1v1 Great Tusk (Attack Booster) [QC 2/2] [GP 1/1]

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[SET]
Attack Booster (Great Tusk) @ Booster Energy
Ability: Protosynthesis
EVs: 160 Atk / 96 Def / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat / Knock Off
- Taunt

[SET COMMENTS]
* Bulk Up allows Great Tusk to reliably beat Choice Band Iron Hands and Choice Band Annihilape. When combined with Taunt, Bulk Up gives Great Tusk a reliable matchup into common Annihilape sets, as the moves work together to disallow Annihilape's own Bulk Up + Taunt combination while playing around Annihilape's Rage Fist and Counter.
* Close Combat lets Great Tusk reliably beat Slaking, while Knock Off is useful to beat Choice item Magnezone.
* The Defense EVs let Great Tusk survive Jolly Choice Band Slaking's Giga Impact, while the Speed EVs let it outspeed Adamant Choice Band Slaking.
* Against non-Air Balloon Skeledirge, Great Tusk has a choice to use either Headlong Rush or Taunt. Headlong Rush OHKOes most Skeledirge sets, like Mental Herb Skeledirge, but has a low chance to OHKO defensive Weakness Policy Skeledirge, which can OHKO in return with Weakness Policy-boosted Blast Burn. However, if Skeledirge uses Will-O-Wisp, Great Tusk's Headlong Rush 2HKOes it. Great Tusk can use Taunt to stop Skeledirge's Will-O-Wisp, but this loses to Skeledirge's Torch Song.
* If Air Balloon Skeledirge uses Will-O-Wisp on the first turn, Great Tusk has to correctly predict this and use Taunt to win. If Skeledirge does not use Will-O-Wisp, Great Tusk can use Knock Off into Headlong Rush to win. However, if Air Balloon Skeledirge uses Torch Song on the first turn while Great Tusk uses Taunt, Skeledirge would win.
* Against Magnezone, Great Tusk can use Knock Off into Headlong Rush to play around Choice Specs Magnezone's Hyper Beam.
* If using Knock Off over Close Combat, Great Tusk should use Headlong Rush twice to 2HKO Jolly Choice Band Slaking; however, against Adamant Choice Band Slaking, Great Tusk should use Bulk Up followed by Headlong Rush twice to win.

[CREDITS]
Set(s) created by:
https://www.smogon.com/forums/members/bo_bobson27.546922/

Written by:
https://www.smogon.com/forums/members/lumii.493772/

Quality checked by:
https://www.smogon.com/forums/members/driplegend.517652/
https://www.smogon.com/forums/members/bored_glitch.579035/

Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
additions
removals
comments
lmk if you have questions 1/2 when done
[SET]
Attack Booster (Great Tusk) @ Booster Energy
Ability: Protosynthesis
EVs: 160 Atk / 96 Def / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat / Knock Off
- Taunt

[SET COMMENTS]
* Bulk Up allows Great Tusk to reliably beat Choice Band Iron Hands and Choice Band Annihilape. When combined with Taunt, Bulk Up lets Great Tusk have a reliable matchup into common Annihilape sets, as the moves work together to disallow Annihilape's own Bulk Up + Taunt combination while playing around Annihilape's Rage Fist and Counter. (anything else worth mentioning that it specifically is helpful for?)
* The Defense EVs let Great Tusk survive Timid Jolly Choice Band Slaking's Giga Impact, while the Speed EVs let it outspeed Adamant Choice Band Slaking.
* Against non-Air Balloon Skeledirge, Great Tusk has a choice to use either Headlong Rush, Taunt, or Bulk Up. Headlong Rush OHKOes most Skeledirge sets, but has a low chance to OHKO Defensive Weakness Policy Skeledirge, which can OHKO in return with Blaze- and Weakness Policy-boosted Blast Burn (dirge wins with blast burn always if weakness policy, blaze boosted or not so might be able to shorten here). However, if Skeledirge uses Will-O-Wisp, Great Tusk's Headlong Rush 2HKOs it. Great Tusk can use Taunt to stop Skeledirge's Will-O-Wisp, but this loses to Skeledirge's Torch Song. Lastly, Great Tusk can use Bulk Up, which lets it OHKO Skeledirge with Headlong Rush on the following turn (don't like this a ton since you lose to Unaware with this play). However, this loses to Skeledirge's Will-O-Wisp or Encore. All in all, this matchup requires Great Tusk to correctly guess between Skeledirge's Blast Burn, Torch Song, Encore, and Will-O-Wisp to win. (I think dirge matchup can be important but this is a ton of explaining for a pretty iffy matchup overall. The sequences/guessing are pretty annoying so cutting this for a better matchup or just shortening this overall would be better)
* Against Magnezone, Great Tusk can use Knock Off into Headlong Rush to play around Choice Specs Magnezone's Hyper Beam. However, not having Close Combat makes Great Tusk weaker against Slaking. Against Jolly Choice Band Slaking, Great Tusk should use Headlong Rush twice to 2HKO. However, against Adamant Choice Band Slaking, Great Tusk should use Bulk Up followed by Headlong Rush twice to win.

[CREDITS]
Set(s) created by:
https://www.smogon.com/forums/members/bo_bobson27.546922/

Written by:
https://www.smogon.com/forums/members/lumii.493772/

Quality checked by:
[insert user link]

Grammar checked by:
[insert user link]
 
Last edited:
Attack Booster (Great Tusk) @ Booster Energy
Ability: Protosynthesis
EVs: 160 Atk / 96 Def / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat / Knock Off
- Taunt

[SET COMMENTS]
* Bulk Up allows Great Tusk to reliably beat Choice Band Iron Hands and Choice Band Annihilape. When combined with Taunt, Bulk Up lets Great Tusk have a reliable matchup into common Annihilape sets, as the moves work together to disallow Annihilape's own Bulk Up + Taunt combination while playing around Annihilape's Rage Fist and Counter.
* The Defense EVs let Great Tusk survive Jolly Choice Band Slaking's Giga Impact, while the Speed EVs let it outspeed Adamant Choice Band Slaking.
* Against non-Air Balloon Skeledirge, Great Tusk has a choice to use either Headlong Rush, (rc) or Taunt, (rc) or Bulk Up. (you lose to unaware) Headlong Rush OHKOes most Skeledirge sets but has a low chance to OHKO Defensive Weakness Policy Skeledirge, which can OHKO in return with Weakness Policy-boosted Blast Burn. However, if Skeledirge uses Will-O-Wisp, Great Tusk's Headlong Rush 2HKOs it. Great Tusk can use Taunt to stop Skeledirge's Will-O-Wisp, but this loses to Skeledirge's Torch Song. (mention mental herb skeledirge)
* Against Air Balloon Skeledirge, Great Tusk has to use Taunt on the turn that Skeledirge uses Will-O-Wisp. If Skeledirge does not use Will-O-Wisp, (id reword this bit, sounds like you taunt> knock> headlong here) Great Tusk can use Knock Off into Headlong Rush to win.
* Against Magnezone, Great Tusk can use Knock Off into Headlong Rush to play around Choice Specs Magnezone's Hyper Beam. However, not having Close Combat makes Great Tusk weaker against Slaking. Against Jolly Choice Band Slaking, Great Tusk should use Headlong Rush twice to 2HKO. (why this over cc twice?) However, against Adamant Choice Band Slaking, Great Tusk should use Bulk Up followed by Headlong Rush twice to win.

[CREDITS]
Set(s) created by:
https://www.smogon.com/forums/members/bo_bobson27.546922/

Written by:
https://www.smogon.com/forums/members/lumii.493772/

Quality checked by:
https://www.smogon.com/forums/members/driplegend.517652/

Grammar checked by:
[insert user link]
[SET]

2/2 when done, impliment properly

idk where my gif is i cant find it
 
1/1 GP Team done
[SET]
Attack Booster (Great Tusk) @ Booster Energy
Ability: Protosynthesis
EVs: 160 Atk / 96 Def / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat / Knock Off
- Taunt

[SET COMMENTS]
* Bulk Up allows Great Tusk to reliably beat Choice Band Iron Hands and Choice Band Annihilape. When combined with Taunt, Bulk Up lets Great Tusk have gives Great Tusk a reliable matchup into against common Annihilape sets, as the moves work together to disallow Annihilape's own Bulk Up + Taunt combination while playing around Annihilape's Rage Fist and Counter.
you need a point on cc vs knock here - all slashed moves should be explained as part of the set. it would also make your last point a lot clearer
* The Defense EVs let Great Tusk survive Jolly Choice Band Slaking's Giga Impact, while the Speed EVs let it outspeed Adamant Choice Band Slaking.
* Against non-Air Balloon Skeledirge, Great Tusk has a choice to use either Headlong Rush or Taunt. Headlong Rush OHKOes most Skeledirge sets, like Mental Herb Skeledirge, but has a low chance to OHKO Defensive defensive Weakness Policy Skeledirge, which can OHKO Great Tusk in return with Weakness Policy-boosted Blast Burn. However, if Skeledirge uses Will-O-Wisp, Great Tusk's Headlong Rush 2HKOs 2HKOes it. Great Tusk can use Taunt to stop Skeledirge's Will-O-Wisp, but this loses to Skeledirge's Torch Song.
* If Air Balloon Skeledirge uses Will-O-Wisp on the first turn, Great Tusk has to correctly predict this and use Taunt to win. If Skeledirge does not use Will-O-Wisp, Great Tusk can use Knock Off into Headlong Rush to win. However, if Air Balloon Skeledirge uses Torch Song on the first turn while Great Tusk uses Taunt, Skeledirge would win.
* Against Magnezone, Great Tusk can use Knock Off into Headlong Rush to play around Choice Specs Magnezone's Hyper Beam. However, not having Close Combat makes Great Tusk weaker against Slaking. If using Knock Off over Close Combat, against Jolly Choice Band Slaking, Great Tusk should use Headlong Rush twice to 2HKO; however, against Adamant Choice Band Slaking, Great Tusk should use Bulk Up followed by Headlong Rush twice to win.
not really a fan of the logic jump here - great tusk can do knock into headlong to beat magnezone (an ingame thing) but doing this struggles against slaking (bc you've dropped cc in the builder) so idt theyre as comparable. the slaking stuff can go in the new point abot why run cc vs who run knock, then keep the later points for ingame stuff where the second part of the slaking point comes in

[CREDITS]
Set(s) created by:
https://www.smogon.com/forums/members/bo_bobson27.546922/

Written by:
https://www.smogon.com/forums/members/lumii.493772/

Quality checked by:
https://www.smogon.com/forums/members/driplegend.517652/
https://www.smogon.com/forums/members/bored_glitch.579035/

Grammar checked by:
[insert user link]
 
Screenshot_2023-04-23_at_10.49.48_AM.png



I do like Great Tusk enough to write, QC, and GP the analysis apparently...

https://www.smogon.com/dex/sv/pokemon/great-tusk/1v1/
 
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