Ground Champion
Monotype Challenge
OU Rules
A Note on this team:
This is my team for a gym leader style tournament. It's going to be 3v3 flat battle. I need to determine the 6 best ground pokemon to make 3-pokemon teams to try to handle other monotype teams. I won last year, but this year it is much bigger. I know I can have trouble with ice, fairy, grass, water, and dragon. Of the pokemon listed, which 3 would be the best team to deal with X type. I am open to move, Pokemon, etc. suggestions. OU Rules. I can only use Ground type Pokemon.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/31/31/31
Jolly Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Flamethrower
Code name: Evil Barney (shiny)
Mega garchomp is generally my go-to sweeper. He hits incredibly hard, and if I have sand up he hits even harder. If it is not flying or resisted, it usually gets earthquaked. I prefer dragon claw over outrage, even with the drop in base power. I have bad luck, so I have to compensate for safe and powerful moves.
Flygon @ Lum Berry
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/xx/31/31
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Sandstorm
Flygon is used for utility and scouting when facing high risk teams. Rock slide and earthquake at least allow it to hit things, even if it gets resisted. Sandstorm is on there for if I am not using hippowdon in that match.
Mamoswine @ Sitrus Berry
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/xx/31/31
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Icicle Spear
Manis wine is my answer to dragon, flying, and grass types usually, One ice move for priority and the other for more damage. Stealth rock is there mainly for going against flying teams, because mamoswine usually goes out first. Mamoswine is generally a lot faster than people expect and allows me to nail them hard. Earthquake for obvious reasons.
Excadrill @ Soft Sand
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/xx/31/31
Jolly Nature
- Earthquake
Shadow Claw
Rock Slide
Swords Dance
I brought excadrill back to deal wih poison types. It is also my main counter to Mega Venusaur. If I can yawn, (then slack off if I'm pretty sure they will hit me) something with hippowdon, which also allows for the sandstorm to kick in, I can get excadrill in usually, and If they don't switch the pokemon out, I can sometimes set up a free Swords Dance. +2 Attack Earthquake with speed boosted from Sandstorm. I am interested in better options for Excadrill's held item.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpDef
IVS: 31/31/31/xx/31/31
Careful Nature
- Earthquake
- Yawn
- Slack Off
- Toxic
Generally a partner if I am going to be using Excadrill, but also good in general. The smooth rock allows me a "long" sandstorm, which hurts none of my pokemon, and helps a few. Anything like skarmory comes in and hippowdon just yawns (literally haha). If gravity is in effect, then Earthquake. Slack off for recovery, and toxic there for things I can't earthquake.
Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/31/31/31
Jolly Nature
- Earthquake
- Gravity
- Stone Edge
- U-turn
Landorus-T is another hard-hitter. Gravity Is on there to both to make things susceptible to Earthquake, but it also increases Stone Edge's Accuracy (which is good). U-turn is mainly there if Landorus-T just can't handle something, but I dont want to give them a turn without any kind of damage. It can be used in a limited scouting capacity also. Gravity Is good against flying monotype teams.
Other options
Seismitoad @ Air Balloon
Ability: Water Absorb
EVs: HP 4 / SpAtk 252 / Spd 252
IVS: 31/xx/30/31/31/31
Timid Nature
- Scald
- Stealth Rock
- Earth Power
- Hidden Power (ICE)
I was using him for when I had to face water types, but I don't know if he is string enough compared to the others to warrant a spot. It is nice against a monotype water to send him out as long as they are packing any grass type. He does hit harder than I thought before I started using him. Also he works off special attack, which is different than most ground types. Scald for water STAB and Earth Power for Ground. Air Ballon allows him to float when I used him in doubles with this team. Open to ideas for different item on him if you think he beats out one of the primary six.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: HP 4 / SpAtk 252 / Spd 252
IVS: 31/00/12/31/31/31
Timid Nature
- Earth Power
- Ice Beam
- Thuderbolt
- Sludge Wave
Awesome Power, but kind of frail when hit. I like Nidoking, but he didn't seem to be performing as well as I would have liked, so he is the one who got switched for Landorus-T. I have been debating if he would be more useful than flygon now though. I am abusing the life orb +sheer force effect with him to crank up that special attack. Admittedly his defense is lacking, but these are all my in game pokemon, and with him, he wouldn't be taking that many more
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: HP 244 / Def 40 / Spd 224
IVS: 31/31/31/31/31/31
Impish Nature
- Toxic
- Protect
- Substitute
- Earthquake
I am not the best at using Gliscor, but it is good at stalling. Generally, I prefer more straight offense when battling, but I do have him as an option. I do not personally think he provides a significant advantage over any of my other options in the monotype meta-game though.
Monotype Challenge
OU Rules
A Note on this team:
This is my team for a gym leader style tournament. It's going to be 3v3 flat battle. I need to determine the 6 best ground pokemon to make 3-pokemon teams to try to handle other monotype teams. I won last year, but this year it is much bigger. I know I can have trouble with ice, fairy, grass, water, and dragon. Of the pokemon listed, which 3 would be the best team to deal with X type. I am open to move, Pokemon, etc. suggestions. OU Rules. I can only use Ground type Pokemon.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/31/31/31
Jolly Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Flamethrower
Code name: Evil Barney (shiny)
Mega garchomp is generally my go-to sweeper. He hits incredibly hard, and if I have sand up he hits even harder. If it is not flying or resisted, it usually gets earthquaked. I prefer dragon claw over outrage, even with the drop in base power. I have bad luck, so I have to compensate for safe and powerful moves.
Flygon @ Lum Berry
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/xx/31/31
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Sandstorm
Flygon is used for utility and scouting when facing high risk teams. Rock slide and earthquake at least allow it to hit things, even if it gets resisted. Sandstorm is on there for if I am not using hippowdon in that match.
Mamoswine @ Sitrus Berry
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/xx/31/31
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Icicle Spear
Manis wine is my answer to dragon, flying, and grass types usually, One ice move for priority and the other for more damage. Stealth rock is there mainly for going against flying teams, because mamoswine usually goes out first. Mamoswine is generally a lot faster than people expect and allows me to nail them hard. Earthquake for obvious reasons.
Excadrill @ Soft Sand
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/xx/31/31
Jolly Nature
- Earthquake
Shadow Claw
Rock Slide
Swords Dance
I brought excadrill back to deal wih poison types. It is also my main counter to Mega Venusaur. If I can yawn, (then slack off if I'm pretty sure they will hit me) something with hippowdon, which also allows for the sandstorm to kick in, I can get excadrill in usually, and If they don't switch the pokemon out, I can sometimes set up a free Swords Dance. +2 Attack Earthquake with speed boosted from Sandstorm. I am interested in better options for Excadrill's held item.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpDef
IVS: 31/31/31/xx/31/31
Careful Nature
- Earthquake
- Yawn
- Slack Off
- Toxic
Generally a partner if I am going to be using Excadrill, but also good in general. The smooth rock allows me a "long" sandstorm, which hurts none of my pokemon, and helps a few. Anything like skarmory comes in and hippowdon just yawns (literally haha). If gravity is in effect, then Earthquake. Slack off for recovery, and toxic there for things I can't earthquake.
Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
IVS: 31/31/31/31/31/31
Jolly Nature
- Earthquake
- Gravity
- Stone Edge
- U-turn
Landorus-T is another hard-hitter. Gravity Is on there to both to make things susceptible to Earthquake, but it also increases Stone Edge's Accuracy (which is good). U-turn is mainly there if Landorus-T just can't handle something, but I dont want to give them a turn without any kind of damage. It can be used in a limited scouting capacity also. Gravity Is good against flying monotype teams.
Other options
Seismitoad @ Air Balloon
Ability: Water Absorb
EVs: HP 4 / SpAtk 252 / Spd 252
IVS: 31/xx/30/31/31/31
Timid Nature
- Scald
- Stealth Rock
- Earth Power
- Hidden Power (ICE)
I was using him for when I had to face water types, but I don't know if he is string enough compared to the others to warrant a spot. It is nice against a monotype water to send him out as long as they are packing any grass type. He does hit harder than I thought before I started using him. Also he works off special attack, which is different than most ground types. Scald for water STAB and Earth Power for Ground. Air Ballon allows him to float when I used him in doubles with this team. Open to ideas for different item on him if you think he beats out one of the primary six.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: HP 4 / SpAtk 252 / Spd 252
IVS: 31/00/12/31/31/31
Timid Nature
- Earth Power
- Ice Beam
- Thuderbolt
- Sludge Wave
Awesome Power, but kind of frail when hit. I like Nidoking, but he didn't seem to be performing as well as I would have liked, so he is the one who got switched for Landorus-T. I have been debating if he would be more useful than flygon now though. I am abusing the life orb +sheer force effect with him to crank up that special attack. Admittedly his defense is lacking, but these are all my in game pokemon, and with him, he wouldn't be taking that many more
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: HP 244 / Def 40 / Spd 224
IVS: 31/31/31/31/31/31
Impish Nature
- Toxic
- Protect
- Substitute
- Earthquake
I am not the best at using Gliscor, but it is good at stalling. Generally, I prefer more straight offense when battling, but I do have him as an option. I do not personally think he provides a significant advantage over any of my other options in the monotype meta-game though.
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