[SET]
name: Growth Pass Recipient
move 1: Ice Beam
move 2: Surf
move 3: Hidden Power Grass
move 4: Protect
item: Leftovers
[SET COMMENTS]
Set Description
=========
Dewgong is one of the scariest Growth recipients in the tier, since it is extremely bulky and fast enough to outspeed threats to it such as Weezing and Chinchou. It is able to 2HKO or 3HKO every Pokemon in the tier at +1 Special Attack, with the exception of other Dewgong, which still cannot deal significant damage back unless they run Toxic. Ice Beam threatens to OHKO common Pokemon such as Xatu, Fearow, and Gloom after a boost. Ice Beam also makes sure Dewgong cannot be answered by Grass-types like Stun Spore Gloom and Tangela. Surf, meanwhile, is important so that Dewgong is not answered by Fire-types like Ninetales and Magmar, as if it chose to run a set with Ice Beam, Hidden Power Grass, and RestTalk, Dewgong would fail to do meaningful damage to them, and the Growth pass attempt would be wasted. Hidden Power Grass hits opposing Water-types like Octillery and other Dewgong; while it has worse DV requirements than Hidden Power Electric, Hidden Power Electric cannot hit Chinchou super effectively. After a boost, Dewgong is favored to 2HKO Chinchou and is guaranteed to 3HKO Octillery with Hidden Power Grass, and although it only has a miniscule chance to 3HKO other Dewgong, RestTalk Dewgong cannot do meaningful damage back and will fall to an eventual high roll or critical hit. However, Toxic + Encore sets can shut down even a boosted Dewgong fairly easily. Flareon can also potentially pull off using Growth twice before executing a Baton Pass to Dewgong, in which case all Pokemon that only get 3HKOed by a +1 Dewgong will now be 2HKOed. Protect is crucial for blocking a use of Explosion by Weezing or Pineco that attempt to take down Dewgong before it can do any more damage. Protect also allows Dewgong to freely gain additional Leftovers recovery and is a large part of making Dewgong so frustrating to take down, with it seemingly staying alive for so long and causing so much havoc despite taking several hard hits.
Team Options
========
Aside from the mandatory Growth + Baton Pass Flareon, Weezing makes for a strong partner, as Primeape and Hitmonlee aren't 2HKOed by a +1 Dewgong and outspeed it to 2HKO back with Cross Chop and High Jump Kick, respectively. Primeape even has an increased chance to land an OHKO on Dewgong due to Cross Chop’s boosted critical hit rate. Weezing hard counters the Fighting-types and uses them to fire off attacks, and it can make for a short-term Fearow switch-in or a lure for potential threats to Growth pass like Dugtrio, Ninetales, and Wigglytuff, being able to eliminate them with Explosion. Xatu also helps out with the Fighting-types and complements Dewgong nicely, as it is the main recipient of Growth when encountering a team with a Fighting-type thanks to its Speed and STAB Psychic, while Dewgong is the main choice of Growth recipient into most other teams, especially ones with Fearow. Lead dual screens Dragonair makes starting off the game with a Flareon setup and using Baton Pass to pass Growth to to Dewgong safely much easier, allowing Dewgong to act as a wallbreaker early-game. Curse Wigglytuff and Stantler are effective choices on a Growth pass team to take advantage of the huge holes broken in the opposing team by a boosted Dewgong before it goes down, often being able to overwhelm the opponent and clean up the rest of the game. They are also able to switch into Chinchou and, to a lesser extent, Magnemite, which would otherwise be problematic for Growth pass teams because they usually forgo an Electric-resistant Pokemon.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
https://www.smogon.com/forums/members/autumn.384270/
name: Growth Pass Recipient
move 1: Ice Beam
move 2: Surf
move 3: Hidden Power Grass
move 4: Protect
item: Leftovers
[SET COMMENTS]
Set Description
=========
Dewgong is one of the scariest Growth recipients in the tier, since it is extremely bulky and fast enough to outspeed threats to it such as Weezing and Chinchou. It is able to 2HKO or 3HKO every Pokemon in the tier at +1 Special Attack, with the exception of other Dewgong, which still cannot deal significant damage back unless they run Toxic. Ice Beam threatens to OHKO common Pokemon such as Xatu, Fearow, and Gloom after a boost. Ice Beam also makes sure Dewgong cannot be answered by Grass-types like Stun Spore Gloom and Tangela. Surf, meanwhile, is important so that Dewgong is not answered by Fire-types like Ninetales and Magmar, as if it chose to run a set with Ice Beam, Hidden Power Grass, and RestTalk, Dewgong would fail to do meaningful damage to them, and the Growth pass attempt would be wasted. Hidden Power Grass hits opposing Water-types like Octillery and other Dewgong; while it has worse DV requirements than Hidden Power Electric, Hidden Power Electric cannot hit Chinchou super effectively. After a boost, Dewgong is favored to 2HKO Chinchou and is guaranteed to 3HKO Octillery with Hidden Power Grass, and although it only has a miniscule chance to 3HKO other Dewgong, RestTalk Dewgong cannot do meaningful damage back and will fall to an eventual high roll or critical hit. However, Toxic + Encore sets can shut down even a boosted Dewgong fairly easily. Flareon can also potentially pull off using Growth twice before executing a Baton Pass to Dewgong, in which case all Pokemon that only get 3HKOed by a +1 Dewgong will now be 2HKOed. Protect is crucial for blocking a use of Explosion by Weezing or Pineco that attempt to take down Dewgong before it can do any more damage. Protect also allows Dewgong to freely gain additional Leftovers recovery and is a large part of making Dewgong so frustrating to take down, with it seemingly staying alive for so long and causing so much havoc despite taking several hard hits.
Team Options
========
Aside from the mandatory Growth + Baton Pass Flareon, Weezing makes for a strong partner, as Primeape and Hitmonlee aren't 2HKOed by a +1 Dewgong and outspeed it to 2HKO back with Cross Chop and High Jump Kick, respectively. Primeape even has an increased chance to land an OHKO on Dewgong due to Cross Chop’s boosted critical hit rate. Weezing hard counters the Fighting-types and uses them to fire off attacks, and it can make for a short-term Fearow switch-in or a lure for potential threats to Growth pass like Dugtrio, Ninetales, and Wigglytuff, being able to eliminate them with Explosion. Xatu also helps out with the Fighting-types and complements Dewgong nicely, as it is the main recipient of Growth when encountering a team with a Fighting-type thanks to its Speed and STAB Psychic, while Dewgong is the main choice of Growth recipient into most other teams, especially ones with Fearow. Lead dual screens Dragonair makes starting off the game with a Flareon setup and using Baton Pass to pass Growth to to Dewgong safely much easier, allowing Dewgong to act as a wallbreaker early-game. Curse Wigglytuff and Stantler are effective choices on a Growth pass team to take advantage of the huge holes broken in the opposing team by a boosted Dewgong before it goes down, often being able to overwhelm the opponent and clean up the rest of the game. They are also able to switch into Chinchou and, to a lesser extent, Magnemite, which would otherwise be problematic for Growth pass teams because they usually forgo an Electric-resistant Pokemon.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
https://www.smogon.com/forums/members/autumn.384270/
Last edited: