National Dex Monotype Greatest of Tusks (Great Tusk/Fighting) [QC:2/2] [GP:1/1]

Pengairxan

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[SET]
Great Tusk @ Leftovers / Heavy-Duty Boots
Name: Defensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 HP / 136 Def / 120 Spe OR 252 HP / 160 Def / 96 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Rapid Spin / Taunt

[SET COMMENTS]
Great Tusk fills a crucial set of roles on Fighting teams and provides great role compression, being the type's premier Stealth Rock + Rapid Spin user. Knock Off furthers Great Tusk's capabilities, enabling it to remove Heavy-Duty Boots from the likes of Crobat and Zapdos as they both come into Great Tusk's Earthquake and use Defog. Furthermore, Knock Off also allows Great Tusk to hit Ghost-types, such as Air Balloon Gholdengo. Earthquake combined with Great Tusk's Electric immunity and general bulk allows Great Tusk to stop threats such as Regieleki and Mega Charizard X from running through Fighting teams. Taunt can be run as an alternative option over Rapid Spin to prevent threats such as Ting-Lu and Skarmory from setting entry hazards or Defog users like Corviknight from removing Great Tusk's Stealth Rock. Leftovers grants Great Tusk longevity, while Heavy-Duty Boots provides safe entry, allowing it to use Rapid Spin without worrying about hazard damage. The given EV spreads maximize Great Tusk's physical bulk; 120 Speed EVs are preferred to let Great Tusk outspeed Modest Volcanion, but 96 Speed EVs can be used instead to further increase its bulk while still allowing Great Tusk to outspeed threats such as Latios and Iron Moth after a Rapid Spin. Sneasler serves as an excellent teammate with its incredible Speed and Poison typing, enabling it to handle Fairy- and Grass-types, such as Iron Valiant, Tapu Bulu, and Breloom. Iron Valiant can threaten opposing Great Tusk and Dark-types like Sableye and Mandibuzz with Moonblast, allowing for Great Tusk to reliably get Stealth Rock up. Iron Valiant also uses coverage moves such as Thunderbolt to deal with Slowbro and Mega Charizard Y while appreciating Great Tusk's handling of Poison-types, such as Sneasler and Galarian Slowking. Mega Gallade can check Poison- and Fighting-type threats such as Mega Venusaur and Keldeo. Kommo-o appreciates Great Tusk keeping hazards off the field and, in response, can set up safely with Clangorous Soulblaze, enabling it to overcome Flying and Water teams that greatly threaten Great Tusk. Assault Vest Iron Hands can threaten Water- and Flying-types such as Greninja, Pelipper, and Tornadus-T while appreciating Great Tusk's Stealth Rock, enabling it to 2HKO physically defensive Toxapex.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality check by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
https://www.smogon.com/forums/members/deetah.297659/
 
Last edited:
[SET]
Great Tusk @ Leftovers / Heavy-Duty Boots
Name: Defensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 HP / 136 Def / 120 Spe OR 252 HP / 160 Def / 96 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Rapid Spin / Taunt


[SET COMMENTS]
Great Tusk fills a crucial set of roles on Fighting teams being the type's premiere Stealth Rock user along with its best user of Rapid Spin to provide great role compression. Knock Off furthers its capabilities enabling it to remove Knock Off Heavy-Duty Boots from the likes of Crobat and Zapdos as they both come in to both Great Tusk's Earthquake and use Defog. Furthermore, Knock Off also allows Great Tusk along allowing it to hit Ghost-types such as Air Balloon Gholdengo. Earthquake is Great Tusk'sits it most reliable STAB being able to break Poison- and Electric-type threat such as Sneasler and Regieleki. Taunt can be ran as an alternative option over Rapid Spin to prevent status from Celesteela Gliscor or Corviknight from removing Great Tusk's Stealth Rock Ferrothorn. Leftovers provides vital chip healing allowing for Great Tusk to recover health while Heavy-Duty Boots provides safe entry allowing it to Rapid Spin without worrying about Hazard damage. Its EV spreads maximizesum Great Tusk's physical bulk while hitting different bench marks with 120 Speed EVs being used to outspeed Modest Volcanion while 96 Speed EVs is used to allow Great Tusk to outspeed threats such as Latios and Iron Moth after a Rapid Spin. Sneasler serves as an excellent tTeammate with its incredible sSpeed and Poison typing enabling it to handle Fairy- and Grass-types such as Iron Valiant, Tapu Bulu, and Breloom. Assault Vest Iron Hands can threaten Water- and Flying-types such as Greninja, Pelipper, and Tornadus-T while appreciating apprecating Great Tusk's Stealth Rock enabling it to 2HKO physically defensive Toxapex. Iron Valiant can threaten opposing Great Tusk and Dark-types like Sableye and Mandibuzz with its Moonblast allowing for Great Tusk to reliably get Stealth Rock up; along with using coverage such as Thunderbolt to deal with Slowbro and Mega Charizard Y while appreciating apprecating Great Tusk handling threating Poison-types such as Sneasler and Galarian Slowking. Mega Gallade can check Poison- and Fighting-type threats such as Mega Venusaur and Keldeo. Kommo-oO appreciates Great Tusk keeping hazards off and in response can setup safely with Clangorous Soulblaze enabling it to overcome Flying- and Water-type teams that greatly threaten Great Tusk.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality check by:
????
????
Grammar check by:
????
QC 1/2 :Arcanine:
 
[SET]
Great Tusk @ Leftovers / Heavy-Duty Boots
Name: Defensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 HP / 136 Def / 120 Spe OR 252 HP / 160 Def / 96 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Rapid Spin / Taunt

[SET COMMENTS]
Great Tusk fills a crucial set of roles on Fighting teams being the type's premiere Stealth Rock user along with its best user of Rapid Spin to provide great role compression (the electric immune and general bulk is super helpful too, it keeps Fight from getting overun by M.Char-X or Cerul in a pinch, for instance. You can compensate by shortening SR/Spin so that its not super long). Knock Off furthers its capabilities enabling it to remove Heavy-Duty Boots from the likes of Crobat and Zapdos as they both come in to Great Tusk's Earthquake and use Defog. Furthermore, Knock Off also allows Great Tusk to hit Ghost-types such as Air Balloon Gholdengo. Earthquake is Great Tusk's most reliable STAB being able to break Poison- and Electric-type threat such as Sneasler and Regieleki. (uneeded, or you could use my elec immune+general bulk to check and OHKO Regieleki and co...if you want. If you do so then keep the first sentence as is then) Taunt can be ran as an alternative option over Rapid Spin to prevent status from Celesteela (Cant remove SR. Taunting Celes is helpful to prevent it from recovering though. Taunting Skarm or Ting is quite nifty though. Mandi too Ig as it Toxics then laughs as you waste away while it defogs) or Corviknight from removing Great Tusk's Stealth Rock. Leftovers provides vital chip healing allowing for Great Tusk to recover health while Heavy-Duty Boots provides safe entry allowing it to Rapid Spin without worrying about Hazard damage. Its EV spreads maximizes Great Tusk's physical bulk while hitting different bench marks with 120 Speed EVs being preferred as it allows Great Tusk to outspeed Modest Volcanion however 96 Speed EVs can be used instead to further increase bulk while still allowing Great Tusk to outspeed threats such as Latios and Iron Moth after a Rapid Spin. Sneasler serves as an excellent teammate with its incredible speed and Poison typing enabling it to handle Fairy- and Grass-types such as Iron Valiant, Tapu Bulu, and Breloom. Assault Vest Iron Hands can threaten Water- and Flying-types such as Greninja, Pelipper, and Tornadus-T while appreciating Great Tusk's Stealth Rock enabling it to 2HKO physically defensive Toxapex (make this the last mon meow). Iron Valiant can threaten opposing Great Tusk and Dark-types like Sableye and Mandibuzz with Moonblast allowing for Great Tusk to reliably get Stealth Rock up; along with using coverage such as Thunderbolt to deal with Slowbro and Mega Charizard Y while appreciating Great Tusk handling Poison-types such as Sneasler and Galarian Slowking. Mega Gallade can check Poison- and Fighting-type threats such as Mega Venusaur and Keldeo. Kommo-o appreciates Great Tusk keeping hazards off and in response can setup safely with Clangorous Soulblaze enabling it to overcome Flying- and Water-type teams that greatly threaten Great Tusk.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality check by:
????
????
Grammar check by:
????
QC 2/2, thankie Pengairxan
 
Hi there! Here to do a amateur GP check for ya.

add remove comment

Great Tusk @ Leftovers / Heavy-Duty Boots
Name: Defensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 HP / 136 Def / 120 Spe OR 252 HP / 160 Def / 96 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Rapid Spin / Taunt

[SET COMMENTS]
Great Tusk fills a crucial set of roles on Fighting Fighting-type teams, (AC) being the type's premiere Stealth Rock user along with its best user of Rapid Spin to provide great role compression. Knock Off furthers its capabilities, (AC) enabling it to remove Heavy-Duty Boots from the likes of Crobat and Zapdos as they both come in to Great Tusk's Earthquake and use Defog. Furthermore, Knock Off also allows Great Tusk to hit Ghost-types, (AC) such as Air Balloon Gholdengo. Earthquake combinded combined with Great Tusk's Electric immunity and general bulk allows Great Tusk to stop threats such as Regieleki and Mega Charizard X from running through Fighting Fighting-type teams. Taunt can be ran run as an alternative option over Rapid Spin to prevent threats such as Ting-Lu and Skarmory from setting hazards along or Defog users like Corviknight from removing Great Tusk's Stealth Rock. Leftovers provides vital chip healing allowing for grants Great Tusk to recover health longevity, (AC) while Heavy-Duty Boots provides safe entry, (AC) allowing it to Rapid Spin without worrying about hazard damage. Its The given EV spreads maximizes maximize Great Tusk's physical bulk; (ASC) while hitting different bench marks with 120 Speed EVs being are preferred as it allows to let Great Tusk to outspeed Modest Volcanion, (AC) but however 96 Speed EVs can be used instead to further increase its bulk while still allowing Great Tusk to outspeed threats such as Latios and Iron Moth after a Rapid Spin. Sneasler serves as an excellent teammate with its incredible Speed and Poison typing, (AC) enabling it to handle Fairy- and Grass-types, (AC) such as Iron Valiant, Tapu Bulu, and Breloom. Iron Valiant can threaten opposing Great Tusk and Dark-types like Sableye and Mandibuzz with Moonblast, (AC) allowing for Great Tusk to reliably get Stealth Rock up; (RSC) along with using. (AP) Iron Valiant uses coverage moves such as Thunderbolt to deal with Slowbro and Mega Charizard Y, (AC) while appreciating Great Tusk Tusk's handling of Poison-types, (AC) such as Sneasler and Galarian Slowking. Mega Gallade can check Poison- and Fighting-type threats such as Mega Venusaur and Keldeo. Kommo-o appreciates Great Tusk keeping hazards off and, (AC) in response, (AC) can setup safely with Clangorous Soulblaze, (AC) enabling it to overcome Flying- and Water-type teams that greatly threaten Great Tusk. Assault Vest Iron Hands can threaten Water- and Flying-types such as Greninja, Pelipper, and Tornadus-T while appreciating Great Tusk's Stealth Rock, (AC) enabling it to 2HKO physically defensive Toxapex.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality check by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
 
Add Remove Comments (RC) = Remove Comma

GP 1/1

Eevee_Stamp.gif


[SET]
Great Tusk @ Leftovers / Heavy-Duty Boots
Name: Defensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 HP / 136 Def / 120 Spe OR 252 HP / 160 Def / 96 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Rapid Spin / Taunt

[SET COMMENTS]
Great Tusk fills a crucial set of roles on Fighting-type Fighting teams and provides great role compression, being the type's premiere premier Stealth Rock + Rapid Spin user along with its best user of Rapid Spin to provide great role compression. Knock Off furthers its Great Tusk's capabilities, enabling it to remove Heavy-Duty Boots from the likes of Crobat and Zapdos as they both come in to into Great Tusk's Earthquake and use Defog. Furthermore, Knock Off also allows Great Tusk to hit Ghost-types, such as Air Balloon Gholdengo. Earthquake combined with Great Tusk's Electric immunity and general bulk allows Great Tusk to stop threats such as Regieleki and Mega Charizard X from running through Fighting-type Fighting teams. Taunt can be run as an alternative option over Rapid Spin to prevent threats such as Ting-Lu and Skarmory from setting entry hazards or Defog users like Corviknight from removing Great Tusk's Stealth Rock. Leftovers grants Great Tusk longevity, while Heavy-Duty Boots provides safe entry, allowing it to use Rapid Spin without worrying about hazard damage. The given EV spreads maximize Great Tusk's physical bulk; 120 Speed EVs are preferred to let Great Tusk outspeed Modest Volcanion, but 96 Speed EVs can be used instead to further increase its bulk while still allowing Great Tusk to outspeed threats such as Latios and Iron Moth after a Rapid Spin. Sneasler serves as an excellent teammate with its incredible Speed and Poison typing, enabling it to handle Fairy- and Grass-types, such as Iron Valiant, Tapu Bulu, and Breloom. Iron Valiant can threaten opposing Great Tusk and Dark-types like Sableye and Mandibuzz with Moonblast, allowing for Great Tusk to reliably get Stealth Rock up. Iron Valiant also uses coverage moves such as Thunderbolt to deal with Slowbro and Mega Charizard Y, (RC) while appreciating Great Tusk's handling of Poison-types, such as Sneasler and Galarian Slowking. Mega Gallade can check Poison- and Fighting-type threats such as Mega Venusaur and Keldeo. Kommo-o appreciates Great Tusk keeping hazards off the field and, in response, can setup set up safely with Clangorous Soulblaze, enabling it to overcome Flying- Flying and Water-type Water teams that greatly threaten Great Tusk. Assault Vest Iron Hands can threaten Water- and Flying-types such as Greninja, Pelipper, and Tornadus-T while appreciating Great Tusk's Stealth Rock, enabling it to 2HKO physically defensive Toxapex.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality check by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:

GP Team Done
 
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