Hey everybody. My friends are hosting an "Elite Four" style tournament and I want to build a competetive ground team to go against them. It's a round robin format and the others picked water, ice, dark, and rock. I built these guys based off of their teams so I understand if they are odd or out there. Constructive criticism is welcome and I hope to hear from many ground specialists.
Solid Rock Tank
Camerupt (Male)
Type: Fire/Ground
Ability: Solid Rock
Nature: Modest
Item: Leftovers/Lum Berry
Ev Value: 228 HP / 72 SpA / 208 SpD
Move set:
Flamethrower
Earth Power
Protect
Toxic
Ah, Ice types. The bane of my team. This guy was made to beat my friend who uses Ice types. He was raised to put his special attack and defense to good use mixed with solid rock. FT and EP are for STAB while Protect and Toxic are to wear down bulkier pokemon while leftovers heals me.
FYI: This guy was the absolute most annoying pokemon to ever get! I went through thirty eggs and three other Camerupt before I got this guy!
Modest Wall
Claydol
Type: Ground/Psychic
Nature: Modest
Ability: Levitate
Item: Quick Claw
Ev Value: 148 HP / 252 SpA / 108 Spe
Move set:
Psychic
Earth Power
Ice Beam
Shadow Ball
Claydol is built to deal out special damage while taking hits. Quick Claw is useful as it has saved its butt many times when dealing with tough pokemon. EP and Psychic are for STAB while the othe two are for type coverage.
I'm rather reluctant to use him, because even though it's won many battles I don't feel confident using it, because I feel I'm not using Claydol to the best of its abilities, so Claydol is one I need the most help with.
Bringer of the Sand
Hippowdon (Male)
Type; Ground
Nature: Impish
Ability: Sand Stream
Item: Leftovers
Ev Value: 252 HP / 168 Def / 88 SpD
Move set:
Earthquake
Stealth Rock
Toxic
Protect
If I had to say anyone I wouldn't want to go into battle without besides Garchomp it's Hippowdon. I built him to bring out two important things: Sand Storm and Stealth Rock; both aiming to wear down future opponents. His defenses were invested in to keep him on the field while he also dealt toxic and protected himself. I didn't use slackoff, because my opponents use special attacks the most and slack off might not cut it. With this set, he's built to beat his opponents with "Patience."
Powerhouse Wall
Rhyperior
Type: Rock/Ground
Nature: Adamant
Ability: Solid Rock
Item: Leftovers
Ev Value: 244 HP / 16 Atk / 248 SpD
Move set:
Earthquake
Megahorn
Stone Edge
Protect
I was skeptical using this guy, but when I remembered the spd boost from Sand Storm, I built this guy to support Hippowdon by being the power while Hippo's the defense against my Dark type opponent. With the SS, his defense reaches nearly 300 and his 336 attack is a big welcome. EQ and SE are for STAB and Megahorn is for insurance. Last, protect is to continue abuse of Toxic from Camerupt or Hippowdon, while healing.
1st Jack of All Trades
Flygon (Male)
Type: Ground/Dragon
Nature:Adamant
Ability: Levitate
Item: Choice Scarf
Ev Values: 252 Atk/252 Spe
Move set:
Outrage
U-Turn
Earthquake
Stone Edge
Flygon is someone who caught me by surprise. He can hit like Garchomp, take some hits for Hippowdon if Sand Storm is lost and I need to switch, and can even scout. A true Jack of all trades in my book. Outrage and Earthquake are for STAB and SE is for Ice types while U-Turn is for Scouting.
2nd Jack of All Trades
Gliscor (Male)
Type: Earth/ Flying
Nature: Jolly
Ability: Sand Veil
Item: Focus Sash
Ev Value: 252 Atk/ 252 Spe
Move set:
Earthquake
Aerial Ace
U-Turn
Stone Edge
Gliscor is a nice mix of Flygon and Dugtrio (see below). He's got Flygon's power and versatility with some of Dugtrio's speed in the mix (297 speed on this guy). He's mainly made to work as support for Hippowdon if Sand Storm is removed, but can also sweep using STAB EQ and AA while using SE to scare away Ice types and U-Turn to scout or to protect itself. I also used Sand veil to take advantage of the Sand Storm.
Speedster in the Sand
Dugtrio (Male)
Type:Ground
Nature: Jolly
Ability: Sand Veil
Item: Focus Sash
Ev Value: 252 Atk/ 252 Spe
Move set:
Earthquake
Stone Edge
Aerial Ace/Sucker Punch
Protect
Dugtrio's title speaks for him. A whopping 352 speed makes him my fastest pokemon. His purpose is to get rid of those annoying fake outs that would ruin the focus sash while taking care of any bulky pokeomon who survived the others. The focus sash is to keep him in the battle for one last one before going down. I went with Sand Veil because my opponents won't be using pokemon who will see Dugtrio as a threat and hopefully to get that 20% evasion boost.
Sweeper from the Swamp
Swampert (male)
Type: Water/Ground
Nature: Jolly
Ability: Torrent
Item: Life Orb
Ev Value: 252 Atk/ 252 Spe
Move set:
Earthquake
Waterfall
Ice Punch
Stone Edge
This guy was made to counter my water-using opponent. I invested in speed attack since his team focuses on slow, but bulky sweepers. I used EQ and WF for stab while IP and SE for type coverage. I gave him the Life Orb to get that extra bit of damage in while slowly activating Torrent for one last glorious move before going out with a bang.
The Ace
Garchomp (Male)
Type: Ground/Dragon
Nature: Jolly
Ability: Sand Veil
Item: Choice Scarf
Ev Value: 252 Atk/ 252 Spe
Move set:
Outrage
Earthquake
Fire Fang
Crunch
Garchomp here is my strongest and most reliable pokemon, hence my ace.
I focused on his speed to make him outpace other pokemon and with the Choice Scarf reaches a speed of 483 with 353 attack. He has OR and EQ for STAB and FF for Ice Types and Crunch for annoying Froslass' and Starmies.
I have several others, but these are the nine I have so far and I doubt you guys want to read any more.
Solid Rock Tank

Camerupt (Male)
Type: Fire/Ground
Ability: Solid Rock
Nature: Modest
Item: Leftovers/Lum Berry
Ev Value: 228 HP / 72 SpA / 208 SpD
Move set:
Flamethrower
Earth Power
Protect
Toxic
Ah, Ice types. The bane of my team. This guy was made to beat my friend who uses Ice types. He was raised to put his special attack and defense to good use mixed with solid rock. FT and EP are for STAB while Protect and Toxic are to wear down bulkier pokemon while leftovers heals me.
FYI: This guy was the absolute most annoying pokemon to ever get! I went through thirty eggs and three other Camerupt before I got this guy!
Modest Wall

Claydol
Type: Ground/Psychic
Nature: Modest
Ability: Levitate
Item: Quick Claw
Ev Value: 148 HP / 252 SpA / 108 Spe
Move set:
Psychic
Earth Power
Ice Beam
Shadow Ball
Claydol is built to deal out special damage while taking hits. Quick Claw is useful as it has saved its butt many times when dealing with tough pokemon. EP and Psychic are for STAB while the othe two are for type coverage.
I'm rather reluctant to use him, because even though it's won many battles I don't feel confident using it, because I feel I'm not using Claydol to the best of its abilities, so Claydol is one I need the most help with.
Bringer of the Sand

Hippowdon (Male)
Type; Ground
Nature: Impish
Ability: Sand Stream
Item: Leftovers
Ev Value: 252 HP / 168 Def / 88 SpD
Move set:
Earthquake
Stealth Rock
Toxic
Protect
If I had to say anyone I wouldn't want to go into battle without besides Garchomp it's Hippowdon. I built him to bring out two important things: Sand Storm and Stealth Rock; both aiming to wear down future opponents. His defenses were invested in to keep him on the field while he also dealt toxic and protected himself. I didn't use slackoff, because my opponents use special attacks the most and slack off might not cut it. With this set, he's built to beat his opponents with "Patience."
Powerhouse Wall

Rhyperior
Type: Rock/Ground
Nature: Adamant
Ability: Solid Rock
Item: Leftovers
Ev Value: 244 HP / 16 Atk / 248 SpD
Move set:
Earthquake
Megahorn
Stone Edge
Protect
I was skeptical using this guy, but when I remembered the spd boost from Sand Storm, I built this guy to support Hippowdon by being the power while Hippo's the defense against my Dark type opponent. With the SS, his defense reaches nearly 300 and his 336 attack is a big welcome. EQ and SE are for STAB and Megahorn is for insurance. Last, protect is to continue abuse of Toxic from Camerupt or Hippowdon, while healing.
1st Jack of All Trades

Flygon (Male)
Type: Ground/Dragon
Nature:Adamant
Ability: Levitate
Item: Choice Scarf
Ev Values: 252 Atk/252 Spe
Move set:
Outrage
U-Turn
Earthquake
Stone Edge
Flygon is someone who caught me by surprise. He can hit like Garchomp, take some hits for Hippowdon if Sand Storm is lost and I need to switch, and can even scout. A true Jack of all trades in my book. Outrage and Earthquake are for STAB and SE is for Ice types while U-Turn is for Scouting.
2nd Jack of All Trades

Gliscor (Male)
Type: Earth/ Flying
Nature: Jolly
Ability: Sand Veil
Item: Focus Sash
Ev Value: 252 Atk/ 252 Spe
Move set:
Earthquake
Aerial Ace
U-Turn
Stone Edge
Gliscor is a nice mix of Flygon and Dugtrio (see below). He's got Flygon's power and versatility with some of Dugtrio's speed in the mix (297 speed on this guy). He's mainly made to work as support for Hippowdon if Sand Storm is removed, but can also sweep using STAB EQ and AA while using SE to scare away Ice types and U-Turn to scout or to protect itself. I also used Sand veil to take advantage of the Sand Storm.
Speedster in the Sand

Dugtrio (Male)
Type:Ground
Nature: Jolly
Ability: Sand Veil
Item: Focus Sash
Ev Value: 252 Atk/ 252 Spe
Move set:
Earthquake
Stone Edge
Aerial Ace/Sucker Punch
Protect
Dugtrio's title speaks for him. A whopping 352 speed makes him my fastest pokemon. His purpose is to get rid of those annoying fake outs that would ruin the focus sash while taking care of any bulky pokeomon who survived the others. The focus sash is to keep him in the battle for one last one before going down. I went with Sand Veil because my opponents won't be using pokemon who will see Dugtrio as a threat and hopefully to get that 20% evasion boost.
Sweeper from the Swamp

Swampert (male)
Type: Water/Ground
Nature: Jolly
Ability: Torrent
Item: Life Orb
Ev Value: 252 Atk/ 252 Spe
Move set:
Earthquake
Waterfall
Ice Punch
Stone Edge
This guy was made to counter my water-using opponent. I invested in speed attack since his team focuses on slow, but bulky sweepers. I used EQ and WF for stab while IP and SE for type coverage. I gave him the Life Orb to get that extra bit of damage in while slowly activating Torrent for one last glorious move before going out with a bang.
The Ace

Garchomp (Male)
Type: Ground/Dragon
Nature: Jolly
Ability: Sand Veil
Item: Choice Scarf
Ev Value: 252 Atk/ 252 Spe
Move set:
Outrage
Earthquake
Fire Fang
Crunch
Garchomp here is my strongest and most reliable pokemon, hence my ace.
I focused on his speed to make him outpace other pokemon and with the Choice Scarf reaches a speed of 483 with 353 attack. He has OR and EQ for STAB and FF for Ice Types and Crunch for annoying Froslass' and Starmies.
I have several others, but these are the nine I have so far and I doubt you guys want to read any more.