Edit: Vapreon was stupid, I'm replacing her with a Sableye lead.
Sableye @ Leftovers
Ability: Prankster
Nature: Impish
EVs: 252 HP/252 Defense/4 Sp. Defense
- Will-o-Wisp
- Recover
- Taunt
- Foul Play
"Shadow pokemon" is something of a misnomer when it comes to Sableye, "asshole pokemon" is much more appropriate. Taunt will wreck any utility or pokemon that tries to set up, Will-o-Wisp cripples any physical attacker that isn't Charizard X, and Foul Play can turn the tides against already crippled physical attackers. Just when they think they have him beat, he can pull a priority recover. I have literally made people ragequit with Sableye alone.
Mawile @ Mawilite
Ability: Intimidate/Huge Power
EVs: 136 HP/252 Attack/124 Speed
Nature: Adamant
- Sucker Punch
- Play Rough
- Iron Head
- Swords Dance
The first part of my offensive core, Mawile is an absolute monster if she isn't handed with extreme prejudice. She can pretty reliably kill anything that isn't resistant to her moves. Sucker Punch, Play Rough, and Iron Head can take care of nearly anything. I'm a bit torn between Swords Dance and Substitute. The former allows me to deal obscene amounts of damage, but the latter helps deal with anyone who tries to burn or paralyze Mawile, her biggest weakness.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP/252 Sp. Attack/252 Speed
Nature: Timid
- Surf
- Ice Beam
- Dark Pulse
- Extrasensory
If it isn't a special wall, weak to any of the above moves, and doesn't have powerful priority moves, it will die. Period. Greninja compliments Mawile very nicely. He can take out ground and fire types, the two things she fears. Also, he murders pretty much everything and is insanely useful in so many situations. I chose Surf over Hydro Pump for reliability: Greninja cannot afford to miss, and 80% just isn't an option if I have a slightly less powerful but more reliable option available.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/4 Defense/252 Sp. Defense
Nature: Calm/Sassy/Careful
- Heal Bell
- Softboiled
- Toxic
- Seismic Toss
Every team should have something that knows either Heal Bell or Aromatherapy. With Mawile being so susceptible to status conditions, it's a must on this team. She can wall common special threats very well. Seismic Toss and Toxic allow her to double as a wallbraker.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Attack/252 Defense
Nature: Impish
- Roost
- Defog
- Whirlwind
- Brave Bird
Yep, I'm running SkarmBliss (sort of). Can't beat a classic. Skarmory will be my primary means of physical defense. He'll also give great utility, providing entry hazard removal and phasing. With defog to prevalent, I'm not even going to bother with entry hazards.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP/252 Attack/252 Speed
Nature: Naughty
- Earthquake
- Outrage
- Stone Edge
- Fire Blast
Garchomp's purpose is to take care of what Greninja and Mega Mawile can't, namely the Charizards, other Mawiles, Talonflame, and other miscellaneous threats. Earthquake takes care of Charizard X and Mega Mawile, Stone Edge wrecks Talonflame and Charizard Y. Fire Blast roasts the likes of Scizor and Ferrothorn. Outrage is the nuclear option, for when all the faries are dead and I don't have to worry about switch-ins.
I've had fairly good results with this team in Showdown, but I'd like to know if I can make it more effective before I go to the trouble of obtaining it in-game. Any feedback would be greatly appreciated.

Sableye @ Leftovers
Ability: Prankster
Nature: Impish
EVs: 252 HP/252 Defense/4 Sp. Defense
- Will-o-Wisp
- Recover
- Taunt
- Foul Play
"Shadow pokemon" is something of a misnomer when it comes to Sableye, "asshole pokemon" is much more appropriate. Taunt will wreck any utility or pokemon that tries to set up, Will-o-Wisp cripples any physical attacker that isn't Charizard X, and Foul Play can turn the tides against already crippled physical attackers. Just when they think they have him beat, he can pull a priority recover. I have literally made people ragequit with Sableye alone.

Mawile @ Mawilite
Ability: Intimidate/Huge Power
EVs: 136 HP/252 Attack/124 Speed
Nature: Adamant
- Sucker Punch
- Play Rough
- Iron Head
- Swords Dance
The first part of my offensive core, Mawile is an absolute monster if she isn't handed with extreme prejudice. She can pretty reliably kill anything that isn't resistant to her moves. Sucker Punch, Play Rough, and Iron Head can take care of nearly anything. I'm a bit torn between Swords Dance and Substitute. The former allows me to deal obscene amounts of damage, but the latter helps deal with anyone who tries to burn or paralyze Mawile, her biggest weakness.

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP/252 Sp. Attack/252 Speed
Nature: Timid
- Surf
- Ice Beam
- Dark Pulse
- Extrasensory
If it isn't a special wall, weak to any of the above moves, and doesn't have powerful priority moves, it will die. Period. Greninja compliments Mawile very nicely. He can take out ground and fire types, the two things she fears. Also, he murders pretty much everything and is insanely useful in so many situations. I chose Surf over Hydro Pump for reliability: Greninja cannot afford to miss, and 80% just isn't an option if I have a slightly less powerful but more reliable option available.

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/4 Defense/252 Sp. Defense
Nature: Calm/Sassy/Careful
- Heal Bell
- Softboiled
- Toxic
- Seismic Toss
Every team should have something that knows either Heal Bell or Aromatherapy. With Mawile being so susceptible to status conditions, it's a must on this team. She can wall common special threats very well. Seismic Toss and Toxic allow her to double as a wallbraker.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Attack/252 Defense
Nature: Impish
- Roost
- Defog
- Whirlwind
- Brave Bird
Yep, I'm running SkarmBliss (sort of). Can't beat a classic. Skarmory will be my primary means of physical defense. He'll also give great utility, providing entry hazard removal and phasing. With defog to prevalent, I'm not even going to bother with entry hazards.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP/252 Attack/252 Speed
Nature: Naughty
- Earthquake
- Outrage
- Stone Edge
- Fire Blast
Garchomp's purpose is to take care of what Greninja and Mega Mawile can't, namely the Charizards, other Mawiles, Talonflame, and other miscellaneous threats. Earthquake takes care of Charizard X and Mega Mawile, Stone Edge wrecks Talonflame and Charizard Y. Fire Blast roasts the likes of Scizor and Ferrothorn. Outrage is the nuclear option, for when all the faries are dead and I don't have to worry about switch-ins.
I've had fairly good results with this team in Showdown, but I'd like to know if I can make it more effective before I go to the trouble of obtaining it in-game. Any feedback would be greatly appreciated.
Last edited: