GSC NU Dewgong (3 Attacks + Protect) [DONE]

BeeOrSomething

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[SET]
name: Growth Pass Recipient
move 1: Ice Beam
move 2: Surf
move 3: Hidden Power Grass
move 4: Protect
item: Leftovers

[SET COMMENTS]
Set Description
=========

Dewgong is one of the scariest Growth recipients in the tier, since it is extremely bulky and fast enough to outspeed threats to it such as Weezing and Chinchou. It is able to 2HKO or 3HKO every Pokemon in the tier at +1 Special Attack, with the exception of other Dewgong, which still cannot deal significant damage back unless they run Toxic. Ice Beam threatens to OHKO common Pokemon such as Xatu, Fearow, and Gloom after a boost. Ice Beam also makes sure Dewgong cannot be answered by Grass-types like Stun Spore Gloom and Tangela. Surf, meanwhile, is important so that Dewgong is not answered by Fire-types like Ninetales and Magmar, as if it chose to run a set with Ice Beam, Hidden Power Grass, and RestTalk, Dewgong would fail to do meaningful damage to them, and the Growth pass attempt would be wasted. Hidden Power Grass hits opposing Water-types like Octillery and other Dewgong; while it has worse DV requirements than Hidden Power Electric, Hidden Power Electric cannot hit Chinchou super effectively. After a boost, Dewgong is favored to 2HKO Chinchou and is guaranteed to 3HKO Octillery with Hidden Power Grass, and although it only has a miniscule chance to 3HKO other Dewgong, RestTalk Dewgong cannot do meaningful damage back and will fall to an eventual high roll or critical hit. However, Toxic + Encore sets can shut down even a boosted Dewgong fairly easily. Flareon can also potentially pull off using Growth twice before executing a Baton Pass to Dewgong, in which case all Pokemon that only get 3HKOed by a +1 Dewgong will now be 2HKOed. Protect is crucial for blocking a use of Explosion by Weezing or Pineco that attempt to take down Dewgong before it can do any more damage. Protect also allows Dewgong to freely gain additional Leftovers recovery and is a large part of making Dewgong so frustrating to take down, with it seemingly staying alive for so long and causing so much havoc despite taking several hard hits.

Team Options
========

Aside from the mandatory Growth + Baton Pass Flareon, Weezing makes for a strong partner, as Primeape and Hitmonlee aren't 2HKOed by a +1 Dewgong and outspeed it to 2HKO back with Cross Chop and High Jump Kick, respectively. Primeape even has an increased chance to land an OHKO on Dewgong due to Cross Chop’s boosted critical hit rate. Weezing hard counters the Fighting-types and uses them to fire off attacks, and it can make for a short-term Fearow switch-in or a lure for potential threats to Growth pass like Dugtrio, Ninetales, and Wigglytuff, being able to eliminate them with Explosion. Xatu also helps out with the Fighting-types and complements Dewgong nicely, as it is the main recipient of Growth when encountering a team with a Fighting-type thanks to its Speed and STAB Psychic, while Dewgong is the main choice of Growth recipient into most other teams, especially ones with Fearow. Lead dual screens Dragonair makes starting off the game with a Flareon setup and using Baton Pass to pass Growth to to Dewgong safely much easier, allowing Dewgong to act as a wallbreaker early-game. Curse Wigglytuff and Stantler are effective choices on a Growth pass team to take advantage of the huge holes broken in the opposing team by a boosted Dewgong before it goes down, often being able to overwhelm the opponent and clean up the rest of the game. They are also able to switch into Chinchou and, to a lesser extent, Magnemite, which would otherwise be problematic for Growth pass teams because they usually forgo an Electric-resistant Pokemon.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
[SET]
name: Growth Pass Recipient
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Protect
item: Leftovers

[SET COMMENTS]

Dewgong is one of the scariest Growth pass recipients in the tier. Normally, this Dewgong would fail to do anything, being too weak to threaten a 3HKO on neutral targets or Octillery before being KOed quickly due to a lack of reliable recovery. However, with only a single Growth boost passed to it by Flareon, Dewgong is turned into an absolute monster, being able to 2- or 3HKO everything in the tier is this true? idt is 3 hits azu or opposing gongs, most importantly targets like Weezing, Stantler, and Wigglytuff, while staying alive thanks to its astronomical bulk and protect.

Ice Beam is the main STAB move, providing a strong, reliable hit that comes with a potential 10% chance to freeze and hits many common Pokemon such as Xatu, Fearow, and importantly, Gloom, for super effective damage, threatening an OHKO after a boost. Surf is important so that Dewgong is not answered by Fire-types like Ninetales and Magmar, as if choosing to run a set with Ice Beam, Hidden Power Grass, and RestTalk, Dewgong fails to do meaningful damage to them and the Growth pass attempt will be wasted. Ice Beam meanwhile makes sure Dewgong cannot be answered by Grass-types like Stun Spore Gloom and Tangela. move this up to where you're talking ab ice beam, not surf Hidden Power Grass is the coverage move of choice to hit opposing Water-types like Octillery and other Dewgong, as while it has worse DV requirements than Hidden Power Electric, Hidden Power Electric cannot hit Chinchou super effectively. After a boost, Dewgong is favored to 2HKO Chinchou and is guaranteed to 3HKO Octillery with Hidden Power Grass, and although it only has a minuscule chance to 3HKO other Dewgong, RestTalk dewgongs cannot do any meaningful damage back and will fall to an eventual high roll or critical hit, while Toxic + Encore sets get worn down quickly hmmm idk if id say this. toxic gong is the 2nd best defensive answer to this besides LS azu and toxicing will ruin the sweep. Flareon may also potentially be able to pull off a second usage of Growth before executing a Baton Pass to Dewgong, in which case all Pokemon that manage to only be 3HKOed by a +1 Dewgong will now be 2HKOed. Surf, Ice Beam, and Hidden Power Grass give Dewgong all the coverage and power it needs when factoring in a Growth boost, so Protect is often chosen for the last slot. Protect is crucial for blocking a use of Explosion by Weezing or Pineco that attempt to take down Dewgong before it can do any more damage. Protect also allows Dewgong to freely gain additional Leftovers recovery and is a large part of making this Dewgong set so frustrating to take down, with it seemingly staying alive for so long and causing so much havoc despite taking several hard hits, importantly allowing it to potentially survive a 2HKO from Chinchou’s Thunder.

Asides from the mandatory Growth + Baton Pass Flareon, Weezing makes for a strong partner, as Primeape and Hitmonlee are able to survive a 2HKO from a +1 Dewgong and outspeed and 2HKO back with Cross Chop and High Jump Kick, respectively, with Primeape even having an increased chance to land an OHKO on Dewgong due to Cross Chop’s boosted critical hit rate of 25%. Weezing hard counters the Fighting-types and turns them into additional breaking power, and it can also make for a short-term Fearow switch-in or a lure for potential threats to Growth pass like Dugtrio, Ninetales, and Wigglytuff, being able to eliminate them with Explosion. Xatu also helps out with the Fighting-types, complimenting Dewgong nicely, as it is the main recipient of a Growth pass when encountering a team with a Fighting-type thanks to its Speed and STAB Psychic, while Dewgong is the main choice of Growth recipient into most other teams, especially ones with Fearow. Lead dual screens Dragonair makes starting off the game with a Flareon setup and using Baton Pass to Dewgong safely much easier, allowing Dewgong to open up the game early on. Curse Wigglytuff and Stantler are effective choices on a Growth pass team to take advantage of the huge holes broken in the opposing team by a boosted Dewgong before it goes down, often being able to overwhelm the opponent and clean up the rest of the game. nah theyre mostly used bc u need a thunder absorber.

important to include that gongs speed tier is perfect for this set, being able to outspeed base 60s, 65s, and chinchou

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
Grammar checked by:
 
[SET]
name: Growth Pass Recipient
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Protect
item: Leftovers

[SET COMMENTS]

Dewgong is one of the scariest Growth pass recipients in the tier. Normally, this Dewgong would fail to do anything, being too weak to threaten a 3HKO on neutral targets or Octillery before being KOed quickly due to a lack of reliable recovery. However, with only a single Growth boost passed to it by Flareon, Dewgong is turned into an absolute monster, being able to 2- or 3HKO everything in the tier besides other Dewgong and Light Screen Azumarill, most importantly targets like Weezing, Stantler, and Wigglytuff, while staying alive thanks to its bulk and protect. Dewgong’s Speed tier also happens to be perfect for this role, as several common Pokemon faster than it, such as Xatu, Ninetales, Rapidash, and Dugtrio, are weak to its moves, while it can outspeed important targets that would otherwise have an edge on it such as Weezing and Chinchou.

Ice Beam is the main STAB move, providing a strong, reliable hit that comes with a potential 10% chance to freeze and hits many common Pokemon such as Xatu, Fearow, and Gloom, for super effective damage, threatening an OHKO after a boost. Ice Beam also makes sure Dewgong cannot be answered by Grass-types like Stun Spore Gloom and Tangela. Surf meanwhile is important so that Dewgong is not answered by Fire-types like Ninetales and Magmar, as if choosing to run a set with Ice Beam, Hidden Power Grass, and RestTalk, Dewgong fails to do meaningful damage to them and the Growth pass attempt will be wasted. Hidden Power Grass is the coverage move of choice to hit opposing Water-types like Octillery and other Dewgong, as while it has worse DV requirements than Hidden Power Electric, Hidden Power Electric cannot hit Chinchou super effectively. After a boost, Dewgong is favored to 2HKO Chinchou and is guaranteed to 3HKO Octillery with Hidden Power Grass, and although it only has a minuscule chance to 3HKO other Dewgong, RestTalk Dewgongs cannot do any meaningful damage back and will fall to an eventual high roll or critical hit, although Toxic + Encore sets can shut down even a boosted Dewgong fairly easily. Flareon may also potentially be able to pull of a second usage of Growth before executing a Baton Pass to Dewgong, in which case all Pokemon that manage to only be 3HKOed by a +1 Dewgong will now be 2HKOed. Surf, Ice Beam, and Hidden Power Grass give Dewgong all the coverage and power it needs when factoring in a Growth boost, so Protect is often chosen for the last slot. Protect is crucial for blocking a use of Explosion by Weezing or Pineco that attempt to take down Dewgong before it can do any more damage. Protect also allows Dewgong to freely gain additional Leftovers recovery and is a large part of making this Dewgong set so frustrating to take down, with it seemingly staying alive for so long and causing so much havoc despite taking several hard hits, importantly allowing it to potentially survive a 2HKO from Chinchou’s Thunder.

Asides from the mandatory Growth + Baton Pass Flareon, Weezing makes for a strong partner, as Primeape and Hitmonlee are able to survive a 2HKO from a +1 Dewgong and outspeed and 2HKO back with Cross Chop and High Jump Kick, respectively, with Primeape even having an increased chance to land an OHKO on Dewgong due to Cross Chop’s boosted critical hit rate of 25%. Weezing hard counters the Fighting-types and turns them into additional breaking power, and it can also make for a short-term Fearow switch-in or a lure for potential threats to Growth pass like Dugtrio, Ninetales, and Wigglytuff, being able to eliminate them with Explosion. Xatu also helps out with the Fighting-types, complimenting Dewgong nicely, as it is the main recipient of a Growth pass when encountering a team with a Fighting-type thanks to its Speed and STAB Psychic, while Dewgong is the main choice of Growth recipient into most other teams, especially ones with Fearow. Lead dual screens Dragonair makes starting off the game with a Flareon setup and using Baton Pass to Dewgong safely much easier, allowing Dewgong to open up the game early on. Curse Wigglytuff and Stantler are effective choices on a Growth pass team to take advantage of the huge holes broken in the opposing team by a boosted Dewgong before it goes down, often being able to overwhelm the opponent and clean up the rest of the game, as well as being able to switch into Chinchou and to a lesser extent Magnemite, which would otherwise be problematic for Growth pass teams which usually forgo an Electric-resistant Pokemon.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/

Grammar checked by:

I’ve gone through this and it looks fine, only thing I would mention is why Dewgong typically is preferred over Octillery as a GP recipient (Higher speed, bulk, and STAB Ice Beam)

After you do this, QC 2/2
 
update: preview analyses are supposed to be short and I didn't know this while writing this, so I will be changing this to a partial section of the full analysis (leaving out checks & counters + overview), with approval from estarossa. I will be archiving the first paragraph and incorporating some elements into an introduction sentence at the beginning of the set description, meaning I am not adding anything, so I will be keeping this as 2/2 QC and ready for GP.
 
Last edited:
add remove comment
[SET]
name: Growth Pass Recipient
move 1: Surf Ice Beam
move 2: Ice Beam Surf (This maintains the order in which you talk about the moves in the analysis)
move 3: Hidden Power Grass
move 4: Protect
item: Leftovers

[SET COMMENTS]
Set Description
=========

Dewgong is one of the scariest Growth recipients in the tier, being since it is extremely bulky, fast enough to outspeed potential threats to it such as Weezing and Chinchou, and being able to 2- 2HKO or 3HKO every Pokemon in the tier at +1 Special Attack, with the exception of other Dewgong, who which still cannot deal significant damage back unless running they run Toxic. Ice Beam is the main STAB move, providing a strong, reliable hit that comes with a potential 10% chance to freeze and hits many common Pokemon such as Xatu, Fearow, and Gloom, for super effective damage, threatening an OHKO after a boost. Ice Beam is the main STAB move, threatening to OHKO common Pokemon such as Xatu, Fearow, and Gloom after a boost. (Shortens the sentence and removes the Dex information) Ice Beam also makes sure Dewgong cannot be answered by Grass-types like Stun Spore Gloom and Tangela. Surf, (AC) meanwhile, (AC) is important so that Dewgong is not answered by Fire-types like Ninetales and Magmar, as if choosing it chose to run a set with Ice Beam, Hidden Power Grass, and RestTalk, Dewgong fails would fail to do meaningful damage to them and the Growth pass attempt will would be wasted. Hidden Power Grass is the coverage move of choice to hit opposing Water-types like Octillery and other Dewgong, as and while it has worse DV requirements than Hidden Power Electric, Hidden Power Electric cannot hit Chinchou super effectively. After a boost, Dewgong is favored to 2HKO Chinchou and is guaranteed to 3HKO Octillery with Hidden Power Grass, and although it only has a minuscule miniscule chance to 3HKO other Dewgong, RestTalk Dewgongs cannot do any meaningful damage back and will fall to an eventual high roll or critical hit, although Toxic + Encore sets can shut down even a boosted Dewgong fairly easily. Flareon may can also potentially be able to pull off of a second usage of using Growth twice before executing a Baton Pass to Dewgong, in which case all Pokemon that manage to only be only get 3HKOed by a +1 Dewgong will now be 2HKOed. Surf, Ice Beam, and Hidden Power Grass give Dewgong all the coverage and power it needs when factoring in a Growth boost, so Protect is often chosen for the last slot. Protect is crucial for blocking a use of Explosion by Weezing or Pineco that attempt to take down Dewgong before it can do any more damage. Protect also allows Dewgong to freely gain additional Leftovers recovery and is a large part of making this Dewgong set so frustrating to take down, with it seemingly staying alive for so long and causing so much havoc despite taking several hard hits,. (RC AP) importantly Importantly, (AC) the extra Leftovers recovery allows allowing (Split this one sentence into two because it currently feels like it goes for too long. In the process, I added extra context that makes the sentence more clear.) it to potentially survive a 2HKO from Chinchou’s Thunder two Thunders from Chinchou (I don't think that it makes sense that you "survive a 2HKO" since it implies that the opponent would KO you. You could say that you bypass a 2HKO, or that you survive two Thunders.).

Team Options
========

Asides from (You can choose between "Besides" or "Aside from" here.) the mandatory Growth + Baton Pass Flareon, Weezing makes for a strong partner, as Primeape and Hitmonlee are able to survive a 2HKO from 3HKOed by (this can also be rewritten as "Primeape and Hitmonlee aren't 2HKOed by a +1 Dewgong...") a +1 Dewgong and outspeed and to 2HKO back with Cross Chop and High Jump Kick, respectively (this can also be "Fighting-type moves" but this is grammatically fine.), with Primeape even having an increased chance to land an OHKO on Dewgong due to Cross Chop’s boosted critical hit rate of 25%. Weezing hard counters the Fighting-types and turns them into additional breaking power (how so?), and it can also make for a short-term Fearow switch-in or a lure for potential threats to Growth pass like Dugtrio, Ninetales, and Wigglytuff, being able to eliminate them with Explosion. Xatu also helps out with the Fighting-types, (RC) complimenting and compliments Dewgong nicely, as it is the main recipient of a Growth pass when encountering a team with a Fighting-type thanks to its Speed and STAB Psychic, while Dewgong is the main choice of Growth recipient into most other teams, especially ones with Fearow. Lead dual screens Dragonair makes starting off the game with a Flareon setup and using Baton Pass to Dewgong safely much easier, allowing Dewgong to open up the game early on act as a wallbreaker early-game (clarified in Bee's DMs). Curse Wigglytuff and Stantler are effective choices on a Growth pass team to take advantage of the huge holes broken in the opposing team by a boosted Dewgong before it goes down, often being able to overwhelm the opponent and clean up the rest of the game., (AP, RC) as well as being They are also able to switch into Chinchou and, (AC) to a lesser extent, (AC) Magnemite, which would otherwise be problematic for Growth pass teams, (AC) which usually forgo an Electric-resistant Pokemon.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
add remove comment
[SET]
name: Growth Pass Recipient
move 1: Surf Ice Beam
move 2: Ice Beam Surf (This maintains the order in which you talk about the moves in the analysis)
move 3: Hidden Power Grass
move 4: Protect
item: Leftovers

[SET COMMENTS]
Set Description
=========

Dewgong is one of the scariest Growth recipients in the tier, being since it is extremely bulky, fast enough to outspeed potential threats to it such as Weezing and Chinchou, and being able to 2- 2HKO or 3HKO every Pokemon in the tier at +1 Special Attack, with the exception of other Dewgong, who which still cannot deal significant damage back unless running they run Toxic. Ice Beam is the main STAB move, providing a strong, reliable hit that comes with a potential 10% chance to freeze and hits many common Pokemon such as Xatu, Fearow, and Gloom, for super effective damage, threatening an OHKO after a boost. Ice Beam is the main STAB move, threatening to OHKO common Pokemon such as Xatu, Fearow, and Gloom after a boost. (Shortens the sentence and removes the Dex information) Ice Beam also makes sure Dewgong cannot be answered by Grass-types like Stun Spore Gloom and Tangela. Surf, (AC) meanwhile, (AC) is important so that Dewgong is not answered by Fire-types like Ninetales and Magmar, as if choosing it chose to run a set with Ice Beam, Hidden Power Grass, and RestTalk, Dewgong fails would fail to do meaningful damage to them and the Growth pass attempt will would be wasted. Hidden Power Grass is the coverage move of choice to hit opposing Water-types like Octillery and other Dewgong, as and while it has worse DV requirements than Hidden Power Electric, Hidden Power Electric cannot hit Chinchou super effectively. After a boost, Dewgong is favored to 2HKO Chinchou and is guaranteed to 3HKO Octillery with Hidden Power Grass, and although it only has a minuscule miniscule chance to 3HKO other Dewgong, RestTalk Dewgongs cannot do any meaningful damage back and will fall to an eventual high roll or critical hit, although Toxic + Encore sets can shut down even a boosted Dewgong fairly easily. Flareon may can also potentially be able to pull off of a second usage of using Growth twice before executing a Baton Pass to Dewgong, in which case all Pokemon that manage to only be only get 3HKOed by a +1 Dewgong will now be 2HKOed. Surf, Ice Beam, and Hidden Power Grass give Dewgong all the coverage and power it needs when factoring in a Growth boost, so Protect is often chosen for the last slot. Protect is crucial for blocking a use of Explosion by Weezing or Pineco that attempt to take down Dewgong before it can do any more damage. Protect also allows Dewgong to freely gain additional Leftovers recovery and is a large part of making this Dewgong set so frustrating to take down, with it seemingly staying alive for so long and causing so much havoc despite taking several hard hits,. (RC AP) importantly Importantly, (AC) the extra Leftovers recovery allows allowing (Split this one sentence into two because it currently feels like it goes for too long. In the process, I added extra context that makes the sentence more clear.) it to potentially survive a 2HKO from Chinchou’s Thunder two Thunders from Chinchou (I don't think that it makes sense that you "survive a 2HKO" since it implies that the opponent would KO you. You could say that you bypass a 2HKO, or that you survive two Thunders.).

Team Options
========

Asides from (You can choose between "Besides" or "Aside from" here.) the mandatory Growth + Baton Pass Flareon, Weezing makes for a strong partner, as Primeape and Hitmonlee are able to survive a 2HKO from 3HKOed by (this can also be rewritten as "Primeape and Hitmonlee aren't 2HKOed by a +1 Dewgong...") a +1 Dewgong and outspeed and to 2HKO back with Cross Chop and High Jump Kick, respectively (this can also be "Fighting-type moves" but this is grammatically fine.), with Primeape even having an increased chance to land an OHKO on Dewgong due to Cross Chop’s boosted critical hit rate of 25%. Weezing hard counters the Fighting-types and turns them into additional breaking power (how so?), and it can also make for a short-term Fearow switch-in or a lure for potential threats to Growth pass like Dugtrio, Ninetales, and Wigglytuff, being able to eliminate them with Explosion. Xatu also helps out with the Fighting-types, (RC) complimenting and compliments Dewgong nicely, as it is the main recipient of a Growth pass when encountering a team with a Fighting-type thanks to its Speed and STAB Psychic, while Dewgong is the main choice of Growth recipient into most other teams, especially ones with Fearow. Lead dual screens Dragonair makes starting off the game with a Flareon setup and using Baton Pass to Dewgong safely much easier, allowing Dewgong to open up the game early on act as a wallbreaker early-game (clarified in Bee's DMs). Curse Wigglytuff and Stantler are effective choices on a Growth pass team to take advantage of the huge holes broken in the opposing team by a boosted Dewgong before it goes down, often being able to overwhelm the opponent and clean up the rest of the game., (AP, RC) as well as being They are also able to switch into Chinchou and, (AC) to a lesser extent, (AC) Magnemite, which would otherwise be problematic for Growth pass teams, (AC) which usually forgo an Electric-resistant Pokemon.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
implemented!
 
2/2 GP Team done
[SET]
name: Growth Pass Recipient
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Protect
item: Leftovers

[SET COMMENTS]
Set Description
=========

Dewgong is one of the scariest Growth recipients in the tier, (AC) since it is extremely bulky (RC) and fast enough to outspeed threats to it such as Weezing and Chinchou, and Chinchou. It is able to (or 'it can') 2HKO or 3HKO every Pokemon in the tier at +1 Special Attack, with the exception of other Dewgong, which still cannot deal significant damage back unless they run Toxic. Ice Beam is the main STAB move, threatening threatens to OHKO common Pokemon such as Xatu, Fearow, and Gloom after a boost. Ice Beam also makes sure Dewgong cannot be answered by Grass-types like Stun Spore Gloom and Tangela. Surf, meanwhile, is important so that Dewgong is not answered by Fire-types like Ninetales and Magmar, as if it chose to run a set with Ice Beam, Hidden Power Grass, and RestTalk, Dewgong would fail to do meaningful damage to them, (AC) and the Growth pass attempt would be wasted. (paragraph order should follow set order, so move 1 on the set needs to be mentioned first in the paragraph. you can switch ice beam and surf on the set for this) Hidden Power Grass hits opposing Water-types like Octillery and other Dewgong, and while Dewgong; while it has worse DV requirements than Hidden Power Electric, Hidden Power Electric cannot hit Chinchou super effectively. After a boost, Dewgong is favored to 2HKO Chinchou and is guaranteed to 3HKO Octillery with Hidden Power Grass, and although it only has a miniscule chance to 3HKO other Dewgong, RestTalk Dewgong cannot do meaningful damage back and will fall to an eventual high roll or critical hit, although hit. However, (2 although clauses in one sentence) Toxic + Encore sets can shut down even a boosted Dewgong fairly easily. Flareon can also potentially pull off using Growth twice before executing a Baton Pass to Dewgong, in which case all Pokemon that only get 3HKOed by a +1 Dewgong will now be 2HKOed. Surf, Ice Beam, and Hidden Power Grass give Dewgong all the coverage and power it needs when factoring in a Growth boost, so Protect is often chosen for the last slot. (this sentence is pretty much filler, and 'often chosen' doesn't reallt reflect an unslshed move bc it seems always chosen) Protect is crucial for blocking a use of Explosion by Weezing or Pineco that attempt to take down Dewgong before it can do any more damage. Protect also allows Dewgong to freely gain additional Leftovers recovery and is a large part of making this Dewgong set so frustrating to take down, with it seemingly staying alive for so long and causing so much havoc despite taking several hard hits. Importantly, the extra Leftovers recovery allows it to potentially survive a 2HKO from Chinchou’s Thunder.

Team Options
========

Aside from the mandatory Growth + Baton Pass Flareon, Weezing makes for a strong partner, as Primeape and Hitmonlee aren't 2HKOed by a +1 Dewgong and outspeed it to 2HKO back with Cross Chop and High Jump Kick, respectively, with Primeape even having respectively. Primeape even has an increased chance to land an OHKO on Dewgong due to Cross Chop’s boosted critical hit rate. Weezing hard counters the Fighting-types and turns them into additional breaking power (this doesn't make sense; how can weezing turn a pokemon intoadditional breaking power? also breaking -> wallbreaking for analyses if you do rephrase this part) with its amazing mixed coverage, and it can make for a short-term Fearow switch-in or a lure for potential threats to Growth pass like Dugtrio, Ninetales, and Wigglytuff, being able to eliminate them with Explosion. Xatu also helps out with the Fighting-types and compliments complemenets Dewgong nicely, as it is the main recipient of a Growth when encountering a team with a Fighting-type thanks to its Speed and STAB Psychic, while Dewgong is the main choice of Growth recipient into most other teams, especially ones with Fearow. Lead dual screens Dragonair makes starting off the game with a Flareon setup and using Baton Pass to pass Growth to Dewgong safely much easier, allowing Dewgong to act as a wallbreaker early-game. Curse Wigglytuff and Stantler are effective choices on a Growth pass team to take advantage of the huge holes broken in the opposing team by a boosted Dewgong before it goes down, often being able to overwhelm the opponent and clean up the rest of the game. They are also able to switch into Chinchou and, to a lesser extent, Magnemite, which would otherwise be problematic for Growth pass teams, which teams because they usually forgo an Electric-resistant Pokemon.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
2/2 GP Team done
[SET]
name: Growth Pass Recipient
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Protect
item: Leftovers

[SET COMMENTS]
Set Description
=========

Dewgong is one of the scariest Growth recipients in the tier, (AC) since it is extremely bulky (RC) and fast enough to outspeed threats to it such as Weezing and Chinchou, and Chinchou. It is able to (or 'it can') 2HKO or 3HKO every Pokemon in the tier at +1 Special Attack, with the exception of other Dewgong, which still cannot deal significant damage back unless they run Toxic. Ice Beam is the main STAB move, threatening threatens to OHKO common Pokemon such as Xatu, Fearow, and Gloom after a boost. Ice Beam also makes sure Dewgong cannot be answered by Grass-types like Stun Spore Gloom and Tangela. Surf, meanwhile, is important so that Dewgong is not answered by Fire-types like Ninetales and Magmar, as if it chose to run a set with Ice Beam, Hidden Power Grass, and RestTalk, Dewgong would fail to do meaningful damage to them, (AC) and the Growth pass attempt would be wasted. (paragraph order should follow set order, so move 1 on the set needs to be mentioned first in the paragraph. you can switch ice beam and surf on the set for this) Hidden Power Grass hits opposing Water-types like Octillery and other Dewgong, and while Dewgong; while it has worse DV requirements than Hidden Power Electric, Hidden Power Electric cannot hit Chinchou super effectively. After a boost, Dewgong is favored to 2HKO Chinchou and is guaranteed to 3HKO Octillery with Hidden Power Grass, and although it only has a miniscule chance to 3HKO other Dewgong, RestTalk Dewgong cannot do meaningful damage back and will fall to an eventual high roll or critical hit, although hit. However, (2 although clauses in one sentence) Toxic + Encore sets can shut down even a boosted Dewgong fairly easily. Flareon can also potentially pull off using Growth twice before executing a Baton Pass to Dewgong, in which case all Pokemon that only get 3HKOed by a +1 Dewgong will now be 2HKOed. Surf, Ice Beam, and Hidden Power Grass give Dewgong all the coverage and power it needs when factoring in a Growth boost, so Protect is often chosen for the last slot. (this sentence is pretty much filler, and 'often chosen' doesn't reallt reflect an unslshed move bc it seems always chosen) Protect is crucial for blocking a use of Explosion by Weezing or Pineco that attempt to take down Dewgong before it can do any more damage. Protect also allows Dewgong to freely gain additional Leftovers recovery and is a large part of making this Dewgong set so frustrating to take down, with it seemingly staying alive for so long and causing so much havoc despite taking several hard hits. Importantly, the extra Leftovers recovery allows it to potentially survive a 2HKO from Chinchou’s Thunder.

Team Options
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Aside from the mandatory Growth + Baton Pass Flareon, Weezing makes for a strong partner, as Primeape and Hitmonlee aren't 2HKOed by a +1 Dewgong and outspeed it to 2HKO back with Cross Chop and High Jump Kick, respectively, with Primeape even having respectively. Primeape even has an increased chance to land an OHKO on Dewgong due to Cross Chop’s boosted critical hit rate. Weezing hard counters the Fighting-types and turns them into additional breaking power (this doesn't make sense; how can weezing turn a pokemon intoadditional breaking power? also breaking -> wallbreaking for analyses if you do rephrase this part) with its amazing mixed coverage, and it can make for a short-term Fearow switch-in or a lure for potential threats to Growth pass like Dugtrio, Ninetales, and Wigglytuff, being able to eliminate them with Explosion. Xatu also helps out with the Fighting-types and compliments complemenets Dewgong nicely, as it is the main recipient of a Growth when encountering a team with a Fighting-type thanks to its Speed and STAB Psychic, while Dewgong is the main choice of Growth recipient into most other teams, especially ones with Fearow. Lead dual screens Dragonair makes starting off the game with a Flareon setup and using Baton Pass to pass Growth to Dewgong safely much easier, allowing Dewgong to act as a wallbreaker early-game. Curse Wigglytuff and Stantler are effective choices on a Growth pass team to take advantage of the huge holes broken in the opposing team by a boosted Dewgong before it goes down, often being able to overwhelm the opponent and clean up the rest of the game. They are also able to switch into Chinchou and, to a lesser extent, Magnemite, which would otherwise be problematic for Growth pass teams, which teams because they usually forgo an Electric-resistant Pokemon.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
implemented!
 
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