Grounded: A OU Team. Probably needs work.

I've been playing around with effects like Gravity and Entry Hazards when trying to think up a good team, and I had an idea that I found was useless due to negative priority. So now I have no ideas on what to do for the sixth pokemon. This is my first well thought out competitive moveset, and I know there will be errors. Please keep critism constructive. No *Pokemon* counter isn't as useful as suggesting how to counter it.
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Jirachi
- Light Screen
- Gravity
- Stealth Rock
- U-Turn
Item: Focus Sash
Ability: Serene Grace
Ev: 252 HP / 40 Def / 216 Spd
Nature: Timid

My lead, I like Jirachi cause of it's nice stats and good resistances. With Focus Sash support, I'm guaranteed to be able to set up Stealth Rock. If I'm faster than the opponent and I know I can survive, I'll set up a Light Screen for Forretress. If not, ah well, switch to Forretress or the necessary counter to their lead.
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Forretress
- Spikes
- Explosion
- Rapid Spin
- Reflect
Item: Shed Shell
Ability: Sturdy
Ev: 252 HP / 112 Atk / 144 Def
Nature: Relaxed

Another star on my team, Forretress sets up the necessary Spikes to do damage to those who resist my SR. When I'm ready to get things started and I know that they dont have a Rapid Spinner out I explode to set up my Aerodactyl without fear of swapping into a Stone Edge or Thunderbolt.
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Suicune
- Surf
- Calm Mind
- Roar
- Ice Beam
Item: Leftovers
Ability: Pressure
Ev: 252 HP / 252 Def / 6 SAtk
Nature: Bold

If things are going badly, I can rely on Suicune to beat them back. Suicune also counters Dragons, Gyarados (sorta) and Bronzong. If the opponent manages to boost their speed to the point where Aerodactyl doesn't outrun it, Suicune can probably take the hit and Roar their stat boosts away.
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Dusknoir
- Gravity
- Shadow Sneak
- Brick Break
- Thunderpunch
Item: Leftovers
Ability: Serene Grace
Ev: 252 HP / 252 Def / 6 Spd
Nature: Impish

My counter to any form of Rapid Spin. In addition to it's ghost type, I have a number of moves to take out the normal Rapid Spinners. Thunderpunch for Tentacruel and Starmie, Brick Break for Forretress. Donphan will probably switch out anyway, if not then I can use a STAB Shadow Sneak with priority. Chances are if I get this in sucessfully, they'll switch and I'll get a free turn with which to set up Gravity and aid my Aerodactyl.
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Gliscor
- Stealth Rock
- Roost
- Earthquake
- Stone Edge
Item: Yache Berry
Ability: Hyper Cutter
Ev: 252 HP / 42 SDef / 216 Spd

I'm not too sure about Gliscor, but it'll do for now. It can set up SR if an unlucky Taunt keeps Jirachi from doing his job. It also walls fairly well, and has Roost to heal up. If Gravity is set up, the flying typing won't matter anyway.


Anything that I need to improve my team? Any weakness I should know about? I know that it's probably horrible since it's my first team, but I hope that I can get better at it.

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Formerly: Aerodactyl
- Whirlwind
- Earthquake
- Ice Fang
- Stone Edge
Item: Choice Scarf
Ability: Pressure
Ev: 252 Atk / 6 Def / 252 Spd
Nature: Jolly
 
The problem with this is the swarm of priority users running around. Choice banded Scizor probably kills Aerodactyl with Bullet Punch (haven't checked), Weaviles hurt bad with Ice Shard, Mach Punch and Vacuum Wavers are around...this strategy just won't work too well against many good teams.
 
Priority moves... Forgot about those... If I encounter a Scizor or Weavile and I know that I can't take the hit I'll probably switch out to Suicune.

I still want to work with this concept though.
 
yeah actually the problem with this team is that whirlwind has negative priority meaning it always goes last, so your aerodactyl strategy really doesn't work. sorry this isn't a full rate as i'm in a hurry but i figured that was important enough to mention anyway, and it looks to be a pretty big part of your team strategy so you might want to make some sizable changes first.
 
What, negative priority? I didn't know that was possible. Sigh, looks like I need to rethink how I'll do this. I planned this on paper, so no resources to check about things like that. Oh dear.
 
Let me put it this way...
Scarf increases your speed, so if you and your opponent have the same priority of speed, then you will outspeed.
Whirlwing is a negative priority, therefore will go last unless something has worse priority.
I would put a Choice Band on it. Give it Fire Fang. Replace Ice Fang for Aqua Tail.
This team makes no sense.
There is no Gravity synergy, other then 2 earthquakes, but other then that it is a lackluster Gravity team. Just skip gravity and put other things on them.
On this team it isn't very good.
 
Let me put it this way...
Scarf increases your speed, so if you and your opponent have the same priority of speed, then you will outspeed.
Whirlwing is a negative priority, therefore will go last unless something has worse priority.
I would put a Choice Band on it. Give it Fire Fang. Replace Ice Fang for Aqua Tail.
This team makes no sense.
There is no Gravity synergy, other then 2 earthquakes, but other then that it is a lackluster Gravity team. Just skip gravity and put other things on them.
On this team it isn't very good.

I wasn't aware that Whirlwind had negative priority when I posted this topic. Gravity was for letting Spikes hit Flying or Levitating pokemon.
 
Actually you gotta give the guy props for trying to make a team with a cool strategy for his first team rather than going PURE OFFENSE PWN THE OPPOSITION LOLOLOL.

Yeah the whirlwind negative priority sucks pretty bad. You might wanna try putting Blissey in here. It gives Blissey a rather accurate Sing which can be very useful.

Hmm... If I revamped the team to play on the Gravity more than the Entry Hazards, then I could swap Jirachi for Blissey as a Gravity user.
 
Hmm I disagree that there isn't any Gravity synergy. Even though Reflect on Forretress made me chuckle. Focus Sash on Jirachi is just EW. Suicune is the only poke that has a well thought out set =/.

Ok first off give Jirachi Leftovers. I suppose Light Screen is fine as you give a valid reason and you lack a special wall. Give Forretress Toxic Spikes over Reflect. He already has massive defense and your team seems very welled covered on the physical side of things. Suicune wants Rest for recovery since he is your lone Heatran counter. You can add it over Roar or Calm Mind. I suppose Dusknoir is fine as he is your only chance at countering Gyarados with Gravity up since a normal Thunderpunch won't OHKO. Give Gliscor Lefties with Ice fang over Stone Edge. I recommend fitting Blissey on this team. Not only does Bliss give you Wish support but Bliss gives you some special bulk which this team lacks. Blissey can also learn Gravity... AKA perfect fit. Dusknoir needs Pain Split since he is going to be taking hits from Gyarados and doesn't have recovery. Take Jirachi out for Blissey and make Gliscor your SR lead.
 
This team might like Starmie...

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@life orb
Timid/Modest
252spe,252sp.att

Blizzard
Thunder
Hydro Pump
Psychic

A staple of gravity, this Starmie makes an excellent late game sweeper in gravity, since gravity makes all it's moves almost 100% accurate, it has excellent coverage, and great speed and sp. att, hes a nightmare to any weakned team.
 
Ok... So I'm going to go edit my team. What I'm planning is:

Add Blissey in place of Jirachi
Replace Forretress' Reflect with Toxic Spikes
Replace Suicune's Roar with Rest
Add that kick ass looking starmie in!
Give Dusknoir Pain Split in place of Shadow Sneak.
Make Gliscor my Lead and give it Ice Fang

My team was fairly well thought out if Whirlwind only had a normal priority. This was solely based on the Whirlwind Sweep I thought was possible, which would have killed many pokemon quickly.
 
It is possible to have a fast whirlwind by picking it using Sleep Talk. Switching Aerodactyl into a sleep move and then STing a few times with Whirlwind as the only other move would have worked, but it is extremely circumstantial.
 
Or try this set, but it is completely shut down by Taunt.

Aerodactyl @ Leftovers?
Jolly (or a defensive nature)
248 HP / 8 Def / 252 Spe
~ Rest
~ Sleep Talk
~ Whirlwind
~ Roar

I honestly think this set wont work very well, since .. aerodactyl is so fragile. But with this set u have a 2 in 3 chance of getting a phazing move when u sleep talk. EVs are to round off (edit: down) SR damage.
 
Brick Break isn't going to do much against Forretress except maybe breaking a screen. If you want to take Forretress out, you're better off using Fire Punch.
 
Or try this set, but it is completely shut down by Taunt.

Aerodactyl @ Leftovers?
Jolly (or a defensive nature)
248 HP / 8 Def / 252 Spe
~ Rest
~ Sleep Talk
~ Whirlwind
~ Roar

I honestly think this set wont work very well, since .. aerodactyl is so fragile. But with this set u have a 2 in 3 chance of getting a phazing move when u sleep talk. EVs are to round off (edit: down) SR damage.
I've used that set, but it's definitely a gimmick set. It's fun and all, but not exactly the most effective.

As for a gravity team, the idea behind gravity is to abuse the much less accurate moves. For example, Dynamic Punch's accuracy leaps up to ~80% under gravity, so other pokes besides Machamp are able to utilize it, along with Zap Cannon on various other pokes. Admittedly, Thunder works just as well, having full accuracy and 30% paralysis, and the safety that it works outside of gravity better.

Another good gravity abuser is Mamoswine, who could probably replace Gliscor and supply some painful EQs, especially since not much can now withstand its banded EQ. It can also SR, if that's what you want, I suppose.
 
Mixed Mamoswine becomes a powerhouse under Gravity, since his EQ hits everything and Blizzard is fully accurate.
 
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