Hello :D
I am trying to work around a NU / UU Gravity team, so I could effectively be a bit more unique. ^^
Gravity is often forgotten in meta-game play, and using a team completely played around it is QUITE difficult to do. While its difficult, its fun!
No need to get all into the details, so lets just go straight to the team ehh?
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The Lead!
Item:Leftovers
Nature: Bold
Ability: Shell Armor
Moves: Spikes / Surf / Protect / Stealth Rock
This amazing.... whatever you are suppose to be ><; ( God I don't know WTF Omastar is! ) makes a mighty fine Spike Setter, just what my team needs. While not having Swift Swim, he cannot make use of Ludicolo's Rain Dance, but he can still effectively come back in and surprise someone if hes still alive after 4 turns of taking a beating. Protect is for the HUGE surplus of Moltres leads, and I can scout for Hidden Power Grass, effectively saving Omastars life! Moltres is a huge threat, and being able to save my little Omastars life is quite handy dandy! It also provides for left-over recovery, if I can see clearly that I would be able to set up another layer of spikes, if I were to live another turn. ^^
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Weapon of Mass Destruction!
Item: Leftovers
Evs: 252 HP, 252 Defense, 6 Special Defense
Nature: Calm
Moves: Seismic Toss, Gravity, Encore, Softboiled
The glue of this team. She is so freaking annoying to take out. Sets up Gravity, along with Encoring a pokemon, that I can happily switch to Dugtrio and then KO it. ^^ ( Yeah! Thats right! xD )
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The Magical KO'ing Pineapple!
Item: Life Orb
Nature: Modest
EVs: 252 Special Attack, 252 Speed, 6 Defense
Ability: Swift Swim
Moves: Hydro Pump / Blizzard / Energy Ball or Grass Knot / Rain Dance
With an extreme weakness to Steelix after Blastoise died, I traded in the weakest link of my team for this Magical Pineapple! Under the effects of Gravity, and perhaps even Rain Dance, he effectively 1 shots MULTIPLE threats, only being scared of Honchkrows Sucker Punch. ( Which will never switch in safely ;) )
The only question here, is which move would I use? Grass Knot or Energy Ball?
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My only Chance...
Item: CB
Evs: 252 Speed, 252 Attack, 6 HP
Nature: Jolly
Moves: Earthquake / Stone Edge / Sucker Punch /Pursuit Aerial Ace
The sweeper of my team. Under gravity, nothing can take a Earthquake from a Choice Banded Dugtrio and survive! ( Almost LITERALLY! THATS how powerful it is! )
Sucker Punch for pokemon who outspeed me, like Mismagius and Gengar. There is no real reason for Pursuit... So its just a filler. Perhaps Aerial Ace for Grass types.
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The.... Reason I don't get swept by Fighting types!
Item: Leftovers
Nature: Impish
Evs: 252 Health 252 Defense 6 Attack
Moves: Dynamicpunch, Pain Split, Will-o-Wisp, Gravity
This is the CORE of my team, boasting the immunity to fighting, which literally every single 1 of my walls is weak to. XD. It will retaliate with a Will-o-wisp, and nobody likes a 100% chance to hit Dynamicpunch! Gravity to keep it going, and Pain Split to keep the ghost healthy and happy!
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The Spinner, and spot filler!
Item: Leftovers
Nature: Bold
Evs: 252 Health, 252 Defense, 6 Special Attack
Moves: Hydro Pump, Roar, Rapid Spin, Toxic
With Gravity in effect almost 100% of the time, I can afford to run Hydro Pump for that extra added power. Hes my utility spinner, as I find it nice to have a spinner on this team. Its not 100% needed, but adds to the survival of my Dugtrio, who I will be switching in and out constantly. Roar is for phazing, which adds to the spikes damage, as well as makes a fine counter for SD Kabutops!
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Thanks so much for your time in reading this vastly odd team! <3
I appreciate every comment, even flaming! So feel free to post away!
-I Abuse Smeargles
I am trying to work around a NU / UU Gravity team, so I could effectively be a bit more unique. ^^
Gravity is often forgotten in meta-game play, and using a team completely played around it is QUITE difficult to do. While its difficult, its fun!
No need to get all into the details, so lets just go straight to the team ehh?
-------------------------------------------------------
The Lead!

Item:Leftovers
Nature: Bold
Ability: Shell Armor
Moves: Spikes / Surf / Protect / Stealth Rock
This amazing.... whatever you are suppose to be ><; ( God I don't know WTF Omastar is! ) makes a mighty fine Spike Setter, just what my team needs. While not having Swift Swim, he cannot make use of Ludicolo's Rain Dance, but he can still effectively come back in and surprise someone if hes still alive after 4 turns of taking a beating. Protect is for the HUGE surplus of Moltres leads, and I can scout for Hidden Power Grass, effectively saving Omastars life! Moltres is a huge threat, and being able to save my little Omastars life is quite handy dandy! It also provides for left-over recovery, if I can see clearly that I would be able to set up another layer of spikes, if I were to live another turn. ^^
-----------------------------------------------------------------------------------------------------------------------
Weapon of Mass Destruction!

Item: Leftovers
Evs: 252 HP, 252 Defense, 6 Special Defense
Nature: Calm
Moves: Seismic Toss, Gravity, Encore, Softboiled
The glue of this team. She is so freaking annoying to take out. Sets up Gravity, along with Encoring a pokemon, that I can happily switch to Dugtrio and then KO it. ^^ ( Yeah! Thats right! xD )
-----------------------------------------------------------------------------------------------------------------------
The Magical KO'ing Pineapple!

Item: Life Orb
Nature: Modest
EVs: 252 Special Attack, 252 Speed, 6 Defense
Ability: Swift Swim
Moves: Hydro Pump / Blizzard / Energy Ball or Grass Knot / Rain Dance
With an extreme weakness to Steelix after Blastoise died, I traded in the weakest link of my team for this Magical Pineapple! Under the effects of Gravity, and perhaps even Rain Dance, he effectively 1 shots MULTIPLE threats, only being scared of Honchkrows Sucker Punch. ( Which will never switch in safely ;) )
The only question here, is which move would I use? Grass Knot or Energy Ball?
-----------------------------------------------------------------------------------------------------------------------
My only Chance...

Item: CB
Evs: 252 Speed, 252 Attack, 6 HP
Nature: Jolly
Moves: Earthquake / Stone Edge / Sucker Punch /
The sweeper of my team. Under gravity, nothing can take a Earthquake from a Choice Banded Dugtrio and survive! ( Almost LITERALLY! THATS how powerful it is! )
Sucker Punch for pokemon who outspeed me, like Mismagius and Gengar. There is no real reason for Pursuit... So its just a filler. Perhaps Aerial Ace for Grass types.
------------------------------------------------------------------------------------------------------------------------
The.... Reason I don't get swept by Fighting types!

Item: Leftovers
Nature: Impish
Evs: 252 Health 252 Defense 6 Attack
Moves: Dynamicpunch, Pain Split, Will-o-Wisp, Gravity
This is the CORE of my team, boasting the immunity to fighting, which literally every single 1 of my walls is weak to. XD. It will retaliate with a Will-o-wisp, and nobody likes a 100% chance to hit Dynamicpunch! Gravity to keep it going, and Pain Split to keep the ghost healthy and happy!
------------------------------------------------------------------------------------------------------------------------
The Spinner, and spot filler!

Item: Leftovers
Nature: Bold
Evs: 252 Health, 252 Defense, 6 Special Attack
Moves: Hydro Pump, Roar, Rapid Spin, Toxic
With Gravity in effect almost 100% of the time, I can afford to run Hydro Pump for that extra added power. Hes my utility spinner, as I find it nice to have a spinner on this team. Its not 100% needed, but adds to the survival of my Dugtrio, who I will be switching in and out constantly. Roar is for phazing, which adds to the spikes damage, as well as makes a fine counter for SD Kabutops!
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Thanks so much for your time in reading this vastly odd team! <3
I appreciate every comment, even flaming! So feel free to post away!
-I Abuse Smeargles