Fwiw, I think there's enough attacking each other in a tier about a game 20 years ago lol.
I'll have a longer response and read through the thread tomorrow night since I have been busy with work lately.
no worries! please take your time, love to get a detailed response from you.
one thing i'd like to emphasize for everyone in general is that the x6 rare candies come
exactly at the right time, a time when keeping up with the gym leaders' pokemon level-wise is extremely difficult without lots of grinding in the wild. if you use all those rare candies on a single mon (quilava or tauros or what have you), your
entire team is actually better off given that you have one less pokemon to worry about leveling up - and consequently far more experience from trainers gets divided among the others, making
them more easy to level up. here's my experience, anyway.
when i fought chuck, all of my pokemon were at l31 (excepting typhlo)
at least. chuck's poliwrath is at l30. when i fought pryce next - and this was after clearing union cave's surf-only areas - all of my pokemon were l33
at least, and all of them were level 35 sans typhlo when i fought jasmine.
with
barely any wild grinding at all (
and the
6 rare candies for typhlosion), my
entire four-mon team consistently matched (or in typhlosion's case at least, surpassed) each gym leader's final pokemon level wise. of course, i did try to fight every trainer i could, and here's the order i did so. i believe maintaining this sequence and skipping none of it is a great way to ensure your pokemon level up properly. this is post-ecruteak.
johto route 34 -> olivine lighthouse -> mt. mortar (non-waterfall sections) -> lake of rage -> team rocket base -> olivine to cianwood sea route -> cianwood gym -> union cave (surf levels) -> mahogany gym -> olivine gym
following this pattern allowed my team to stay more or less on par with or ahead of the gym leader. while going to mt. mortar instead of clearing the sea route, olivine, and cianwood at once or going from cianwood to union and mahogany before olivine might be a weird choice, the former isn't difficult given how close mt. mortar is to olivine while the latter is hardly a problematic detour given that you will have fly at the time.
my entire team (including typhlo who is once again on par with his teammates) is sitting at
l40 now - i have cleared the blackthorn route, beaten the rockets, and cleared the tin tower (three elders and suicune) in that order. i haven't even fought the blackthorn gym, which would raise my levels even higher.
limitations: it's honestly possible that the outsider spearow is distorting the growth pattern of the team (given how quickly they level up and by proxy increase the team's average level), so perhaps a team without spearow might be lower leveled overall even with the rare candy amp. i can try a second run without the spearow and perhaps a slow exp group pokemon in their stead,
stantler for example. this is just to test whether spearow's presence had an extreme effect.
also,
very random detail: although some websites say otherwise, you
can go to blackthorn city
before clearing the radio tower mission. you just need seven badges. while you can't actually fight clair until you defeat the rockets, you can go through ice cave and fight all the route 45 trainers as well as the trainers east of mahogany. this could make
grinding pokemon from the ice cave (e.g. jynx, swinub, golbat, and sneasel) or route 45 (e.g. skarmory, donphan, or gligar) much easier if you want them in your team. this might increase the viability of such pokemon and the backtrack doesn't matter at this point given that you have access to fly at this point - you literally need to beat chuck to get this far lol.
Yeah, I'm a bit too harsh some times. Not that I'm actually being hostile, mind you, but I don't really pull my punches.
Sorry if I went overboard.
Yeah, but wasn't me the first one to actually call for a test? Besides, you're proposing something to the whole thread.
I agree. Enough bickering, let's focus on the important stuff.
Now that's interesting. It's still not really viable because of the excess favoritism (or morally correct. You're essentially benching a mon.) but you could make a case for it being efficient.
I wonder if two candies per mon in a 4 mon team on that timeframe would be enough to avoid any grind in Johto.
It speaks volumes about Johto's level curve that you essentially need to run 3 mons to keep your levels on par with the leaders.
Just to clarify, this was without any Wild grinding, yes?
1. water under the bridge, my man. now, on to the discussion at hand.
2. eh, pretty sure it was random passerby. i am proposing something to the whole thread though, that's true.
3. am i, though? you have to compare the time it takes for
three pokemon to level up through trainer grinding (rare candying quilava means you only have to worry about grinding the others for the time being) vs the time it takes for
four people to level up through trainer grinding.
i don't know about the two rare candies per mon in a 4 mon team, i honestly doubt it given that it gets harder to accumulate experience from npcs at progressively higher levels. but perhaps the biggest problem is that getting two candies per mon would be much harder given that you can only get like
5 rare candies naturally without challenging pryce - whirlpool yields access to a sixth rare candy in the whirl islands - or buena's password, which is rather time dependent given that you need to answer her questions correctly on three separate nights to get one rare candy. you could always pull some shenanigans with the internal clock to get yourself rare candies faster but that likely would be kind of cheating.
5 rare candies won't be super helpful to a 4 mon team as there are only 2 rare candies for 2 mons and one for a third, and a level increase from l31 to
l32 or l33 isn't a game-changer for any pokemon i know of at this point in the game. even if you get those two rare candies, you only have seven at best. divide that by two and you get three and a half, which means two rare candies for three mons and only one for the fourth. this seems more beneficial but is also arguably inefficient given that a maybe l33 to l35 increase isn't moving the needle for any of your mons much either. it's
l36 or l37 where the fun really begins, and that pretty much requires you to focus your rare candies - however much you get - on fewer mons.
the cool part about this is that you get multiple benefits in one:
1)
a pokemon who can wreck gyms and important matchups with ease, and thus is a useful member of my team from start to finish. i don't think my other pokemon would've done so well against the chuck-pryce-jasmine trifecta - fearow would have a nightmare of a time versus jasmine, poliwrath would have issues getting through chuck's mirror match, and magneton would also suck against jasmine while having issues with pryce's piloswine. all of them were roughly on par with if not above the gym leaders' final pokemon but only one (typhlosion) could crush all three reliably.
2)
a pokemon whom you don't need to worry about training at all for the time being, thus allowing you to train your other pokemon more, thus allowing you to keep up with the level curve. this means you effectively have only three pokemon to train in a lot of areas where it matters (the olivine to cianwood sea route, eusine, the cianwood gym, the mahogany gym, and the secret parts of union cave). all of these areas have some pretty high level pokemon and offer a lot of experience, experience that benefits fewer pokemon better than more.
now, you
do make an interesting point about having rare candies before the elite four or fighting red. the thing there, though, is that red's pokemon will
always be way ahead of you no matter how rare candies you use (sans cheating) and my rare candy strategy should keep most teams relative to the elite four level-wise, probably even higher than will and koga at least. lance and karen will outlevel you but that's about it, and you'd probably never reach their levels even if you used those rare candies later in the game anyway - certainly not if you used them on multiple mons.
the thing about beating red is that it's pretty much guaranteed to be a matter of matchups, you aren't going to outlevel the guy without like hours of grinding, no amount of rare candies you can legally obtain will matter unless you're doing a solo run or
maybe a two-pokemon run. you can still beat red while severely underleveled however, whereas you'd actually have a harder time doing so against chuck, jasmine, or pryce. l20 pokemon would get
massacred by any of those three (to say nothing of l10 pokemon lol) whereas even l50 teams can and often do beat red (whose pokemon are 20 levels above you or more). at that point in the game, level disadvantages are a lot less of a problem due to how exp is calculated.
also, to answer your question:
mostly, yes. i avoided fighting wild pokemon 99.9% of the time, though i
did fight suicune and lapras. also, earlier in the game, i did raise my cyndaquil and poliwag
maybe one or two levels against hoppips and bellsprouts. given how little grinding that is, however (probably around
three minutes tops), i don't think that's a serious draw against the strategy. the vast
vast vast majority was trainer exp.
btw,
if anyone has any other pokemon they want me to test out, i'm all ears.
I think it's safe to say that if you go out of your way to collect and save 5 to 7 Rare Candies, any Pokemon will perform at a tier higher than normal
no offense, but this is a pretty erroneous assumption. a lot of pokemon won't do notably better with that amp - a l36 fearow isn't going to ace jasmine and neither is a l30 fearow (you can replace fearow with tauros or miltank too), whereas lanturn can trash pryce regardless of whether he's at l30 or l36. a lot of matchups won't change regardless of the amp one way or another, and ain't no way is an unown, delibird, or anything like that gonna perform ''at a tier higher than normal'' with a rare candy amp - yes, i know these examples are extreme, but your assumption isn't really backed up by facts either and i have plenty of non-extreme examples too. quilava, slowpoke, and a few others are massive exceptions, and the thing you ignored is that the relative benefit a team gets from a l36 typhlosion versus another member at l36 won't be the same. here's an exaple.
it's like fighting misty with a l20 gyarados, l18 charmeleon, and l18 spearow versus fighting her with a l120 charmeleon, l18 magikarp, and l18 spearow in fr/lg or the original rby or even a l20 fearow, l18 charmeleon, and l18 magikarp. gyarados can decimate misty more or less with bite/secret power (depending on version) if you give the two rare candies you find around cerulean (one in mt. moon and one in cerulean proper) to magikarp, whereas l20 charmeleon gets crushed no different from l18 charmeleon and l20 fearow has a tricky time of it as well.
never mind the fact that even if i steelman you and accept your assumption (not even a theory) as fact, i also honestly believe the gsc ingame tier list should
recommend trainers to get these 5 rare candies and use them on one mon - it makes the level curve much more tolerable and there won't be a better time to use or benefit from these rare candies (no, red doesn't count, he's still ahead of you by far level wise).