GSC NU Primeape (Revamp) [DONE]

BeeOrSomething

Move The World
is a Forum Moderatoris a Top Community Contributoris a Top Metagame Resource Contributoris a Contributor to Smogon
RUPL Champion
[OVERVIEW]

Primeape is one of the most dangerous physical attackers in the metagame. Boasting an astronomical Attack stat, a great Speed stat that ties it with Xatu, and a powerful STAB Cross Chop backed up by solid coverage, Primeape makes for a great choice for wallbreaking or cleaning on many teams. Furthermore, that same Cross Chop comes with the coveted trait of being super effective against the common and dominant Normal-types, potentially OHKOing threats like Stantler, Persian, and Porygon and dealing massive damage to Wigglytuff; it also takes a heavy chunk out of Dewgong, Sudowoodo, and Graveler. Cross Chop even has a potentially game-breaking increased critical hit rate that can slice right through a Wigglytuff or Porygon that has used Curse several times. However, Primeape has some very debilitating issues. Move accuracy is its biggest problem, turning what would otherwise be KOs from Primeape's Cross Chop or Thunder into potentially unreliable tools. Primeape is also plagued by the presence of Xatu, Fearow, and Weezing, three of the best and most common Pokemon in the tier, which are all great answers to it. Primeape is also quite frail, having difficulty switching into its targets repeatedly, so it can be difficult to find entry for it. Primeape is also easily revenge killed by Fearow and Xatu after some chip damage.

[SET]
Name: Substitute Attacker
move 1: Cross Chop
move 2: Thunder
move 3: Double-Edge
move 4: Substitute
Item: Leftovers

[SET COMMENTS]
Set Description
=========

Cross Chop is Primeape’s strongest choice of STAB move and comes with an increased critical hit rate, letting it come close to if not outright OHKOing most Pokemon that do not resist it. Thunder is Primeape’s strongest option to hit Xatu and Fearow, and the 30% paralysis rate can be ruinous to them as well as Gloom and Weezing, provided the move hits. Double-Edge is a generally powerful neutral move to use against Gloom and Weezing or for the 100% accuracy against a low health target; it's also useful for preserving Cross Chop PP. Substitute allows Primeape to safely scout switch-ins and force the foe to attack it, reducing prediction in scenarios where Primeape needs to decide whether to use Cross Chop to hit the Pokemon in front of it, like Stantler, or use Thunder to hit an incoming Xatu. Substitute also allows Primeape to block Explosion and Toxic from Pineco which cannot otherwise threaten Primeape, or block Explosion from a Graveler or weakened Weezing trying to trade with it.

Team Options
========

Pineco is a great partner for Primeape, setting up Spikes to help wear down opposing Weezing and Gloom throughout a game and helping Primeape break through them. Weezing can lure in Xatu and opposing Weezing and damage them by using Thunder on the switch or using Explosion to trade and clear the way for Primeape. Ninetales can wall Weezing, Gloom, and Xatu, and if Weezing chooses to use Explosion to eliminate Ninetales, then it means it will not be present to handle Primeape. In return, Primeape can switch into Sudowoodo and Dewgong for Ninetales and threaten them out. Sudowoodo and Graveler wall Fearow, take advantage of Pineco, are solid switch-ins to Weezing that lack Hidden Power Water, and can use Self-Destruct and Explosion, respectively, to take out a bulky threat like Octillery or Xatu. Dewgong walls Xatu and Gloom and in a pinch can switch into Fearow, threatening to deal heavy damage to all three with Ice Beam. Xatu can switch into Gloom, and to an extent Weezing, and force them out. Both Xatu and Dewgong, along with other special attackers like Chinchou and BoltBeam Porygon, appreciate Primeape being able to severely threaten Wigglytuff; Chinchou and Porygon can also spread paralysis for Primeape. Xatu and other powerful wallbreakers like Stantler and Dugtrio are also very effective at spreading damage and weakening the opposing team for Primeape to clean late-game, especially with Spikes up.

[SET]
Name: RestTalk
move 1: Cross Chop
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========

RestTalk improves Primeape's longevity significantly, giving it more freedom to switch into Pokemon like Dewgong, Stantler, Porygon, and Chinchou, as a Primeape without RestTalk wants to preserve its health for late in the game and cannot afford to be paralyzed by Chinchou's Thunder or Porygon's Thunder Wave. Thunder provides the best possible coverage alongside Cross Chop, having the ability to 2HKO Xatu and Fearow and potentially paralyze Weezing, helping Primeape pose a serious threat even when facing its checks; it can also fish for paralysis against Gloom and Exeggcute, which otherwise wall this set. Thunder additionally retains the ability to hit Octillery and Dewgong hard and has a small chance to threaten Curse Porygon with paralysis while Primeape is sleeping, providing additional reliability when using Sleep Talk.

Team Options
========

RestTalk Primeape works best on teams that want Primeape's powerful Fighting-type offense but need to better handle threats like Dewgong, Chinchou, and Porygon, such as on the popular Xatu + Dugtrio Spikes teams, which tend to struggle against these threats. RestTalk Primeape also works well on Graveler + Gloom teams, as it appreciates Graveler shutting down Pineco and checking Weezing as well as Gloom spreading paralysis; in return, Primeape can switch into Dewgong and Porygon for the two. Ninetales is a perfect defensive partner, as it struggles with Dewgong, Chinchou, and Rock-types like Sudowoodo, which Primeape can check. In returm, Ninetales provides a reliable switch into Weezing and Gloom for Primeape. Pineco is a solid option for a teammate, as its Spikes down Weezing and Gloom.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide can be used instead of Double-Edge on the Substitute set to hit Xatu and Fearow for close to 50% and Pineco for a 3HKO while being far more accurate than Thunder. It also hits just as hard against Fire-types as Cross Chop while being more accurate; however, it comes at the cost of having to use Cross Chop rather than Double-Edge against low health targets like Octillery, which can result in a miss. Without Rock Slide, Primeape is also completely walled by Gloom and has to repeatedly use Thunder to attempt to hit Weezing for meaningful chip damage. Counter can be used over Double-Edge on the Substitute set in order to surprise threats like Weezing, Dugtrio, and, if healthy enough to survive a Drill Peck, Fearow with heavy damage or even a KO; however, it comes at the cost of another move like Double-Edge and is ineffective against Xatu. Using Counter unsuccessfully will also remove all surprise factor and cause it to become significantly less useful. Thief can be used over Substiute or Double-Edge to steal Leftovers from Weezing, Gloom, or Xatu. A combination of Rest and Mint Berry can even be used alongside Thief to give Primeape a one-time full heal and then proceed to take Leftovers away from one of its walls. However, this comes at the cost of Double-Edge or Substitute, which reduces reliability, and RestTalk is often a better version of Mint Berry + Rest + Thief, as it does not require this setup process and gives Primeape the ability to continually heal throughout a game. Meditate can be used over Thunder on the Substitute set to boost Primeape’s Attack even further, letting it deal heavy damage to Weezing in short succession; however, it struggles against Xatu and will be KOed quickly, so it should be used alongside Houndour or a Pokemon that can take advantage of a chipped Weezing such as Hidden Power Rock Kingler. Protect allows Primeape to gain additional Leftovers recovery and potentially block an Explosion from the likes of Graveler and Pineco, though it compromises coverage further or means Primeape has to forgo Substitute. Screech can be used to force Spikes damage on the foe and break past Weezing and Gloom with an effectively +2 boosted Double-Edge with enough chip damage, though it comes at the cost of a moveslot, takes a turn to use, and has a 15% chance to miss.

Checks and Counters
===================

**Poison-types**: Weezing’s phenomenal bulk means it takes less than 30% from Primeape's Thunder and Double-Edge, the former of which can miss and the latter of which can grant relatively free entry to Xatu. Leftovers combined with Primeape often not wanting to stay in once Weezing has switched in means Weezing is able to heal off a lot of the damage it takes in the process, and Weezing can use Primeape’s presence to gain entry and fire off its own powerful attacks. Gloom takes far more damage from Double-Edge, but it has Moonlight to keep itself healthy enough to handle Primeape throughout the battle and has Stun Spore to paralyze Primeape. However, both Weezing and Gloom can slowly be worn down by Primeape over time, especially with Spikes on the field, and both hate paralysis from Thunder. Weezing and Gloom are also often tasked to handle other threats, such as Fearow and Octillery, respectively. While Gloom has Moonlight, it only has 8 PP, which can run out in longer games when it is tasked with repeatedly switching into Primeape and other threats like Octillery.

**Flying-types**: Xatu possesses a 4x resistance to Cross Chop and can hit Primeape for upwards of 80% with STAB Psychic. Fearow, meanwhile, does not resist Cross Chop but outspeeds Primeape and easily 2HKOes it with Drill Peck. Both Xatu and Fearow also run RestTalk to keep themselves healthy and stay able to handle Primeape throughout a game. However, Primeape’s Thunder is favored to 2HKO both Fearow and Hidden Power Electric Xatu, and if Thunder lands and paralyzes them as they switch in, Primeape can use Thunder again or use Rock Slide and easily knock them out; Primeape can also win the Speed tie against Xatu. Substitute also ensures Primeape gets an opportunity to land a Thunder instead of using Cross Chop as Xatu comes in. Despite this, Thunder still has a relatively high chance to miss and can result in Primeape doing nothing against Xatu and Fearow.

**Pineco**: Pineco resists Cross Chop, almost always avoids a 3HKO from Double-Edge, and is only 3HKOed by the inaccurate Thunder and Rock Slide. In return, it can use Primeape to set up Spikes or use Rapid Spin to clear away the Primeape trainer's Spikes. However, Primeape can freely set up a Substitute that Pineco typically has no way to break other than by sacrificing itself with Explosion, although it will still likely mean that Pineco can use both Spikes and Rapid Spin relatively easily.

**Status**: If Primeape is not running RestTalk, poison from Weezing and Gloom’s Sludge Bomb and Ninetales’s Toxic is incredibly limiting for Primeape’s staying power. Paralysis from Magnemite and Chinchou’s Thunder, Wigglytuff’s Body Slam, and Porygon’s Thunder Wave is also incredibly detrimental, especially because these Pokemon are all prime candidates for Primeape to come in on and threaten out, since Primeape needs its high Speed stat intact to make up for its frailty and take advantage of its great Attack stat and superb coverage.

[CREDITS]
- Written by: https://www.smogon.com/forums/members/beeorsomething.583728/
- Earlier versions written by: https://www.smogon.com/forums/members/gamer1234556.515642/ and https://www.smogon.com/forums/members/fnh.245982/
- Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/juoean.486979/
- Grammar checked by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
before u get too deep into this i wanna comment that im not sure restalk warrants a set, and should maybe just be an other option. i say this because it lacks tour results, testing, and extended prevalence in the meta. in fact, i would advise for a meditate set over restalk, simply because its more well-known and isnt as niche to fit into building.
 
before u get too deep into this i wanna comment that im not sure restalk warrants a set, and should maybe just be an other option. i say this because it lacks tour results, testing, and extended prevalence in the meta. in fact, i would advise for a meditate set over restalk, simply because its more well-known and isnt as niche to fit into building.
alright will do, thanks for the heads up

edit: done, will keep meditate as an other option though
 
Last edited:
[OVERVIEW]

Primeape is one of the most dangerous physical attackers in the metagame. Boasting an astronomical 105 Attack, a Speed of 95 that ties it with Xatu for the 5th fastest Pokemon in the tier, and a powerful 100 base power STAB Cross Chop backed up by perfect coverage, Primeape makes for a great choice for wallbreaking or cleaning on many teams. Furthermore, that same already strong Cross Chop comes with the coveted trait of being super effective against the common and dominant Normal-type, potentially OHKOing threats like Stantler, Persian, and Porygon, and dealing massive damage to Wigglytuff; it also takes a heavy chunk out of the Ice-type Dewgong and the Rock-type Sudowoodo and Graveler. However, Primeape has some very crippling issues. Move accuracy is its biggest problem, turning otherwise KOes from Primeape's Cross Chop or Thunder into unreliable at best. this is way too harsh. i wouldn't call these issues a cripple for ape, it's still fantastic. moreover i wouldnt call 80% unreliable at best... its unreliable at worst. Primeape is also plagued by the presence of Xatu, Fearow, and Weezing, three of the best Pokemon in the tier and all of which being great, common answers. Primeape is also quite frail, having difficulty switching into Pokemon like Stantler and Dewgong repeatedly, so it can be difficult to find entry. a big draw back is that ape is one of the only mons to give free spikes

imo the most appealing aspect of ape that should be in its intro is that its stab cc can thwart a curse sweep. super important aspect of the mon and eliminates the need for roar tales/haze xatu weez in the meta as cc is almost always better


[SET]
Name: Substitute Attacker
move 1: Cross Chop
move 2: Thunder
move 3: Double-Edge / Rock Slide
move 4: Substitute
Item: Leftovers

[SET COMMENTS]
Set Description
=========

Cross Chop is Primeape’s strongest choice of STAB and comes with an increased critical hit rate, granting Cross Chop a very dangerous 25% chance to land a critical hit, coming close to if not outright OHKOing most Pokemon that do not resist it. Thunder is Primeape’s strongest option to hit Xatu and Fearow, and the 30% paralysis rate can be ruinous to not just Xatu and Fearow but also Gloom and Weezing, provided the move hits. Double-Edge is a generally powerful neutral move to use against Gloom and Weezing or for the 100% accuracy against a low health target or to preserve Cross Chop PP. Rock Slide can be used instead to hit Xatu and Fearow for close to 50% while being far more accurate than Thunder, as well as hitting just as hard against Fire-types like Magmar as Cross Chop while being more accurate it hits pine hardest; however, it comes at the cost of having to use Cross Chop rather than Double-Edge against low health targets like Octillery —which can result in a miss— and being completely walled by Gloom and having to repeatedly use Thunder to attempt to hit Weezing for meaningful chip damage. Substitute allows Primeape to safely scout opposing switch-ins and force the opponent to attack it, reducing prediction in scenarios where Primeape needs to decide whether to use Cross Chop to hit the Pokemon in front of it, like Stantler, or use Thunder to hit an incoming Xatu.

Team Options
========

Pineco is a great partner for Primeape, setting up Spikes to help wear down opposing Weezing and Gloom throughout a game and help Primeape break through them. Ninetales can wall Weezing, Gloom, and Xatu, and if Weezing chooses to use Explosion to eliminate Ninetales, then it means it will not be present to handle Primeape, while Primeape can switch into and threaten out Sudowoodo and Dewgong for Ninetales. Sudowoodo and Graveler wall Fearow, use Pineco to their advantage, are solid switch-ins to Weezing that lack Hidden Power Water, and can use Self-Destruct and Explosion, respectively, to take out a bulky threat like Octillery or Xatu. Dewgong stuffs Xatu and Gloom, and in a pinch can switch into Fearow, threatening to deal heavy damage to all three with Ice Beam. Xatu can switch into Gloom and, to an extent, Weezing and force them out; Xatu, along with other powerful breakers like Stantler, Magmar, and Dugtrio, are very effective at spreading damage and weakening the opposing team for Primeape to clean late game, especially with Spikes up. i cannot imagine seriously putting magmar and ape on the same team. explosion mons are great partners

[SET]
Name: RestTalk
move 1: Cross Chop
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========

RestTalk improves upon Primeape's longevity significantly, giving it significantly more freedom in switching into Pokemon like Dewgong, Stantler, and Chinchou, as a Primeape without RestTalk wants to preserve its health for late in the game and cannot afford to be paralyzed by Chinchou's Thunder or Porygon's Thunder Wave. Thunder is the choice of coverage move as having the ability to 2HKO Xatu and Fearow and potentially paralyze Weezing is crucial to letting Primeape pose a serious threat; it also retains the ability to hit Octillery and Dewgong hard, providing additional reliability when using Sleep Talk.

Team Options
========

RestTalk Primeape works best on teams that want Primeape's powerful Fighting-type offense but are in need of being able to better handle threats like Dewgong, Chinchou, and Porygon, such as on the popular Xatu + Dugtrio Spikes archetype, which if not using Wigglytuff, Chinchou, or RestTalk Stantler struggles against these threats. RestTalk Primeape also works well on Graveler + Gloom teams, appreciating Graveler shutting down Pineco and checking Weezing as well as Gloom spreading paralysis, in return switching into Dewgong and Porygon for the two. Ninetales is an even better partner for RestTalk Primeape than Primeape without RestTalk, as Ninetales struggles with Dewgong, Chinchou, and Rock-types like Sudowoodo, and Primeape hates Weezing and Gloom even more without Double-Edge as a way to reliably hit them for solid damage. Pineco remains a solid option for a teammate, wearing down Weezing and Gloom.

[STRATEGY COMMENTS]
Other Options
=============

Thief can be used over Substiute or Double-Edge in order to steal the Leftovers from an opposing Weezing, Gloom, or Xatu. A combination of Rest and Mint Berry can even be used alongside Thief in order to give Primeape a one-time full heal and then proceed to take Leftovers away from one of its walls. However, this comes at the cost of Double-Edge and/or Substitute, which reduces reliability, and RestTalk can at times just be a better version of Mint Berry + Rest + Thief as it does not require this setup process and gives Primeape the ability to continually heal throughout a game. Meditate can be used over Thunder on the Substitute set in order to boost Primeape’s Attack even further, though it should only be used in conjunction with Houndour as otherwise this set has a difficult time with Xatu, and even with Xatu removed Primeape often prefers to spend its turns using an attacking move or setting up a Substitute. Screech can be used to force Spikes damage on the opponent and break past Weezing and Gloom with an effectively +2 boosted Double-Edge with enough chip damage, though it comes at the cost of a moveslot, takes a turn to use, and has a 15% chance to just miss. Swagger can be used alongside Substitute to potentially grant free turns and severely annoy Xatu, though many of Primeape’s other answers, such as Weezing and Fearow, become extremely dangerous if they do not hit themselves in confusion.

Checks and Counters
===================

**Poison-types**: Weezing’s phenomenal bulk means it only takes around 25-30% from Thunder and Double-Edge, the former of which can miss and the latter can grant relatively free entry to Xatu. Leftovers combined with Primeape often not wanting to stay in once Weezing has entered the battlefield means Weezing is able to heal off a lot of the damage it takes from Primeape in the process, and Weezing can use Primeape’s presence to gain entry and fire off powerful attacks like Sludge Bomb and Thunder, which can be very difficult to switch into. Gloom meanwhile takes far more damage from Double-Edge, however it has Moonlight to keep it healthy enough to handle Primeape throughout the battle and has Stun Spore to paralyze Primeape. However, both Weezing and Gloom can slowly be worn down by Primeape throughout the battle, especially with Spikes on the field, and both hate paralysis from Thunder. Weezing and Gloom are also often tasked to handle other threats, such as Fearow and Octillery, respectively; while Gloom has Moonlight, Moonlight only has 8 PP and Gloom can run out in longer games when it has to repeatedly switch into Primeape and other threats like Octillery with Spikes up.

**Flying-types**: Xatu possesses a 4x resistance to Cross Chop and can hit it for upwards of 80% with STAB Psychic. Fearow meanwhile does not resist Cross Chop but is faster than Primeape and easily 2HKOes with Drill Peck. Both Xatu and Fearow also run RestTalk to keep them healthy and able to handle Primeape throughout a game. However, Primeape’s Thunder is favored to 2HKO both Fearow and Hidden Power Electric Xatu, and if Thunder lands and gets a full paralysis, Primeape can use Thunder again or use Rock Slide and easily knock them out; Primeape can also win the speed tie against Xatu. Substitute also ensures Primeape gets an opportunity to land a Thunder instead of using Cross Chop as Xatu comes in. Despite this, Thunder still has a relatively high chance to miss and can result in Primeape doing nothing back to Xatu and Fearow.

**Pineco**: Pineco resists Cross Chop, almost always survives a 3HKO from Double-Edge, and is only 3HKOed by the inaccurate Thunder and Rock Slide, in return using Primeape to set Spikes up or use Rapid Spin to clear away the Primeape user's Spikes. Pineco can also use Explosion to eliminate Primeape or cripple it with Toxic, though Primeape has Substitute to block those.

**Status**: Poison from Weezing and Gloom’s Sludge Bomb or Ninetales’ Toxic is incredibly limiting on Primeape’s staying power and ability to enter the battle multiple times throughout a game. Paralysis from Magnemite and Chinchou’s Thunder, Wigglytuff’s Body Slam, or Porygon’s Thunder Wave is also incredibly crippling —especially since these Pokemon are all prime candidates for Primeape to come in on and threaten out— since Primeape needs its high Speed stat intact to make up for its frailty and be able to take advantage of its great Attack stat and superb coverage. However, running RestTalk on Primeape mostly fixes these issues.

write about gastly if real

[CREDITS]
- Written by: https://www.smogon.com/forums/members/beeorsomething.583728/
- Earlier versions written by: https://www.smogon.com/forums/members/gamer1234556.515642/ and https://www.smogon.com/forums/members/fnh.245982/
- Quality checked by:

- Grammar checked by:
:) sorry for the wait

honestly I didn’t even comment much bc I was reading it and genuinely invested like “huh, this is interesting”
 
[OVERVIEW]

Primeape is one of the most dangerous physical attackers in the metagame. Boasting an astronomical 105 Attack, a Speed of 95 that ties it with Xatu for the 5th fastest Pokemon in the tier not certain what is getting counted here (dug persian dash tales raticate) but maybe itd be better to just emphasize that it has a solid speed tier tying xatu and key mons it outspeeds such as stantler and dewgong, whether its 4th or 5th or 6th best isnt necessarily relevant), and a powerful 100 base power STAB Cross Chop backed up by perfect coverage, Primeape makes for a great choice for wallbreaking or cleaning on many teams. Furthermore, that same already strong Cross Chop comes with the coveted trait of being super effective against the common and dominant Normal-type, potentially OHKOing threats like Stantler, Persian, and Porygon, and dealing massive damage to Wigglytuff; it also takes a heavy chunk out of the Ice-type Dewgong and the Rock-types Sudowoodo and Graveler. Cross Chop also has a potentially game-breaking increased critical hit rate, coming out to a 25% chance, that can slice right through a Wigglytuff that has used Curse several times or an Octillery at 80% health. However, Primeape has some very crippling issues. Move accuracy is its biggest problem, turning otherwise KOes from Primeape's Cross Chop or Thunder into potentially unreliable tools. Primeape is also plagued by the presence of Xatu, Fearow, and Weezing, three of the best Pokemon in the tier and all of which being great, common answers. Primeape is also quite frail, having difficulty switching into Pokemon like Stantler and Dewgong repeatedly, so it can be difficult to find entry. Also its only-decent speed tier means it is pretty easily revenge killed (perhaps particularly if it is not paired with a Rock-type or Magnemite that can switch into Fearow for it).

[SET]
Name: Substitute Attacker
move 1: Cross Chop
move 2: Thunder
move 3: Double-Edge / Rock Slide
move 4: Substitute
Item: Leftovers

[SET COMMENTS]
Set Description
=========

Cross Chop is Primeape’s strongest choice of STAB and comes with an increased critical hit rate, granting Cross Chop a very dangerous 25% chance to land a critical hit, coming close to if not outright OHKOing most Pokemon that do not resist it. Thunder is Primeape’s strongest option to hit Xatu and Fearow, and the 30% paralysis rate can be ruinous to not just Xatu and Fearow but also Gloom and Weezing, provided the move hits. Double-Edge is a generally powerful neutral move to use against Gloom and Weezing or for the 100% accuracy against a low health target or to preserve Cross Chop PP. Rock Slide can be used instead to hit Xatu and Fearow for close to 50% and Pineco for a 3HKO while being far more accurate than Thunder, as well as hitting just as hard against Fire-types like Magmar (idt you need to specify a particular fire type as it applies equally to all of them or at least both slower ones and ppl will debate which are most worth mentioning) as Cross Chop while being more accurate; however, it comes at the cost of having to use Cross Chop rather than Double-Edge against low health targets like Octillery —which can result in a miss— and being completely walled by Gloom and having to repeatedly use Thunder to attempt to hit Weezing for meaningful chip damage. Substitute allows Primeape to safely scout opposing switch-ins and force the opponent to attack it, reducing prediction in scenarios where Primeape needs to decide whether to use Cross Chop to hit the Pokemon in front of it, like Stantler, or use Thunder to hit an incoming Xatu. Substitute also allows Primeape to block Explosion and Toxic from Pineco which cannot otherwise threaten Primeape, or block Explosion from a Graveler or weakened Weezing trying to trade with it. This is imo really the reason for giving up everything that sleeptalk provides, i would be inclined to mention this first and then add on easing prediction afterward but up to u, i think its def too important not to mention tho.

Team Options
========

Pineco is a great partner for Primeape, setting up Spikes to help wear down opposing Weezing and Gloom throughout a game and help Primeape break through them. Weezing can lure Xatu and other Weezing by using Thunder on the switch or using Explosion to trade to clear the way for Primeape. Ninetales can wall Weezing, Gloom, and Xatu, and if Weezing chooses to use Explosion to eliminate Ninetales, then it means it will not be present to handle Primeape, while Primeape can switch into and threaten out Sudowoodo and Dewgong for Ninetales. Sudowoodo and Graveler wall Fearow, use Pineco to their advantage, are solid switch-ins to Weezing that lack Hidden Power Water, and can use Self-Destruct and Explosion, respectively, to take out a bulky threat like Octillery or Xatu. Dewgong stuffs Xatu and Gloom, and in a pinch can switch into Fearow, threatening to deal heavy damage to all three with Ice Beam. Xatu can switch into Gloom and, to an extent, Weezing, and force them out. Both Xatu and Dewgong, along with other special attackers like Chinchou and BoltBeam Porygon, appreciate Primeape being able to severely threaten Wigglytuff; Chinchou and Porygon can also spread paralysis for Primeape. Xatu and other powerful breakers like Stantler and Dugtrio are also very effective at spreading damage and weakening the opposing team for Primeape to clean late game, especially with Spikes up. (i have no real comments on team options as usual)

[SET]
Name: RestTalk
move 1: Cross Chop
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========

RestTalk improves upon Primeape's longevity significantly, giving it significantly more freedom in switching into Pokemon like Dewgong, Stantler, Porygon and Chinchou, as a Primeape without RestTalk wants to preserve its health for late in the game and cannot afford to be paralyzed by Chinchou's Thunder or Porygon's Thunder Wave. Thunder is the choice of coverage move as provides the best possible coverage alongside Cross Chop, having the ability to 2HKO Xatu and Fearow and potentially paralyze Weezing is crucial to letting Primeape pose a serious threat; (fishing for paralysis against Gloom can also be a relevant way for stalk ape to make progress, especially dual stab stun variants which dont rly pose a threat to it) it also retains the ability to hit Octillery and Dewgong hard and threatening to ruin Porygon with paralysis, providing additional reliability when using Sleep Talk.

Team Options
========

RestTalk Primeape works best on teams that want Primeape's powerful Fighting-type offense but are in need of being able to better handle threats like Dewgong, Chinchou, and Porygon, such as on the popular Xatu + Dugtrio Spikes archetype, which if not using Wigglytuff, Chinchou, or RestTalk Stantler struggles against these threats (this was a bit hard to read to me, maybe just say "some Xatu + Dug spikes teams" so that the last clause is no longer needed). RestTalk Primeape also works well on Graveler + Gloom teams, appreciating Graveler shutting down Pineco and checking Weezing as well as Gloom spreading paralysis, in return switching into Dewgong and Porygon for the two. Ninetales is an even better partner for RestTalk Primeape than Primeape without RestTalk, as Ninetales struggles with Dewgong, Chinchou, and Rock-types like Sudowoodo, and Primeape hates Weezing and Gloom even more without Double-Edge as a way to reliably hit them for solid damage. Pineco remains a solid option for a teammate, wearing down Weezing and Gloom. again no substantive comments rly, altho i think the wording makes it sound a bit like u should default to the sub3atks set unless u "need" resttalk to cover a specific threat, which i dont rly agree with personally but maybe you did intend it to sound that way, idk).

[STRATEGY COMMENTS]
Other Options
=============

Thief can be used over Substiute or Double-Edge in order to steal the Leftovers from an opposing Weezing, Gloom, or Xatu. A combination of Rest and Mint Berry can even be used alongside Thief in order to give Primeape a one-time full heal and then proceed to take Leftovers away from one of its walls. However, this comes at the cost of Double-Edge and/or Substitute, which reduces reliability, and RestTalk can at times just be a better version of Mint Berry + Rest + Thief as it does not require this setup process and gives Primeape the ability to continually heal throughout a game. Meditate can be used over Thunder on the Substitute set in order to boost Primeape’s Attack even further, though it should only be used in conjunction with Houndour as otherwise this set has a difficult time with Xatu, and even with Xatu removed Primeape often prefers to spend its turns using an attacking move or setting up a Substitute. Screech can be used to force Spikes damage on the opponent and break past Weezing and Gloom with an effectively +2 boosted Double-Edge with enough chip damage, though it comes at the cost of a moveslot, takes a turn to use, and has a 15% chance to just miss. Swagger can be used alongside Substitute to potentially grant free turns and severely annoy Xatu, though many of Primeape’s other answers, such as Weezing and Fearow, become extremely dangerous if they do not hit themselves in confusion. (i wouldve thought rock slide would be an OO rather than a slash honestly but whatever u think, i dont rly consider myself knowledgable abt/experienced with the sub3atks set anyway)

Checks and Counters
===================

**Poison-types**: Weezing’s phenomenal bulk means it only takes around 25-30% from Thunder and Double-Edge, the former of which can miss and the latter can grant relatively free entry to Xatu. Leftovers combined with Primeape often not wanting to stay in once Weezing has entered the battlefield means Weezing is able to heal off a lot of the damage it takes in the process, and Weezing can use Primeape’s presence to gain entry and fire off powerful attacks like Sludge Bomb and Thunder, which can be very difficult to switch into. Gloom meanwhile takes far more damage from Double-Edge, however it has Moonlight to keep it healthy enough to handle Primeape throughout the battle and has Stun Spore to paralyze Primeape. However, both Weezing and Gloom can slowly be worn down by Primeape throughout the battle, especially with Spikes on the field, and both hate paralysis from Thunder. Weezing and Gloom are also often tasked to handle other threats, such as Fearow and Octillery, respectively; while Gloom has Moonlight, it only has 8 PP and Gloom can run out in longer games when it has to repeatedly switch into Primeape and other threats like Octillery with Spikes up. (personally id lean toward separating this into Weezing and grass-types, exeggcute and gloom have more similar interactions vs ape while weezing is a very different thing)

**Flying-types**: Xatu possesses a 4x resistance to Cross Chop and can hit it for upwards of 80% with STAB Psychic. Fearow meanwhile does not resist Cross Chop but is faster than Primeape and easily 2HKOes with Drill Peck. Both Xatu and Fearow also run RestTalk to keep them healthy and able to handle Primeape throughout a game. However, Primeape’s Thunder is favored to 2HKO both Fearow and Hidden Power Electric Xatu, and if Thunder lands and gets a full paralysis (im p sure full paralysis isnt what u meant to write here lol), Primeape can use Thunder again or use Rock Slide and easily knock them out; Primeape can also win the speed tie against Xatu. Substitute also ensures Primeape gets an opportunity to land a Thunder instead of using Cross Chop as Xatu comes in. Despite this, Thunder still has a relatively high chance to miss and can result in Primeape doing nothing back to Xatu and Fearow.

**Pineco**: Pineco resists Cross Chop, almost always survives a 3HKO from Double-Edge, and is only 3HKOed by the inaccurate Thunder and Rock Slide, in return using Primeape to set Spikes up or use Rapid Spin to clear away the Primeape user's Spikes. Pineco can also use Explosion to eliminate Primeape or cripple it with Toxic, though Primeape has Substitute to block those. However, 3 attacks Primeape can freely set up a Substitute that Pineco typically has no way to break other than by sacrificing itself with Explosion. (feel free to reword ofc but i dont think toxic is relevant to this interaction at all, stalk ape does not care about toxic and substitute ape has no reason to click any move besides substitute assuming pineco isnt in dedge ko range so ur never landing toxic on it. Explosion is a great option vs stalk ape but is only breaking the substitute vs 3atks ape.)

**Status**: If Primeape is not running Sleep Talk, Poison from Weezing and Gloom’s Sludge Bomb or Ninetales’ Toxic is incredibly limiting on Primeape’s staying power and ability to enter the battle multiple times throughout a game. Paralysis from Magnemite and Chinchou’s Thunder, Wigglytuff’s Body Slam, or Porygon’s Thunder Wave is also incredibly crippling (not qc related but maybe consider a different word here since the root word [cr*pple] is ableist) —especially since these Pokemon are all prime candidates for Primeape to come in on and threaten out— since Primeape needs its high Speed stat intact to make up for its frailty and be able to take advantage of its great Attack stat and superb coverage. However, running RestTalk on Primeape mostly fixes these issues. (oh you added this at the end but i think it makes more sense at the beginning otherwise ppl might be confused 'why would i care abt status if im running stalk')

[idk if you want a revenge killing section, ofc the main revenge killer is fearow which u had in flying types, & i think ppl also have different views on whether "revenge killing" is really a part of c&c?]


[CREDITS]
- Written by: https://www.smogon.com/forums/members/beeorsomething.583728/
- Earlier versions written by: https://www.smogon.com/forums/members/gamer1234556.515642/ and https://www.smogon.com/forums/members/fnh.245982/
- Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/

- Grammar checked by:

qc 2/2
 
Monke
Additions Removals Comments/silly nitpicks

RC = Removed Comma
ASC = Added Semicolon
AC = Added Comma
AH = Added Hyphen
AP = Added Period

[OVERVIEW]

Primeape is one of the most dangerous physical attackers in the metagame. Boasting an astronomical Attack stat, a great Speed stat that ties it with Xatu, and a powerful STAB Cross Chop backed up by solid coverage, Primeape makes for a great choice for wallbreaking or cleaning on many teams. Furthermore, that same already strong Cross Chop comes with the coveted trait of being super effective against the common and dominant Normal-type Normal-types, potentially OHKOing threats like Stantler, Persian, and Porygon(RC) and dealing massive damage to Wigglytuff; it also takes a heavy chunk out of the Ice-type Dewgong and the Rock-type Rock-types Sudowoodo and Graveler. Cross Chop also (starting to get repetitive with use of "also") has a potentially game-breaking increased critical hit rate(RC) coming out to a 25% chance, (this info is too specific to mention in an overview) that can slice right through a Wigglytuff that has used Curse several times or an Octillery at 80% health (wording here feels a bit stiff compared to the rest, maybe have another look. Grammar is fine tho). However, Primeape has some very debilitating issues. Move accuracy is its biggest problem, turning what would otherwise be KOes KOs from Primeape's Cross Chop or Thunder into potentially unreliable tools. Primeape is also plagued by the presence of Xatu, Fearow, and Weezing, three of the best and most common Pokemon in the tier and all of which being great, common answers. (AC), which are all great answers. (technically a subjective change but I strongly feel like this makes it flow much better) Primeape is also quite frail, having difficulty switching into Pokemon like Stantler and Dewgong (does this problem exist for all the targets you mentioned above? If so I'd replace the last five words with "its targets", disregard otherwise) repeatedly, so it can be difficult to find entry for it. Primeape can also easily be is also easily revenge killed by Fearow or Xatu once chipped after some chip damage.

[SET]
Name: Substitute Attacker
move 1: Cross Chop
move 2: Thunder
move 3: Double-Edge
move 4: Substitute
Item: Leftovers

[SET COMMENTS]
Set Description
=========

Cross Chop is Primeape’s strongest choice of STAB and comes with an increased critical hit rate, granting Cross Chop a very dangerous 25% chance to land a critical hit, coming close letting it come close to if not outright OHKOing most Pokemon that do not resist it. Thunder is Primeape’s strongest option to hit Xatu and Fearow, and the 30% paralysis rate can be ruinous to not just Xatu and Fearow but also them as well as Gloom and Weezing, provided the move hits. Double-Edge is a generally powerful neutral move to use against Gloom and Weezing or for the 100% accuracy against a low health target;(ASC) or to preserve it's also useful for preserving Cross Chop PP. Substitute allows Primeape to safely scout opposing switch-ins and force the opponent to attack it, reducing prediction in scenarios where Primeape needs to decide whether to use Cross Chop to hit the Pokemon in front of it, like Stantler, or use Thunder to hit an incoming Xatu. Substitute also allows Primeape to block Explosion and Toxic from Pineco which cannot otherwise threaten Primeape, or block Explosion from a Graveler or weakened Weezing trying to trade with it.

Team Options
========

Pineco is a great partner for Primeape, setting up Spikes to help wear down opposing Weezing and Gloom throughout a game and help helping Primeape break through them. Weezing can lure Xatu and other opposing Weezing by using Thunder on the switch or using Explosion to trade to and clear the way for Primeape. Ninetales can wall Weezing, Gloom, and Xatu, and if Weezing chooses to use Explosion to eliminate Ninetales, then it means it will not be present to handle Primeape, while Primeape can switch into and threaten out Sudowoodo and Dewgong for Ninetales and threaten them out. Sudowoodo and Graveler wall Fearow, use Pineco to their advantage take advantage of Pineco, are solid switch-ins to Weezing that lack Hidden Power Water, and can use Self-Destruct and Explosion, respectively, to take out a bulky threat like Octillery or Xatu. Dewgong stuffs Xatu and Gloom, and in a pinch can switch into Fearow, threatening to deal heavy damage to all three with Ice Beam. Xatu can switch into Gloom,(AC) and(RC) to an extent(RC) Weezing, and force them out. Both Xatu and Dewgong, along with other special attackers like Chinchou and BoltBeam Porygon, appreciate Primeape being able to severely threaten Wigglytuff; Chinchou and Porygon can also spread paralysis for Primeape. Xatu and other powerful breakers like Stantler and Dugtrio are also very effective at spreading damage and weakening the opposing team for Primeape to clean late-(AH)game, especially with Spikes up.

[SET]
Name: RestTalk
move 1: Cross Chop
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========

RestTalk improves upon Primeape's longevity significantly, giving it significantly more freedom in switching to switch into Pokemon like Dewgong, Stantler, Porygon, and Chinchou, as a Primeape without RestTalk wants to preserve its health for late in the game and cannot afford to be paralyzed by Chinchou's Thunder or Porygon's Thunder Wave. Thunder provides the best possible coverage alongside Cross Chop, having the ability to 2HKO Xatu and Fearow and potentially paralyze Weezing, helping Primeape pose a serious threat even when facing its checks; it can also fish for paralysis against Gloom or Exeggcute,(AC) which otherwise wall this set. Thunder additionally retains the ability to hit Octillery and Dewgong hard and has a small chance to threaten Curse Porygon with paralysis while sleeping, providing additional reliability when using Sleep Talk.

Team Options
========

RestTalk Primeape works best on teams that want Primeape's powerful Fighting-type offense but are in need of being able to need to better handle threats like Dewgong, Chinchou, and Porygon, such as on the popular Xatu + Dugtrio Spikes teams, which tend to struggle against these threats. RestTalk Primeape also works well on Graveler + Gloom teams, appreciating as it appreciates Graveler shutting down Pineco and checking Weezing as well as Gloom spreading paralysis(RC)(ASC); in return switching it can switch into Dewgong and Porygon for the two. Ninetales is an even better partner for RestTalk Primeape than Primeape without RestTalk, as Ninetales struggles with Dewgong, Chinchou, and Rock-types like Sudowoodo, and Primeape hates Weezing and Gloom even more without Double-Edge as a way to reliably hit them for solid damage. (this wording references the other set, that's not allowed for sections on specific sets. Rephrase) Pineco remains a solid option for a teammate, wearing down Weezing and Gloom.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide can be used instead of Double-Edge on the Substitute set to hit Xatu and Fearow for close to 50% and Pineco for a 3HKO while being far more accurate than Thunder, as well as hitting just as hard against Fire-types as Cross Chop while being more accurate; however, it comes at the cost of having to use Cross Chop rather than Double-Edge against low health targets like Octillery —which can result in a miss— (looks like there's glitched/missing text here, be sure to clean that up and add whatever info got removed) and being completely walled by Gloom and having to repeatedly use Thunder to attempt to hit Weezing for meaningful chip damage. Counter can be used over Double-Edge on the Substitute set in order to surprise threats like Weezing, Dugtrio, and, if healthy enough to survive a Drill Peck, Fearow with heavy damage or even a KO, however it comes at the cost of another move like Double-Edge and is ineffective against Xatu. Using Counter unsuccessfully will also remove all surprise factor and cause it to become significantly less useful. Thief can be used over Substiute or Double-Edge in order to steal the Leftovers from an opposing Weezing, Gloom, or Xatu. A combination of Rest and Mint Berry can even be used alongside Thief in order to give Primeape a one-time full heal and then proceed to take Leftovers away from one of its walls. However, this comes at the cost of Double-Edge and/or Substitute, which reduces reliability, and RestTalk can at times just be a better version of Mint Berry + Rest + Thief(AC) as it does not require this setup process and gives Primeape the ability to continually heal throughout a game. Meditate can be used over Thunder on the Substitute set in order to boost Primeape’s Attack even further, though it should only be used in conjunction with Houndour(AC) as otherwise this set has a difficult time with Xatu, and even with Xatu removed Primeape often prefers to spend its turns using an attacking move or setting up a Substitute. Screech can be used to force Spikes damage on the opponent and break past Weezing and Gloom with an effectively +2 boosted Double-Edge with enough chip damage, though it comes at the cost of a moveslot, takes a turn to use, and has a 15% chance to just miss. Swagger can be used alongside Substitute to potentially grant free turns and severely annoy Xatu, though many of Primeape’s other answers, such as Weezing and Fearow, become extremely dangerous if they do not hit themselves in confusion.

Checks and Counters
===================

**Poison-types**: Weezing’s phenomenal bulk means it only takes around 25-30% from Primeape's Thunder and Double-Edge, the former of which can miss and the latter of which can grant relatively free entry to Xatu. Leftovers combined with Primeape often not wanting to stay in once Weezing has entered the battlefield switched in means Weezing is able to heal off a lot of the damage it takes in the process, and Weezing can use Primeape’s presence to gain entry and fire off its own powerful attacks like Sludge Bomb and Thunder, which can be very difficult to switch into. Gloom meanwhile takes far more damage from Double-Edge, however it has Moonlight to keep it itself healthy enough to handle Primeape throughout the battle and has Stun Spore to paralyze Primeape. However, both Weezing and Gloom can slowly be worn down by Primeape throughout the battle over time, especially with Spikes on the field, and both hate paralysis from Thunder. Weezing and Gloom are also often tasked to handle other threats, such as Fearow and Octillery, respectively(RSC),(AC) and while Gloom has Moonlight, it only has 8 PP and Gloom which can run out in longer games when it has to repeatedly switch into Primeape and other threats like Octillery with Spikes up. (this last bit feels kinda repetitive, maybe look at rephrasing or even removing it.

**Flying-types**: Xatu possesses a 4x resistance to Cross Chop and can hit it Primeape for upwards of 80% with STAB Psychic. Fearow,(AC) meanwhile,(AC) does not resist Cross Chop but is faster than it outspeeds Primeape and easily 2HKOes with Drill Peck. Both Xatu and Fearow also run RestTalk to keep themselves healthy and stay able to handle Primeape throughout a game. However, Primeape’s Thunder is favored to 2HKO both Fearow and Hidden Power Electric Xatu, and if Thunder lands as they switch in and it gets a paralysis, Primeape can use Thunder again or use Rock Slide and easily knock them out; Primeape can also win the speed tie against Xatu. Substitute also ensures Primeape gets an opportunity to land a Thunder instead of using Cross Chop as Xatu comes in. Despite this, Thunder still has a relatively high chance to miss and can result in Primeape doing nothing back to against Xatu and Fearow.

**Pineco**: Pineco resists Cross Chop, almost always survives avoids a 3HKO from Double-Edge, and is only 3HKOed by the inaccurate Thunder and Rock Slide(RC)(AP). in return using It can use Primeape to set Spikes up Spikes or use Rapid Spin to clear away remove the Primeape user's Spikes. However, 3 attacks Substitute Primeape can freely set up a Substitute that Pineco typically has no way to break other than by sacrificing itself with Explosion, albeit although it will still likely mean that Pineco can use both Spikes and Rapid Spin relatively easily.

**Status**: If Primeape is not running RestTalk, poison from Weezing and Gloom’s Sludge Bomb or Ninetales’ Ninetales's Toxic is incredibly limiting on for Primeape’s staying power and ability to enter the battle multiple times throughout a game.(redundant) Paralysis from Magnemite and Chinchou’s Thunder, Wigglytuff’s Body Slam, or Porygon’s Thunder Wave is also incredibly detrimental—especially since these Pokemon are all prime candidates for Primeape to come in on and threaten out—since Primeape needs its high Speed stat intact to make up for its frailty and be able to take advantage of its great Attack stat and superb coverage. (another reminder to check the glitched text areas for missing info since that happens sometimes)

[CREDITS]
- Written by: https://www.smogon.com/forums/members/beeorsomething.583728/
- Earlier versions written by: https://www.smogon.com/forums/members/gamer1234556.515642/ and https://www.smogon.com/forums/members/fnh.245982/
- Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/juoean.486979/
- Grammar checked by:
 
Monke
Additions Removals Comments/silly nitpicks

RC = Removed Comma
ASC = Added Semicolon
AC = Added Comma
AH = Added Hyphen
AP = Added Period

[OVERVIEW]

Primeape is one of the most dangerous physical attackers in the metagame. Boasting an astronomical Attack stat, a great Speed stat that ties it with Xatu, and a powerful STAB Cross Chop backed up by solid coverage, Primeape makes for a great choice for wallbreaking or cleaning on many teams. Furthermore, that same already strong Cross Chop comes with the coveted trait of being super effective against the common and dominant Normal-type Normal-types, potentially OHKOing threats like Stantler, Persian, and Porygon(RC) and dealing massive damage to Wigglytuff; it also takes a heavy chunk out of the Ice-type Dewgong and the Rock-type Rock-types Sudowoodo and Graveler. Cross Chop also (starting to get repetitive with use of "also") has a potentially game-breaking increased critical hit rate(RC) coming out to a 25% chance, (this info is too specific to mention in an overview) that can slice right through a Wigglytuff that has used Curse several times or an Octillery at 80% health (wording here feels a bit stiff compared to the rest, maybe have another look. Grammar is fine tho). However, Primeape has some very debilitating issues. Move accuracy is its biggest problem, turning what would otherwise be KOes KOs from Primeape's Cross Chop or Thunder into potentially unreliable tools. Primeape is also plagued by the presence of Xatu, Fearow, and Weezing, three of the best and most common Pokemon in the tier and all of which being great, common answers. (AC), which are all great answers. (technically a subjective change but I strongly feel like this makes it flow much better) Primeape is also quite frail, having difficulty switching into Pokemon like Stantler and Dewgong (does this problem exist for all the targets you mentioned above? If so I'd replace the last five words with "its targets", disregard otherwise) repeatedly, so it can be difficult to find entry for it. Primeape can also easily be is also easily revenge killed by Fearow or Xatu once chipped after some chip damage.

[SET]
Name: Substitute Attacker
move 1: Cross Chop
move 2: Thunder
move 3: Double-Edge
move 4: Substitute
Item: Leftovers

[SET COMMENTS]
Set Description
=========

Cross Chop is Primeape’s strongest choice of STAB and comes with an increased critical hit rate, granting Cross Chop a very dangerous 25% chance to land a critical hit, coming close letting it come close to if not outright OHKOing most Pokemon that do not resist it. Thunder is Primeape’s strongest option to hit Xatu and Fearow, and the 30% paralysis rate can be ruinous to not just Xatu and Fearow but also them as well as Gloom and Weezing, provided the move hits. Double-Edge is a generally powerful neutral move to use against Gloom and Weezing or for the 100% accuracy against a low health target;(ASC) or to preserve it's also useful for preserving Cross Chop PP. Substitute allows Primeape to safely scout opposing switch-ins and force the opponent to attack it, reducing prediction in scenarios where Primeape needs to decide whether to use Cross Chop to hit the Pokemon in front of it, like Stantler, or use Thunder to hit an incoming Xatu. Substitute also allows Primeape to block Explosion and Toxic from Pineco which cannot otherwise threaten Primeape, or block Explosion from a Graveler or weakened Weezing trying to trade with it.

Team Options
========

Pineco is a great partner for Primeape, setting up Spikes to help wear down opposing Weezing and Gloom throughout a game and help helping Primeape break through them. Weezing can lure Xatu and other opposing Weezing by using Thunder on the switch or using Explosion to trade to and clear the way for Primeape. Ninetales can wall Weezing, Gloom, and Xatu, and if Weezing chooses to use Explosion to eliminate Ninetales, then it means it will not be present to handle Primeape, while Primeape can switch into and threaten out Sudowoodo and Dewgong for Ninetales and threaten them out. Sudowoodo and Graveler wall Fearow, use Pineco to their advantage take advantage of Pineco, are solid switch-ins to Weezing that lack Hidden Power Water, and can use Self-Destruct and Explosion, respectively, to take out a bulky threat like Octillery or Xatu. Dewgong stuffs Xatu and Gloom, and in a pinch can switch into Fearow, threatening to deal heavy damage to all three with Ice Beam. Xatu can switch into Gloom,(AC) and(RC) to an extent(RC) Weezing, and force them out. Both Xatu and Dewgong, along with other special attackers like Chinchou and BoltBeam Porygon, appreciate Primeape being able to severely threaten Wigglytuff; Chinchou and Porygon can also spread paralysis for Primeape. Xatu and other powerful breakers like Stantler and Dugtrio are also very effective at spreading damage and weakening the opposing team for Primeape to clean late-(AH)game, especially with Spikes up.

[SET]
Name: RestTalk
move 1: Cross Chop
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========

RestTalk improves upon Primeape's longevity significantly, giving it significantly more freedom in switching to switch into Pokemon like Dewgong, Stantler, Porygon, and Chinchou, as a Primeape without RestTalk wants to preserve its health for late in the game and cannot afford to be paralyzed by Chinchou's Thunder or Porygon's Thunder Wave. Thunder provides the best possible coverage alongside Cross Chop, having the ability to 2HKO Xatu and Fearow and potentially paralyze Weezing, helping Primeape pose a serious threat even when facing its checks; it can also fish for paralysis against Gloom or Exeggcute,(AC) which otherwise wall this set. Thunder additionally retains the ability to hit Octillery and Dewgong hard and has a small chance to threaten Curse Porygon with paralysis while sleeping, providing additional reliability when using Sleep Talk.

Team Options
========

RestTalk Primeape works best on teams that want Primeape's powerful Fighting-type offense but are in need of being able to need to better handle threats like Dewgong, Chinchou, and Porygon, such as on the popular Xatu + Dugtrio Spikes teams, which tend to struggle against these threats. RestTalk Primeape also works well on Graveler + Gloom teams, appreciating as it appreciates Graveler shutting down Pineco and checking Weezing as well as Gloom spreading paralysis(RC)(ASC); in return switching it can switch into Dewgong and Porygon for the two. Ninetales is an even better partner for RestTalk Primeape than Primeape without RestTalk, as Ninetales struggles with Dewgong, Chinchou, and Rock-types like Sudowoodo, and Primeape hates Weezing and Gloom even more without Double-Edge as a way to reliably hit them for solid damage. (this wording references the other set, that's not allowed for sections on specific sets. Rephrase) Pineco remains a solid option for a teammate, wearing down Weezing and Gloom.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide can be used instead of Double-Edge on the Substitute set to hit Xatu and Fearow for close to 50% and Pineco for a 3HKO while being far more accurate than Thunder, as well as hitting just as hard against Fire-types as Cross Chop while being more accurate; however, it comes at the cost of having to use Cross Chop rather than Double-Edge against low health targets like Octillery —which can result in a miss— (looks like there's glitched/missing text here, be sure to clean that up and add whatever info got removed) and being completely walled by Gloom and having to repeatedly use Thunder to attempt to hit Weezing for meaningful chip damage. Counter can be used over Double-Edge on the Substitute set in order to surprise threats like Weezing, Dugtrio, and, if healthy enough to survive a Drill Peck, Fearow with heavy damage or even a KO, however it comes at the cost of another move like Double-Edge and is ineffective against Xatu. Using Counter unsuccessfully will also remove all surprise factor and cause it to become significantly less useful. Thief can be used over Substiute or Double-Edge in order to steal the Leftovers from an opposing Weezing, Gloom, or Xatu. A combination of Rest and Mint Berry can even be used alongside Thief in order to give Primeape a one-time full heal and then proceed to take Leftovers away from one of its walls. However, this comes at the cost of Double-Edge and/or Substitute, which reduces reliability, and RestTalk can at times just be a better version of Mint Berry + Rest + Thief(AC) as it does not require this setup process and gives Primeape the ability to continually heal throughout a game. Meditate can be used over Thunder on the Substitute set in order to boost Primeape’s Attack even further, though it should only be used in conjunction with Houndour(AC) as otherwise this set has a difficult time with Xatu, and even with Xatu removed Primeape often prefers to spend its turns using an attacking move or setting up a Substitute. Screech can be used to force Spikes damage on the opponent and break past Weezing and Gloom with an effectively +2 boosted Double-Edge with enough chip damage, though it comes at the cost of a moveslot, takes a turn to use, and has a 15% chance to just miss. Swagger can be used alongside Substitute to potentially grant free turns and severely annoy Xatu, though many of Primeape’s other answers, such as Weezing and Fearow, become extremely dangerous if they do not hit themselves in confusion.

Checks and Counters
===================

**Poison-types**: Weezing’s phenomenal bulk means it only takes around 25-30% from Primeape's Thunder and Double-Edge, the former of which can miss and the latter of which can grant relatively free entry to Xatu. Leftovers combined with Primeape often not wanting to stay in once Weezing has entered the battlefield switched in means Weezing is able to heal off a lot of the damage it takes in the process, and Weezing can use Primeape’s presence to gain entry and fire off its own powerful attacks like Sludge Bomb and Thunder, which can be very difficult to switch into. Gloom meanwhile takes far more damage from Double-Edge, however it has Moonlight to keep it itself healthy enough to handle Primeape throughout the battle and has Stun Spore to paralyze Primeape. However, both Weezing and Gloom can slowly be worn down by Primeape throughout the battle over time, especially with Spikes on the field, and both hate paralysis from Thunder. Weezing and Gloom are also often tasked to handle other threats, such as Fearow and Octillery, respectively(RSC),(AC) and while Gloom has Moonlight, it only has 8 PP and Gloom which can run out in longer games when it has to repeatedly switch into Primeape and other threats like Octillery with Spikes up. (this last bit feels kinda repetitive, maybe look at rephrasing or even removing it.

**Flying-types**: Xatu possesses a 4x resistance to Cross Chop and can hit it Primeape for upwards of 80% with STAB Psychic. Fearow,(AC) meanwhile,(AC) does not resist Cross Chop but is faster than it outspeeds Primeape and easily 2HKOes with Drill Peck. Both Xatu and Fearow also run RestTalk to keep themselves healthy and stay able to handle Primeape throughout a game. However, Primeape’s Thunder is favored to 2HKO both Fearow and Hidden Power Electric Xatu, and if Thunder lands as they switch in and it gets a paralysis, Primeape can use Thunder again or use Rock Slide and easily knock them out; Primeape can also win the speed tie against Xatu. Substitute also ensures Primeape gets an opportunity to land a Thunder instead of using Cross Chop as Xatu comes in. Despite this, Thunder still has a relatively high chance to miss and can result in Primeape doing nothing back to against Xatu and Fearow.

**Pineco**: Pineco resists Cross Chop, almost always survives avoids a 3HKO from Double-Edge, and is only 3HKOed by the inaccurate Thunder and Rock Slide(RC)(AP). in return using It can use Primeape to set Spikes up Spikes or use Rapid Spin to clear away remove the Primeape user's Spikes. However, 3 attacks Substitute Primeape can freely set up a Substitute that Pineco typically has no way to break other than by sacrificing itself with Explosion, albeit although it will still likely mean that Pineco can use both Spikes and Rapid Spin relatively easily.

**Status**: If Primeape is not running RestTalk, poison from Weezing and Gloom’s Sludge Bomb or Ninetales’ Ninetales's Toxic is incredibly limiting on for Primeape’s staying power and ability to enter the battle multiple times throughout a game.(redundant) Paralysis from Magnemite and Chinchou’s Thunder, Wigglytuff’s Body Slam, or Porygon’s Thunder Wave is also incredibly detrimental—especially since these Pokemon are all prime candidates for Primeape to come in on and threaten out—since Primeape needs its high Speed stat intact to make up for its frailty and be able to take advantage of its great Attack stat and superb coverage. (another reminder to check the glitched text areas for missing info since that happens sometimes)

[CREDITS]
- Written by: https://www.smogon.com/forums/members/beeorsomething.583728/
- Earlier versions written by: https://www.smogon.com/forums/members/gamer1234556.515642/ and https://www.smogon.com/forums/members/fnh.245982/
- Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/juoean.486979/
- Grammar checked by:
implemented! (also: removed swagger from OO since it's banned, altered Meditate mention to be more representative of its current position in the meta, added a line about Protect, and other minor tweaks)
 
1/1 GP Team done credit amcheck as well
[OVERVIEW]

Primeape is one of the most dangerous physical attackers in the metagame. Boasting an astronomical Attack stat, a great Speed stat that ties it with Xatu, and a powerful STAB Cross Chop backed up by solid coverage, Primeape makes for a great choice for wallbreaking or cleaning on many teams. Furthermore, that same Cross Chop comes with the coveted trait of being super effective against the common and dominant Normal-types, potentially OHKOing threats like Stantler, Persian, and Porygon and dealing massive damage to Wigglytuff; it also takes a heavy chunk out of the Ice-type Dewgong and the Rock-type Sudowoodo and Graveler. (you don't really need to specify types here because 'x pokemon is y type' is kinda dex info unless its adding something to the sentence; you could just say "it also takes a heavy chunk out of Dewgong, Sudowoodo, and Graveler) Cross Chop even has a potentially game-breaking increased critical hit rate that can slice right through a Wigglytuff or Porygon that has used Curse several times. However, Primeape has some very debilitating issues. Move accuracy is its biggest problem, turning what would otherwise be KOs from Primeape's Cross Chop or Thunder into potentially unreliable tools. Primeape is also plagued by the presence of Xatu, Fearow, and Weezing, three of the best and most common Pokemon in the tier, which are all great answers to it. Primeape is also quite frail, having difficulty switching into its targets repeatedly long-term (you don't need to say repeatedly and long-term because they're essentially meaning the same thing, so pick one), so it can be difficult to find entry for it. Primeape is also easily revenge killed by Fearow or and Xatu after some chip damage.

[SET]
Name: Substitute Attacker
move 1: Cross Chop
move 2: Thunder
move 3: Double-Edge
move 4: Substitute
Item: Leftovers

[SET COMMENTS]
Set Description
=========

Cross Chop is Primeape’s strongest choice of STAB move and comes with an increased critical hit rate, granting Cross Chop a very dangerous 25% chance to land a critical hit, (dex info) letting it come close to if not outright OHKOing most Pokemon that do not resist it. Thunder is Primeape’s strongest option to hit Xatu and Fearow, and the 30% paralysis rate can be ruinous to them as well as Gloom and Weezing, provided the move hits. Double-Edge is a generally powerful neutral move to use against Gloom and Weezing or for the 100% accuracy against a low health target; it's also useful for preserving Cross Chop PP. Substitute allows Primeape to safely scout switch-ins and force the opponent foe to attack it, reducing prediction in scenarios where Primeape needs to decide whether to use Cross Chop to hit the Pokemon in front of it, like Stantler, or use Thunder to hit an incoming Xatu. Substitute also allows Primeape to block Explosion and Toxic from Pineco, (AC) which cannot otherwise threaten Primeape, or block Explosion from a Graveler or weakened Weezing trying to trade with it.

Team Options
========

Pineco is a great partner for Primeape, setting up Spikes to help wear down opposing Weezing and Gloom throughout a game and helping Primeape break through them. Weezing can lure in Xatu and opposing Weezing and damage them by using Thunder on the switch or using Explosion to trade and clear the way for Primeape. Ninetales can wall Weezing, Gloom, and Xatu, and if Weezing chooses to use Explosion to eliminate Ninetales, then it means it will not be present to handle Primeape, while Primeape Primeape. In return, Primeape can switch into Sudowoodo and Dewgong for Ninetales and threaten them out. Sudowoodo and Graveler wall Fearow, take advantage of Pineco, are solid switch-ins to Weezing that lack Hidden Power Water, and can use Self-Destruct and Explosion, respectively, to take out a bulky threat like Octillery or Xatu. Dewgong stuffs (not really clear) Xatu and Gloom (RC) and in a pinch can switch into Fearow, threatening to deal heavy damage to all three with Ice Beam. Xatu can switch into Gloom, and to an extent Weezing, and force them out. Both Xatu and Dewgong, along with other special attackers like Chinchou and BoltBeam Porygon, appreciate Primeape being able to severely threaten Wigglytuff; Chinchou and Porygon can also spread paralysis for Primeape. Xatu and other powerful wallbreakers like Stantler and Dugtrio are also very effective at spreading damage and weakening the opposing team for Primeape to clean late-game, especially with Spikes up.

[SET]
Name: RestTalk
move 1: Cross Chop
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========

RestTalk improves Primeape's longevity significantly, giving it more freedom to switch into Pokemon like Dewgong, Stantler, Porygon, and Chinchou, as a Primeape without RestTalk wants to preserve its health for late in the game and cannot afford to be paralyzed by Chinchou's Thunder or Porygon's Thunder Wave. Thunder provides the best possible coverage alongside Cross Chop, having the ability to 2HKO Xatu and Fearow and potentially paralyze Weezing, helping Primeape pose a serious threat even when facing its checks; it can also fish for paralysis against Gloom or and Exeggcute, which otherwise wall this set. Thunder additionally retains the ability to hit Octillery and Dewgong hard and has a small chance to threaten Curse Porygon with paralysis while Primeape is sleeping, providing additional reliability when using Sleep Talk.

Team Options
========

RestTalk Primeape works best on teams that want Primeape's powerful Fighting-type offense but need to better handle threats like Dewgong, Chinchou, and Porygon, such as on the popular Xatu + Dugtrio Spikes teams, which tend to struggle against these threats. RestTalk Primeape also works well on Graveler + Gloom teams, as it appreciates Graveler shutting down Pineco and checking Weezing as well as Gloom spreading paralysis; in return, it Primeape can switch into Dewgong and Porygon for the two. Ninetales is an even better partner for RestTalk Primeape than Primeape without RestTalk, as (not really sure how relevant this is - cross set references aren't super ideal and youre basically saying 'ninetales is a better teammate for resttalk because it struggles with dewgong etc' and that's not really a link) Ninetales struggles with Dewgong, Chinchou, and Rock-types like Sudowoodo, which Primeape can check. (or something similar to this so the link is clear) and In return, Ninetales provides a reliable switch into Weezing and Gloom. Pineco remains is a solid option for a teammate, as its Spikes wearing wear down Weezing and Gloom.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide can be used instead of Double-Edge on the Substitute set to hit Xatu and Fearow for close to 50% and Pineco for a 3HKO while being far more accurate than Thunder, as well as hitting Thunder. It also hits just as hard against Fire-types as Cross Chop while being more accurate; however, it comes at the cost of having to use Cross Chop rather than Double-Edge against low health targets like Octillery, which can result in a miss, and being completely walled by Gloom and having to repeatedly use Thunder to attempt to hit Weezing for meaningful chip damage. Counter can be used over Double-Edge on the Substitute set in order to surprise threats like Weezing, Dugtrio, and, if healthy enough to survive a Drill Peck, Fearow with heavy damage or even a KO; (semicolon) however, (AC) it comes at the cost of another move like Double-Edge and is ineffective against Xatu. Using Counter unsuccessfully will also remove all surprise factor and cause it to become significantly less useful. Thief can be used over Substiute or Double-Edge to steal Leftovers from Weezing, Gloom, or Xatu. A combination of Rest and Mint Berry can even be used alongside Thief to give Primeape a one-time full heal and then proceed to take Leftovers away from one of its walls. However, this comes at the cost of Double-Edge and/or Substitute, which reduces reliability, and RestTalk is often a better version of Mint Berry + Rest + Thief, (AC) as it does not require this setup process and gives Primeape the ability to continually heal throughout a game. Meditate can be used over Thunder on the Substitute set to boost Primeape’s Attack even further, letting it deal heavy damage to Weezing in short succession; however, it struggles against Xatu and will be KOed quickly, so it should be used alongside Houndour or a Pokemon that can take advantage of a chipped Weezing such as Hidden Power Rock Kingler. Protect allows Primeape to gain additional Leftovers recovery and potentially block an Explosion from the likes of Graveler and Pineco, though it compromises coverage further or means Primeape has to forgo Substitute. Screech can be used to force Spikes damage on the opponent foe and break past Weezing and Gloom with an effectively +2 boosted Double-Edge with enough chip damage, though it comes at the cost of a moveslot, takes a turn to use, and has a 15% chance to miss.

Checks and Counters
===================

**Poison-types**: Weezing’s phenomenal bulk means it takes less than 30% from Primeape's Thunder and Double-Edge, the former of which can miss and the latter of which can grant relatively free entry to Xatu. Leftovers combined with Primeape often not wanting to stay in once Weezing has switched in means Weezing is able to heal off a lot of the damage it takes in the process, and Weezing can use Primeape’s presence to gain entry and fire off its own powerful attacks. Gloom takes far more damage from Double-Edge, however but it has Moonlight to keep itself healthy enough to handle Primeape throughout the battle and has Stun Spore to paralyze Primeape. However, both Weezing and Gloom can slowly be worn down by Primeape over time, especially with Spikes on the field, and both hate paralysis from Thunder. Weezing and Gloom are also often tasked to handle other threats, such as Fearow and Octillery, respectively, and while respectively. While Gloom has Moonlight, it only has 8 PP, (AC) which can run out in longer games when it is tasked with repeatedly switching into Primeape and other threats like Octillery.

**Flying-types**: Xatu possesses a 4x resistance to Cross Chop and can hit Primeape for upwards of 80% with STAB Psychic. Fearow, meanwhile, does not resist Cross Chop but outspeeds Primeape and easily 2HKOes it with Drill Peck. Both Xatu and Fearow also run RestTalk to keep themselves healthy and stay able to handle Primeape throughout a game. However, Primeape’s Thunder is favored to 2HKO both Fearow and Hidden Power Electric Xatu, and if Thunder lands and paralyses them as they switch in and gets a paralysis, Primeape can use Thunder again or use Rock Slide and easily knock them out; Primeape can also win the speed Speed tie against Xatu. Substitute also ensures Primeape gets an opportunity to land a Thunder instead of using Cross Chop as Xatu comes in. Despite this, Thunder still has a relatively high chance to miss and can result in Primeape doing nothing against Xatu and Fearow.

**Pineco**: Pineco resists Cross Chop, almost always avoids a 3HKO from Double-Edge, and is only 3HKOed by the inaccurate Thunder and Rock Slide. In return, it can use Primeape to set up Spikes or use Rapid Spin to clear away the Primeape trainer's Spikes. However, Substitute Primeape can freely set up a Substitute that Pineco typically has no way to break other than by sacrificing itself with Explosion, although it will still likely mean that Pineco can use both Spikes and Rapid Spin relatively easily.

**Status**: If Primeape is not running RestTalk, poison from Weezing and Gloom’s Sludge Bomb or and Ninetales’s Toxic is incredibly limiting for Primeape’s staying power. Paralysis from Magnemite and Chinchou’s Thunder, Wigglytuff’s Body Slam, or and Porygon’s Thunder Wave is also incredibly detrimental, especially because these Pokemon are all prime candidates for Primeape to come in on and threaten out, since Primeape needs its high Speed stat intact to make up for its frailty and take advantage of its great Attack stat and superb coverage.

[CREDITS]
- Written by: https://www.smogon.com/forums/members/beeorsomething.583728/
- Earlier versions written by: https://www.smogon.com/forums/members/gamer1234556.515642/ and https://www.smogon.com/forums/members/fnh.245982/
- Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/juoean.486979/
- Grammar checked by:
 
1/1 GP Team done credit amcheck as well
[OVERVIEW]

Primeape is one of the most dangerous physical attackers in the metagame. Boasting an astronomical Attack stat, a great Speed stat that ties it with Xatu, and a powerful STAB Cross Chop backed up by solid coverage, Primeape makes for a great choice for wallbreaking or cleaning on many teams. Furthermore, that same Cross Chop comes with the coveted trait of being super effective against the common and dominant Normal-types, potentially OHKOing threats like Stantler, Persian, and Porygon and dealing massive damage to Wigglytuff; it also takes a heavy chunk out of the Ice-type Dewgong and the Rock-type Sudowoodo and Graveler. (you don't really need to specify types here because 'x pokemon is y type' is kinda dex info unless its adding something to the sentence; you could just say "it also takes a heavy chunk out of Dewgong, Sudowoodo, and Graveler) Cross Chop even has a potentially game-breaking increased critical hit rate that can slice right through a Wigglytuff or Porygon that has used Curse several times. However, Primeape has some very debilitating issues. Move accuracy is its biggest problem, turning what would otherwise be KOs from Primeape's Cross Chop or Thunder into potentially unreliable tools. Primeape is also plagued by the presence of Xatu, Fearow, and Weezing, three of the best and most common Pokemon in the tier, which are all great answers to it. Primeape is also quite frail, having difficulty switching into its targets repeatedly long-term (you don't need to say repeatedly and long-term because they're essentially meaning the same thing, so pick one), so it can be difficult to find entry for it. Primeape is also easily revenge killed by Fearow or and Xatu after some chip damage.

[SET]
Name: Substitute Attacker
move 1: Cross Chop
move 2: Thunder
move 3: Double-Edge
move 4: Substitute
Item: Leftovers

[SET COMMENTS]
Set Description
=========

Cross Chop is Primeape’s strongest choice of STAB move and comes with an increased critical hit rate, granting Cross Chop a very dangerous 25% chance to land a critical hit, (dex info) letting it come close to if not outright OHKOing most Pokemon that do not resist it. Thunder is Primeape’s strongest option to hit Xatu and Fearow, and the 30% paralysis rate can be ruinous to them as well as Gloom and Weezing, provided the move hits. Double-Edge is a generally powerful neutral move to use against Gloom and Weezing or for the 100% accuracy against a low health target; it's also useful for preserving Cross Chop PP. Substitute allows Primeape to safely scout switch-ins and force the opponent foe to attack it, reducing prediction in scenarios where Primeape needs to decide whether to use Cross Chop to hit the Pokemon in front of it, like Stantler, or use Thunder to hit an incoming Xatu. Substitute also allows Primeape to block Explosion and Toxic from Pineco, (AC) which cannot otherwise threaten Primeape, or block Explosion from a Graveler or weakened Weezing trying to trade with it.

Team Options
========

Pineco is a great partner for Primeape, setting up Spikes to help wear down opposing Weezing and Gloom throughout a game and helping Primeape break through them. Weezing can lure in Xatu and opposing Weezing and damage them by using Thunder on the switch or using Explosion to trade and clear the way for Primeape. Ninetales can wall Weezing, Gloom, and Xatu, and if Weezing chooses to use Explosion to eliminate Ninetales, then it means it will not be present to handle Primeape, while Primeape Primeape. In return, Primeape can switch into Sudowoodo and Dewgong for Ninetales and threaten them out. Sudowoodo and Graveler wall Fearow, take advantage of Pineco, are solid switch-ins to Weezing that lack Hidden Power Water, and can use Self-Destruct and Explosion, respectively, to take out a bulky threat like Octillery or Xatu. Dewgong stuffs (not really clear) Xatu and Gloom (RC) and in a pinch can switch into Fearow, threatening to deal heavy damage to all three with Ice Beam. Xatu can switch into Gloom, and to an extent Weezing, and force them out. Both Xatu and Dewgong, along with other special attackers like Chinchou and BoltBeam Porygon, appreciate Primeape being able to severely threaten Wigglytuff; Chinchou and Porygon can also spread paralysis for Primeape. Xatu and other powerful wallbreakers like Stantler and Dugtrio are also very effective at spreading damage and weakening the opposing team for Primeape to clean late-game, especially with Spikes up.

[SET]
Name: RestTalk
move 1: Cross Chop
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========

RestTalk improves Primeape's longevity significantly, giving it more freedom to switch into Pokemon like Dewgong, Stantler, Porygon, and Chinchou, as a Primeape without RestTalk wants to preserve its health for late in the game and cannot afford to be paralyzed by Chinchou's Thunder or Porygon's Thunder Wave. Thunder provides the best possible coverage alongside Cross Chop, having the ability to 2HKO Xatu and Fearow and potentially paralyze Weezing, helping Primeape pose a serious threat even when facing its checks; it can also fish for paralysis against Gloom or and Exeggcute, which otherwise wall this set. Thunder additionally retains the ability to hit Octillery and Dewgong hard and has a small chance to threaten Curse Porygon with paralysis while Primeape is sleeping, providing additional reliability when using Sleep Talk.

Team Options
========

RestTalk Primeape works best on teams that want Primeape's powerful Fighting-type offense but need to better handle threats like Dewgong, Chinchou, and Porygon, such as on the popular Xatu + Dugtrio Spikes teams, which tend to struggle against these threats. RestTalk Primeape also works well on Graveler + Gloom teams, as it appreciates Graveler shutting down Pineco and checking Weezing as well as Gloom spreading paralysis; in return, it Primeape can switch into Dewgong and Porygon for the two. Ninetales is an even better partner for RestTalk Primeape than Primeape without RestTalk, as (not really sure how relevant this is - cross set references aren't super ideal and youre basically saying 'ninetales is a better teammate for resttalk because it struggles with dewgong etc' and that's not really a link) Ninetales struggles with Dewgong, Chinchou, and Rock-types like Sudowoodo, which Primeape can check. (or something similar to this so the link is clear) and In return, Ninetales provides a reliable switch into Weezing and Gloom. Pineco remains is a solid option for a teammate, as its Spikes wearing wear down Weezing and Gloom.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide can be used instead of Double-Edge on the Substitute set to hit Xatu and Fearow for close to 50% and Pineco for a 3HKO while being far more accurate than Thunder, as well as hitting Thunder. It also hits just as hard against Fire-types as Cross Chop while being more accurate; however, it comes at the cost of having to use Cross Chop rather than Double-Edge against low health targets like Octillery, which can result in a miss, and being completely walled by Gloom and having to repeatedly use Thunder to attempt to hit Weezing for meaningful chip damage. Counter can be used over Double-Edge on the Substitute set in order to surprise threats like Weezing, Dugtrio, and, if healthy enough to survive a Drill Peck, Fearow with heavy damage or even a KO; (semicolon) however, (AC) it comes at the cost of another move like Double-Edge and is ineffective against Xatu. Using Counter unsuccessfully will also remove all surprise factor and cause it to become significantly less useful. Thief can be used over Substiute or Double-Edge to steal Leftovers from Weezing, Gloom, or Xatu. A combination of Rest and Mint Berry can even be used alongside Thief to give Primeape a one-time full heal and then proceed to take Leftovers away from one of its walls. However, this comes at the cost of Double-Edge and/or Substitute, which reduces reliability, and RestTalk is often a better version of Mint Berry + Rest + Thief, (AC) as it does not require this setup process and gives Primeape the ability to continually heal throughout a game. Meditate can be used over Thunder on the Substitute set to boost Primeape’s Attack even further, letting it deal heavy damage to Weezing in short succession; however, it struggles against Xatu and will be KOed quickly, so it should be used alongside Houndour or a Pokemon that can take advantage of a chipped Weezing such as Hidden Power Rock Kingler. Protect allows Primeape to gain additional Leftovers recovery and potentially block an Explosion from the likes of Graveler and Pineco, though it compromises coverage further or means Primeape has to forgo Substitute. Screech can be used to force Spikes damage on the opponent foe and break past Weezing and Gloom with an effectively +2 boosted Double-Edge with enough chip damage, though it comes at the cost of a moveslot, takes a turn to use, and has a 15% chance to miss.

Checks and Counters
===================

**Poison-types**: Weezing’s phenomenal bulk means it takes less than 30% from Primeape's Thunder and Double-Edge, the former of which can miss and the latter of which can grant relatively free entry to Xatu. Leftovers combined with Primeape often not wanting to stay in once Weezing has switched in means Weezing is able to heal off a lot of the damage it takes in the process, and Weezing can use Primeape’s presence to gain entry and fire off its own powerful attacks. Gloom takes far more damage from Double-Edge, however but it has Moonlight to keep itself healthy enough to handle Primeape throughout the battle and has Stun Spore to paralyze Primeape. However, both Weezing and Gloom can slowly be worn down by Primeape over time, especially with Spikes on the field, and both hate paralysis from Thunder. Weezing and Gloom are also often tasked to handle other threats, such as Fearow and Octillery, respectively, and while respectively. While Gloom has Moonlight, it only has 8 PP, (AC) which can run out in longer games when it is tasked with repeatedly switching into Primeape and other threats like Octillery.

**Flying-types**: Xatu possesses a 4x resistance to Cross Chop and can hit Primeape for upwards of 80% with STAB Psychic. Fearow, meanwhile, does not resist Cross Chop but outspeeds Primeape and easily 2HKOes it with Drill Peck. Both Xatu and Fearow also run RestTalk to keep themselves healthy and stay able to handle Primeape throughout a game. However, Primeape’s Thunder is favored to 2HKO both Fearow and Hidden Power Electric Xatu, and if Thunder lands and paralyses them as they switch in and gets a paralysis, Primeape can use Thunder again or use Rock Slide and easily knock them out; Primeape can also win the speed Speed tie against Xatu. Substitute also ensures Primeape gets an opportunity to land a Thunder instead of using Cross Chop as Xatu comes in. Despite this, Thunder still has a relatively high chance to miss and can result in Primeape doing nothing against Xatu and Fearow.

**Pineco**: Pineco resists Cross Chop, almost always avoids a 3HKO from Double-Edge, and is only 3HKOed by the inaccurate Thunder and Rock Slide. In return, it can use Primeape to set up Spikes or use Rapid Spin to clear away the Primeape trainer's Spikes. However, Substitute Primeape can freely set up a Substitute that Pineco typically has no way to break other than by sacrificing itself with Explosion, although it will still likely mean that Pineco can use both Spikes and Rapid Spin relatively easily.

**Status**: If Primeape is not running RestTalk, poison from Weezing and Gloom’s Sludge Bomb or and Ninetales’s Toxic is incredibly limiting for Primeape’s staying power. Paralysis from Magnemite and Chinchou’s Thunder, Wigglytuff’s Body Slam, or and Porygon’s Thunder Wave is also incredibly detrimental, especially because these Pokemon are all prime candidates for Primeape to come in on and threaten out, since Primeape needs its high Speed stat intact to make up for its frailty and take advantage of its great Attack stat and superb coverage.

[CREDITS]
- Written by: https://www.smogon.com/forums/members/beeorsomething.583728/
- Earlier versions written by: https://www.smogon.com/forums/members/gamer1234556.515642/ and https://www.smogon.com/forums/members/fnh.245982/
- Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/juoean.486979/
- Grammar checked by:
implemented!
 
Back
Top