GSC NU Houndour (Revamp) [DONE]

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[OVERVIEW]

Houndour has one purpose—to trap and eliminate Xatu with Pursuit. Since it is immune to Xatu's nearly unresisted STAB Psychic, takes little from Hidden Power Ice or Electric, and has a solid Special Attack, Houndour can consistently clear the way for teammates that are otherwise walled or annoyed by Xatu's presence, such as Primeape, Hitmonlee, Kingler, Gloom, and Weezing. Houndour's Fire Blast is also quite strong, being as strong as Rapidash, and it's faster than Pokemon like Weezing and Gloom, so even after it removes Xatu, it might still be able to force damage on the opponent's valuable defensive pieces. However, after removing Xatu, Houndour often does little else and is usually sacrificed for a free switch, as it is extremely frail, is relatively slow, is walled by other Fire-types, and takes heavy damage from Water-type moves, with Octillery even OHKOing it with Surf. Houndour often makes for defensively flawed teams, since it so often does very little compared to an otherwise better Pokemon once it is done trapping Xatu. This is not even to mention that some teams do not even use Xatu, in which case it can feel like playing a five versus six matchup. Houndour also struggles heavily against Pokemon like Dewgong and Stantler, further limiting what it can do beyond trapping Xatu.

[SET]
name: Pursuit
move 1: Pursuit
move 2: Fire Blast
move 3: Solar Beam / Crunch
move 4: Sunny Day / Counter
item: Leftovers

[SET COMMENTS]
Set Description
=========

Pursuit allows Houndour to trap and KO Xatu, one of the most common foes and one that takes advantage of Pokemon like Hitmonlee and Gloom. Houndour is the only Dark-type Pokemon in the tier that learns Pursuit; while other Pokemon do learn it, Houndour is the only effective user. Often, after Houndour has switched into the opposing Xatu and removed it, it has accomplished its goal and can be used as sacrifice fodder to get one of its teammates in safely. Fire Blast is the main choice of a Fire-type STAB move to do as much damage as possible before Houndour goes down, and crucially lower Xatu into Pursuit range in the absence of Crunch since Pursuit cannot 3HKO. Sunny Day allows Houndour to power up its Fire Blast and seriously threaten both Xatu and whatever may switch in, such as a Stantler or Fearow. Sunny Day also reduces the damage of opposing Surf and allows Houndour to use Solar Beam. Solar Beam 2HKOes Octillery and OHKOes Graveler and Pupitar, allowing Houndour to potentially clean through a slow team if preserved. Against teams with a Fire-type of their own, such as Ninetales, where even sun-boosted Fire Blasts won't accomplish much, Houndour should prioritize trapping Xatu and being relegated to a sacrifice rather than attempting to break holes with Sunny Day. With Crunch, Houndour 2HKOes Xatu, preventing situations where Houndour loses to Xatu because it has taken prior chip damage, misses Fire Blast into Xatu, or gets critically hit by Xatu's Hidden Power Electric, though it comes at the cost of dropping Solar Beam. Counter is often used over Sunny Day in conjunction with Crunch, since without Solar Beam, Sunny Day becomes less useful. Counter mainly allows Houndour to take advantage of its ability to take one neutral physical hit if at high health, such as a Fearow Double-Edge, and retaliate back with a surprise KO. Houndour can also surprise greedy Stantler that come in to revenge kill Houndour with a KO from Counter if they use Return instead of Earthquake in an attempt to not let in Xatu or Fearow freely. Additionally, Houndour can switch into Weezing on a revenge kill or a double switch and force damage on it with Fire Blast or Pursuit, helping to weaken it for a Primeape or Hitmonlee that Houndour may be partnering with.

Team Options
========

Body Slam Hitmonlee is a prime partner for Houndour, as Xatu otherwise walls it. Hitmonlee is also a solid answer to Octillery, Dewgong, and Chinchou, all of which can switch into Houndour and take advantage of it. Ice Beam Octillery is also a fine choice alongside; while it isn't particularly wanting of Xatu's removal, it works well alongside Hitmonlee to answer opposing Water-types that beat Ice Beam Octillery while also covering Dugtrio and Fire-types like Magmar and Rapidash well for Hitmonlee and Houndour. Gloom, additionally, is walled by Xatu, so Houndour is a natural partner. Gloom can also take on Hidden Power Electric Octillery, Chinchou, and Primeape, all of which threaten Houndour, without being worried about an opposing Xatu blocking it from making progress with Stun Spore or Sludge Bomb. Primeape and Weezing are capable of breaking past Xatu on the switch-in with Thunder; however, Xatu is still an annoyance and can revenge kill both easily, so it can be worth using Houndour alongside them. Using Houndour can also allow Primeape to drop Thunder and instead use a move like Meditate or Thief on Substitute sets or Double-Edge on RestTalk sets. Hidden Power Ground Kingler's biggest enemy is Xatu, so Houndour works well with it, too. Stantler also appreciates Xatu being gone so the opponent has a harder time switching into or revenge killing it. Graveler can be a good partner for Houndour, as while the two don't particularly synergize well beyond Xatu sometimes being annoying for Graveler, many Pokemon that struggle with Xatu, such as Hitmonlee, Gloom, and Kingler, also naturally struggle with Pineco and Fearow.

[STRATEGY COMMENTS]
Other Options
=============

Houndour can use Thief to steal Leftovers from an opposing Xatu before it escapes Pursuit or from whatever Pokemon is switching into Houndour, and this is additionally useful for when the opponent is not using Xatu. However, it consumes a turn that Houndour may rather spend using a different attack, and, in the case of Xatu switching out, means Houndour is losing surprise factor and the opponent's Xatu still remains instead of taking heavy damage from Pursuit.

Checks and Counters
===================

**Fire-types**: Flareon, Ninetales, Magmar, and Rapidash all have very high Special Defense while resisting Houndour's Fire Blast, so they are able to wall Houndour and take it down. Magmar, Rapidash, and mixed Flareon are able to quickly KO Houndour with their physical attacks, though Rapidash and Flareon should be wary of Counter if Houndour has not used Sunny Day. Flareon can also take advantage of Houndour to set up Growth boosts and pass them out to a powerful special attacker like Dewgong with Baton Pass.

**Strong Physical Attackers**: Fast and powerful attackers like Primeape, Stantler, Fearow, Hitmonlee, and Kingler can outspeed Houndour and easily 2HKO or even OHKO it, and, in the case of Kingler, use it to boost with Swords Dance. Porygon is outsped by Houndour, but it has access to Thunder Wave and Recover and can easily shrug off its attacks and boost up with Curse or wear Houndour down with Thunder. Stantler and Fearow do need to be careful of Counter if Houndour has not revealed Sunny Day, though, as if at full health, Houndour can take one attack and retaliate with an OHKO from Counter, though Stantler's Earthquake has a chance to OHKO it.

**Water-types**: Octillery, Dewgong, and Chinchou take little from Fire Blast and Crunch and do massive damage with STAB Surf, with Octillery even OHKOing it from full health. Dewgong and Chinchou are also both faster than Houndour. However, Houndour can use Sunny Day in front of Octillery or before it comes into the battle and deal heavy damage with Solar Beam, and if Houndour has set up sun before Chinchou enters the battle, it will lose to a healthy Houndour.

**Dugtrio**: Dugtrio outspeeds Houndour and OHKOes it with Earthquake. Dugtrio can also switch into Crunch if needed or take advantage of Houndour using Pursuit to get a free switch. Dugtrio also has Substitute and Screech to take advantage of a potential switch from Houndour. However, Dugtrio takes heavy damage from Fire Blast, and, if using Substitute too carelessly, can lose HP unnecessarily when the trainer may just want to sacrifice Houndour.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by:
https://www.smogon.com/forums/members/holly.508601/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
https://www.smogon.com/forums/members/autumn.384270/
 
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[SET]
name: Pursuit
move 1: Fire Blast
move 2: Pursuit
move 3: Solar Beam / Crunch
move 4: Sunny Day / Counter
item: Leftovers

[SET COMMENTS]

Houndour has one purpose—to trap and eliminate Xatu with Pursuit. Being immune to Xatu's nearly unresisted STAB-boosted Psychic and having a solid Special Defense 45/50 is anything but solid what is you talking bout. spdef needs to just be eliminated as a plus here.and Special Attack, Houndour can consistently clear the way for teammates who are otherwise walled or annoyed by Xatu's presence, such as Primeape, Hitmonlee, kingler, Gloom, and Weezing. Houndour's Fire Blast is also quite strong, being as strong as Rapidash's, and it's faster than Pokemon like Weezing and Gloom, so even after it removes Xatu, it might still be able to force damage on the opponent's valuable defensive pieces. However, this is exactly Houndour's main issue—after removing Xatu, Houndour often does little else and is usually sacrificed for a free switch, as it is extremely physically frail, is relatively slow, is walled by other Fire-types, and takes heavy damage from Water-type moves, with Octillery even OHKOing with Surf. Houndour often makes for defensively flawed teams since it so often does very little compared to an otherwise better Pokemon once it is done trapping Xatu. This is not even to mention that some teams do not even use Xatu, instead opting to use Fearow i wouldnt mention fearow as the substitute. teams can drop xatu for other mons and this is a piece of the analysis i feel might get dated very quickly, in which case it can feel like playing a 5 vs 6 matchup.

Fire Blast is important to be able to 3HKO Xatu in the absence of Crunch and generally do as much damage as possible before Houndour quickly goes down. Sunny Day allows Houndour to power up its Fire Blasts and seriously threaten both Xatu and whatever may switch-in, such as a Stantler or Fearow. Sunny Day also reduces the damage of opposing Surfs and allows Houndour to use Solar Beam. Solar Beam can easily 2HKO Octillery and OHKO Graveler and Pupitar, allowing Houndour to potentially clean through a slow team if preserved. Against teams with a Fire-type of their own, such as Ninetales, where even Sun-boosted Fire Blasts won't accomplish much, Houndour should prioritize trapping Xatu and being relegated to a sacrifice rather than attempting to break holes with Sunny Day. With Crunch, Houndour easily 2HKOes Xatu, preventing situations where Houndour loses to Xatu because it has taken prior chip damage, misses Fire Blast into Xatu, or gets critically hit by Xatu's Hidden Power Electric, though it comes at the cost of dropping Solar Beam. Counter is often used over Sunny Day in conjunction with Crunch, since without Solar Beam, Sunny Day becomes less useful. Counter mainly allows Houndour to take advantage of its ability to take one neutral physical hit if at high health, such as a Fearow Double-Edge, and retaliate back with a surprise KO. Houndour can also surprise greedy Stantler that come in to revenge KO Houndour and use Return instead of Earthquake in an attempt to not let in Xatu or Fearow freely with a KO from Counter.

theres not section where you talk about pursuit specifically. i feel like this paragraph usually reads as move: reason, but pursuit doesn't get that and is kinda just sprinkled everywhere. maybe also mention that counter can reflect back any hidden power? and maybe add in that crunch is sometimes used bc it gives u consistency vs xatu switch/rest mind games.

Body Slam Hitmonlee is a prime partner for Houndour, as Xatu otherwise walls Body Slam Hitmonlee. Hitmonlee is also a solid answer to Octillery, Dewgong, and Chinchou, all of which can switch into Houndour and take advantage of it. Ice Beam Octillery is also a fine choice alongside Houndour, as while it isn't particularly wanting of Xatu's removal, it works well alongside Hitmonlee to answer opposing Water-types that beat Ice Beam Octillery while also covering Dugtrio and Fire-types like Magmar and Rapidash well for Hitmonlee and Houndour. Gloom additionally is walled by Xatu, so Houndour is a natural partner. Gloom can also take on Hidden Power Electric Octillery, Chinchou, and Primeape, all of which threaten Houndour, without being worried about an opposing Xatu blocking it from making progress with Stun Spore or Sludge Bomb. Primeape and Weezing are capable of breaking past Xatu on the switch-in with Thunder, however Xatu is still an annoyance so it can be worth using Houndour alongside them. Using Houndour can also allow Primeape to drop Thunder and instead use a move like Meditate or Thief on Substitute sets or Double-Edge on RestTalk sets. Hidden Power Ground Kingler's biggest enemy is Xatu, so Houndour works well with it too. Stantler also appreciates Xatu being gone so the opponent has a harder time switching into or revenge KOing it. Graveler can be a good partner for Houndour, as while the two don't particularly synergize beyond Xatu sometimes being annoying for Graveler, many Pokemon that struggle with Xatu also naturally struggle with Pineco and Fearow, such as Hitmonlee, Gloom, and Kingler.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by: https://www.smogon.com/forums/members/holly.508601/
Quality checked by:
Grammar checked by:
good analysis
 
update: so apparently a preview analysis is supposed to be short and I never knew so I structured it like this, so instead of condensing, estarossa and rabia gave me approval to transform this into a full analysis. I will be doing this with my Octillery analysis as well. This analysis will be going into WIP stage again but retaining the existing qc.
 
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[OVERVIEW]

Houndour has one purpose—to trap and eliminate Xatu with Pursuit. Being immune to Xatu's nearly unresisted STAB-boosted Psychic (I would mention that HP Electric / Ice also deal little damage) and having a solid Special Attack, Houndour can consistently clear the way for teammates who are otherwise walled or annoyed by Xatu's presence, such as Primeape, Hitmonlee, Kingler, Gloom, and Weezing. Houndour's Fire Blast is also quite strong, being as strong as Rapidash, and it's faster than Pokemon like Weezing and Gloom, so even after it removes Xatu, it might still be able to force damage on the opponent's valuable defensive pieces. However, this is exactly Houndour's main issue—after removing Xatu, Houndour often does little else and is usually sacrificed for a free switch, as it is extremely frail, is relatively slow, is walled by other Fire-types, and takes heavy damage from Water-type moves, with Octillery even OHKOing with Surf. Houndour often makes for defensively flawed teams since it so often does very little compared to an otherwise better Pokemon once it is done trapping Xatu. (I would mention some Pokemon that Houndour teams struggle vs, like Stantler)This is not even to mention that some teams do not even use Xatu, in which case it can feel like playing a 5 vs 6 matchup.

[SET]
name: Pursuit
move 1: Fire Blast
move 2: Pursuit
move 3: Solar Beam / Crunch
move 4: Sunny Day / Counter
item: Leftovers

[SET COMMENTS]
Set Description
=========

Pursuit is the crux of Houndour and should always be used on it. Houndour is the only Dark-type Pokemon in the tier that learns Pursuit, so while other Pokemon do learn Pursuit, Houndour is the only effective user. Pursuit allows Houndour to trap and KO Xatu, one of the most common foes and which takes advantage of the aforementioned Pokemon like Hitmonlee and Gloom. Oftentimes, after Houndour has switched into the opposing Xatu and removed it, it has accomplished its goal and can be used as sacrifice fodder to get one of its teammates in safely. Fire Blast is the main choice of Fire-type STAB and important to be able to 3HKO Xatu in the absence of Crunch and generally do as much damage as possible before Houndour quickly goes down. Sunny Day allows Houndour to power up its Fire Blasts and seriously threaten both Xatu and whatever may switch in, such as a Stantler or Fearow. Sunny Day also reduces the damage of opposing Surfs and allows Houndour to use Solar Beam. Solar Beam can easily 2HKO Octillery and OHKO Graveler and Pupitar, allowing Houndour to potentially clean through a slow team if preserved. Against teams with a Fire-type of their own, such as Ninetales, where even Sun-boosted Fire Blasts won't accomplish much, Houndour should prioritize trapping Xatu and being relegated to a sacrifice rather than attempting to break holes with Sunny Day. With Crunch, Houndour easily 2HKOes Xatu, preventing situations where Houndour loses to Xatu because it has taken prior chip damage, misses Fire Blast into Xatu, or gets critically hit by Xatu's Hidden Power Electric, though it comes at the cost of dropping Solar Beam. Counter is often used over Sunny Day in conjunction with Crunch, since without Solar Beam, Sunny Day becomes less useful. Counter mainly allows Houndour to take advantage of its ability to take one neutral physical hit if at high health, such as a Fearow Double-Edge, and retaliate back with a surprise KO. Houndour can also surprise greedy Stantler that come in to revenge KO Houndour and use Return instead of Earthquake in an attempt to not let in Xatu or Fearow freely with a KO from Counter. Additionally, Houndour can come into Weezing on a revenge kill or a double switch and force damage on it with Fire Blast or Pursuit, helping to weaken it for a Primeape or Hitmonlee that Houndour may be partnering with.

Team Options
========

Body Slam Hitmonlee is a prime partner for Houndour, as Xatu otherwise walls Body Slam Hitmonlee. Hitmonlee is also a solid answer to Octillery, Dewgong, and Chinchou, all of which can switch into Houndour and take advantage of it. Ice Beam Octillery is also a fine choice alongside Houndour, as while it isn't particularly wanting of Xatu's removal, it works well alongside Hitmonlee to answer opposing Water-types that beat Ice Beam Octillery while also covering Dugtrio and Fire-types like Magmar and Rapidash well for Hitmonlee and Houndour. Gloom additionally is walled by Xatu, so Houndour is a natural partner. Gloom can also take on Hidden Power Electric Octillery, Chinchou, and Primeape, all of which threaten Houndour, without being worried about an opposing Xatu blocking it from making progress with Stun Spore or Sludge Bomb. Primeape and Weezing are capable of breaking past Xatu on the switch-in with Thunder, however, Xatu is still an annoyance and can revenge kill both easily, so it can be worth using Houndour alongside them. Using Houndour can also allow Primeape to drop Thunder and instead use a move like Meditate or Thief on Substitute sets or Double-Edge on RestTalk sets. Hidden Power Ground Kingler's biggest enemy is Xatu, so Houndour works well with it too. Stantler also appreciates Xatu being gone so the opponent has a harder time switching into or revenge KOing it. Graveler can be a good partner for Houndour, as while the two don't particularly synergize beyond Xatu sometimes being annoying for Graveler, many Pokemon that struggle with Xatu also naturally struggle with Pineco and Fearow, such as Hitmonlee, Gloom, and Kingler.

[STRATEGY COMMENTS]
Other Options
=============

Houndour can use Thief to steal Leftovers from an opposing Xatu before it escapes Pursuit or from whatever Pokemon is switching into Houndour, additionally useful for when the opponent is not using Xatu. However, it consumes a turn that Houndour may rather spend using a different attack, and in the case of Xatu switching out, means Houndour is losing surprise factor and the opponent's Xatu still remains instead of taking heavy damage from Pursuit. Houndour can use Hidden Power Grass to immediately hit Graveler for an OHKO and Pupitar for heavy damage while doing more damage to Octillery than Crunch, however, Sunny Day + Solar Beam is generally a preferable way to hit these targets, Graveler and Pupitar will usually not be the Pokemon used to revenge kill Houndour due to their low speed, and it lowers Houndour's DVs. (I would remove Hidden Power Grass, I have never seen this used and it doesn’t seem viable to me)

Checks and Counters
===================

**Fire-types**: Flareon, Ninetales, Magmar, and Rapidash all have very high Special Defense while resisting Houndour's Fire Blast, being able to wall Houndour and take it down. Magmar, Rapidash, and Mixed Flareon are able to quickly KO Houndour with their physical attacks, though Rapidash and Flareon should be wary of Counter if Houndour has not used Sunny Day. Flareon can also take advantage of Houndour to set up Growth boosts and Baton Pass out to a powerful special attacker like Dewgong. (Where’s the Double Kick Rapidash mention :grin-1:. This is a joke don’t implement)

**Strong physical attackers**: Fast and powerful attackers like Primeape, Stantler, Fearow, Hitmonlee, and Kingler can outspeed Houndour and easily 2- or even OHKO it, and in the case of Kingler, use it to boost with Swords Dance. Porygon is outsped by Houndour, however it has access to Thunder Wave and Recover and can easily shrug off its attacks and boost up with Curse or wear Houndour down with Thunder. Stantler and Fearow do need to be careful of Counter though if Houndour has not revealed Sunny Day, as if at full health, Houndour can take one attack and retaliate with an OHKO from Counter, though Stantler's Earthquake has a chance to OHKO.

**Water-types**: Octillery, Dewgong, and Chinchou take little from Fire Blast and Crunch and do massive damage with STAB Surf, with Octillery even OHKOing from full health. Dewgong and Chinchou are also both faster than Houndour. However, Houndour can use Sunny Day in front of Octillery or before it comes into the battle and deal heavy damage with Solar Beam, and if Houndour has set up sun before Chinchou enters the battle, it will lose to a healthy Houndour.

**Dugtrio**: Dugtrio outspeeds Houndour and easily OHKOs with Earthquake. Dugtrio can also switch into Crunch if needed or take advantage of Houndour using Pursuit to get a free switch. Dugtrio also has Substitute and Screech to abuse a potential switch from Houndour. However, Dugtrio takes heavy damage from Fire Blast, and if using Substitute too carelessly, can lose HP unnecessarily when the opponent may just want to sacrifice Houndour.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by: https://www.smogon.com/forums/members/holly.508601/
Quality checked by: https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
QC 2/2 when done, good work.
 
add remove comment

[OVERVIEW]

Houndour has one purpose—to trap and eliminate Xatu with Pursuit. Being Since it is immune to Xatu's nearly unresisted STAB-boosted Psychic, taking takes little from Hidden Power Ice or Electric, and having has a solid Special Attack, Houndour can consistently clear the way for teammates who that are otherwise walled or annoyed by Xatu's presence, such as Primeape, Hitmonlee, Kingler, Gloom, and Weezing. Houndour's Fire Blast is also quite strong, being as strong as Rapidash, and it's faster than Pokemon like Weezing and Gloom, so even after it removes Xatu, it might still be able to force damage on the opponent's valuable defensive pieces. However, this is exactly Houndour's main issue— (this is just fluff) after removing Xatu, Houndour often does little else and is usually sacrificed for a free switch, as it is extremely frail, is relatively slow, is walled by other Fire-types, and takes heavy damage from Water-type moves, with Octillery even OHKOing with Surf. Houndour often makes for defensively flawed teams, (AC) since it so often does very little compared to an otherwise better Pokemon once it is done trapping Xatu. This is not even to mention that some teams do not even use Xatu, in which case it can feel like playing a 5 vs 6 matchup. Houndour also struggles heavily against Pokemon like Dewgong and Stantler, further limiting what it can do beyond trapping Xatu.

[SET]
name: Pursuit
move 1: Fire Blast
move 2: Pursuit
move 3: Solar Beam / Crunch
move 4: Sunny Day / Counter
item: Leftovers

[SET COMMENTS]
Set Description
=========

Pursuit is the crux of Houndour and should always be used on it. (We try to avoid using crux in analyses.) Houndour is the only Dark-type Pokemon in the tier that learns Pursuit, so while other Pokemon do learn Pursuit, Houndour is the only effective user. Pursuit allows Houndour to trap and KO Xatu, one of the most common foes and which one that takes advantage of the aforementioned Pokemon like Hitmonlee and Gloom. Houndour is the only Dark-type Pokemon in the tier that learns Pursuit, so while other Pokemon do learn Pursuit, Houndour is the only effective user. (Moved after the prior sentence since it functions better as an introduction sentence.) Oftentimes Often, after Houndour has switched into the opposing Xatu and removed it, it has accomplished its goal and can be used as sacrifice fodder to get one of its teammates in safely. Fire Blast is the main choice of a Fire-type STAB move and is important to be able to 3HKO Xatu in the absence of Crunch and generally do as much damage as possible before Houndour quickly goes down. Sunny Day allows Houndour to power up its Fire Blasts and seriously threaten both Xatu and whatever may switch in, such as a Stantler or Fearow. Sunny Day also reduces the damage of opposing Surfs and allows Houndour to use Solar Beam. Solar Beam can easily 2HKO Octillery and OHKO Graveler and Pupitar, allowing Houndour to potentially clean through a slow team if preserved. Against teams with a Fire-type of their own, such as Ninetales, where even Sun-boosted sun-boosted Fire Blasts won't accomplish much, Houndour should prioritize trapping Xatu and being relegated to a sacrifice rather than attempting to break holes with Sunny Day. With Crunch, Houndour easily 2HKOes Xatu, preventing situations where Houndour loses to Xatu because it has taken prior chip damage, misses Fire Blast into Xatu, or gets critically hit by Xatu's Hidden Power Electric, though it comes at the cost of dropping Solar Beam. Counter is often used over Sunny Day in conjunction with Crunch, since without Solar Beam, Sunny Day becomes less useful. Counter mainly allows Houndour to take advantage of its ability to take one neutral physical hit if at high health, such as a Fearow Double-Edge, and retaliate back with a surprise KO. Houndour can also surprise greedy Stantler that come in to revenge KO kill Houndour and use Return instead of Earthquake in an attempt to not let in Xatu or Fearow freely with a KO from Counter. Additionally, Houndour can come into Weezing on a revenge kill or a double switch and force damage on it with Fire Blast or Pursuit, helping to weaken it for a Primeape or Hitmonlee that Houndour may be partnering with.

Team Options
========

Body Slam Hitmonlee is a prime partner for Houndour, as Xatu otherwise walls Body Slam Hitmonlee. Hitmonlee is also a solid answer to Octillery, Dewgong, and Chinchou, all of which can switch into Houndour and take advantage of it. Ice Beam Octillery is also a fine choice alongside Houndour, as while it isn't particularly wanting of Xatu's removal, it works well alongside Hitmonlee to answer opposing Water-types that beat Ice Beam Octillery while also covering Dugtrio and Fire-types like Magmar and Rapidash well for Hitmonlee and Houndour. Gloom, (AC) additionally, (AC) is walled by Xatu, so Houndour is a natural partner. Gloom can also take on Hidden Power Electric Octillery, Chinchou, and Primeape, all of which threaten Houndour, without being worried about an opposing Xatu blocking it from making progress with Stun Spore or Sludge Bomb. Primeape and Weezing are capable of breaking past Xatu on the switch-in with Thunder,; (RC, ASC) however, Xatu is still an annoyance and can revenge kill both easily, so it can be worth using Houndour alongside them. Using Houndour can also allow Primeape to drop Thunder and instead use a move like Meditate or Thief on Substitute sets or Double-Edge on RestTalk sets. Hidden Power Ground Kingler's biggest enemy is Xatu, so Houndour works well with it, (AC) too. Stantler also appreciates Xatu being gone so the opponent has a harder time switching into or revenge KOing killing it. Graveler can be a good partner for Houndour, as while the two don't particularly synergize well beyond Xatu sometimes being annoying for Graveler, many Pokemon that struggle with Xatu, (AC) such as Hitmonlee, Gloom, and Kingler, also naturally struggle with Pineco and Fearow, (RC) such as Hitmonlee, Gloom, and Kingler. (Moved the list of Pokemon that struggled w/ Xatu before the Pineco and Fearow part. I would also directly state how Graveler relates to Pineco and Fearow.)

[STRATEGY COMMENTS]
Other Options
=============

Houndour can use Thief to steal Leftovers from an opposing Xatu before it escapes Pursuit or from whatever Pokemon is switching into Houndour, and this is additionally useful for when the opponent is not using Xatu. However, it consumes a turn that Houndour may rather spend using a different attack, and, (AC) in the case of Xatu switching out, means Houndour is losing surprise factor and the opponent's Xatu still remains instead of taking heavy damage from Pursuit.

Checks and Counters
===================

**Fire-types**: Flareon, Ninetales, Magmar, and Rapidash all have very high Special Defense while resisting Houndour's Fire Blast, being so they are able to wall Houndour and take it down. Magmar, Rapidash, and Mixed mixed Flareon are able to quickly KO Houndour with their physical attacks, though Rapidash and Flareon should be wary of Counter if Houndour has not used Sunny Day. Flareon can also take advantage of Houndour to set up Growth boosts and Baton Pass out to a powerful special attacker like Dewgong.

**Strong physical attackers Physical Attackers**: Fast and powerful attackers like Primeape, Stantler, Fearow, Hitmonlee, and Kingler can outspeed Houndour and easily 2- 2HKO or even OHKO it, and, (AC) in the case of Kingler, use it to boost with Swords Dance. Porygon is outsped by Houndour, however but it has access to Thunder Wave and Recover and can easily shrug off its attacks and boost up with Curse or wear Houndour down with Thunder. Stantler and Fearow do need to be careful of Counter, (AC) though, (AC) if Houndour has not revealed Sunny Day, as if at full health, Houndour can take one attack and retaliate with an OHKO from Counter, though Stantler's Earthquake has a chance to OHKO.

**Water-types**: Octillery, Dewgong, and Chinchou take little from Fire Blast and Crunch and do massive damage with STAB Surf, with Octillery even OHKOing from full health. Dewgong and Chinchou are also both faster than Houndour. However, Houndour can use Sunny Day in front of Octillery or before it comes into the battle and deal heavy damage with Solar Beam, and if Houndour has set up sun before Chinchou enters the battle, it will lose to a healthy Houndour.

**Dugtrio**: Dugtrio outspeeds Houndour and easily OHKOs OHKOes with Earthquake. Dugtrio can also switch into Crunch if needed or take advantage of Houndour using Pursuit to get a free switch. Dugtrio also has Substitute and Screech to abuse capitalize on (Or "take advantage of" works as well; we dont want to use "abuse" in an analysis.) a potential switch from Houndour. However, Dugtrio takes heavy damage from Fire Blast, and if using Substitute too carelessly, can lose HP unnecessarily when the opponent trainer may just want to sacrifice Houndour.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by:
https://www.smogon.com/forums/members/holly.508601/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

Happy New Year, Houndour
 
add remove comment

[OVERVIEW]

Houndour has one purpose—to trap and eliminate Xatu with Pursuit. Being Since it is immune to Xatu's nearly unresisted STAB-boosted Psychic, taking takes little from Hidden Power Ice or Electric, and having has a solid Special Attack, Houndour can consistently clear the way for teammates who that are otherwise walled or annoyed by Xatu's presence, such as Primeape, Hitmonlee, Kingler, Gloom, and Weezing. Houndour's Fire Blast is also quite strong, being as strong as Rapidash, and it's faster than Pokemon like Weezing and Gloom, so even after it removes Xatu, it might still be able to force damage on the opponent's valuable defensive pieces. However, this is exactly Houndour's main issue— (this is just fluff) after removing Xatu, Houndour often does little else and is usually sacrificed for a free switch, as it is extremely frail, is relatively slow, is walled by other Fire-types, and takes heavy damage from Water-type moves, with Octillery even OHKOing with Surf. Houndour often makes for defensively flawed teams, (AC) since it so often does very little compared to an otherwise better Pokemon once it is done trapping Xatu. This is not even to mention that some teams do not even use Xatu, in which case it can feel like playing a 5 vs 6 matchup. Houndour also struggles heavily against Pokemon like Dewgong and Stantler, further limiting what it can do beyond trapping Xatu.

[SET]
name: Pursuit
move 1: Fire Blast
move 2: Pursuit
move 3: Solar Beam / Crunch
move 4: Sunny Day / Counter
item: Leftovers

[SET COMMENTS]
Set Description
=========

Pursuit is the crux of Houndour and should always be used on it. (We try to avoid using crux in analyses.) Houndour is the only Dark-type Pokemon in the tier that learns Pursuit, so while other Pokemon do learn Pursuit, Houndour is the only effective user. Pursuit allows Houndour to trap and KO Xatu, one of the most common foes and which one that takes advantage of the aforementioned Pokemon like Hitmonlee and Gloom. Houndour is the only Dark-type Pokemon in the tier that learns Pursuit, so while other Pokemon do learn Pursuit, Houndour is the only effective user. (Moved after the prior sentence since it functions better as an introduction sentence.) Oftentimes Often, after Houndour has switched into the opposing Xatu and removed it, it has accomplished its goal and can be used as sacrifice fodder to get one of its teammates in safely. Fire Blast is the main choice of a Fire-type STAB move and is important to be able to 3HKO Xatu in the absence of Crunch and generally do as much damage as possible before Houndour quickly goes down. Sunny Day allows Houndour to power up its Fire Blasts and seriously threaten both Xatu and whatever may switch in, such as a Stantler or Fearow. Sunny Day also reduces the damage of opposing Surfs and allows Houndour to use Solar Beam. Solar Beam can easily 2HKO Octillery and OHKO Graveler and Pupitar, allowing Houndour to potentially clean through a slow team if preserved. Against teams with a Fire-type of their own, such as Ninetales, where even Sun-boosted sun-boosted Fire Blasts won't accomplish much, Houndour should prioritize trapping Xatu and being relegated to a sacrifice rather than attempting to break holes with Sunny Day. With Crunch, Houndour easily 2HKOes Xatu, preventing situations where Houndour loses to Xatu because it has taken prior chip damage, misses Fire Blast into Xatu, or gets critically hit by Xatu's Hidden Power Electric, though it comes at the cost of dropping Solar Beam. Counter is often used over Sunny Day in conjunction with Crunch, since without Solar Beam, Sunny Day becomes less useful. Counter mainly allows Houndour to take advantage of its ability to take one neutral physical hit if at high health, such as a Fearow Double-Edge, and retaliate back with a surprise KO. Houndour can also surprise greedy Stantler that come in to revenge KO kill Houndour and use Return instead of Earthquake in an attempt to not let in Xatu or Fearow freely with a KO from Counter. Additionally, Houndour can come into Weezing on a revenge kill or a double switch and force damage on it with Fire Blast or Pursuit, helping to weaken it for a Primeape or Hitmonlee that Houndour may be partnering with.

Team Options
========

Body Slam Hitmonlee is a prime partner for Houndour, as Xatu otherwise walls Body Slam Hitmonlee. Hitmonlee is also a solid answer to Octillery, Dewgong, and Chinchou, all of which can switch into Houndour and take advantage of it. Ice Beam Octillery is also a fine choice alongside Houndour, as while it isn't particularly wanting of Xatu's removal, it works well alongside Hitmonlee to answer opposing Water-types that beat Ice Beam Octillery while also covering Dugtrio and Fire-types like Magmar and Rapidash well for Hitmonlee and Houndour. Gloom, (AC) additionally, (AC) is walled by Xatu, so Houndour is a natural partner. Gloom can also take on Hidden Power Electric Octillery, Chinchou, and Primeape, all of which threaten Houndour, without being worried about an opposing Xatu blocking it from making progress with Stun Spore or Sludge Bomb. Primeape and Weezing are capable of breaking past Xatu on the switch-in with Thunder,; (RC, ASC) however, Xatu is still an annoyance and can revenge kill both easily, so it can be worth using Houndour alongside them. Using Houndour can also allow Primeape to drop Thunder and instead use a move like Meditate or Thief on Substitute sets or Double-Edge on RestTalk sets. Hidden Power Ground Kingler's biggest enemy is Xatu, so Houndour works well with it, (AC) too. Stantler also appreciates Xatu being gone so the opponent has a harder time switching into or revenge KOing killing it. Graveler can be a good partner for Houndour, as while the two don't particularly synergize well beyond Xatu sometimes being annoying for Graveler, many Pokemon that struggle with Xatu, (AC) such as Hitmonlee, Gloom, and Kingler, also naturally struggle with Pineco and Fearow, (RC) such as Hitmonlee, Gloom, and Kingler. (Moved the list of Pokemon that struggled w/ Xatu before the Pineco and Fearow part. I would also directly state how Graveler relates to Pineco and Fearow.)

[STRATEGY COMMENTS]
Other Options
=============

Houndour can use Thief to steal Leftovers from an opposing Xatu before it escapes Pursuit or from whatever Pokemon is switching into Houndour, and this is additionally useful for when the opponent is not using Xatu. However, it consumes a turn that Houndour may rather spend using a different attack, and, (AC) in the case of Xatu switching out, means Houndour is losing surprise factor and the opponent's Xatu still remains instead of taking heavy damage from Pursuit.

Checks and Counters
===================

**Fire-types**: Flareon, Ninetales, Magmar, and Rapidash all have very high Special Defense while resisting Houndour's Fire Blast, being so they are able to wall Houndour and take it down. Magmar, Rapidash, and Mixed mixed Flareon are able to quickly KO Houndour with their physical attacks, though Rapidash and Flareon should be wary of Counter if Houndour has not used Sunny Day. Flareon can also take advantage of Houndour to set up Growth boosts and Baton Pass out to a powerful special attacker like Dewgong.

**Strong physical attackers Physical Attackers**: Fast and powerful attackers like Primeape, Stantler, Fearow, Hitmonlee, and Kingler can outspeed Houndour and easily 2- 2HKO or even OHKO it, and, (AC) in the case of Kingler, use it to boost with Swords Dance. Porygon is outsped by Houndour, however but it has access to Thunder Wave and Recover and can easily shrug off its attacks and boost up with Curse or wear Houndour down with Thunder. Stantler and Fearow do need to be careful of Counter, (AC) though, (AC) if Houndour has not revealed Sunny Day, as if at full health, Houndour can take one attack and retaliate with an OHKO from Counter, though Stantler's Earthquake has a chance to OHKO.

**Water-types**: Octillery, Dewgong, and Chinchou take little from Fire Blast and Crunch and do massive damage with STAB Surf, with Octillery even OHKOing from full health. Dewgong and Chinchou are also both faster than Houndour. However, Houndour can use Sunny Day in front of Octillery or before it comes into the battle and deal heavy damage with Solar Beam, and if Houndour has set up sun before Chinchou enters the battle, it will lose to a healthy Houndour.

**Dugtrio**: Dugtrio outspeeds Houndour and easily OHKOs OHKOes with Earthquake. Dugtrio can also switch into Crunch if needed or take advantage of Houndour using Pursuit to get a free switch. Dugtrio also has Substitute and Screech to abuse capitalize on (Or "take advantage of" works as well; we dont want to use "abuse" in an analysis.) a potential switch from Houndour. However, Dugtrio takes heavy damage from Fire Blast, and if using Substitute too carelessly, can lose HP unnecessarily when the opponent trainer may just want to sacrifice Houndour.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by:
https://www.smogon.com/forums/members/holly.508601/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

Happy New Year, Houndour
implemented!
 
2/2 GP Team done
[OVERVIEW]

Houndour has one purpose—to trap and eliminate Xatu with Pursuit. Since it is immune to Xatu's nearly unresisted STAB Psychic, takes little from Hidden Power Ice or Electric, and has a solid Special Attack, Houndour can consistently clear the way for teammates that are otherwise walled or annoyed by Xatu's presence, such as Primeape, Hitmonlee, Kingler, Gloom, and Weezing. Houndour's Fire Blast is also quite strong, being as strong as Rapidash, and it's faster than Pokemon like Weezing and Gloom, so even after it removes Xatu, it might still be able to force damage on the opponent's valuable defensive pieces. However, after removing Xatu, Houndour often does little else and is usually sacrificed for a free switch, as it is extremely frail, is relatively slow, is walled by other Fire-types, and takes heavy damage from Water-type moves, with Octillery even OHKOing it with Surf. Houndour often makes for defensively flawed teams, since it so often does very little compared to an otherwise better Pokemon once it is done trapping Xatu. This is not even to mention that some teams do not even use Xatu, in which case it can feel like playing a 5 vs 6 five versus six matchup. Houndour also struggles heavily against Pokemon like Dewgong and Stantler, further limiting what it can do beyond trapping Xatu.

[SET]
name: Pursuit
move 1: Fire Blast
move 2: Pursuit (paragraph order needs to match set order so this should be move 1)
move 3: Solar Beam / Crunch
move 4: Sunny Day / Counter
item: Leftovers

[SET COMMENTS]
Set Description
=========

Pursuit allows Houndour to trap and KO Xatu, one of the most common foes and one that takes advantage of Pokemon like Hitmonlee and Gloom. Houndour is the only Dark-type Pokemon in the tier that learns Pursuit, so while Pursuit; while other Pokemon do learn Pursuit it, Houndour is the only effective user. Often, after Houndour has switched into the opposing Xatu and removed it, it has accomplished its goal and can be used as sacrifice fodder to get one of its teammates in safely. Fire Blast is the main choice of a Fire-type STAB move and is important to be able to 3HKO Xatu in the absence of Crunch and generally do as much damage as possible before Houndour goes down. (you've made the whole thing about pursuit trapping xatu but then talk about needing to 3hko it with fire blast? could be useful to say you need to chip it down to effectively pursuit it or something) Sunny Day allows Houndour to power up its Fire Blasts Blast and seriously threaten both Xatu and whatever may switch in, such as a Stantler or Fearow. Sunny Day also reduces the damage of opposing Surfs Surf and allows Houndour to use Solar Beam. Solar Beam 2HKOes Octillery and OHKOes Graveler and Pupitar, allowing Houndour to potentially clean through a slow team if preserved. Against teams with a Fire-type of their own, such as Ninetales, where even sun-boosted Fire Blasts won't accomplish much, Houndour should prioritize trapping Xatu and being relegated to a sacrifice rather than attempting to break holes with Sunny Day. With Crunch, Houndour 2HKOes Xatu, preventing situations where Houndour loses to Xatu because it has taken prior chip damage, misses Fire Blast into Xatu, or gets critically hit by Xatu's Hidden Power Electric, though it comes at the cost of dropping Solar Beam. Counter is often used over Sunny Day in conjunction with Crunch, since without Solar Beam, Sunny Day becomes less useful. Counter mainly allows Houndour to take advantage of its ability to take one neutral physical hit if at high health, such as a Fearow Double-Edge, and retaliate back with a surprise KO. Houndour can also surprise greedy Stantler that come in to revenge kill Houndour with a KO from counter if they and use Return instead of Earthquake in an attempt to not let in Xatu or Fearow freely with a KO from Counter. Additionally, Houndour can come switch into Weezing on a revenge kill or a double switch and force damage on it with Fire Blast or Pursuit, helping to weaken it for a Primeape or Hitmonlee that Houndour may be partnering with.

Team Options
========

Body Slam Hitmonlee is a prime partner for Houndour, as Xatu otherwise walls it Body Slam Hitmonlee. Hitmonlee is also a solid answer to Octillery, Dewgong, and Chinchou, all of which can switch into Houndour and take advantage of it. Ice Beam Octillery is also a fine choice alongside Houndour, as while Houndour; while it isn't particularly wanting of Xatu's removal, it works well alongside Hitmonlee to answer opposing Water-types that beat Ice Beam Octillery while also covering Dugtrio and Fire-types like Magmar and Rapidash well for Hitmonlee and Houndour. Gloom, additionally, is walled by Xatu, so Houndour is a natural partner. Gloom can also take on Hidden Power Electric Octillery, Chinchou, and Primeape, all of which threaten Houndour, without being worried about an opposing Xatu blocking it from making progress with Stun Spore or Sludge Bomb. Primeape and Weezing are capable of breaking past Xatu on the switch-in with Thunder; however, Xatu is still an annoyance and can revenge kill both easily, so it can be worth using Houndour alongside them. Using Houndour can also allow Primeape to drop Thunder and instead use a move like Meditate or Thief on Substitute sets or Double-Edge on RestTalk sets. Hidden Power Ground Kingler's biggest enemy is Xatu, so Houndour works well with it, too. Stantler also appreciates Xatu being gone so the opponent has a harder time switching into or revenge killing it. Graveler can be a good partner for Houndour, as while the two don't particularly synergize well beyond Xatu sometimes being annoying for Graveler, many Pokemon that struggle with Xatu, such as Hitmonlee, Gloom, and Kingler, also naturally struggle with Pineco and Fearow.

[STRATEGY COMMENTS]
Other Options
=============

Houndour can use Thief to steal Leftovers from an opposing Xatu before it escapes Pursuit or from whatever Pokemon is switching into Houndour, and this is additionally useful for when the opponent is not using Xatu. However, it consumes a turn that Houndour may rather spend using a different attack, and, in the case of Xatu switching out, means Houndour is losing surprise factor and the opponent's Xatu still remains instead of taking heavy damage from Pursuit.

Checks and Counters
===================

**Fire-types**: Flareon, Ninetales, Magmar, and Rapidash all have very high Special Defense while resisting Houndour's Fire Blast, so they are able to wall Houndour and take it down. Magmar, Rapidash, and mixed Flareon are able to quickly KO Houndour with their physical attacks, though Rapidash and Flareon should be wary of Counter if Houndour has not used Sunny Day. Flareon can also take advantage of Houndour to set up Growth boosts and Baton Pass out pass them to a powerful special attacker like Dewgong with Baton Pass.

**Strong Physical Attackers**: Fast and powerful attackers like Primeape, Stantler, Fearow, Hitmonlee, and Kingler can outspeed Houndour and easily 2HKO or even OHKO it, and, in the case of Kingler, use it to boost with Swords Dance. Porygon is outsped by Houndour, but it has access to Thunder Wave and Recover and can easily shrug off its attacks and boost up with Curse or wear Houndour down with Thunder. Stantler and Fearow do need to be careful of Counter if Houndour has not revealed Sunny Day, though, as if at full health, Houndour can take one attack and retaliate with an OHKO from Counter, though Stantler's Earthquake has a chance to OHKO it.

**Water-types**: Octillery, Dewgong, and Chinchou take little from Fire Blast and Crunch and do massive damage with STAB Surf, with Octillery even OHKOing it from full health. Dewgong and Chinchou are also both faster than Houndour. However, Houndour can use Sunny Day in front of Octillery or before it comes into the battle and deal heavy damage with Solar Beam, and if Houndour has set up sun before Chinchou enters the battle, it will lose to a healthy Houndour.

**Dugtrio**: Dugtrio outspeeds Houndour and OHKOes it with Earthquake. Dugtrio can also switch into Crunch if needed or take advantage of Houndour using Pursuit to get a free switch. Dugtrio also has Substitute and Screech to take advantage of a potential switch from Houndour. However, Dugtrio takes heavy damage from Fire Blast, and, if using Substitute too carelessly, can lose HP unnecessarily when the trainer may just want to sacrifice Houndour.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by:
https://www.smogon.com/forums/members/holly.508601/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
2/2 GP Team done
[OVERVIEW]

Houndour has one purpose—to trap and eliminate Xatu with Pursuit. Since it is immune to Xatu's nearly unresisted STAB Psychic, takes little from Hidden Power Ice or Electric, and has a solid Special Attack, Houndour can consistently clear the way for teammates that are otherwise walled or annoyed by Xatu's presence, such as Primeape, Hitmonlee, Kingler, Gloom, and Weezing. Houndour's Fire Blast is also quite strong, being as strong as Rapidash, and it's faster than Pokemon like Weezing and Gloom, so even after it removes Xatu, it might still be able to force damage on the opponent's valuable defensive pieces. However, after removing Xatu, Houndour often does little else and is usually sacrificed for a free switch, as it is extremely frail, is relatively slow, is walled by other Fire-types, and takes heavy damage from Water-type moves, with Octillery even OHKOing it with Surf. Houndour often makes for defensively flawed teams, since it so often does very little compared to an otherwise better Pokemon once it is done trapping Xatu. This is not even to mention that some teams do not even use Xatu, in which case it can feel like playing a 5 vs 6 five versus six matchup. Houndour also struggles heavily against Pokemon like Dewgong and Stantler, further limiting what it can do beyond trapping Xatu.

[SET]
name: Pursuit
move 1: Fire Blast
move 2: Pursuit (paragraph order needs to match set order so this should be move 1)
move 3: Solar Beam / Crunch
move 4: Sunny Day / Counter
item: Leftovers

[SET COMMENTS]
Set Description
=========

Pursuit allows Houndour to trap and KO Xatu, one of the most common foes and one that takes advantage of Pokemon like Hitmonlee and Gloom. Houndour is the only Dark-type Pokemon in the tier that learns Pursuit, so while Pursuit; while other Pokemon do learn Pursuit it, Houndour is the only effective user. Often, after Houndour has switched into the opposing Xatu and removed it, it has accomplished its goal and can be used as sacrifice fodder to get one of its teammates in safely. Fire Blast is the main choice of a Fire-type STAB move and is important to be able to 3HKO Xatu in the absence of Crunch and generally do as much damage as possible before Houndour goes down. (you've made the whole thing about pursuit trapping xatu but then talk about needing to 3hko it with fire blast? could be useful to say you need to chip it down to effectively pursuit it or something) Sunny Day allows Houndour to power up its Fire Blasts Blast and seriously threaten both Xatu and whatever may switch in, such as a Stantler or Fearow. Sunny Day also reduces the damage of opposing Surfs Surf and allows Houndour to use Solar Beam. Solar Beam 2HKOes Octillery and OHKOes Graveler and Pupitar, allowing Houndour to potentially clean through a slow team if preserved. Against teams with a Fire-type of their own, such as Ninetales, where even sun-boosted Fire Blasts won't accomplish much, Houndour should prioritize trapping Xatu and being relegated to a sacrifice rather than attempting to break holes with Sunny Day. With Crunch, Houndour 2HKOes Xatu, preventing situations where Houndour loses to Xatu because it has taken prior chip damage, misses Fire Blast into Xatu, or gets critically hit by Xatu's Hidden Power Electric, though it comes at the cost of dropping Solar Beam. Counter is often used over Sunny Day in conjunction with Crunch, since without Solar Beam, Sunny Day becomes less useful. Counter mainly allows Houndour to take advantage of its ability to take one neutral physical hit if at high health, such as a Fearow Double-Edge, and retaliate back with a surprise KO. Houndour can also surprise greedy Stantler that come in to revenge kill Houndour with a KO from counter if they and use Return instead of Earthquake in an attempt to not let in Xatu or Fearow freely with a KO from Counter. Additionally, Houndour can come switch into Weezing on a revenge kill or a double switch and force damage on it with Fire Blast or Pursuit, helping to weaken it for a Primeape or Hitmonlee that Houndour may be partnering with.

Team Options
========

Body Slam Hitmonlee is a prime partner for Houndour, as Xatu otherwise walls it Body Slam Hitmonlee. Hitmonlee is also a solid answer to Octillery, Dewgong, and Chinchou, all of which can switch into Houndour and take advantage of it. Ice Beam Octillery is also a fine choice alongside Houndour, as while Houndour; while it isn't particularly wanting of Xatu's removal, it works well alongside Hitmonlee to answer opposing Water-types that beat Ice Beam Octillery while also covering Dugtrio and Fire-types like Magmar and Rapidash well for Hitmonlee and Houndour. Gloom, additionally, is walled by Xatu, so Houndour is a natural partner. Gloom can also take on Hidden Power Electric Octillery, Chinchou, and Primeape, all of which threaten Houndour, without being worried about an opposing Xatu blocking it from making progress with Stun Spore or Sludge Bomb. Primeape and Weezing are capable of breaking past Xatu on the switch-in with Thunder; however, Xatu is still an annoyance and can revenge kill both easily, so it can be worth using Houndour alongside them. Using Houndour can also allow Primeape to drop Thunder and instead use a move like Meditate or Thief on Substitute sets or Double-Edge on RestTalk sets. Hidden Power Ground Kingler's biggest enemy is Xatu, so Houndour works well with it, too. Stantler also appreciates Xatu being gone so the opponent has a harder time switching into or revenge killing it. Graveler can be a good partner for Houndour, as while the two don't particularly synergize well beyond Xatu sometimes being annoying for Graveler, many Pokemon that struggle with Xatu, such as Hitmonlee, Gloom, and Kingler, also naturally struggle with Pineco and Fearow.

[STRATEGY COMMENTS]
Other Options
=============

Houndour can use Thief to steal Leftovers from an opposing Xatu before it escapes Pursuit or from whatever Pokemon is switching into Houndour, and this is additionally useful for when the opponent is not using Xatu. However, it consumes a turn that Houndour may rather spend using a different attack, and, in the case of Xatu switching out, means Houndour is losing surprise factor and the opponent's Xatu still remains instead of taking heavy damage from Pursuit.

Checks and Counters
===================

**Fire-types**: Flareon, Ninetales, Magmar, and Rapidash all have very high Special Defense while resisting Houndour's Fire Blast, so they are able to wall Houndour and take it down. Magmar, Rapidash, and mixed Flareon are able to quickly KO Houndour with their physical attacks, though Rapidash and Flareon should be wary of Counter if Houndour has not used Sunny Day. Flareon can also take advantage of Houndour to set up Growth boosts and Baton Pass out pass them to a powerful special attacker like Dewgong with Baton Pass.

**Strong Physical Attackers**: Fast and powerful attackers like Primeape, Stantler, Fearow, Hitmonlee, and Kingler can outspeed Houndour and easily 2HKO or even OHKO it, and, in the case of Kingler, use it to boost with Swords Dance. Porygon is outsped by Houndour, but it has access to Thunder Wave and Recover and can easily shrug off its attacks and boost up with Curse or wear Houndour down with Thunder. Stantler and Fearow do need to be careful of Counter if Houndour has not revealed Sunny Day, though, as if at full health, Houndour can take one attack and retaliate with an OHKO from Counter, though Stantler's Earthquake has a chance to OHKO it.

**Water-types**: Octillery, Dewgong, and Chinchou take little from Fire Blast and Crunch and do massive damage with STAB Surf, with Octillery even OHKOing it from full health. Dewgong and Chinchou are also both faster than Houndour. However, Houndour can use Sunny Day in front of Octillery or before it comes into the battle and deal heavy damage with Solar Beam, and if Houndour has set up sun before Chinchou enters the battle, it will lose to a healthy Houndour.

**Dugtrio**: Dugtrio outspeeds Houndour and OHKOes it with Earthquake. Dugtrio can also switch into Crunch if needed or take advantage of Houndour using Pursuit to get a free switch. Dugtrio also has Substitute and Screech to take advantage of a potential switch from Houndour. However, Dugtrio takes heavy damage from Fire Blast, and, if using Substitute too carelessly, can lose HP unnecessarily when the trainer may just want to sacrifice Houndour.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by:
https://www.smogon.com/forums/members/holly.508601/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/dawnbuster.508601/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
implemented!
 
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