
I created this team 2 weeks ago and was able to use it to boost myself from being stuck from around 1300-1400 to now sitting around 1550, im having some struggle pushing past that spot and was wondering if theres some improvements i can make on the team to help me go further.
Xurkitree @ Magnet
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Zap Cannon
- Dazzling Gleam
- Energy Ball
The main setup sweeper of this team Xurkitrees zap cannon is extremely strong end game once major threats are removed, with its high special attack stat its really useful for taking out annoying mons such as

,

,

,

, with super comfortable 2HKOs through energy ball and dazzling gleam, however it can be a struggle being able to sweep endgame against more bulky mons like

,

, and

given xurkitrees pretty low speed tier, with gravity + zap cannon only doing around 30% to a blissey with no spdef investment.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Bisharp is really useful for taking out fast pokemon that could hurt xurkitree like

,

, with sucker punch and stealth rock support and a strong pokemon against some of its own counters, being able to OHKO anyone who tries to setup or lay hazards on a potential switch in like

and

and being able to 6-0 entire teams with a +2 sucker punch. However physically defensive sets on pokemon like

and

are hard to be able to offensively switch in on since both bisharp and xurkitree share a common weakness towards earthquake.

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 200 HP / 150 SpD / 158 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Draining Kiss
- Trick
- Scald
Tapu fini however is a great switch in to ground type threats like

,

, and other hazard spammers like

, and

, the ev spread i made allows it to switch into things like specs thunderbolt from

if necessary, and the speed investment was made to be able to outspeed

with the scarf still on, fini is able to stop a lot of setup sweepers like

by tricking on a quiver dance or

on a calm mind. Along with that misty terrain stops the team from getting hit by any kind of toxic/burn it may encounter.

Zapdos @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 128 HP / 220 Def / 120 SpA / 40 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Heat Wave
- Defog
Zapdos is the teams main defogger, and overall pivot against a lot of mons that still pose a threat to xurkitree like

and

, i found zapdos to be the best switch in as

posed a lot of danger towards the team, the 220 Def makes it so that zapdos can easily tank hits and be able to attack/roost the next turn. It also takes care of a lot of other sweepers like

,

,

,

and destroys other pivots/defoggers like

,

while having enough SpA to 2HKO and enough speed to be able to volt switch out before being hit. However gets easily walled by

,

, and

.

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Earth Power
- Fire Blast
- Stealth Rock
Garchomp is THE lead for the team being able to break a lot of threats such as

, and

as well as being an unexpected counter lead to

and

being able to usually either 2HKO or get some guaranteed rocks up after a hard hit. With modest nature however it gets outsped by a lot of other

which can pose a big threat to the team when scale shot boosted when

is dead. But garchomp is by far the most reliable lead on the team, which is only really scared of a counter lead by other dragon types that are more open to set up such as

,

, and

as i felt replacing its draco meteor STAB for surf was more beneficial against

Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Focus Blast
- Flash Cannon
Kyurem is a great wallbreaker for the team being able to break just about any threat on the other team like

and 2HKO counters such as

and

with flash cannon and focus blast respectively. I was debating making it Timid Nature in order to still outspeed Adamant Nature

after 1 scale shot, but after testing both had a lot more OHKOs/2HKOs on mons with leftovers recovery like

and

with Modest Nature and occasional stealth rock support, however scale shot garchomp still poses a huge threat to this kyurem at +1.
Threats:
Scale shot garchomp is insanely strong at +1 and i often find myself getting swept by it when

is dead, due to me not having any resists or counters with 500+ speed.
Lele can pose as a huge threat especially when its specs with my main wall

getting 2HKOd by moonblast and psyshock, and

not being able to land sucker punches in psychic terrain can make lele extremely hard to deal with when

is dead.
When rain is up these pokemon seem like they are virtually impossible to kill sometimes, with my only answer to koko tbolt spam being earth power from

since my team has no fire STAB

and

have trouble breaking

with leech seed/leftovers recovery.