https://www.smogon.com/dex/sv/pokemon/great-tusk/
[SET]
Bulk Up ofensivo (Great Tusk) @ Booster Energy
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Poison / Ice / Steel
Jolly Nature
- Bulk Up
- Headlong Rush / Earthquake
- Ice Spinner
- Rapid Spin / Close Combat / Knock Off
[SET COMMENTS]
Con el aumento de Speed que le da Booster Energy, Bulk Up Great Tusk es un setup sweeper muy potente; uno que además es capaz de proporcionar utilidad a su equipo vía Rapid Spin y que gracias a su bulk puede hacer check a Pokémon muy populares como Dragonite, Kingambit y Gouging Fire. Bulk Up le permite aprovechar sus excelentes estadísticas defensivas y la abundancia de atacantes físicos en la tier, como Kingambit y Zamazenta, para hacer setup. Headlong Rush es un ataque Ground-type con STAB muy potente que no se ve afectado por Grassy Terrain, aunque Earthquake puede llegar a usarse en caso de que los PP y las bajadas de Defense de Headlong Rush lleguen a ser un problema, sin embargo, este dejará de poder asegurar el OHKO a Dragapult y Iron Valiant a +1. Ice Spinner le da cobertura súper efectiva contra Grass- y Flying-types como Serperior, Gliscor y Enamorus sin la que estos lo fuerzan a salir del campo. El último movimiento puede variar entre Rapid Spin, que le permite quitar hazards del campo y aumenta su Speed, evitando que otros atacantes más rápidos como Deoxys-S y Booster Energy Iron Valiant le hagan revenge killing; un movimiento Fighting-type potente como Close Combat, que le permite hacer OHKO a los sets bulky de Kingambit, causar un daño bastante importante a Kyurem y Ting-Lu y amenazar a posibles switch-ins como Skarmory y Corviknight; o Knock Off, para lidiar con Air Balloon Gholdengo y perjudicar a checks como Dondozo. Esta distribución de EVs concreta es necesaria para que Great Tusk pueda ganar el boost en Speed de Protosynthesis de Booster Energy; sin embargo, puede sustituirse si este se llega a usar en un equipo de sun, en cuyo caso el objeto puede cambiarse por Leftovers. Tera Poison es su Tera-type defensivo principal, ya que le permite ignorar el Toxic de Gliscor y wallear por completo a Rillaboom y Zamazenta, además de evitar que Iron Valiant y Enamorus le hagan KO, mientras que Tera Ice es una opción más ofensiva que le da STAB a Ice Spinner y hace que Great Tusk haga OHKO a Gliscor y sets ofensivos de Zapdos tras usar Bulk Up. Tera Steel es otro Tera-type viable que puede considerarse para wallear a Choice Band Dragapult y Dragon Dance Kyurem, pero lo hace peor contra Cinderace, Zamazenta y Low Kick Kingambit. Tanto Tera Ice como Steel le dan resistencia a Ice, pudiendo lidiar mejor con Weavile y Meowscarada.
Great Tusk es muy común en offense, hyper offense y equipos de sun, dado que estos aprecian el control de entry hazards que ofrece y su capacidad de hacer sweep en el late-game. Los walls físicos como Skarmory, Corviknight y Dondozo son su mayor obstáculo, por lo que depende de que el resto de su equipo pueda lidiar con ellos. En equipos de sun, atacantes especiales como Raging Bolt y Walking Wake son buenos compañeros que pueden forzar a salir del campo a estos Pokémon e ir debilitando al equipo contrario para que Great Tusk pueda hacer sweep en el mid- o el late-game; a cambio, Great Tusk puede apoyarlos con hazard control y vencer a amenazas físicas peligrosas, como Kingambit, además de a checks comunes para ambos, como Clodsire y Galarian Slowking. Hatterene en sun y Choice Scarf Enamorus en los offense sin weather también son opciones destacables que pueden apoyar a Great Tusk con Healing Wish y amenazar a algunos de sus checks más populares, como Gliscor, Deoxys-S y Zamazenta. Hatterene en particular hace que llevar Rapid Spin con Great Tusk sea menos necesario, lo que hace que pueda usar movimientos más ofensivos como Close Combat o Knock Off. En equipos sin sun, Rillaboom es un compañero excepcional por la recuperación pasiva que ofrece y por ser capaz de hacer KO a Primarina y Dondozo, mientras que Great Tusk puede amenazar a Pokémon como Dragonite, que le dan problemas a este. Dragonite se beneficia del Rapid Spin de Great Tusk y de que sea capaz de amenazar a Skeledirge, mientras que este puede lidiar con Ogerpon-W. Kingambit también tiene buena sinergia con Bulk Up Great Tusk, ya que este puede vencer a checks como otros Great Tusk en un uno contra uno haciendo setup, permitiéndole hacer sweep late-game.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/viivian.584916/
Quality checked by:
https://www.smogon.com/forums/members/chimp.197439/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Bulk Up ofensivo (Great Tusk) @ Booster Energy
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Poison / Ice / Steel
Jolly Nature
- Bulk Up
- Headlong Rush / Earthquake
- Ice Spinner
- Rapid Spin / Close Combat / Knock Off
[SET COMMENTS]
Con el aumento de Speed que le da Booster Energy, Bulk Up Great Tusk es un setup sweeper muy potente; uno que además es capaz de proporcionar utilidad a su equipo vía Rapid Spin y que gracias a su bulk puede hacer check a Pokémon muy populares como Dragonite, Kingambit y Gouging Fire. Bulk Up le permite aprovechar sus excelentes estadísticas defensivas y la abundancia de atacantes físicos en la tier, como Kingambit y Zamazenta, para hacer setup. Headlong Rush es un ataque Ground-type con STAB muy potente que no se ve afectado por Grassy Terrain, aunque Earthquake puede llegar a usarse en caso de que los PP y las bajadas de Defense de Headlong Rush lleguen a ser un problema, sin embargo, este dejará de poder asegurar el OHKO a Dragapult y Iron Valiant a +1. Ice Spinner le da cobertura súper efectiva contra Grass- y Flying-types como Serperior, Gliscor y Enamorus sin la que estos lo fuerzan a salir del campo. El último movimiento puede variar entre Rapid Spin, que le permite quitar hazards del campo y aumenta su Speed, evitando que otros atacantes más rápidos como Deoxys-S y Booster Energy Iron Valiant le hagan revenge killing; un movimiento Fighting-type potente como Close Combat, que le permite hacer OHKO a los sets bulky de Kingambit, causar un daño bastante importante a Kyurem y Ting-Lu y amenazar a posibles switch-ins como Skarmory y Corviknight; o Knock Off, para lidiar con Air Balloon Gholdengo y perjudicar a checks como Dondozo. Esta distribución de EVs concreta es necesaria para que Great Tusk pueda ganar el boost en Speed de Protosynthesis de Booster Energy; sin embargo, puede sustituirse si este se llega a usar en un equipo de sun, en cuyo caso el objeto puede cambiarse por Leftovers. Tera Poison es su Tera-type defensivo principal, ya que le permite ignorar el Toxic de Gliscor y wallear por completo a Rillaboom y Zamazenta, además de evitar que Iron Valiant y Enamorus le hagan KO, mientras que Tera Ice es una opción más ofensiva que le da STAB a Ice Spinner y hace que Great Tusk haga OHKO a Gliscor y sets ofensivos de Zapdos tras usar Bulk Up. Tera Steel es otro Tera-type viable que puede considerarse para wallear a Choice Band Dragapult y Dragon Dance Kyurem, pero lo hace peor contra Cinderace, Zamazenta y Low Kick Kingambit. Tanto Tera Ice como Steel le dan resistencia a Ice, pudiendo lidiar mejor con Weavile y Meowscarada.
Great Tusk es muy común en offense, hyper offense y equipos de sun, dado que estos aprecian el control de entry hazards que ofrece y su capacidad de hacer sweep en el late-game. Los walls físicos como Skarmory, Corviknight y Dondozo son su mayor obstáculo, por lo que depende de que el resto de su equipo pueda lidiar con ellos. En equipos de sun, atacantes especiales como Raging Bolt y Walking Wake son buenos compañeros que pueden forzar a salir del campo a estos Pokémon e ir debilitando al equipo contrario para que Great Tusk pueda hacer sweep en el mid- o el late-game; a cambio, Great Tusk puede apoyarlos con hazard control y vencer a amenazas físicas peligrosas, como Kingambit, además de a checks comunes para ambos, como Clodsire y Galarian Slowking. Hatterene en sun y Choice Scarf Enamorus en los offense sin weather también son opciones destacables que pueden apoyar a Great Tusk con Healing Wish y amenazar a algunos de sus checks más populares, como Gliscor, Deoxys-S y Zamazenta. Hatterene en particular hace que llevar Rapid Spin con Great Tusk sea menos necesario, lo que hace que pueda usar movimientos más ofensivos como Close Combat o Knock Off. En equipos sin sun, Rillaboom es un compañero excepcional por la recuperación pasiva que ofrece y por ser capaz de hacer KO a Primarina y Dondozo, mientras que Great Tusk puede amenazar a Pokémon como Dragonite, que le dan problemas a este. Dragonite se beneficia del Rapid Spin de Great Tusk y de que sea capaz de amenazar a Skeledirge, mientras que este puede lidiar con Ogerpon-W. Kingambit también tiene buena sinergia con Bulk Up Great Tusk, ya que este puede vencer a checks como otros Great Tusk en un uno contra uno haciendo setup, permitiéndole hacer sweep late-game.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/viivian.584916/
Quality checked by:
https://www.smogon.com/forums/members/chimp.197439/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
[SET]
Name: Ofensivo con utility
Move 1: Headlong Rush / Earthquake
Move 2: Ice Spinner / Close Combat
Move 3: Knock Off / Temper Flare
Move 4: Rapid Spin
Item: Heavy-Duty Boots / Leftovers / Booster Energy
Tera type: Ground / Steel / Fire
Ability: Protosynthesis
Nature: Jolly
Evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Great Tusk is a great Pokemon in the OU metagame due to its role compression, entry hazard removal, offensive and defensive typing, and bulk, enabling it to check a variety of top-tier threats like Kingambit, Gliscor, and Gholdengo. It is the best hazard remover in the tier and can threaten common hazard setters and spinblockers such as Landorus-T, Glimmora, and Dragapult. Headlong Rush OHKOes offensive Kingambit and is not weakened under Grassy Terrain unlike Earthquake. Do be aware of the drawbacks though; lowering both of Great Tusk's defenses opens it up to an OHKO from Weavile's Triple Axel. Ice Spinner hits Flying-types like Landorus-T and Gliscor and Dragon-types like Dragonite and Hydrapple. Knock Off disrupts foes that switch in and makes progress by removing items like Leftovers and Heavy-Duty Boots. Temper Flare can be used over this to ease prediction against Air Balloon Gholdengo. If it attempts to block Rapid Spin, Temper Flare's power doubles next turn, enabling Great Tusk to OHKO it. Temper Flare also serves as strong coverage in general if used under sun. Rapid Spin provides hazard removal while boosting Great Tusk's Speed. Heavy-Duty Boots makes Great Tusk's job of removing hazards easier, as it ignores the chip damage as well as the Speed drop from Sticky Web, allowing it to switch in more times to make progress. Leftovers is an alternative option, giving Great Tusk healing over time. However, it leaves Great Tusk weak to hazard chip, potentially resulting in it taking massive damage on switch-in and being poisoned. Booster Energy can be used on more offensive teams that care less about longevity, making it easier for Great Tusk to remove hazards thanks to its stronger offensive presence. This EV spread gives it an Attack boost in sun or when running Booster Energy. Tera Ground powers up Headlong Rush, allowing it to OHKO maximum Defense Gholdengo, and it also keeps Great Tusk's Electric immunity. Tera Steel can help Great Tusk check Gliscor by providing it with an immunity to Toxic, and it can 2HKO Gliscor with Ice Spinner without being chipped. Tera Steel gives Great Tusk a multitude of resistances that were prior weaknesses, like Fairy, Psychic, Grass, and Ice, which helps it to check Calm Mind Iron Valiant and Weavile. Tera Fire also gives it notable resistances to Fairy, checking Iron Valiant, and Grass, resisting Rillaboom's Grassy Glide. It also provides a burn immunity, which helps check Cinderace.
Great Tusk works well on offensive structures due to its entry hazard removal capabilities, which can help teammates weak to them come in more easily; it also guarantees progress with Knock Off. If used on sun teams, Great Tusk helps support the Stealth Rock-weak Torkoal, enabling it to switch in and set sun more times, as well as being a potent wallbreaker itself with the power boost it gets in the sun. Great Tusk pairs well with Choice-locked wallbreakers and Stealth Rock-weak Pokemon like Enamorus, Kyurem, and Gouging Fire, as they appreciate the hazard removal so they can switch in more reliably. Great Tusk also pairs well with Kingambit, as the hazard removal lets it run Leftovers for more longevity or an offensive item like Black Glasses to hit harder. Ogerpon-W is a good partner for Great Tusk, as it provides a Water immunity and benefits from Great Tusk's hazard removal to switch in more frequently. In return, Great Tusk's Ice Spinner threatens the Dragon-types that Ogerpon-W struggles with. Great Tusk is generally weak to special attackers thanks to its measly Special Defense. Partners like Galarian Slowking, Heatran, and Primarina can patch up this weakness by checking special threats like Iron Valiant, and their typings synergize well with Great Tusk. In return, Great Tusk's hazard removal lets them wall these threats more consistently.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/matte.634393/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/veti.612907/
Grammar checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/autumn.384270/
Name: Ofensivo con utility
Move 1: Headlong Rush / Earthquake
Move 2: Ice Spinner / Close Combat
Move 3: Knock Off / Temper Flare
Move 4: Rapid Spin
Item: Heavy-Duty Boots / Leftovers / Booster Energy
Tera type: Ground / Steel / Fire
Ability: Protosynthesis
Nature: Jolly
Evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Great Tusk is a great Pokemon in the OU metagame due to its role compression, entry hazard removal, offensive and defensive typing, and bulk, enabling it to check a variety of top-tier threats like Kingambit, Gliscor, and Gholdengo. It is the best hazard remover in the tier and can threaten common hazard setters and spinblockers such as Landorus-T, Glimmora, and Dragapult. Headlong Rush OHKOes offensive Kingambit and is not weakened under Grassy Terrain unlike Earthquake. Do be aware of the drawbacks though; lowering both of Great Tusk's defenses opens it up to an OHKO from Weavile's Triple Axel. Ice Spinner hits Flying-types like Landorus-T and Gliscor and Dragon-types like Dragonite and Hydrapple. Knock Off disrupts foes that switch in and makes progress by removing items like Leftovers and Heavy-Duty Boots. Temper Flare can be used over this to ease prediction against Air Balloon Gholdengo. If it attempts to block Rapid Spin, Temper Flare's power doubles next turn, enabling Great Tusk to OHKO it. Temper Flare also serves as strong coverage in general if used under sun. Rapid Spin provides hazard removal while boosting Great Tusk's Speed. Heavy-Duty Boots makes Great Tusk's job of removing hazards easier, as it ignores the chip damage as well as the Speed drop from Sticky Web, allowing it to switch in more times to make progress. Leftovers is an alternative option, giving Great Tusk healing over time. However, it leaves Great Tusk weak to hazard chip, potentially resulting in it taking massive damage on switch-in and being poisoned. Booster Energy can be used on more offensive teams that care less about longevity, making it easier for Great Tusk to remove hazards thanks to its stronger offensive presence. This EV spread gives it an Attack boost in sun or when running Booster Energy. Tera Ground powers up Headlong Rush, allowing it to OHKO maximum Defense Gholdengo, and it also keeps Great Tusk's Electric immunity. Tera Steel can help Great Tusk check Gliscor by providing it with an immunity to Toxic, and it can 2HKO Gliscor with Ice Spinner without being chipped. Tera Steel gives Great Tusk a multitude of resistances that were prior weaknesses, like Fairy, Psychic, Grass, and Ice, which helps it to check Calm Mind Iron Valiant and Weavile. Tera Fire also gives it notable resistances to Fairy, checking Iron Valiant, and Grass, resisting Rillaboom's Grassy Glide. It also provides a burn immunity, which helps check Cinderace.
Great Tusk works well on offensive structures due to its entry hazard removal capabilities, which can help teammates weak to them come in more easily; it also guarantees progress with Knock Off. If used on sun teams, Great Tusk helps support the Stealth Rock-weak Torkoal, enabling it to switch in and set sun more times, as well as being a potent wallbreaker itself with the power boost it gets in the sun. Great Tusk pairs well with Choice-locked wallbreakers and Stealth Rock-weak Pokemon like Enamorus, Kyurem, and Gouging Fire, as they appreciate the hazard removal so they can switch in more reliably. Great Tusk also pairs well with Kingambit, as the hazard removal lets it run Leftovers for more longevity or an offensive item like Black Glasses to hit harder. Ogerpon-W is a good partner for Great Tusk, as it provides a Water immunity and benefits from Great Tusk's hazard removal to switch in more frequently. In return, Great Tusk's Ice Spinner threatens the Dragon-types that Ogerpon-W struggles with. Great Tusk is generally weak to special attackers thanks to its measly Special Defense. Partners like Galarian Slowking, Heatran, and Primarina can patch up this weakness by checking special threats like Iron Valiant, and their typings synergize well with Great Tusk. In return, Great Tusk's hazard removal lets them wall these threats more consistently.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/matte.634393/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/veti.612907/
Grammar checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/autumn.384270/
[SET]
Defensive (Great Tusk) @ Leftovers / Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 HP / 220 Def / 36 Spe
Tera Type: Water / Steel
Impish Nature
- Earthquake
- Stealth Rock / Bulk Up
- Knock Off / Ice Spinner
- Rapid Spin
[SET COMMENTS]
Thanks to its gargantuan Defense in tandem with a plethora of utility options and a great defensive typing, Great Tusk makes for a premier defensive presence, checking notable threats like Kingambit, Gouging Fire, and Dragonite. Stealth Rock, in tandem with Rapid Spin, makes Great Tusk a dominant choice for entry hazard control, being able to threaten Pokemon immune to Rapid Spin like Gholdengo and Dragapult with Earthquake or Knock Off while also being able to set up Stealth Rock in the face of aforementioned physical threats. Alternatively, Bulk Up makes Great Tusk more consistently able to check foes like Choice Band Roaring Moon, Iron Boulder, Choice Band Zamazenta, and especially Kingambit. Knock Off punishes common switch ins like Corviknight, Air Balloon Gholdengo, and Zapdos and breaks through Ghost-types like Dragapult. Alternatively, Ice Spinner provides solid coverage for Flying- and Ground-types like Gliscor, Enamorus, and Tera Flying Kingambit. 36 Speed EVs lets Great Tusk outspeed Jolly maximum Speed Kingambit. Tera Water provides Great Tusk means of resisting Water-type attacks from the likes of Barraskewda and Hisuian Samurott while also removing its weaknesses to Fairy and Flying. Alternatively, Tera Steel turns its weaknesses to Grass and Ice into resistances, giving Great Tusk stronger utility against the likes of Meowscarada, Serperior, and Rillaboom. Leftovers gives Great Tusk better longevity, while Heavy-Duty Boots bolsters Great Tusk's role as hazard control.
Great Tusk fits best on balance and bulky offense teams as a premier choice for entry hazard control, in addition to acting as a strong check towards the likes of Kingambit and Gouging Fire. Pokemon that heavily benefit from hazard removal, namely Raging Bolt and Gouging Fire, heavily appreciate Great Tusk's capability of shedding entry hazards with ease while being able to take advantage of the Water- and Grass-type Pokemon that threaten Great Tusk. Air Balloon Gholdengo poses a major threat to Great Tusk without Knock Off, as it can otherwise switch in with ease and overwhelm Great Tusk with Shadow Ball. As a result, Kingambit makes for a solid partner to Great Tusk thanks to its strong ability to check non-Focus Blast Gholdengo, as well as Serperior, Meowscarada, and Dragapult. Defensive Great Tusk also doubles as a solid Kingambit answer, meaning that Pokemon that would otherwise be overwhelmed by Kingambit such as Dragapult and Gholdengo make for solid partners. The latter also blocks attempts at removing Stealth Rock from the likes of Corviknight and opposing Great Tusk.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bt89.487308/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Defensive (Great Tusk) @ Leftovers / Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 HP / 220 Def / 36 Spe
Tera Type: Water / Steel
Impish Nature
- Earthquake
- Stealth Rock / Bulk Up
- Knock Off / Ice Spinner
- Rapid Spin
[SET COMMENTS]
Thanks to its gargantuan Defense in tandem with a plethora of utility options and a great defensive typing, Great Tusk makes for a premier defensive presence, checking notable threats like Kingambit, Gouging Fire, and Dragonite. Stealth Rock, in tandem with Rapid Spin, makes Great Tusk a dominant choice for entry hazard control, being able to threaten Pokemon immune to Rapid Spin like Gholdengo and Dragapult with Earthquake or Knock Off while also being able to set up Stealth Rock in the face of aforementioned physical threats. Alternatively, Bulk Up makes Great Tusk more consistently able to check foes like Choice Band Roaring Moon, Iron Boulder, Choice Band Zamazenta, and especially Kingambit. Knock Off punishes common switch ins like Corviknight, Air Balloon Gholdengo, and Zapdos and breaks through Ghost-types like Dragapult. Alternatively, Ice Spinner provides solid coverage for Flying- and Ground-types like Gliscor, Enamorus, and Tera Flying Kingambit. 36 Speed EVs lets Great Tusk outspeed Jolly maximum Speed Kingambit. Tera Water provides Great Tusk means of resisting Water-type attacks from the likes of Barraskewda and Hisuian Samurott while also removing its weaknesses to Fairy and Flying. Alternatively, Tera Steel turns its weaknesses to Grass and Ice into resistances, giving Great Tusk stronger utility against the likes of Meowscarada, Serperior, and Rillaboom. Leftovers gives Great Tusk better longevity, while Heavy-Duty Boots bolsters Great Tusk's role as hazard control.
Great Tusk fits best on balance and bulky offense teams as a premier choice for entry hazard control, in addition to acting as a strong check towards the likes of Kingambit and Gouging Fire. Pokemon that heavily benefit from hazard removal, namely Raging Bolt and Gouging Fire, heavily appreciate Great Tusk's capability of shedding entry hazards with ease while being able to take advantage of the Water- and Grass-type Pokemon that threaten Great Tusk. Air Balloon Gholdengo poses a major threat to Great Tusk without Knock Off, as it can otherwise switch in with ease and overwhelm Great Tusk with Shadow Ball. As a result, Kingambit makes for a solid partner to Great Tusk thanks to its strong ability to check non-Focus Blast Gholdengo, as well as Serperior, Meowscarada, and Dragapult. Defensive Great Tusk also doubles as a solid Kingambit answer, meaning that Pokemon that would otherwise be overwhelmed by Kingambit such as Dragapult and Gholdengo make for solid partners. The latter also blocks attempts at removing Stealth Rock from the likes of Corviknight and opposing Great Tusk.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bt89.487308/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited: