Greninja-Mega Mawile team

Edit: Vapreon was stupid, I'm replacing her with a Sableye lead.

sableye.gif

Sableye @ Leftovers
Ability: Prankster
Nature: Impish
EVs: 252 HP/252 Defense/4 Sp. Defense
- Will-o-Wisp
- Recover
- Taunt
- Foul Play

"Shadow pokemon" is something of a misnomer when it comes to Sableye, "asshole pokemon" is much more appropriate. Taunt will wreck any utility or pokemon that tries to set up, Will-o-Wisp cripples any physical attacker that isn't Charizard X, and Foul Play can turn the tides against already crippled physical attackers. Just when they think they have him beat, he can pull a priority recover. I have literally made people ragequit with Sableye alone.

mawile-mega.gif

Mawile @ Mawilite
Ability: Intimidate/Huge Power
EVs: 136 HP/252 Attack/124 Speed
Nature: Adamant
- Sucker Punch
- Play Rough
- Iron Head
- Swords Dance

The first part of my offensive core, Mawile is an absolute monster if she isn't handed with extreme prejudice. She can pretty reliably kill anything that isn't resistant to her moves. Sucker Punch, Play Rough, and Iron Head can take care of nearly anything. I'm a bit torn between Swords Dance and Substitute. The former allows me to deal obscene amounts of damage, but the latter helps deal with anyone who tries to burn or paralyze Mawile, her biggest weakness.

greninja.gif

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP/252 Sp. Attack/252 Speed
Nature: Timid
- Surf
- Ice Beam
- Dark Pulse
- Extrasensory

If it isn't a special wall, weak to any of the above moves, and doesn't have powerful priority moves, it will die. Period. Greninja compliments Mawile very nicely. He can take out ground and fire types, the two things she fears. Also, he murders pretty much everything and is insanely useful in so many situations. I chose Surf over Hydro Pump for reliability: Greninja cannot afford to miss, and 80% just isn't an option if I have a slightly less powerful but more reliable option available.

chansey.gif

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/4 Defense/252 Sp. Defense
Nature: Calm/Sassy/Careful
- Heal Bell
- Softboiled
- Toxic
- Seismic Toss

Every team should have something that knows either Heal Bell or Aromatherapy. With Mawile being so susceptible to status conditions, it's a must on this team. She can wall common special threats very well. Seismic Toss and Toxic allow her to double as a wallbraker.

skarmory.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Attack/252 Defense
Nature: Impish
- Roost
- Defog
- Whirlwind
- Brave Bird

Yep, I'm running SkarmBliss (sort of). Can't beat a classic. Skarmory will be my primary means of physical defense. He'll also give great utility, providing entry hazard removal and phasing. With defog to prevalent, I'm not even going to bother with entry hazards.

garchomp.gif

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP/252 Attack/252 Speed
Nature: Naughty
- Earthquake
- Outrage
- Stone Edge
- Fire Blast

Garchomp's purpose is to take care of what Greninja and Mega Mawile can't, namely the Charizards, other Mawiles, Talonflame, and other miscellaneous threats. Earthquake takes care of Charizard X and Mega Mawile, Stone Edge wrecks Talonflame and Charizard Y. Fire Blast roasts the likes of Scizor and Ferrothorn. Outrage is the nuclear option, for when all the faries are dead and I don't have to worry about switch-ins.



I've had fairly good results with this team in Showdown, but I'd like to know if I can make it more effective before I go to the trouble of obtaining it in-game. Any feedback would be greatly appreciated.
 
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Mawile @ Mawilite
Ability: Intimidate/Huge Power
EVs: 136 HP/252 Attack/124 Speed
Nature: Adamant
- Sucker Punch
- Play Rough
- Knock Off/ Fire Fang
- Swords Dance

Iron head didnd't add nothing to the coverage. U can hit fairy with play rough. With a huge atk u only need to hit. Fairy are weak in defense, and most of times don't even try to switch against mawile.

Go with naive nature for chomp. Remember that contact move with rough skin deals damage, is pretty cool do extra damages, when anyone hit u.


Vaporeon strategy is slow and hard to do. But i don't play with 3ds, so i cannot suggest nothing because i don't know what u can get.
 
Its been a while but im gonna get back into rating teams so first off the set i run on skarmory is
Whirlwind
Stealth rocks
Roost
Brave bird
I know you want to keep defog so heres my advice because i think you need the rocks you can run donphan who can set up fine with sturdy and it also has rapid spin and is a great pokemon and works in showdown UU or you can try stealth rocks garchomp which i have seen online but i dont recommend trying that so yeah defog is good but skramory needs the rocks and from playing online a lot that i dont run entry removals but your call overall i think you should try my set or try out donphan...
Vaporeon
Roar
Wish
Protect
Scald
This set kills everything you burn an azumarill on the switch and roar it out when it belly drums this set will destroy a lot just make sure it doesnt have a way to absorb water attacks but then again if you have hazard and roar away then you will be in a good position wish protect is for recovery or to recover your team if you want more tips tell me and you should run naive on garchomp if your going to have it run fire blast but i run jolly or adamant with poison jab to kill fairies
 
Mawile @ Mawilite
Ability: Intimidate/Huge Power
EVs: 136 HP/252 Attack/124 Speed
Nature: Adamant
- Sucker Punch
- Play Rough
- Knock Off/ Fire Fang
- Swords Dance

Iron head didnd't add nothing to the coverage. U can hit fairy with play rough. With a huge atk u only need to hit. Fairy are weak in defense, and most of times don't even try to switch against mawile.

Go with naive nature for chomp. Remember that contact move with rough skin deals damage, is pretty cool do extra damages, when anyone hit u.


Vaporeon strategy is slow and hard to do. But i don't play with 3ds, so i cannot suggest nothing because i don't know what u can get.
I've taken your advice and started to breed for a fire fang Mawile. Ferrothorn and Scizor don't stand a chance now.

Vaporeon is starting to feel like a weak link. I'm probably going to drop her completely. What should take her place?
 
good team, very good coverage with skarmory to counter Landorus and Excadrill and always winning couple with Chansey.
However, I can suggest a spread of different 4 Chansey Try this:

Chansey @ Eviolite
Ability: Natural Cure
Nature: Bold
44 Hp / 252 Def / 212 SPDEF
-Heal Bell
-Soft-Boiled
-"Thunder Wave"
-Seismic toss

It is the best Set 4 Chansey to stop using dragon dancer with t-wave, I do not understand the choice of vaporeon 4 your team with Acid Armor + BP

or do full BP, otherwise it is almost useless

Fire fang is the best choice to mawile 4 make neutral damage to Mega Venusaur and kill faster scizor and ferrothorn, i don't suggest brick break 4 Heatran because you have already Chansey that counter him.

I see Bisharp dangerous to your team, intimidate Mawile boost his attack +1 and do not think Garchomp is able to handle it, +2 Life Orb Bisharp obliterates Garchomp with sucker punch, and can be set SD right in front of chansey, I can suggest a fighting type pokemon that is able to manage Bisharp, or a wall that is able to manage it better.

I also suggest Stealth rock, instead of Brave Bird or Whirlwind for Skarmory. To have at least one pokemon that put azard into opposing team, given the danger of Talonflame, Charizard X or Y for a Mawile Based team.

Gl with your team
 
Perhaps I should replace Vaporeon with something that can handle Bisharp. I forgot all about him. Prankster Sableye worked very well for me in the past, maybe I should use it again.
 
Prank sableye is another pokemon that have a big suffering with fire type pokemon because cannot burn them, don't like me in a team with Mawile, i have to suggest you ever Quagsire to counter Bisharp and CharX is a good Phisically defensive pokemon that is immune to boost SD and DD, the set is classic
Quagsire:@Leftovers
Nature: Relaxed
252 Hp / 252 Def / 4 Spdef
-Scald
-Toxic
-Recover
-Earthquake/Haze

Another threat is Mega Gyarados, but Skarmory can wall ever and avoid the 2kho by +2 Gyarados i suggest Counter! 4 a Offensive move instead of brave Bird, the recoil is very Bad... and Skarmory don't have a big attack XD good luck with your team again I hope I was helpful
 
Prank sableye is another pokemon that have a big suffering with fire type pokemon because cannot burn them, don't like me in a team with Mawile, i have to suggest you ever Quagsire to counter Bisharp and CharX is a good Phisically defensive pokemon that is immune to boost SD and DD, the set is classic
Quagsire:@Leftovers
Nature: Relaxed
252 Hp / 252 Def / 4 Spdef
-Scald
-Toxic
-Recover
-Earthquake/Haze

Another threat is Mega Gyarados, but Skarmory can wall ever and avoid the 2kho by +2 Gyarados i suggest Counter! 4 a Offensive move instead of brave Bird, the recoil is very Bad... and Skarmory don't have a big attack XD good luck with your team again I hope I was helpful
The only fire type that particularly concerns me is Charizard. Greninja will annhiolate anything other than Heatran, who Garchomp eats alive. Counter on Skarmory is very interesting. I didn't even know he got it.
 
I strongly disagree with the ev spread on your Chansey. It is pretty much pointless to run a special defense boosting nature, as it's SpD is flat out ridiculous with the eviolite boost. Either go bold max hp max defense, or max defense max spdef.
Yeah, I'm probably going with the former, I don't have a lot of experience with Chansey. Anything else I should change?
 
In terms of specific pokemon, I think the only thing I would change is giving garchomp a speed boosting nature, which is very important. Other than that, idk. Your team is very interesting, it looks like an odd cross between stall and offense in that you have semi skarm bliss and then the offensive powerhouses of mega mawile and garchomp. Whatever floats your boat.
My main idea was to try to avoid being locked into one strategy. I wanted something adaptable to a variety of situations. The big problem with things like hyper offense and baton pass teams is that they rely on too much going right. If something goes wrong, you're screwed. That's why I love Sableye and think he's the perfect final piece, he's a monkey wrench in just about anything. He can taunt anything that tries to set up, and burn any physical attackers and proceed to foul play them. If they try to pull a special attacker on him, Chansey can handle it.
 
I may be new here, but I hope you can still take my ideas seriously. I see that Heatran can potentially counter most of your team:

Heatran Air Balloon
Calm, 252 HP/252 Sp. Def/ 4 Sp.Atk
-Lava Plume / Fire Blast
-Will-O-Wisp / Toxic
-Roar
-Earth Power / Protect / Taunt

This Heatran (which I run, incidentally) can't be touched by Chansey, Sableye and Skarmory; Heatran can easily come in on Sableye's WoW and burn or poison the gremlin or outright kill it with flash-fire boosted moves. Mawile can only use Sucker Punch on it, which is useless if Heatran decides to Will-o-Wisp or Roar it away. Garchomp stands a chance of being burned too if it switches in or if Heatran still has a balloon. Garchomp being choiced will also give Heatran a chance to switch to something that resists a predicted Earthquake. Only Greninja can answer this, and if the frog dies (it will, considering that it gets KO'ed by anything unresisted) your team has a big problem.

I suggest having a bulky water like Rotom-W, which can threaten Heatran with a strong Hydro Pump and which can also support your team by spreading burns. Or you can run a Guts Conkeldurr or Landorus-I, both of which don't care about a burn. I recommend having another user of Earthquake, one that isn't choice-locked, at the very least.
 
I may be new here, but I hope you can still take my ideas seriously. I see that Heatran can potentially counter most of your team:

Heatran Air Balloon
Calm, 252 HP/252 Sp. Def/ 4 Sp.Atk
-Lava Plume / Fire Blast
-Will-O-Wisp / Toxic
-Roar
-Earth Power / Protect / Taunt

This Heatran (which I run, incidentally) can't be touched by Chansey, Sableye and Skarmory; Heatran can easily come in on Sableye's WoW and burn or poison the gremlin or outright kill it with flash-fire boosted moves. Mawile can only use Sucker Punch on it, which is useless if Heatran decides to Will-o-Wisp or Roar it away. Garchomp stands a chance of being burned too if it switches in or if Heatran still has a balloon. Garchomp being choiced will also give Heatran a chance to switch to something that resists a predicted Earthquake. Only Greninja can answer this, and if the frog dies (it will, considering that it gets KO'ed by anything unresisted) your team has a big problem.

I suggest having a bulky water like Rotom-W, which can threaten Heatran with a strong Hydro Pump and which can also support your team by spreading burns. Or you can run a Guts Conkeldurr or Landorus-I, both of which don't care about a burn. I recommend having another user of Earthquake, one that isn't choice-locked, at the very least.
This is why you should use vaporeon try running the set i told you to
Wish
Protect
Scald
Roar
Nature bold
Etc...
Try bold chansey
 
Yeah, you can use Vaporeon too, it was a good thing on your team. You can put heal bell on it instead of roar and replace chansey with it, or something. Still, you should be able todeal with Heatran.
 
Rotom-W is looking very appealing. I really want something that can reliably inflict burns. Scald Vaporeon is just too unreliable for me.
Rotom wash set can be
Will o wisp
Hydro pump
Volt switch
Thunderbolt
Sitrus berry works as well and also i think calm or bold can work
 
If you want Rotom-W, I suggest this alternate spread :

Rotom-W (Chesto Berry / Choice Scarf)
Calm, 232 HP / 56 Sp.Atk / 220 Speed
Hydro Pump
Volt Switch
Will-O-Wisp / Toxic / Thunder Wave
Rest / Trick

With apologies to Chester0334, a rookie like me will have the audacity to suggest that thunderbolt and sitrus berry isn't useful on Rotom-W because its job is to act as a scout/annoyer not a stay-in. I think if you use rest or trick instead you'll get better results; you can either cripple walls by tricking a scarf onto them, or spread status until nearly dead and then use rest to get back to full health.

Also, why don't you use the Heatran set I suggested earlier? Heatran itself is a good counter to Heatran and many other things besides, and it can also absorb fire moves directed at Mawile or Skarmory for free. Heatran can add immense pressure on your opponent because no one really knows which set it can be running.
 
If you want Rotom-W, I suggest this alternate spread :

Rotom-W (Chesto Berry / Choice Scarf)
Calm, 232 HP / 56 Sp.Atk / 220 Speed
Hydro Pump
Volt Switch
Will-O-Wisp / Toxic / Thunder Wave
Rest / Trick

With apologies to Chester0334, a rookie like me will have the audacity to suggest that thunderbolt and sitrus berry isn't useful on Rotom-W because its job is to act as a scout/annoyer not a stay-in. I think if you use rest or trick instead you'll get better results; you can either cripple walls by tricking a scarf onto them, or spread status until nearly dead and then use rest to get back to full health.

Also, why don't you use the Heatran set I suggested earlier? Heatran itself is a good counter to Heatran and many other things besides, and it can also absorb fire moves directed at Mawile or Skarmory for free. Heatran can add immense pressure on your opponent because no one really knows which set it can be running.
your set is good however the point of my set is to stay in or switch my set works I know this for a fact from playing showdown several times and also playing online several times however your set is not bad and the sitrus berry is to give rotom some recovery and if its tanky it will take a while to kill shady penguin also runs this set or he runs a sitrus berry well it comes down to preference with my set you can sweep burn or switch and I personally like latias as a trick user
 
I didn't mean to offend you or to doubt your judgement; I'm sure t-bolt rotom has it uses and I'm not saying anything against you or shady penguin. I'm just pointing out my view of a standard rotom set which has a different purpose and structure.
 
Red card is a gimmicky one-time trick; it doesn't "get OHKO" like praj.pran says because Skarmory can't attack as primary offense. Skarmory has to have leftovers; nothing else works properly on it to ensure its longevity. I'm not sure what he meant by suggesting red card, but that's not useful on Skarmory as far as I know.
 
Rotom-W (Chesto Berry )
Bold, 252 HP /212 Def/ 44Speed
Hydro Pump
Volt Switch
Will-O-Wisp
Rest

This set acts a great bulky pivot for your team
 
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