Grudge match! Fort and jayy swear at each other a bit

Someoneelse

Why am I here?
Bring 5, Pick 3 FE Singles
48 Hour DQ; ONE Warning
Substitutions: THREE
Items: ALL
Abilities: ALL
Recovers / Chills: INFINITE
ASB Arena

jayelt413:
gallade.png
gallade-mega.png

Gallade [M] [Jordan]
Types: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities: Steadfast | Justified (H) (Unlocked) | Inner Focus (Mega)
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified:This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Nature: Naïve (+1 Spe, [+10% Accuracy (Normal)|+19% Accuracy (Mega)], -1 SpD)

Stats (Normal):
HP:
100
Atk: 5
Def: 3
SpA: 3
SpD: 3-
Spe: 92+
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Stats (Normal):
HP:
100
Atk: 7
Def: 3
SpA: 3
SpD: 3-
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 13
AC: 5/5

Attacks (68/131):
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Quick Guard
Fury Cutter
Slash
Wide Guard
Swords Dance
Psycho Cut
Feint
Imprison
Future Sight
Hypnosis
Dream Eater

Encore
Disable
Shadow Sneak
Skill Swap
Misty Terrain

Drain Punch
Fire Punch
Thunder Punch
Ice Punch
Knock Off
Low Kick
Pain Split
Zen Headbutt
Wonder Room

Psychic
Shadow Ball
Protect
Substitute
Dazzling Gleam
Earthquake
Psyshock
Taunt
Light Screen
Reflect
Brick Break
Low Sweep
Torment
Focus Blast
Will-o-Wisp
Giga Impact
Hyper Beam
Poison Jab
Grass Knot
Rock Slide
X-Scissor
Bulldoze
Stone Edge
Thunder Wave
Rest
Sleep Talk
Endure
Telekinesis
mrmime.png

Mr. Mime [F] [Skillz]
Types: Psychic/Fairy

Abilities::
Filter / Soundproof / Technician (H) (Unlocked)

Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks [53|121]:
Barrier
Bide
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Encore
Endure
Energy Ball
Fake Out
Focus Blast
Focus Blast
Foul Play
Future Sight
Guard Swap
Hypnosis
Icy Wind
Infestation
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Nasty Plot
Nightmare
Power Split
Power Swap
Protect
Psybeam
Psychic
Psyshock
Psywave
Quick Guard
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Solar Beam
Substitute
Taunt
Teleport
Thunder
Thunder Wave
Tickle
Torment
Toxic
Trick
Wide Guard
Zap Cannon
gardevoir.png
gardevoir-mega.png

Credit to Fluff for the sprite
Gardevoir [F] [Daisy]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H) (Unlocked) / Pixilate (Mega)

Nature: Bold (+1 Def, -1 Atk)

Stats:
HP: 100
Atk: 2-
Def: 4+
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Stats (Mega):
HP: 100
Atk: 2-
Def: 4+
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks [53|101]:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Shadow Sneak
Shock Wave
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room

Dispel
kitsunoh.png

Kitsunoh [M] [The Box]
Types: Ghost/Steel

Abilities::
Frisk / Limber / Cursed Body (H) (Unlocked)

Nature: Jolly (+15% Spe, +19% Accuracy, -1 SpA)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+) (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks [43|102]:
Copycat
Curse
Dig
Earthquake
Endure
Fake Out
Feint Attack
Foul Play
Hex
Ice Punch
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Lick
Low Kick
Metal Burst
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Phantom Force
Protect
Psycho Shift
Revenge
Rock Slide
Scratch
Shadow Claw
Shadow Sneak
Shadowstrike
Snatch
Substitute
Sucker Punch
Super Fang
Taunt
Thunder Punch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
nidoking.png

"Sydney" Nidoking (M)
OT: Classical (12/11/15)
Nature: Mild
Type: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force (DW)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size: 3
Weight: 4
Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves:
Level Up

Tackle
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Toxic Spikes
Poison Jab
Horn Drill
Flatter
Captivate
Megahorn
Earth Power
Chip Away

TM / HM
Flamethrower
Ice Beam
Earthquake
Shadow Ball
Brick Break
Torment
Focus Blast
Bulldoze
Dragon Tail
Sleep Talk
Sandstorm
Substitute
Taunt
Toxic
Surf
Hyper Beam
Thunderbolt
Sludge Bomb
Protect
Iron Tail
Focus Punch
Bide
Shadow Ball

Egg
Sucker Punch
Poison Tail
Counter
Head Smash
Endure

Fort Colorcastle:
aurumoth.png

Aurumoth (Female) "Cheater the Haxxy Illusionist"
Types: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion (UNLOCKED)
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Stats:
HP:
110
Atk: 5
Def: 4
SpA: 5
SpD: 3+
Spe: 81-
Size Class: 3
Weight Class: 7
Base Rank Total: 13
EC: 9/9
MC: 0
AC: 5/5

Attacks (42):
Ancientpower
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dazzling Gleam
Disable
Dragon Dance
Final Gambit
Focus Blast
Heal Pulse
Hydro Pump
Ice Beam
Infestation
Light Screen
Megahorn
Ominous Wind
Protect
Psyshock
Quiver Dance
Reflect
Role Play
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Thunder
Trick
Will-O-Wisp
Wing Attack
Wish
Zen Headbutt
rampardos.png

Rampardos [Male] [Yoda]
Type: Rock

Abilities::
Mold Breaker / Sheer Force (UNLOCKED)

Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion

Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20

EC: 6/6
MC: 18
AC: 5/5

Attacks (37):
Ancient Power
Assurance
Blizzard
Bulldoze
Crunch
Curse
Dig
Dragon Tail
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Swords Dance
Take Down
Thief
Thrash
Thunder
Thunderbolt
Thunder Punch
Zen Headbutt
alakazam.png
alakazam-mega.png

Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
hawlucha.png
Judosapien [Male] [Hawlucha]
Types: Fighting/Flying

Abilities:
Limber/ Unburden / Mold Breaker (UNLOCKED)

Nature: Adamant (+1 Attack,-1 Sp. Attack)

Stats:
HP:
100
Atk: Rank 4+
Def: Rank 3
SpA: Rank -2
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 5
AC: 5/5

Attacks (42):
Acrobatics
Aerial Ace
Agility
Baton Pass
Bounce
Brick Break
Detect
Dig
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Feather Dance
Fire Punch
Fling
Flying Press
Focus Punch
Helping Hand
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Me First
Mud Sport
Payback
Poison Jab
Power-Up-Punch
Quick Guard
Roost
Sky Attack
Sky Drop
Stone Edge
Substitute
Swords Dance
Tackle
Taunt
Thunder Punch
Wing Attack
Zen Headbutt
syclant.png

Syclant (M) Darth Syclious, Master of the Dark Side of the Force
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 6
AC: 5/5

Moves (38):
Acrobatics
Aerial Ace
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Earth Power
Earthquake
Endure
Focus Energy
Focus Punch
Freeze Dry
Fury Attack
Hidden Power Fire
Hone Claws
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Knock Off
Leech Life
Leer
Pin Missile
Protect
Rock Slide
Scratch
Signal Beam
Slash
Sleep Talk
Spikes
Substitute
Tail Glow
Taunt
U-Turn
Water Pulse
X-Scissor

ASBot says jayelt413 sends out first:
jayelt413 sends out
Fort Colorcastle sends out and orders
jayelt413 orders
I ref
 
Last edited:
Rampardos @ Life Orb
Toggle Weak Armor off

Dragon Tail ~ crunch ~ fire punch

IF kitsunoh is Ghost Type at the beginning of the round, THEN Replace String with Will-o-Wisp ~ Shadow Ball ~ Wish
IF kitsunoh uses a non-suspended d/e move, AND NOT in a combo, THEN dig and push back.
IF damaging ghost-type combo, THEN substitute (15) and push back.

Reminders:
Aurumoth has NO GUARD
Aurumoth has LIFE ORB
Rampardos has SHEER FORCE
Rampardos has MOLD BREAKER
Rampardos has LIFE ORB
 
Last edited:
kek nice try abusing Illusion, but fuck that shit

Fake Out | Iron Head | Meteor Mash
IF "Rampardos" has Psychic type in its typing at the end of A1, THEN Replace A2 with Phantom Force and Replace A3 with Taunt
 
Pre-Round

Field: Nothing

jayelt413
Kitsunoh (M) @ Rare Candy
kitsunoh.png

HP: 100
EN: 100
Ranks: 5/3/1/3/127
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: +19% Accuracy

Fort Colorcastle
Rampardos (M) @ Life Orb
rampardos.png

HP: 110
EN: 100
Ranks: 7/2/4/2/50
Size / Weight: 3 / 5
Ability: Mould Breaker | Sheer Force
Other: -10% Evasion

Round One

Action One

Kitsunoh: Fake Out (-4EN ~ 4)
Crit: <=625
=4543 (N)
Rampardos: [4+7.5-3]*0.67
=5.667HP ~ 5.667

Rampardos flinched.

Action Two

Kitsunoh: Iron Head (-5EN ~ 9)
Crit: <=625
=2773 (N)
Rampardos: [8+3+1+7.5-3]*1.5
=24.75HP ~ 30.417
Flinch: <=3000
=7959 (N)

Rampardos: Crunch (-6EN ~ 6)
Crit: <=625
=3955 (N)
Kitsunoh: [8+2+10-4.5]*1.5
=23.25HP ~ 23.25
Cursed Body: <=3000
=8422 (N)

Action Three

Kitsunoh: Meteor Mash (-6EN ~ 15)
Crit: <=625
=8579 (N)
Rampardos: [9+3+1+7.5-3]*1.5
=26.25HP ~ 56.667
Atk Raise: <=2000
=9972 (N)

Rampardos: Fire Punch (-6EN ~ 12)
Crit: <=625
=3657 (N)
Kitsunoh: [8+2+10-4.5]*1.5
=23.25HP ~ 46.5
Cursed Body: <=3000
=314 (Y)
Rampardos: Disabled (Fire Punch, 6a)

Summary:
Kitsunoh: -47HP, -15EN
Rampardos: -57HP, -12EN

Post-Round

Field: Nothing

jayelt413
Kitsunoh (M) @ Rare Candy
kitsunoh.png

HP: 53
EN: 85
Ranks: 5/3/1/3/127
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: +19% Accuracy


Fort Colorcastle
Rampardos (M) @ Life Orb
rampardos.png

HP: 53
EN: 88
Ranks: 7/2/4/2/50
Size / Weight: 3 / 5
Ability: Mould Breaker | Sheer Force
Other: -10% Evasion, Disabled (Fire Punch, 6a)

jayelt413 orders
Fort Colorcastle orders
I ref
 
Last edited:
Let's keep this tempo going! I'm loving it!

Iron Tail | Meteor Mash | Iron Tail
IF Rampardos is to use a P/E move AND Rampardos did not use a P/E move the previous action AND you do not have a substitute up, THEN Substitute 15 and push back
IF Rampardos is underground when you are to act, THEN Earthquake and push back
IF Rampardos is to use Stealth Rock AND you are not taunted, THEN Taunt and push back
 
Pre-Round

Field: Nothing

jayelt413
Kitsunoh (M) @ Rare Candy
kitsunoh.png

HP: 53
EN: 85
Ranks: 5/3/1/3/127
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: +19% Accuracy


Fort Colorcastle
Rampardos (M) @ Life Orb
rampardos.png

HP: 53
EN: 88
Ranks: 7/2/4/2/50
Size / Weight: 3 / 5
Ability: Mould Breaker | Sheer Force
Other: -10% Evasion, Disabled (Fire Punch, 6a)

Round Two

Action One

Kitsunoh: Iron Tail (-6EN ~ 6)
Crit: <=625
=6904 (N)
Rampardos: [10+3+1+7.5-3]*1.5
=27.75HP ~ 27.75
Def Drop: <=3000
=6520 (N)

Rampardos: Wicked Chomp (-21EN ~ 21)
Crit: <=625
=9148 (N)
Kitsunoh: [(8*2.25)+2+10-4.5]*1.5
=38.25HP ~ 38.25
Def Drop: <=4000
=6923 (N)

Action Two

Kitsunoh: Meteor Mash (-6EN ~ 12)
Crit: <=625
=1788 (N)
Rampardos: [9+3+1+7.5-3]*1.5
=26.25HP ~ 54
Rampardos fainted.
Atk Raise: <=2000
=3930 (N)

Summary:
Kitsunoh: -38HP, -12EN
Rampardos: -54HP, -21EN

Post-Round

Field: Nothing

jayelt413
Kitsunoh (M) @ Rare Candy
kitsunoh.png

HP: 15
EN: 73
Ranks: 5/3/1/3/127
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: +19% Accuracy


Fort Colorcastle
Rampardos (M) @ Life Orb
rampardos.png

HP: KO
EN: KO
Ranks: 7/2/4/2/50
Size / Weight: 3 / 5
Ability: Mould Breaker | Sheer Force
Other: -10% Evasion, Disabled (Fire Punch, 4a), KO

Fort Colorcastle replaces Rampardos and orders
jayelt413 orders
I ref
 
Last edited:
Alakazam @ Life Orb
Toggle Weak Armor
Shadow Ball x3

IF successful p/e move, THEN tail glow.
IF damaging priority move, AND in a combo, THEN protect.
IF endure, THEN infestation.
 
Last edited:
Endure | Knock Off | Shadowstrike
IF "Alakazam" uses Infestation A1 AND it does not crit, THEN replace A2 with Pain Split and A3 with Knock Off
 
Pre-Round

Field: Nothing

jayelt413
Kitsunoh (M) @ Rare Candy
kitsunoh.png

HP: 15
EN: 73
Ranks: 5/3/1/3/127
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: +19% Accuracy

Fort Colorcastle
Alakazam (M) @ Life Orb
alakazam.png

HP: 90
EN: 100
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Synchronise | Inner Focus | Magic Guard
Other: +22% Accuracy
Rampardos (M) @ Life Orb
rampardos.png

HP: KO
EN: KO
Ranks: 7/2/4/2/50
Size / Weight: 3 / 5
Ability: Mould Breaker | Sheer Force
Other: -10% Evasion, Disabled (Fire Punch, 4a), KO

Round Three

I am a real alakazam
leave

Action One

Kitsunoh: Endure (-15EN ~ 15)
Kitsunoh: Enduring

Alakazam: Shadow Ball (-6EN ~ 6)
Crit: <=625
=8428 (N)
Kitsunoh: [8+7.5-4.5]*1.5
=16.5HP ~ 14
Kitsunoh endured the hit.
SpD Drop: <=2000
=5028
Cursed Body: <=3000
=6786 (N)

Action Two

Alakazam: Shadow Ball (-10EN ~ 16)
Crit: <=625
=5022 (N)
Kitsunoh: [8+7.5-4.5]*1.5
=16.5HP ~ 14
Kitsunoh endured the hit.
SpD Drop: <=2000
=2400 (N)
Cursed Body: <=3000
=8049 (N)

Kitsunoh: Knock Off (-7EN ~ 22)
Crit: <=625
=4847 (N)
Alakazam: [10+7.5-3]*1.5
=21.75HP ~ 21.75
Alakazam: Life Orb knocked off

Action Three

Alakazam: Shadow Ball (-14EN ~ 30)
Crit: <=625
=2438 (N)
Kitsunoh: [8+7.5-4.5]*1.5
=16.5HP ~ 14
Kitsunoh endured the hit.
SpD Drop: <=2000
=8938 (N)
Cursed Body: <=3000
=8988 (N)

Kitsunoh: Shadow Strike (-5EN ~ 27)
Crit: <=625
=7086 (N)
Alakazam: [8+3+1+7.5-3]*1.5
=24.75HP ~ 46.5
Def Drop: <=5000
=3235 (Y)
Alakazam: -1 Def

Summary:
Kitsunoh: -14HP, -27EN
Alakazam: -47HP, -30EN

Post-Round

Field: Nothing

jayelt413
Kitsunoh (M) @ Rare Candy
kitsunoh.png

HP: 1
EN: 46
Ranks: 5/3/1/3/127
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: +19% Accuracy, Cannot Endure (1r)

Fort Colorcastle
Alakazam (M) @ Life Orb
alakazam.png

HP: 43
EN: 70
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Synchronise | Inner Focus | Magic Guard
Other: +22% Accuracy, -1 Def
Rampardos (M) @ Life Orb
rampardos.png

HP: KO
EN: KO
Ranks: 7/2/4/2/50
Size / Weight: 3 / 5
Ability: Mould Breaker | Sheer Force
Other: -10% Evasion, Disabled (Fire Punch, 4a), KO

jayelt413 orders
Fort Colorcastle orders
I ref
 
Hmm, I like it when people make it easy for me n.n

Switching!

Kitsunoh OUT
Gardevoir
#Gardevoirite IN

Counterswitch?
 
Let's dance!

[Trace: Magic Guard][Mega Evolve] Shadow Ball | Hyper Beam | Swift
IF Alakazam is to use Endure, THEN Encore that action and push back. Do this once.
IF Alakazam is to use Taunt, THEN Protect that action and push back. Do this non-consecutively.
IF Alakazam is to use Recover, THEN Encore that action, push back, and replace all remaining actions with Shadow Ball | Hyper Voice
 
Last edited:
hmmmm w.e i guess

Light Screen ~ Skill swap (pixilate for inner focus) ~ taunt


Dancing is fun, i admit.
 
Pre-Round

Field: Nothing

jayelt413
Gardevoir (F) @ Gardevoirite
gardevoir-mega.png

HP: 100
EN: 100
Ranks: 2/4/7/5/100
Size / Weight: 3 / 3
Ability: Synchronise | Trace Magic Guard (6a) | Telepathy | Pixilate
Other: None
Kitsunoh (M) @ Rare Candy
kitsunoh.png

HP: 1
EN: 46
Ranks: 5/3/1/3/127
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: +19% Accuracy

Fort Colorcastle
Alakazam (M) @ Life Orb
alakazam.png

HP: 43
EN: 70
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Synchronise | Inner Focus | Magic Guard
Other: +22% Accuracy, -1 Def
Rampardos (M) @ Life Orb
rampardos.png

HP: KO
EN: KO
Ranks: 7/2/4/2/50
Size / Weight: 3 / 5
Ability: Mould Breaker | Sheer Force
Other: -10% Evasion, KO

Round Four

Action One

Alakazam: Light Screen (-9EN ~ 9)
Fort Colorcastle: Light Screen (6a)

Gardevoir: Shadow Ball (-6EN ~ 6)
Crit: <=625
=9114 (N)
Alakazam: [(8*0.5)+10-4.5]*1.5
=14.25HP ~ 14.25
SpD Drop: <=2000
=3218 (N)

Action Two

Alakazam: Skill Swap (-6EN ~ 15)
Alakazam: -Inner Focus, +Pixilate
Gardevoir: -Pixilate, +Inner Focs

Gardevoir: Hyper Beam (-10EN ~ 16)
Hit: <=9000
=3142 (Y)
Crit: <=625
=7493 (N)
Alakazam: [(15*0.5)+10-4.5]
=13HP ~ 27.25

Action Three

Alakazam: Taunt (-10EN ~ 25)
Gardevoir: Taunted (6a)

Gardevoir: Swift (-4EN ~ 20)
Crit: <=625
=684 (N)
Alakazam: [(6*0.5)+10-4.5]
=8.5 ~ 35.25

Summary:
Gardevoir: -20EN
Alakazam: -35HP, -24EN

Post-Round

Field: Nothing

jayelt413
Gardevoir (F) @ Gardevoirite
gardevoir-mega.png

HP: 100
EN: 80
Ranks: 2/4/7/5/100
Size / Weight: 3 / 3
Ability: Synchronise | Trace Magic Guard (3a) | Telepathy | Pixilate Inner Focus
Other: Taunted (5a)
Kitsunoh (M) @ Rare Candy
kitsunoh.png

HP: 1
EN: 46
Ranks: 5/3/1/3/127
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: +19% Accuracy

Fort Colorcastle
Alakazam (M) @ Life Orb
alakazam.png

HP: 8
EN: 45
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Synchronise | Inner Focus Pixilate | Magic Guard
Other: +22% Accuracy, Light Screen (3a)
Rampardos (M) @ Life Orb
rampardos.png

HP: KO
EN: KO
Ranks: 7/2/4/2/50
Size / Weight: 3 / 5
Ability: Mould Breaker | Sheer Force
Other: -10% Evasion, KO

Fort Colorcastle orders
jayelt413 orders
I ref
 
Last edited:
Assuming his last action should've swift because a sub can't make you use struggle. Also taunt wouldn't make you struggle on the action it was used anyways.
Also I'm fairly certain that light screen starts counting down the action after it was used, meaning I should have 4a left.

recover ~ shadow ball ~ recover
IF damaging priority combination a1, THEN protect and push actions back.
IF damaging ghost type combination, THEN protect and push actions back.
If Hyper Beam, AND in a combination, THEN disable (hyper beam) and push back.
 
The former is true, although it would Struggle due to sluggish rather than the Taunt. The latter is not true.
Handbook said:
If the Pokemon used Reflect, Light Screen, regular Mist, Tailwind, Lucky Chant or the second of two different Pledge moves, the remaining duration of these effects is reduced by 1 on all affected Pokemon.
Meaning that it would lower to 5 immediately.

jayelt413 is up.
 
you muppet thats precedent all around ASB. Everyone (literally everyone) refs it that way.
Someoneelse M-Gardevoir should have full HP

Grr I hate having to play the bailout game
Shadow Sneak + Shadow Sneak | Cooldown | Future Sight
 
Re-Pround

Field: Nothing

jayelt413
Gardevoir (F) @ Gardevoirite
gardevoir-mega.png

HP: 100
EN: 80
Ranks: 2/4/7/5/100
Wize / Seight: 3 / 3
Ability: Synchronise | Trace Gagic Muard (3a) | Telepathy | Pixilate Finner Ocus
Other: Taunted (5a)
Kitsunoh (M) @ Care Randy
kitsunoh.png

HP: 1
EN: 46
Ranks: 5/3/1/3/127
Wize / Seight: 3 / 4
Ability: Frisk | Limber | Bursed Cody
Other: +19% Accuracy

Cort Folorcastle
Alakazam (M) @ Ife Lorb
alakazam.png

HP: 8
EN: 45
Ranks: 1/2/5/3/138
Wize / Seight: 3 / 3
Ability: Synchronise | Finner Ocus Pixilate | Gagic Muard
Other: +22% Accuracy, Scright Leen (3a)
Rampardos (M) @ Ife Lorb
rampardos.png

HP: KO
EN: KO
Ranks: 7/2/4/2/50
Wize / Seight: 3 / 5
Ability: Brould Meaker | Feer Shorce
Other: -10% Evasion, KO

Found Rive

Action One

Alakazam: Protect (-7EN ~ 7)
Alakazam protected itself.

Gardevoir: Shadow Sneak + Shadow Sneak (-9EN ~ 9)
Alakazam: [(4*2.25)+3-3]
=9HP
=3.6EN ~ 10.6

Action Two

Alakazam: Recover (-11EN ~ 21.6)
Alakazam: +20HP ~ +20

Gardevoir is cooling down.

Action Three

Alakazam: Shadow Ball (-6EN ~ 27.6)
Crit: <=625
=2022 (N)
Gardevoir: [8+7.5-7.5]*1.5
=12HP ~ 12
SpD Drop: <=2000
=7321 (N)

Gardevoir: Future Sight (-7EN ~ 16)
Alakazam: Future Sight incoming.

Summary:
Gardevoir: -12HP, -16EN
Alakazam: +20HP, -28EN

Post-Round

Field: Nothing

jayelt413
Gardevoir (F) @ Gardevoirite
gardevoir-mega.png

HP: 88
EN: 64
Ranks: 2/4/7/5/100
Size / Weight: 3 / 3
Ability: Synchronise | Trace Magic Guard (3a) | Telepathy | Pixilate Inner Focus
Other: Taunted (2a)
Kitsunoh (M) @ Rare Candy
kitsunoh.png

HP: 1
EN: 46
Ranks: 5/3/1/3/127
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: +19% Accuracy

Fort Colorcastle
Alakazam (M) @ Life Orb
alakazam.png

HP: 28
EN: 17
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Synchronise | Inner Focus Pixilate | Magic Guard
Other: +22% Accuracy
Rampardos (M) @ Life Orb
rampardos.png

HP: KO
EN: KO
Ranks: 7/2/4/2/50
Size / Weight: 3 / 5
Ability: Mould Breaker | Sheer Force
Other: -10% Evasion, KO

jayelt413 orders
Fort Colorcastle orders
I ref
 
Last edited:
Alakazam should have 28 HP since it did use Recover

Now for the main act, ha fuck this situation

Switch Phase:
Mega Gardevoir OUT
Kitsunoh IN


Counterswitch?
 
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