Hey Guys, PkmonTrainer Grey is back after I have no idea how long I was gone. Anyways, I'm here with a Random Rain Team I created that has given me pretty good success for a while, and I've seen some weaknesses that happen during Battle, such as too many Water Types. So I want some help here to help make this team better, I'll consider and test the changes to see how they work out, and if it works out perfectly, I'll change my thread to the current Team after the changes.
#P.S: It feels great to be back lol, I think I missed out on a lot of stuff while I was gone. :3

Drip Drops! (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 80 SDef / 176 Def
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Perish song
- Protect
This Toad never seems to fail me against Baton Passing teams and Pkmon that would just love to use it as a set up fodder. Drizzle is the main purpose Politoed is here.
Scald and Ice Beam are used for decent coverage. Scald allows Politoed to inflict a STAB Rain Boosted attack while having a 30% Chance to Burn the opponent, in which case helps Politoed very much being that it isn't all that Physically Defensive (Hence why I carry 176 Def EV's on Toed to help it tank more Physical Attacks after Scald Burn).
Ice Beam is meant to damage some Dragons on a switch in, or even take a shot from Torn-T and retaliate with Ice Beam to its face. Basically used for decent coverage.
Perish Song is used vs Baton Passers and Pkmon that like setting up (E.g: Dragonite). I have fallen prey to Perish Song once before when I used Baton Pass, now I use it myself to screw over many teams. In a way, Politoed is my most valuable member being I gain Rain Benefits, and Perishing other pkmon. Protect is just there to help with any Toxic Stalling and Perish Stalling, also to help scout some moves in-case some Pkmon I face are Choiced.
Chaos (Ferrothorn) @ Rocky Helmet
Trait: Iron Barbs
EVs: 160 HP / 252 Def / 96 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Thunder Wave
- Stealth Rock
- Power Whip
Ferrothorn here is meant not only for Stealth Rocks, but also to hit opposing pkmon with Leech Seed to recover lost HP much quicker, especially if it’s vs a Blissey or Chansey. I’ll eventually hit a Thunder Wave on an incoming threat I know would be very fast and could potentially sweep my team if it’s scarfed. Power Whip is the choice of STAB, being Ferrothorn has a very usable Atk Stat. If anything, it can also be used to stall out some other pkmon and sponge some atk’s if necessary.

CawCaw! (Tornadus-T) @ Life Orb
Trait: Regenerator
EVs: 252 Speed / 200 Sp.Atk / 56 Atk
Hasty Nature (+Speed, -Def)
- Hurricane
- SuperPower
- Heat Wave/Hidden Power Groud
- U-Turn
You ask “WHY a mixed Torn-T? Pretty much my favorite pkmon on this whole team, with Max Speed Investment, Torn-T can easily outspeed many threats such as Alakazam, and Starmie, pkmon with a Base Speed of 120 and even if it’s maxed out, will not outspeed Torn-T without a Scarf.
Hurricane is the main STAB choice due to Perfect Accuracy in rain, and 120 base power (180 after STAB), with a 30% Chance to confuse my opponent, seems very useful to Torn-T.
SuperPower is a must for me to run on Torn-T, I’m 90% sure that a Focus Blast with Life Orb Timid with Max Speed and 252 Sp.Atk EV’s will not OHKO a T-Tar in which SuperPower 95% of the time does OHKO it. It can also be used on Incoming Blissey that attempt to wall Torn-T’s special arsenal.
Heat Wave is very uncommon for a Rain Team to even have, let alone use, but I usually don’t start with Toed if I see a Forry, or even Genesect and Ferro. Heat Wave Guarantees an OHKO vs those pkmon easily, and can cause players to rage quit after seeing that. Of course, if I decide to NOT carry Heat Wave, I thought of using Hidden Power Ground and it works very well for it. Heatran Overall is Torn-T’s main check even with SuperPower equipped to it. With Hidden Power Ground, Heatran’s will often never see this coming, and be OHKO’d barring they have a Balloon, in which case I U-Turn, deal damage, and send out Toed to scare it away. With its Regenerator ability, Torn-T is amazingly one of the best offensive Regenerator users IF not the only offensive Regenerator user in the OU Tier.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 160 HP / 252 Def / 96 Sp.Def
Impish Nature (+Def, -Sp.Atk)
- Toxic
- Substitute
- Protect
- Earthquake
Ahhh my favorite little cruel bat. It never seems to fail me in stalling out or even inflicting Toxic at least 2 pkmon, at most the entire team.
Toxic is used to obviously start the stalling rampage in which Gliscor is meant to do.
Substitute and Protect are the standard Toxic Stalling moves to run on it, to recover it’s lost HP from taking hits and setting up Subs, while Protecting to whittle down the opposing pkmon slowly but steadily.
Often I play the most cruel way possible: predict the opponent breaking my Sub, and use Substitute again, which brings the opponent back to square one. Start the Protect and Sub rejuvenation all over again, and stall the living hell out of my Opponent. I used this same set in Ubers, and actually stalled out a Swords Dance Extreme-Killer Arceus with Life Orb which I think, is pretty much pro enough to do, predictions help me whittle down Arceus to oblivion in Ubers. In OU, Gliscor can still do the same, and much more.
Earthquake is the Main Choice of STAB, if I do come out to face a Scarf Rachi while I’m behind a Sub, I know it’s gg for that Rachi. If I face a Sub CM or Specially Defensive Rachi, Gliscor knows ALMOST no Rachi fear.
The only Main Checks I can see against Gliscor are Perish Toed, Rotom Tricking Scarf to it, and Genesect Scarfed or even Life Orb Genesect. Overall, Gliscor is an amazing Stall Core to have within this team.
Death-Star (Starmie) @ Choice Specs
Trait: Natural Cure
EVs: 252 Sp.Atk / 252 Speed / 4 Sp.Def
Timid Nature (+Speed, -Atk)
- Hydro Pump
- Thunder
- Ice Beam
- Rapid Spin/Psyshock
Pretty much what I can call in battles, a Troll. You never, EVER want to mess with Starmie in the rain, Max HP Max Def Reun won’t live a single STAB Hydro Pump in the Rain + Specs. It can OHKO a Specially Defensive Rachi 85% of the time with its Immense Raw Power. Timid to Maximize its Speed and 252 Sp.Atk EV’s give it maximum potential to actually cause a Starmie Sweep, which honestly, is kind of embarassing.
Thunder in Rain has Perfect Accuracy, on top of that, thanks to Rain, it now has a 30% Chance to Paralyze my opponent. That’s an Added Bonus to Thunder there, it’s mainly used to cripple a lot of pkmon that can actually resist Hydro and Ice Beam (E.g: Jellicent).
Ice Beam gives Starmie the classic Bolt-Beam combination, which can obviously be used against Dragons, even Multiscale Dragonite would take a Heavy Shot from Ice Beam Spec’d.
Rapid Spin is there in case I can predict an obvious switch in to any of my other 3 moves, or as a last resort to take out Rocks and Spikes as a Death Fodder when Starmie is beyond help. Starmie is just the Raw Power in my Team, hits Harder than my Torn-T, which says a lot honestly, though Specs can be a letdown sometimes, if I can the opponent to trick off my Specs, then that just makes Starmie a little less powerful, but still capable of Sweeping if given the right moment. The only checks I see for Starmie would have to be Torn-T, Thun-T (if it comes on an Incoming Thunder Strike), Scarf Genesect, and possibly Alakazam with Life Orb or Specs.
Keldeo-Resolution @ Choice Scarf
Trait: Justified
EVs: 252 Sp.Atk / 252 Speed / 4 Sp.Def
Modest Nature (+Sp.Atk, -Atk)
- Hydro Pump
- Secret Sword
- Surf
- Hidden Power Rock
The obvious pkmon I actually tried to base my team around. Keldeo-R with max Sp.Atk has a pretty nice stat of 392. Mix that with a Choice Scarf, and Keldeo-R is ready to outspeed Scarf Genesects that try to obliterate it with a Thunder/Thunderbolt.
Hydro Pump and Surf are both there for good reasons, in case I don’t wanna rely on that 85% Accuracy of Hydro Pump, Surf helps even out the pressure, and still has 95 base power, while still boosted in the rain.
Secret Sword is a MUST to take out T-Tars, blisseys, and other pkmon that don’t appreciate a Secret Sword to the face.
Lastly, as many people opt for Hidden Power Electric on Keldeo-R since Gyarados is a check to Keldeo/Keledo-R, I like to carry Hidden Power rock to surprise a couple of other Pkmon that would not appreciate a Hidden Power Rock to the face, one being Volcarona, and even Dragonites, Salamences, would kind of hate to take that to the face also, being Dragonite can’t outspeed even after a +1 Dragon Dance, and if I’m at a reasonable amount of HP, not even ExtremeSpeed would KO me. Keldeo-R is honestly a really cool pkmon, even though its Move Pool isn’t too diverse, it can still be a major threat with Scarf, Cm + 3 Atks, or Sub CM. Overall, I prefer the raw power and speed of Scarf Keldeo-R.