I've been playing around with effects like Gravity and Entry Hazards when trying to think up a good team, and I had an idea that I found was useless due to negative priority. So now I have no ideas on what to do for the sixth pokemon. This is my first well thought out competitive moveset, and I know there will be errors. Please keep critism constructive. No *Pokemon* counter isn't as useful as suggesting how to counter it.
Jirachi
- Light Screen
- Gravity
- Stealth Rock
- U-Turn
Item: Focus Sash
Ability: Serene Grace
Ev: 252 HP / 40 Def / 216 Spd
Nature: Timid
My lead, I like Jirachi cause of it's nice stats and good resistances. With Focus Sash support, I'm guaranteed to be able to set up Stealth Rock. If I'm faster than the opponent and I know I can survive, I'll set up a Light Screen for Forretress. If not, ah well, switch to Forretress or the necessary counter to their lead.
Forretress
- Spikes
- Explosion
- Rapid Spin
- Reflect
Item: Shed Shell
Ability: Sturdy
Ev: 252 HP / 112 Atk / 144 Def
Nature: Relaxed
Another star on my team, Forretress sets up the necessary Spikes to do damage to those who resist my SR. When I'm ready to get things started and I know that they dont have a Rapid Spinner out I explode to set up my Aerodactyl without fear of swapping into a Stone Edge or Thunderbolt.
Suicune
- Surf
- Calm Mind
- Roar
- Ice Beam
Item: Leftovers
Ability: Pressure
Ev: 252 HP / 252 Def / 6 SAtk
Nature: Bold
If things are going badly, I can rely on Suicune to beat them back. Suicune also counters Dragons, Gyarados (sorta) and Bronzong. If the opponent manages to boost their speed to the point where Aerodactyl doesn't outrun it, Suicune can probably take the hit and Roar their stat boosts away.
Dusknoir
- Gravity
- Shadow Sneak
- Brick Break
- Thunderpunch
Item: Leftovers
Ability: Serene Grace
Ev: 252 HP / 252 Def / 6 Spd
Nature: Impish
My counter to any form of Rapid Spin. In addition to it's ghost type, I have a number of moves to take out the normal Rapid Spinners. Thunderpunch for Tentacruel and Starmie, Brick Break for Forretress. Donphan will probably switch out anyway, if not then I can use a STAB Shadow Sneak with priority. Chances are if I get this in sucessfully, they'll switch and I'll get a free turn with which to set up Gravity and aid my Aerodactyl.
Gliscor
- Stealth Rock
- Roost
- Earthquake
- Stone Edge
Item: Yache Berry
Ability: Hyper Cutter
Ev: 252 HP / 42 SDef / 216 Spd
I'm not too sure about Gliscor, but it'll do for now. It can set up SR if an unlucky Taunt keeps Jirachi from doing his job. It also walls fairly well, and has Roost to heal up. If Gravity is set up, the flying typing won't matter anyway.
Anything that I need to improve my team? Any weakness I should know about? I know that it's probably horrible since it's my first team, but I hope that I can get better at it.
Formerly: Aerodactyl
- Whirlwind
- Earthquake
- Ice Fang
- Stone Edge
Item: Choice Scarf
Ability: Pressure
Ev: 252 Atk / 6 Def / 252 Spd
Nature: Jolly

Jirachi
- Light Screen
- Gravity
- Stealth Rock
- U-Turn
Item: Focus Sash
Ability: Serene Grace
Ev: 252 HP / 40 Def / 216 Spd
Nature: Timid
My lead, I like Jirachi cause of it's nice stats and good resistances. With Focus Sash support, I'm guaranteed to be able to set up Stealth Rock. If I'm faster than the opponent and I know I can survive, I'll set up a Light Screen for Forretress. If not, ah well, switch to Forretress or the necessary counter to their lead.

Forretress
- Spikes
- Explosion
- Rapid Spin
- Reflect
Item: Shed Shell
Ability: Sturdy
Ev: 252 HP / 112 Atk / 144 Def
Nature: Relaxed
Another star on my team, Forretress sets up the necessary Spikes to do damage to those who resist my SR. When I'm ready to get things started and I know that they dont have a Rapid Spinner out I explode to set up my Aerodactyl without fear of swapping into a Stone Edge or Thunderbolt.

Suicune
- Surf
- Calm Mind
- Roar
- Ice Beam
Item: Leftovers
Ability: Pressure
Ev: 252 HP / 252 Def / 6 SAtk
Nature: Bold
If things are going badly, I can rely on Suicune to beat them back. Suicune also counters Dragons, Gyarados (sorta) and Bronzong. If the opponent manages to boost their speed to the point where Aerodactyl doesn't outrun it, Suicune can probably take the hit and Roar their stat boosts away.

Dusknoir
- Gravity
- Shadow Sneak
- Brick Break
- Thunderpunch
Item: Leftovers
Ability: Serene Grace
Ev: 252 HP / 252 Def / 6 Spd
Nature: Impish
My counter to any form of Rapid Spin. In addition to it's ghost type, I have a number of moves to take out the normal Rapid Spinners. Thunderpunch for Tentacruel and Starmie, Brick Break for Forretress. Donphan will probably switch out anyway, if not then I can use a STAB Shadow Sneak with priority. Chances are if I get this in sucessfully, they'll switch and I'll get a free turn with which to set up Gravity and aid my Aerodactyl.

Gliscor
- Stealth Rock
- Roost
- Earthquake
- Stone Edge
Item: Yache Berry
Ability: Hyper Cutter
Ev: 252 HP / 42 SDef / 216 Spd
I'm not too sure about Gliscor, but it'll do for now. It can set up SR if an unlucky Taunt keeps Jirachi from doing his job. It also walls fairly well, and has Roost to heal up. If Gravity is set up, the flying typing won't matter anyway.
Anything that I need to improve my team? Any weakness I should know about? I know that it's probably horrible since it's my first team, but I hope that I can get better at it.

Formerly: Aerodactyl
- Whirlwind
- Earthquake
- Ice Fang
- Stone Edge
Item: Choice Scarf
Ability: Pressure
Ev: 252 Atk / 6 Def / 252 Spd
Nature: Jolly