Gravity Team

What do you think of gravity?

  • Gravity rocks

    Votes: 17 65.4%
  • Gravity sucks

    Votes: 9 34.6%

  • Total voters
    26
OVERVIEW:

This team focuses in abusing gravity weather, specifically the evasion drop to 3/5, which makes many unaccurate moves like focus blast or stone edge hit all the time. When this strategy doesn't work you can adapt to the circumstances and try to stall with entry hazards. Spikes are in fact very good because they hit even flying types or levitate pokemon under gravity. Paired with stealth rock, enemy flyers will take up to 50% or 75% damage upon switching in! :naughty:
To sum up, we have to meet three goals:

1. Look for pokemon that can set up gravity efficiently.
2.
Look for sweepers that use unreliable moves, or change common moves like ice beam into their more powerful versions (blizzard).
3.
Look for good phazers/entry hazard stallers.

And it was thinking about this, when i realized gravity could be paired with sandstorm for additional stalling damage AND gravity would make ground immunities useless, so ground types benefit most from a pseudo-sand-gravity team. Sandstorm also gives me a way to counter other weather based teams by screwing their weather. So I had the choice between Tyranitar or...


HIPPOWDON
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Base stats: 108/112/118/68/72/47

Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature
- Earthquake
- Roar
- Slack Off
- Stealth Rock

This thing has saved the match so many times. Hippowdon has lower base stats than tyranitar in almost everything, but it has two things tyranitar can't dream about: instant recovery and a STAB earthquake, which deals decent damage to everything when gravity is up. It is also a good pivot, setting up sandstorm in the switch, and it is the slowest of weather inducers, so you can be certain your sandstorm will be up against that politoed lead... EV spread is meant specifically to beat tentacruel on a 1-on-1. it takes about 33-40% from the usual scald they carry and can 1 or 2 HKO in return depending on entry hazards and EV spread. So far, it has proven to do this job surprisingly well. And as a mixed wall set, i can stand firm there, roaring all over the place if you want. It even takes ice beams like a boss, if they don't come from a dedicated sweeper, obviously.


DEOXYS-D
388.png

Base stats: 50/70/160/70/160/90

Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Spikes
- Recover
- Gravity
- Recycle

All know Deoxys-D is a good spiker, because it is fast and can take hits decently, and most of the time you will be able to set up 2 or 3 layers of spikes. But the main reason i use it in my team is because beside spikes, it can also set up gravity. Red card/recycle is used as a way to phaze, and it is useful when you want to force a switch, sending DD into a well taken attack. It is also very funny to see how the opponent switches to his Deoxys counter as you lay 1 spike, hits you with something you know it won't kill you as you lay the second layer, and phaze his counter giving you a chance to recover or lay the third. Overall, this set allows deoxys to lay spikes, gravity and phaze, all-in-one.


MAMOSWINE
478.png

Base stats: 110/130/80/70/60/80

Mamoswine @ Choice Band
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stone Edge

Here it comes, the first gravity abuser. Nothing, not even flying or levitating pokemon under gravity, appreciate a CB, adamant, 252 atk Mamoswine's earthquake, even less after entry hazards. However, most of the time i find myself using a perfect accuracy stone edge over EQ. It's almost the same power as STAB icicle crash but with higher crit chance. Besides, it's just too good to click stone edge without the fear for it to miss:pimp:. It also serves the role of a revenge killer with priority.


STARMIE
121.png

Base stats: 60/75/85/100/85/115

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
IVs: 0 Atk
- Gravity
- Hydro Pump
- Thunder
- Blizzard

Starmie just seems like made for a gravity team. Normally you see starmies run surf, thunderbolt and ice beam, but with gravity, you can bring in the big guns without the fear of missing once. Leftovers is prefered to life orb to negate sandstorm damage, and allow starmie to stay longer. That allows me to forgo recover and put gravity instead. I'm not sure if this is a solid choice, but with gravity lasting only 5 turns and no way of extending it, this team relies heavily in switching, which is unfortunate in a metagame full of entry hazards.


VICTINI
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Base stats: 100/100/100/100/100/100

Victini @ Life Orb
Trait: Victory Star
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Inferno
- Focus Blast
- Thunder
- Brick Break

Its interesting how with gravity and victory star, inferno becomes a 92% accurate 100BP that always burns. Victini is the surprise factor in my team, as most people expect a physical set with v-create, and it is the only one in my team with some wallbreaking potential. However, it is difficult to get him in the field for long, with stealth rock, sandstorm and life orb damage. Replaced with:

Chandelure @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Inferno
- Shadow ball
- Energy ball
- Overheat​


FERROTHORN
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Base stats: 74/94/131/54/116/20

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Gravity
- Thunder Wave
- Leech Seed
- Power Whip

With so many water weaknesses, i need a water absorber, and that is Ferrothorn. With stealth rock and spikes already in place, I use it to cripple enemy sweepers with thunder wave and leech seed, and potentially killing water types with power whip. However, starmie's thunder is generally better meant for that job. As i have said before, gravity is only a 5-turn move, so having another wall with access to gravity is important to me.

THREATS:
(so far)
- Entry hazards. This team relies heavily on switching in order to get gravity going.
- Hail teams. The only real counter to ice types i have is victini, and because of hail/sandstorm, life orb and stealth rock, it ends up dying before i would like him to.

You can see this team in action here: http://www.youtube.com/watch?v=haUocs96EL0 This was a fairly easy match because the opponent didn't set up rocks. However i think this video covers most of the strategies you can make with this team, and that is why i uploaded this one in particular. Sorry about the poor quality, but i just don't know a better program to record (I use camstudio). Feel free to leave any suggestions to improve this team.

Thanks for your time! ;)


 
I'd say Porygon2 instead of starmie, and maybe dusknoir over mamoswine.

porygon2 can use gravity, way more bulky, has access to zap cannon and blizzard. trace, download, both works. gravity/recover/zap cannon/blizzard will do

dusknoir can dynamicpunch and use gravity. which is great support

chandelure can be skarfed and shoot inferno everywhere.

gengar can jump in, using focus blast/thunder/hypnosis/shadowball.

lapras uses stab hydropump/blizzard and use sing.

I was looking for sleep inducer who can use dynamicpunch, found sceptile but gave up due to inability to use both in same set. So is azumarill.

sleep inducer who can abuse gravity and setup are venusaur under sunshine, mew,and jumpluff.

mew can hypnosis, nasty plot, and use flamethrower/psyshock et cetra
 
Hey there,

As a gravity team, this has no focus on what part of gravity it wants to abuse. it has to be either offensive or defensive. Unfortunately there isn't a gate for both in gravity teams.

My main suggestion is for an offensive approach. use Gravity landorus and shaymin in place of victini and ferrothorn. I strongly recommend a grass type other than ferrothorn since gravity teams need the ground resistance more than anything else to prevent the opponent form using gravity against you.
 
I'd say Porygon2 instead of starmie, and maybe dusknoir over mamoswine.

porygon2 can use gravity, way more bulky, has access to zap cannon and blizzard. trace, download, both works. gravity/recover/zap cannon/blizzard will do

dusknoir can dynamicpunch and use gravity. which is great support

chandelure can be skarfed and shoot inferno everywhere.

gengar can jump in, using focus blast/thunder/hypnosis/shadowball.

lapras uses stab hydropump/blizzard and use sing.

I was looking for sleep inducer who can use dynamicpunch, found sceptile but gave up due to inability to use both in same set. So is azumarill.

sleep inducer who can abuse gravity and setup are venusaur under sunshine, mew,and jumpluff.

mew can hypnosis, nasty plot, and use flamethrower/psyshock et cetra

That are cool sets you posted. I like the chandelure idea instead of victini to get more punch AND a scarfed poke. The sleep and dinamicpunch are also interesting, so I'm going to give a chance to mew/gengar.

Hey there,

As a gravity team, this has no focus on what part of gravity it wants to abuse. it has to be either offensive or defensive. Unfortunately there isn't a gate for both in gravity teams.

My main suggestion is for an offensive approach. use Gravity landorus and shaymin in place of victini and ferrothorn. I strongly recommend a grass type other than ferrothorn since gravity teams need the ground resistance more than anything else to prevent the opponent form using gravity against you.

Yeah, I see your point. I'm actually going to try landorus and shaymin/virizion, and see how that works.
 
Registeel@leftovers,
Clear body, sassy
252Hp, 252SpD, 4Def
-Gravity
-Stealth Rock
-Zap Cannon
-Dynamicpunch

Lots of fun :). This is just what I use. Thought I'd suggest it.

But you need a grass or bug type, someone to resist Ground-- ferro doesn't count, it does not resist. Specs or Subseed Shaymin can work, or Tangrowth. Just something to consider. Good luck with your team!
 
Hi, nice team, I especially love your Deoxys-D. Gravity is really underrated.

I think Foretress could replace your Ferrothorn.
He brings you the useful rapid spin, can also use gravity, and add to your hazards toxik spikes, which can be awful with gravity up, especially with two pokemons who can stall with recovery moves.
Volt switch seems to be good as a last move, could help your sweepers to switch in without taking hits.

You are really weak to ground, water and grass, so a grass type seems necessary. What about Tangrowth ? Sleep powder, Power whip, Earthquake and hp fire would make it a real annoyance for many threats. His ability is amazing and allow him to take hits repetitively. Hard to find a place for him, but I think he could work.
 
Perhaps I am missing something, but the way I see it right now your team doesn't have a way to avoid someone rapid spinning away your entry hazards. Perhaps a ghost type spin blocker wouldn't be a terrible decision?

Because of the sort of person I am, I might also say your team seems sort of perfect for the new Prankster Riolu. Roar -> copycat allows a Riolu to force switch several times before gravity wears off, which would no doubt have devastating effects on anything at all.
 
Registeel@leftovers,
Clear body, sassy
252Hp, 252SpD, 4Def
-Gravity
-Stealth Rock
-Zap Cannon
-Dynamicpunch

Lots of fun :). This is just what I use. Thought I'd suggest it.

But you need a grass or bug type, someone to resist Ground-- ferro doesn't count, it does not resist. Specs or Subseed Shaymin can work, or Tangrowth. Just something to consider. Good luck with your team!

Thanks for your post, but i think i have hippowdon as my SR user. However, i'm actually interested in that for a NU gravity team :naughty:

Hi, nice team, I especially love your Deoxys-D. Gravity is really underrated.

I think Foretress could replace your Ferrothorn.
He brings you the useful rapid spin, can also use gravity, and add to your hazards toxik spikes, which can be awful with gravity up, especially with two pokemons who can stall with recovery moves.
Volt switch seems to be good as a last move, could help your sweepers to switch in without taking hits.

You are really weak to ground, water and grass, so a grass type seems necessary. What about Tangrowth ? Sleep powder, Power whip, Earthquake and hp fire would make it a real annoyance for many threats. His ability is amazing and allow him to take hits repetitively. Hard to find a place for him, but I think he could work.

I like the Forretress idea because as i said i have troubles with entry hazards. BUT as many people (including you) have pointed out, i need a ground resistance, so I'm currently testing shaymin/virizion. I'll see what tangrowth can do, thanks for the tip ;)

Perhaps I am missing something, but the way I see it right now your team doesn't have a way to avoid someone rapid spinning away your entry hazards. Perhaps a ghost type spin blocker wouldn't be a terrible decision?

Because of the sort of person I am, I might also say your team seems sort of perfect for the new Prankster Riolu. Roar -> copycat allows a Riolu to force switch several times before gravity wears off, which would no doubt have devastating effects on anything at all.

I have been trying scarfed Chandelure instead of Victini and i have to say i find it more useful. About Riolu, i think that is a cool idea, and might try it out. However, I'm not sure it would be very good because after setting up gravity, switching, and roaring the first time, you only have 2 more gravity turns, and Riolu has very low defenses to withstand any hit.
 
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