M&M Great Tusk (Hearthflame Mask) [QC 1/2]

kenn

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[SET]
Stealth Rock (Great Tusk) @ Hearthflame Mask
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Headlong Rush
- Knock Off / Head Smash / Stone Edge
- Ice Spinner / Temper Flare

[SET COMMENTS]
Hearthflame Mask Great Tusk is a fantastic entry hazard setter, thanks to being given Mold Breaker, which ignores all Magic Bounce stones being used while also punishing teams that use said ability as their only form of hazard control. Knock Off allows Great Tusk to rid switch-ins such as Ho-Oh and Lunala of their Heavy-Duty Boots. Head Smash still handles Ho-Oh, while also 2HKOing Sablenite Mandibuzz, at the cost of recoil damage. Stone Edge is a slightly weaker option that doesn't wear down Great Tusk as fast; however, it misses out on some key benchmarks, such as 2HKOing Sablenite Mandibuzz. Ice Spinner rounds out Great Tusk's coverage, nailing opposing Ground-types such as non-Hearthflame Mask Great Tusk and Arceus-Ground. Temper Flare is instead an alternative for a secondary STAB that nails Corviknight specifically. Rapid Spin can also be slotted in the last slot as emergency hazard control; however, due to lacking an -ate ability, this set struggles to be a reliable spinner. Hearthflame Mask Great Tusk pairs extremely well with more offensive behemoths such as Metagrossite Urshifu-R and Raging Bolt thanks to its ability to provide chip damage for the aforementioned threats to achieve better benchmarks when aiming to KO the opponent. Furthermore, Urshifu-R appreciates Great Tusk's ability to handle most Fairy-types, specifically Altarianite Entei, Arcanine-Hisui, and Magearna, while Raging Bolt can handle the Water-types such as Arceus-Water and opposing Urshifu-R that threaten Great Tusk. Other good partners include specially defensive walls like Lunala, Garganacl, and Magearna, as it can shore up Great Tusk's weaker defensive stat while also providing its own tanking prowess.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kenn.604741/
Quality checked by:
https://www.smogon.com/forums/members/solosis.641598/
Grammar checked by:
 
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Big Yap Incoming!!! Ignore this if you want :D

AMQC
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Hearthflame Mask Great Tusk is a fantastic entry hazard setter, (AC) thanks to being given Mold Breaker, which bypasses all Magic Bounce stones being used as a singluar singular form of hazard control. (I don't like how the underlined part is phrased, it kinda gives an impression of "Mold Breaker only bypasses singular hazard control Magic Bounce users. Maybe restructure it into two parts, the first explaining about ignoring Magic Bounce, and the second stating that this especially punishes those teams which use them as their sole hazard control) Headlong Rush is an extremely powerful STAB move. (Explaining about the obvious STAB option feels unnecessary) Knock Off allows Great Tusk to rid switch-ins such as Ho-oh Ho-Oh of its Heavy-Duty Boots, (AC) while Head Smash can 2HKO Sablenite Mandibuzz. (Head Smash also somewhat deals with Ho-Oh, but adding that to Head Smash's description makes the comparison look rather unfair, with the latter also dealing with Mandibuzz. Idk how you solve this tbh :p) Stone Edge is a slightly weaker option that doesn't wear down Great Tusk as fast; however, it misses out on some key benchmarks, (AC) such as the aforementioned 2HKO. Ice Spinner rounds out Great Tusk's coverage, nailing opposing Pinsirite Great Tusk as well as other Ground-types such as Pinsirite Great Tusk and (you may instead use non-Hearthflame Mask Great Tusk) Arceus-Ground. Temper Flare is instead an alternative for a secondary STAB that nails Corviknight specifically. Rapid Spin can also be slotted in the last slot as emergency hazard control; however, this particular set struggles to threaten Ghost-types, (RC) due to lacking an -ate ability, and therefore struggles to be a reliable spinner. This Great Tusk set pairs extremely well with more offensive behemoths such as Metagrossite Urshifu-RS and Raging Bolt thanks to its ability to provide chip damage for the aforementioned threats to achieve better benchmarks when aiming to KO the opponent. Furthermore, Urshifu-RS appreciates Great Tusk's ability to handle most Fairy-types, specifically Altarianite Entei, Arcanine-Hisui, and Magearna, while Raging Bolt can handle the Water-types such as Arceus-Water and opposing Urshifu-RS that threaten Great Tusk. Other good partners include SpD specially defensive walls like Lunala, (AC) (I'll be honest, I've never seen a SpD Lunala in my (tiny) M&M experience) as it can shore up Great Tusk's weaker defensive stat while also providing its own tanking prowess.
 
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MOAR!!!!!!

[QC: 1/2]
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Hearthflame Mask Great Tusk is a fantastic entry hazard setter, thanks to being given Mold Breaker, which ignores all Magic Bounce stones being used while also punishing teams that use said ability as their only form of hazard control. Knock Off allows Great Tusk to rid switch-ins such as Ho-Oh of its Heavy-Duty Boots. (You may also mention Lunala here) Head Smash still handles Ho-Oh, while also 2HKOing Sablenite Mandibuzz, at the cost of recoil damage. Stone Edge is a slightly weaker option that doesn't wear down Great Tusk as fast; however, it misses out on some key benchmarks, such as the aforementioned 2HKOing Sablenite Mandibuzz Ice Spinner rounds out Great Tusk's coverage, nailing opposing Ground-types such as non-Hearthflame Mask Great Tusk and Arceus-Ground. Temper Flare is instead an alternative for a secondary STAB that nails Corviknight specifically. Rapid Spin can also be slotted in the last slot as emergency hazard control; however, this set struggles to threaten Ghost-types due to lacking an -ate ability, this set and therefore struggles to be a reliable spinner. This Hearthflame Mask Great Tusk set pairs extremely well with more offensive behemoths such as Metagrossite Urshifu-R and Raging Bolt thanks to its ability to provide chip damage for the aforementioned threats to achieve better benchmarks when aiming to KO the opponent. Furthermore, Urshifu-R appreciates Great Tusk's ability to handle most Fairy-types, specifically Altarianite Entei, Arcanine-Hisui, and Magearna, while Raging Bolt can handle the Water-types such as Arceus-Water and opposing Urshifu-R that threaten Great Tusk. Other good partners include specially defensive walls like Lunala (give more examples), as it can shore up Great Tusk's weaker defensive stat while also providing its own tanking prowess.
 
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