an immediate healing move. Gravity greatly boosts the potential behind Blissey.

Move Selection:
  • Gravity: Blissey is the 2nd user of Gravity on my team. I decided to limit it to two seeing as I can usually accompish a win within 20-25 turns of Gravity being on. As I stated in Jirachi's moveset, I usually have Gravity for only about 75% of the battle. I usually try not to depend fully on it, due to the fact that my opponent might try to take advantage of the 5 turns.
  • Sing: A saving grace for Blissey. Sing turns from 55% accuracy to a 91.85% accuracy, esentially a 92% accuracy move. With that high accuracy, almost all Pokemon are put to sleep. From there I can hit with Thunder, heal off damage or set up a sweep.
  • Thunder: Like Jirachi and Gengar, 30% chance to paralyze is welcome on my team due to the lack of speed. Electric moves coupled with Ice moves creates the famed BoltBeam combo, but I decided to just stick to one side of it, due to the fact that paralysis stays throughout the whole battle, unless of course Rest, Lum Berry, the Limber ability or Natural Cure switch.
  • Softboiled: An immediate form of recovery. No one on my team has an immediate recovery move, so I decided to use this as a counter to Stall Teams who also use residual damage. I can also use this move with Light Screen to create a very solid Special Defensive wall.
The Fall to Earth: Well, that concludes my team. I spent a few days reading previous Gravity teams. I also read the guide to Gravity for a team building process. I do have a few problems, as I will state later. But, overall, this is probably the team that I have the most fun with. Really, guys, weather of all sorts is amazing.

Testing:
  • Stamie over Genger.
  • Sub Focus Punch Gengar set.
  • Mixed Mamoswine or fully Physical.
Problems:
  • I was considering placing Salamence somewhere. Not really sure if I want to do that or not. Maybe if someone can compare a Pokemon from my current team with Salamence, that way I can see which one would benefit the team. Try not to pick Gengar, since he is my Explosion absorber and Rapid Spin Blocker. Comments?
  • Should I try another Physical attacker over Mamoswine? He works, but his weakness to Bullet Punch really turns me off. I was thinking Donphan. Donphan has high attack and has good bulk. With access to Ice Shard, I won't lose the Priority. Also, he's not weak to Bullet Punch, although he is a little weaker than Mamoswine. Comments?
  • Possibly a Swampert counter? None of my Pokemon carry Grass moves, so maybe Energy Ball over Hypnosis on Gengar?
 
Thunderbolt can also cause paralysis, and doesn't miss like thunders 70% accuracy, and 70% is unreliable, especially on gengar who's weak defenses will get him killed if it misses and that's a high change, keep thunder on blissey because with neutral moves hitting blissey she will be able to live but don't take that change with gengar.
Go with Stealth Rocks on Forrestress (how ever that names spelled) because with alot of OU pokes having immunity to posion toxic spikes isn't your best pick also it's not effected to many steels now and SR causes major damage to flying types and is very needed in the current metagame.
Lastly go with hp grass on heatran because you have no grass coverage and you will be mauled very badly against curse pert, or lead pert.
That's all and good team btw.
 
Thunderbolt can also cause paralysis, and doesn't miss like thunders 70% accuracy, and 70% is unreliable, especially on gengar who's weak defenses will get him killed if it misses and that's a high change, keep thunder on blissey because with neutral moves hitting blissey she will be able to live but don't take that change with gengar.

Did you even read the introduction paragraph? Not to mention like the 20 times I've mentioned the fact that I'm using gravity? Gravity increases moves with 59.88% accuracy and higher to 100% accuracy. Meaning 70% accuracy turns to 100% accuracy in Gravity. I'm definetly keeping Thunder on Blissey.

Go with Stealth Rocks on Forrestress (how ever that names spelled) because with alot of OU pokes having immunity to posion toxic spikes isn't your best pick also it's not effected to many steels now and SR causes major damage to flying types and is very needed in the current metagame.

Yeah, I probably will replace T-Spikes with SR. I'll do it after I get more rates.

Lastly go with hp grass on heatran because you have no grass coverage and you will be mauled very badly against curse pert, or lead pert.
That's all and good team btw.

Again same thing, but I'll need more rates and a few more battles before I can confirm HP Grass.
 
I don't want to meet this team on a dark night :O.

I don't know if this will help, but this is how I'd go about attempting to beat this team.
I run a powerful lead Starmie, So I'd Hydro Pump from the off to cripple Jirachi. I presume you'd then switch to Blissey. I'd have my Swampert absorb the sing for the battle and have Scizor U-turn on the Blissey's switch.

I really think that Scizor would be key to beating this team, killing Blissey, Mamo and Gengar.

Mixmence could potentially take out the other three, predicting a Heatran switch as I try to flamethrower fortress. Once your Heatran falls, Scizor and MixMence can pick your team apart slowly.

I really think you need to include that Starmie after all, to combat both these threats with it's power Stab and Boltbeam.

So yes, my conclusion is..
The combination of Scizor and Mixmence is something to worry about.
Fit in Starmie, maybe over Gengar as the sleep clause will likely be activated by Blissey anyway.

Also, Stealth Rock on Fortress would be more useful, as your two main team enemies are immune to Toxic Spikes.

This would allow you to run U-turn on Jirachi if you run into a scary lead.
 
I don't want to meet this team on a dark night :O.

I don't know if this will help, but this is how I'd go about attempting to beat this team.
I run a powerful lead Starmie, So I'd Hydro Pump from the off to cripple Jirachi. I presume you'd then switch to Blissey. I'd have my Swampert absorb the sing for the battle and have Scizor U-turn on the Blissey's switch.

I really think that Scizor would be key to beating this team, killing Blissey, Mamo and Gengar.

Mixmence could potentially take out the other three, predicting a Heatran switch as I try to flamethrower fortress. Once your Heatran falls, Scizor and MixMence can pick your team apart slowly.

I really think you need to include that Starmie after all, to combat both these threats with it's power Stab and Boltbeam.

So yes, my conclusion is..
The combination of Scizor and Mixmence is something to worry about.
Fit in Starmie, maybe over Gengar as the sleep clause will likely be activated by Blissey anyway.

Also, Stealth Rock on Fortress would be more useful, as your two main team enemies are immune to Toxic Spikes.

This would allow you to run U-turn on Jirachi if you run into a scary lead.
If he used more of a defensive jirachi it's thunder would be able to OHKO starmie, easily but if hydro pump misses he would still be able to OHKO starmie.
Then only having scizor to deal with Heatran could easily counter it and kill it having no trouble at all.
 
I don't want to meet this team on a dark night :O.

Just look at Forretress. He never blinks. O.O

I don't know if this will help, but this is how I'd go about attempting to beat this team.
I run a powerful lead Starmie, So I'd Hydro Pump from the off to cripple Jirachi. I presume you'd then switch to Blissey. I'd have my Swampert absorb the sing for the battle and have Scizor U-turn on the Blissey's switch.

I really think that Scizor would be key to beating this team, killing Blissey, Mamo and Gengar.

Mixmence could potentially take out the other three, predicting a Heatran switch as I try to flamethrower fortress. Once your Heatran falls, Scizor and MixMence can pick your team apart slowly.

I really think you need to include that Starmie after all, to combat both these threats with it's power Stab and Boltbeam.

So yes, my conclusion is..
The combination of Scizor and Mixmence is something to worry about.
Fit in Starmie, maybe over Gengar as the sleep clause will likely be activated by Blissey anyway.

Also, Stealth Rock on Fortress would be more useful, as your two main team enemies are immune to Toxic Spikes.

This would allow you to run U-turn on Jirachi if you run into a scary lead.

Hmm... Smart move with Scizor. But I do have a question. If I remove Gengar, what about Metagross' Explosion. If I lose Jirachi and Forretress early in the game then something's gotta die to take the Explosion. But, I will test out Starmie and see how she works.
 
Firstly I'd like to say how beautiful your layout on ur 1st post is.

Finally, I recommend you make Mamoswine a mixed attacker and replace Body Slam with Blizzard which would have 100% accuracy under Gravity. You stated that you require Body Slam to paralyse Ground types; but why would you want to paralyse them when you can go for the kill with Blizzard or Ice Shard.
 
Firstly I'd like to say how beautiful your layout on ur 1st post is.

Finally, I recommend you make Mamoswine a mixed attacker and replace Body Slam with Blizzard which would have 100% accuracy under Gravity. You stated that you require Body Slam to paralyse Ground types; but why would you want to paralyse them when you can go for the kill with Blizzard or Ice Shard.
Mixmamo is ass in a non hail team it's not that great, and body slam helps him kill easier.
Also if he's replacing body slam he needs super power to kill opposing blisseys because focus blast isn't going to OHKO blissey with that ev spread also one the first focus blast it does half damage thats where blissey thunderwaves then PP stall and soft boild or wish has more PP than Focus blast I would suggest a focus punch set or keep this regular set and go with these ev's. 252 Spe/216 Spatk/40 atk. Now you will get an OHKOon blissey.
 
if you're worried about jirachi getting stuck in by magnet pull ect., you might want to change jirachi's item to shed shell over leftovers. especially if your running U-turn. or else its a dead slot facing a lead magnezone.
 
From What I see right now, if Gengar dies, everything on your team is easily killed by a CurseLax. And Gengar could die because of gravity.
But, Gengar can 2HKO the standard Curselax with Focus Blast.
(One shot on the switch, the Second when its in)

You may however need a better way to kill him.
 
Firstly I'd like to say how beautiful your layout on ur 1st post is.

Finally, I recommend you make Mamoswine a mixed attacker and replace Body Slam with Blizzard which would have 100% accuracy under Gravity. You stated that you require Body Slam to paralyse Ground types; but why would you want to paralyse them when you can go for the kill with Blizzard or Ice Shard.

Thanks. I just spent some time to make it look nice. It's soothing to the eye.

Well I was considering either Blizzard or Superpower in the last slot. So I'll test Blizzard first, then I'll try Superpower and then come back with results.

Mixmamo is ass in a non hail team it's not that great, and body slam helps him kill easier.
Also if he's replacing body slam he needs super power to kill opposing blisseys because focus blast isn't going to OHKO blissey with that ev spread also one the first focus blast it does half damage thats where blissey thunderwaves then PP stall and soft boild or wish has more PP than Focus blast I would suggest a focus punch set or keep this regular set and go with these ev's. 252 Spe/216 Spatk/40 atk. Now you will get an OHKOon blissey.

Ya, I'll test out this Focus Punch set:

Expert Belt, Hasty Nature
100 Atk / 156 SpA / 252 Spe
~ Shadow Ball
~
Substitute
~
Focus Punch
~
Hypnosis

if you're worried about jirachi getting stuck in by magnet pull ect., you might want to change jirachi's item to shed shell over leftovers. especially if your running U-turn. or else its a dead slot facing a lead magnezone.

Actually I haven't seen any lead Magnezone. I'll keep Leftovers, but I will consider Shed Shell.

From What I see right now, if Gengar dies, everything on your team is easily killed by a CurseLax. And Gengar could die because of gravity.
But, Gengar can 2HKO the standard Curselax with Focus Blast.
(One shot on the switch, the Second when its in)

You may however need a better way to kill him.

I have a fighting weakness in general. If Gengar dies, Mixape can defeat my whole team. Any counters for it?
 
I feel a bit obliged to rate your team, seeing as you quoted me in it :).

I like the way you've got Reflect and Light Screen spread around your team, as this will definitely make it easier for your sweepers to get into play. However, I would recommend you drop Reflect on Jirachi and go for Wish in its place. Blissey unfortunately can't run Wish with Gravity, as I'm sure you picked up on. However, by running Wish on Jirachi, you can not only keep it itself alive, you can heal Forretress, who is crucial to a lot of your team's success here. Plus, if Heatran or Mamoswine have had to take a big hit, Jirachi can bring them back up to high health with Wish. It works particularly well with U-turn, as against faster opponents, you can have Jirachi take the hit before U-turning out to your weakened Pokemon, using the turn to heal them up. If you're still looking for a place to put Reflect, Mamoswine's last slot is actually a good idea, as you don't really need that last attacking move when your others hit everything for neutral (and most for SE) anyway.

I would pump up Forry's Defense a bit more. With Light Screen making up for its low Special Defense, having a high Defense stat to take random Earthquakes and Close Combats is helpful. Currently your team as a whole is a bit weak on the physical side of things, so having a highly physically defensive Forretress would be good here, as Bliss can take all special attacks anyway. A spread of 252 HP / 216 Def / 40 SpD might be more helpful.

Heatran is a lot of the power behind this team, and without it, you might find you can't get enough damage done to the opponent. With all the Thunders you have throwing around, a lot of the opposing team would most likely be paralysed, meaning it might even be feasible to run a LO set with MS/EP/HP Grass/Explosion. This would give you a lot more power and the ability to switch moves, which can be crucial in the limited time you have in Gravity. Dragon Pulse is unnecessary since your three attacking moves have perfect coverage in Gravity, and Magma Storm does an average of 50% to Salamence anyway. Add to that the additional damage at the end of the turn, possible LO recoil Salamence has taken from attacking, and all the entry hazards you've so kindly laid for it, and you will often find yourself OHKOing. However, this might open you up to MixApe even more, as you can no longer outspeed it without paralysing it. If you do decide to run LO Heatran (which is a lot more powerful a choice for this team, that's for sure), consider replacing Gengar with an all out attacking Starmie:

Starmie @ Life Orb | Natural Cure | Timid | 4 HP / 252 SpA / 252 Spe
Hydro Pump / Thunder / Blizzard / Recover

I think Tarquin can attest to the power of a Hydro Pump Starmie, and so can I. When its hitting for 100% accuracy, and you have two other 120 base power moves that give you perfect coverage alongside it, your opponent will be hard pressed trying to stop it. Thunder provides yet more chances for helpful paralysis support for your slower Heatran and Mamoswine. Recover lets Starmie keep its own health high and recover off the LO recoil it receives. Starmie is a much more powerful sweeper than Gengar, and will also help you out with MixApe as well.

I think running a physically bulkier Blissey on this team would be beneficial as well. Like I've already said, your team is quite weak on the physical spectrum, and many people no longer take into account quite how bulky a Bold 252 HP / 252 Def Blissey is. This is the spread I would recommend for you. Even with minimal SpD investment, Blissey ends up faring great against the majority of special attackers, and you do have Light Screen support from your Forretress if the worst comes to the worst. After all, the real reason people started running SpD EVs on Blissey was because of Specs Lucario, and Nasty Plot Azelf and Porygon-Z. These sets are hardly ever run any more, and Bold's added survivability against things like Gyarados (and MixApe Close Combat for that matter!) can be very crucial.

This is a cool team, and I urge more people to make Gravity teams! Good luck with it :).

EDIT: m0nkfish you are right, I hadn't comprehended that Gengar was also acting as a spin blocker on the team here. I'm so used to using Dusknoir in conjunction with Blissey that I'd overlooked that. Starmie would be a valuable addition here, so perhaps you could replace Heatran with it? Heatran gives your team a total of 3 Fighting weaknesses, something that only Gengar is immune to, whereas Starmie could give you a valuable resist. Starmie will still resist Fire attacks aimed at Forretress, and like I said, it will help against Infernape as well. Scarftran provided your team with some Speed, but Starmie provides that as well, while still maintaining the ability to switch attacks. Up to you here, but Starmie could work well over Heatran. m0nkfish is completely right in saying that Gengar, frail as it is, is a very valuable spin blocker for the team.
 
Legacy Raider, I think replacing Gengar would give the opponent too much of an opportunity to blast away all the spikes that he has laid down - as much as Gravity Starmie is cool, I wouldn't recommend removing the Ghost type from the team. Thoughts?
 
Well on a offensive starmie like that recover isn't very much needed or will work, and won't work due to the fact starmie has weak defenses when using those ev's and won't be able to take many hit's. Now if he removes Recover, and goes with rapid spin toxic spikes, sr, and spikes will be no problem at all.
 
First of all, Im new to Gravity so I'm not used to its gameplay so the repply might be not as good as I would like it to be. However, yeah I also noticed that most of your pokes have a low Physical Def.

Mamo does not benefit at all from Gravity, so I dont find any reason for him to be on the team, otherwise LegacyRaider's Starmie moveset is 100% win in my opinion, with the power of those moves and their coverage along with Starmie's power and LO it should be able to take atleast 3 pokes down used correctly.

Well, since most of the team has Thunder you will be paralyzing alot of stuff in the way, the cost is a HUGE Swampert weakness taking advatange of the immunity of all those Thunders and hitting back with EQ, Gengar can come in an EQ but Shadow Ball may not 1HKO while Waterfall probably will. I recommend a Celebi for the Swampert trouble if you find him an issue then keep your team as it is!

Good luck, and hope Gravity becomes more pleyable on Shoddy.
 
First of all, Im new to Gravity so I'm not used to its gameplay so the repply might be not as good as I would like it to be. However, yeah I also noticed that most of your pokes have a low Physical Def.

Mamo does not benefit at all from Gravity, so I dont find any reason for him to be on the team, otherwise LegacyRaider's Starmie moveset is 100% win in my opinion, with the power of those moves and their coverage along with Starmie's power and LO it should be able to take atleast 3 pokes down used correctly.

Well, since most of the team has Thunder you will be paralyzing alot of stuff in the way, the cost is a HUGE Swampert weakness taking advatange of the immunity of all those Thunders and hitting back with EQ, Gengar can come in an EQ but Shadow Ball may not 1HKO while Waterfall probably will. I recommend a Celebi for the Swampert trouble if you find him an issue then keep your team as it is!
Good luck, and hope Gravity becomes more pleyable on Shoddy.

I knew I would see someone else saying swampert wouls maul this team when I saw RainDance's post it was clear, but if he does go with hp(grass) on heatran pert won't be much of a problem since pert likes switching in on tran because earthpower/fire blast can't OHKO it, but int his case magma storm won't ethier, so go with hp(grass) since curse pert will be hard for you to take down even energy ball on gengar could help out to get rid of swampert. Also go with the focus punch set you told RD you were gonna test it's your only hope to kill blissey, unless you keep mamo and use super power, but starmie's more effective so gow ith starmie.
 
Ok guys a lot of changes:
  • Wish over Reflect on Jirachi
  • Starmie over Heatran
  • More defensive EVs for Forretress
  • SubPunch Set for Gengar
  • Reflect on Mamoswine
  • Max/Max HP/Def Bold Blissey
  • Donphan over Mamoswine due to Bullet Punch weakness?
  • Counter to Swampert? Energy Ball over Hypnosis on Gengar?
 
Alright I'll answer some of your questions like keep mamoswine you don't have much of a BP weakness, and If you think you do run Babiri Berry on him then you could revenge kill scizor with super power. Still you have blissey who can take bullet punchs like a beast, but don't switch in on them to often, or they'll predict a switch and then they'll super power.
Yeah run energy ball it will also help you on vaporeon as well.
 
Gengar will have a hard time switching in to Swampert with Gravity in play. One false move and your spin blocker is gone. For this reason (and other random EQ users who would otherwise lose to Gengar) I suggest replacing Gengar with another Ghost type. Unfortunately, Rotom-A loses its ground immunity too, leaving Dusknoir or potentially Spiritomb. Dusknoir actually learns Gravity, so you could then free up a slot on Jirachi or Blissey - unfortunately they are also vulnerable to Swampert's Earthquake. However, with a WoW/Gravity/Pain Split/<attack> set, he would be able to hold said Swampert at bay until you can bring in something to KO it.
 
If you're running a Substitute / Focus Punch / Shadow Ball / x Gengar, there's very little point in using it in a Gravity team. Before, Gravity helped Thunder, Hypnosis and Focus Blast's accuracies, but now Gravity is doing nothing but hinder Gengar and remove its Ground immunity. Like m0nkfish suggested, if you want to retain a Ghost type for its Rapid Spin immunity, but have it be able to take on Blissey and the like, I would definitely go with Dusnkoir. This is the set I would recommend:

Dusknoir @ Leftovers | Impish | 252 HP / 120 Atk / 136 Def
Gravity / Will-O-Wisp / DynamicPunch / Pain Split or Shadow Sneak

Having another Gravity user will be helpful, especially one as physically bulky as Dusknoir. In Gravity, Will-O-Wisp becomes perfect accuracy, while DynamicPunch gets a nice 84% accuracy. With the Atk EVs it allows you to 2HKO Blissey, Tyranitar, and Heatran on average with SR, and that's not taking into account the free turns and extra damage they get from hitting themselves in confusion. The confusion will encourage switching, racking up your Spikes damage. DynamicPunch also pairs up with Shadow Sneak well, but if you feel you'd rather not rely solely on Wish support to heal Dusknoir, Pain Split is an option there too.

I'm just a bit worried that by losing Gengar you might not be able to do enough damage with your remaining two sweepers. However, Dusknoir pairs up to give your team a very solid defensive core indeed, meaning that this team should be able to outstall quite a few teams once Forretress gets its Spikes up.
 
That is an excellent set, I forgot Dusknoir learned DynamicPunch. See how useful Gravity is to you on your 3 various users - you may find that it is unnecessary on one of them.
 
I'm definetly going to try that Dusknoir set. Swampert has been hurting my team a lot but with Earthquake and Waterfall weakened, no reason to worry about him. I also wanted to know if I should try a Rock Polish or a Lefties Rhyperior or Donphan. I don't like how Mamoswine is the only Physical user on my team, unless I add in Dusknoir. But if I lose Mamoswine, which I do a lot, then I'll have to rely on my other Pokemon. So I was wondering, should I use Lefties Donphan with Stone Edge, Earthquake, Ice Shard, etc?
 
I would try Rhyperior First, just too see if you can make that beast work xD

However, Donphan will probably be just as cool :) and both are just a bit more durable than poor Mamo
 
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