gravity xurkitree team (looking for help)

:xurkitree: :bisharp: :tapu fini: :zapdos: :garchomp: :kyurem:
I created this team 2 weeks ago and was able to use it to boost myself from being stuck from around 1300-1400 to now sitting around 1550, im having some struggle pushing past that spot and was wondering if theres some improvements i can make on the team to help me go further.

:xurkitree:
Xurkitree @ Magnet
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Zap Cannon
- Dazzling Gleam
- Energy Ball

The main setup sweeper of this team Xurkitrees zap cannon is extremely strong end game once major threats are removed, with its high special attack stat its really useful for taking out annoying mons such as :tyranitar:, :nidoking:, :swampert:, :mandibuzz:, with super comfortable 2HKOs through energy ball and dazzling gleam, however it can be a struggle being able to sweep endgame against more bulky mons like :blissey:, :heatran:, and :zeraora: given xurkitrees pretty low speed tier, with gravity + zap cannon only doing around 30% to a blissey with no spdef investment.

:bisharp:
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Bisharp is really useful for taking out fast pokemon that could hurt xurkitree like :dragapult:, :kartana:, with sucker punch and stealth rock support and a strong pokemon against some of its own counters, being able to OHKO anyone who tries to setup or lay hazards on a potential switch in like :volcarona: and :heatran: and being able to 6-0 entire teams with a +2 sucker punch. However physically defensive sets on pokemon like :hippowdon: and :swampert: are hard to be able to offensively switch in on since both bisharp and xurkitree share a common weakness towards earthquake.

:tapu fini:
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 200 HP / 150 SpD / 158 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Draining Kiss
- Trick
- Scald

Tapu fini however is a great switch in to ground type threats like :hippowdon:, :swampert:, and other hazard spammers like :toxapex:, and :skarmory:, the ev spread i made allows it to switch into things like specs thunderbolt from :magnezone: if necessary, and the speed investment was made to be able to outspeed :garchomp: with the scarf still on, fini is able to stop a lot of setup sweepers like :volcarona: by tricking on a quiver dance or :clefable: on a calm mind. Along with that misty terrain stops the team from getting hit by any kind of toxic/burn it may encounter.

:zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 128 HP / 220 Def / 120 SpA / 40 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Heat Wave
- Defog

Zapdos is the teams main defogger, and overall pivot against a lot of mons that still pose a threat to xurkitree like :ferrothorn: and :kartana:, i found zapdos to be the best switch in as :kartana: posed a lot of danger towards the team, the 220 Def makes it so that zapdos can easily tank hits and be able to attack/roost the next turn. It also takes care of a lot of other sweepers like :rillaboom:, :bisharp:, :hawlucha:, :urshifu rapid strike: and destroys other pivots/defoggers like :corviknight:, :slowbro: while having enough SpA to 2HKO and enough speed to be able to volt switch out before being hit. However gets easily walled by :landorus therian:, :blissey:, and :swampert:.

:garchomp:
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Earth Power
- Fire Blast
- Stealth Rock

Garchomp is THE lead for the team being able to break a lot of threats such as :zeraora:, and :heatran: as well as being an unexpected counter lead to :landorus therian: and :corviknight: being able to usually either 2HKO or get some guaranteed rocks up after a hard hit. With modest nature however it gets outsped by a lot of other :garchomp: which can pose a big threat to the team when scale shot boosted when :tapu fini: is dead. But garchomp is by far the most reliable lead on the team, which is only really scared of a counter lead by other dragon types that are more open to set up such as :dragonite:, :kyurem:, and :dragapult: as i felt replacing its draco meteor STAB for surf was more beneficial against :landorus therian:

:kyurem:
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Focus Blast
- Flash Cannon

Kyurem is a great wallbreaker for the team being able to break just about any threat on the other team like :dragonite: :garchomp: and 2HKO counters such as :clefable: and :ferrothorn: with flash cannon and focus blast respectively. I was debating making it Timid Nature in order to still outspeed Adamant Nature :garchomp: after 1 scale shot, but after testing both had a lot more OHKOs/2HKOs on mons with leftovers recovery like :clefable: and :blissey: with Modest Nature and occasional stealth rock support, however scale shot garchomp still poses a huge threat to this kyurem at +1.

Threats:

:garchomp:

Scale shot garchomp is insanely strong at +1 and i often find myself getting swept by it when :tapu fini: is dead, due to me not having any resists or counters with 500+ speed.

:tapu lele:

Lele can pose as a huge threat especially when its specs with my main wall :tapu fini: getting 2HKOd by moonblast and psyshock, and :bisharp: not being able to land sucker punches in psychic terrain can make lele extremely hard to deal with when :kyurem: is dead.

:pelipper: :tapu koko: :ferrothorn:

When rain is up these pokemon seem like they are virtually impossible to kill sometimes, with my only answer to koko tbolt spam being earth power from :kyurem: since my team has no fire STAB :garchomp: and :zapdos: have trouble breaking :ferrothorn: with leech seed/leftovers recovery.
 
Hello pppppp and welcome to Smogon! This is a really cool team you have here, and Xurkitree is a definitely fun mon to use. :] I tested this team earlier, and here are some problems I encountered / changes i made:

Weakness to Fairy-types
This team has a huge weakness to Fairy-types, especially CM Clef and as you said, Tapu Lele. To solve this, I suggest using Heatran instead of Garchomp. Heatran should replace Garchomp as your rocker; although this change makes the team extra weak to Heatran and Lando-T, I will solve that problem later. Heatran is an all-purpose check to some Fairy-types, Blissey, Ferrothorn, and FuturePort, making it easier for this team to break bulky/fat teams apart.

Xurkitree having trouble sweeping
I find it very hard to find and opportunity to start sweeping with Xurkitree due to its low speed tier, so I suggest using a Blunder Policy set instead of the gravity set so that Xurkitree can have an easier time sweeping due to the +2 Blunder Policy gives. +2 outspeeds both Scarf Lando-T and +1 Garchomp. Zap Cannon will still be the main part of the set, so thats that :D

Some minor set changes
- you’re missing an EV on Kyurem!!! (i mean it doesn’t really matter but srsly it annoys me)
- Moonblast/Draining Kiss on Tapu Fini, as Draining Kiss only 3HKOes Garchomp. Moonblast 2HKOes on the other hand.


Weakness to hazards (no changes, but be very careful when facing this)
Hazards and hazard stacking is/are a huge problem to this team even though there are 2 defoggers, as Zapdos is the only boots user and all the other mons are grounded.

Xurkitree @ Blunder Policy
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Zap Cannon
- Dazzling Gleam
- Energy Ball

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 200 HP / 150 SpD / 158 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Moonblast
- Trick
- Scald

Zapdos @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 128 HP / 220 Def / 120 SpA / 40 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Heat Wave
- Defog

Kyurem @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Focus Blast / Draco Meteor / Ice Beam
- Flash Cannon

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe
Calm Nature
- Magma Storm
- Earth Power / Stealth Rock
- Taunt
- Toxic
 
Mini Changes
- change Kyurem set

:ss/kyurem:

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Freeze-Dry
- Ice Beam
- Focus Blast
- Earth Power

Choice Scarf is not a good option for Kyurem, with Scarf you have more speed but you lack power. Your choices are SubRoost (Heavy-Duty Boots) or Specs.

- change Tapu Fini set

:ss/tapu-fini:

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 64 SpD / 192 Spe
Timid Nature
- Scald
- Moonblast
- Knock Off
- Taunt

Honestly I don't think you need Scarf on Tapu Fini. I suggest a set that has more utility, allowing your Xurkitree for more opportunities.

- change Zapdos set

:ss/zapdos:

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
- Volt Switch
- Roost
- Heat Wave
- Defog

Your EVs were kind of weird so I fixed them

- change Garchomp set

:ss/garchomp:

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Flamethrower

You have absolutely no defense. If you want this team to be hyper offensive, don't use this set. But if you're looking for more defense here you go.

Concerns
- You have no defensive backbone

- Tapu Lele sweeps your team, with Focus Blast knocking out Bisharp, your only answer to fairies, and just Moonblast Garchomp and Kyurem.

- If Zapdos losses its item you have no answer to hazards

- Xurkitree will have a hard time sweeping, due to being outclassed by higher tier mons.
 
I feel like zapdos is a bit redundant on this team. You got xurk to act in the electric role and I feel you could use a different mon. If you want a more bulky offense feel for the team, a good change would be Corviknight > Zapdos. Checks everything Zappy does and then some. Also gives you more reliable pivoting ability with U-Turn. This change, along with those suggested by tysgod above (of course with corv > zapdos, and I think scarf kyurem is fine to keep) would make the team stronger. If you want a more HO feel, something like Torn-T could fit, acting as a breaker with Nasty Plot, while still having the important grass resist that your team needs. If you go with HO, I'll give you a better garchomp set to use with that archetype.

Finally, if the gravity xurkitree isn't working, try using Tbolt > Zap Cannon and Calm Mind > Gravity. +1 Xurk is a demon that few teams are prepared for. I'll list the sets below.

Hope this helps. Good luck with your team.

Xurkitree @ Leftovers
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Energy Ball
- Dazzling Gleam

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Earthquake

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Heat Wave
- Focus Blast
 
Last edited:
I feel like zapdos is a bit redundant on this team. You got xurk to act in the electric role and I feel you could use a different mon. If you want a more bulky offense feel for the team, a good change would be Corviknight > Zapdos. Checks everything Zappy does and then some. Also gives you more reliable pivoting ability with U-Turn. This change, along with those suggested by tysgod above (of course with corv > zapdos, and I think scarf kyurem is fine to keep) would make the team stronger. If you want a more HO feel, something like Torn-T could fit, acting as a breaker with Nasty Plot, while still having the important grass resist that your team needs. If you go with HO, I'll give you a better garchomp set to use with that archetype.

Finally, if the gravity xurkitree isn't working, try using Tbolt > Zap Cannon and Calm Mind > Gravity. +1 Xurk is a demon that few teams are prepared for. I'll list the sets below.

Hope this helps. Good luck with your team.

Xurkitree @ Leftovers
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Energy Ball
- Dazzling Gleam

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Earthquake

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Heat Wave
- Focus Blast
I feel like zapdos is a bit redundant on this team. You got xurk to act in the electric role and I feel you could use a different mon. If you want a more bulky offense feel for the team, a good change would be Corviknight > Zapdos. Checks everything Zappy does and then some. Also gives you more reliable pivoting ability with U-Turn. This change, along with those suggested by tysgod above (of course with corv > zapdos, and I think scarf kyurem is fine to keep) would make the team stronger. If you want a more HO feel, something like Torn-T could fit, acting as a breaker with Nasty Plot, while still having the important grass resist that your team needs. If you go with HO, I'll give you a better garchomp set to use with that archetype.

Finally, if the gravity xurkitree isn't working, try using Tbolt > Zap Cannon and Calm Mind > Gravity. +1 Xurk is a demon that few teams are prepared for. I'll list the sets below.

Hope this helps. Good luck with your team.

Xurkitree @ Leftovers
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Energy Ball
- Dazzling Gleam

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Earthquake

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Heat Wave
- Focus Blast

tysm i appreciate all of the help :)
 
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