
Welcome one and all to the second round of The Grand Tournament: Sinnoh Mythos! We've now had a bit of time to familiarize ourselves with the trainers, so lets see how things go for this exciting second round.
My name is Gemini and I have been tasked with overseeing this battle on the coast of beautiful Lake Valor!
The trainers will need to have some strong willpower to make it through this tough battle as both of them have one victory under their belt!
Both competitors have brought plenty of strength but only one can get the coveted win and ultimately get one step further to the crown!
But first... the rules of the battle!
The Rules said:B4P3 Singles
DQ: 36h (48h for the ref)
Time Limit: 60 days
All Abilities
All Items
Three Substitutions
One Mega Evolution
Five Chills / Two Recoveries
One Z-Move
Arena: Lake Valor
Lake Valor is the resting place of Azelf, the Willpower Pokemon. Unfortunately for the battlers, Azelf was not warned ahead of time about the incoming presence at their lake...
Effects
Azelf's natural defense system has been tripped:
Additionally:
- At the start of the match: Stealth Rock is active on both sides of the battlefield.
- At the end of Round 3: one (1) layer of Spikes is laid on both sides of the battlefield.
- At the end of Round 6: Sticky Web is laid on both sides of the battlefield.
- At the end of Round 9: one (1) layer of Toxic Spikes is laid on both sides of the battlefield.
- At the end of Round 12: Stealth Rock, Sticky Web, one (1) layer of Spikes, and one (1) layer of Toxic Spikes are laid on both sides of the battlefield.
- At the end of Round 15, and each round thereafter: each active Pokemon takes 25 fixed damage. This effect is the final effect to resolve at the end of a round.
- Stealth Rock does 9 damage regardless of the typing of the Pokemon damaged by the hazard.
- Spikes do half damage to Pokemon that are not grounded.
- Toxic Spikes apply to non-grounded Pokemon as well.
- Sticky Web reduces Evasion by one (1) stage as well.
Codifications
Camouflage: Water
Secret Power: Confusion
Nature Power: Water Pulse
Now lets meet the trainers that will be battling today!
Team TMan87





In somewhat of a subversion for a Slowbro, this guy's not really dumb. He can actually be pretty smart if he really puts in the effort. No, it's more that he's stubborn. Very much so. Edea levels of stubborn. He will absolutely refuse to back down once he's settled on something, and he certainly has the stamina and iron will to tire any potential opponents out.
That said, because of this, he's incredibly difficult to bring to reason at times, so yeah, he can be pretty stupid. Apparently he doesn't mind being hit either, maybe he's just that sturdy. He'll often use that, uh, talent of his to great effect both in battle and outside of battle, as he's adamant on being everyone's shield. Eh, at least he has his heart in the right place.
That said, because of this, he's incredibly difficult to bring to reason at times, so yeah, he can be pretty stupid. Apparently he doesn't mind being hit either, maybe he's just that sturdy. He'll often use that, uh, talent of his to great effect both in battle and outside of battle, as he's adamant on being everyone's shield. Eh, at least he has his heart in the right place.
Stage: ★★★★★
Types: Water / Psychic
Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED] / Shell Armor (Mega)
Nature: Calm (-Atk, +SpD)
Stats:
HP: 95
Atk: 5 (-)
Def: 8
SpA: 7
SpD: 8 (+)
Spe: 30
Size Class: 3
Weight Class: 4

Stats:
HP: 95
Atk: 5 (-)
Def: 13
SpA: 9
SpD: 8 (+)
Spe: 30
Size Class: 3
Weight Class: 5
Aerial Ace
After You
Amnesia
Aqua Tail
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Expanding Force
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Magic Coat
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

Starmie [Rachel] (N/A)
Stage: ★★★★⭒
Types: Water / Psychic
Abilities:
Illuminate / Natural Cure / Analytic (H) [UNLOCKED]
Nature: Modest (-Atk, +SpA)
Stats:
HP: 85
Atk: 5 (-)
Def: 6
SpA: 8 (+)
SpD: 6
Spe: 115
Size Class: 2
Weight Class: 4
Attacks:
Agility
Ally Switch
Attract
Avalanche
Bide
Blizzard
Brine
Bubble Beam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Expanding Force
Facade
Flash
Flash Cannon
Flip Turn
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Headbutt
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Meteor Beam
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Return
Rollout
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Spotlight
Substitute
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon

I was sure he'd turn tail the second I was reported missing, and yet here he is. or maybe his tendency to attract trouble actually led us to him, or him to us. Who knows. In any case, he's now begrudgingly a part of the new team, and still pulling his own weight!
And still kinda harassing every girl in the team, except those that can smack him hard enough to send him flying. He doesn't really try his luck with them.
He tried engaging contact with Dahlia once. He wouldn't come out for a week afterwards, scared of the outside world.
And still kinda harassing every girl in the team, except those that can smack him hard enough to send him flying. He doesn't really try his luck with them.
He tried engaging contact with Dahlia once. He wouldn't come out for a week afterwards, scared of the outside world.
Stage: ★★★★★
Types: Poison / Dark
Abilities:
Poison Touch / Gluttony / Power of Alchemy (H) [UNLOCKED]
Nature: Careful (-SpA, +SpD)
Stats:
HP: 100
Atk: 8
Def: 6
SpA: 4 (-)
SpD: 9 (+)
Spe: 50
Size Class: 2
Weight Class: 4
Attacks:
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Block
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Dig
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Gastro Acid
Giga Drain
Giga Impact
Gunk Shot
Harden
Haze
Headbutt
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Imprison
Infestation
Knock Off
Mean Look
Mega Drain
Memento
Minimize
Moonblast
Pain Split
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Recycle
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Self-Destruct
Shadow Ball
Shadow Sneak
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Thunder Punch
Torment
Toxic
Venom Drench
Venoshock

Bernadetta likes to hide in quiet underwater places. She usually attacks the enemy by flailing all of her arms at it and shooting various projectiles until either the foe is KO or she's exhausted. She can shoot with deadly accuracy and a lot of power, though, so you should be wary whenever she's aiming at you. Once you get close to her, though, she tends to just curl in a ball and... wait there.
It's actually really hard to make her budge when she's in full shy mode, so the best method to catch her is to wait for her to come out: she'll get hungry eventually. She can even cook, being surprisingly agile and multitasking with all these arms. Obviously, her specialty is seafood.
It's actually really hard to make her budge when she's in full shy mode, so the best method to catch her is to wait for her to come out: she'll get hungry eventually. She can even cook, being surprisingly agile and multitasking with all these arms. Obviously, her specialty is seafood.
Stage: ★★★ ⭒ ⭒
Types: Water
Abilities:
Suction Cups / Sniper / Moody (H) [UNLOCKED]
Nature: Serious
Stats:
HP: 90
Atk: 8
Def: 6
SpA: 8
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Attacks:
Acid Spray
Assurance
Attract
Aurora Beam
Blizzard
Bounce
Brine
Bubble Beam
Bullet Seed
Captivate
Charge Beam
Confide
Constrict
Curse
Defense Curl
Dive
Double Team
Endure
Energy Ball
Entrainment
Facade
Fire Blast
Flail
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gunk Shot
Haze
Helping Hand
Hidden Power [Fairy]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Liquidation
Lock-On
Mud Shot
Mud-Slap
Natural Gift
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rest
Return
Rock Blast
Round
Scald
Screech
Secret Power
Seed Bomb
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Soak
Substitute
Sunny Day
Supersonic
Surf
Swagger
Swift
Thief
Thunder Wave
Toxic
Water Gun
Water Pulse
Water Spout
Waterfall
Whirlpool
Wrap
Wring Out
VS
Team S0L1D G0LD





Palutena (Gardevoir) (F)
Stage: *****
Nature: Timid
Type: Psychic/Fairy
Abilities:
Synchronize
Trace
Telepathy (HA UNLOCKED)
Stats:
Hp: 85
Atk: Rank 4 (-)
Def: Rank 5
SpA: Rank 9
SpD: Rank 8
Spe: 92 (+15% Speed, +10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: N/A

Palutena (Mega Gardevoir) (F)
Stage: *****
Nature: Timid
Type: Psychic/Fairy
Abilities:
Synchronize
Trace
Telepathy (HA UNLOCKED)
Pixilate (MEGA)
Stats:
Hp: 85
Atk: Rank 5 (-)
Def: Rank 5
SpA: Rank 12
SpD: Rank 10
Spe: 115 (+15% Speed, +10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: N/A
Moves (114/112):
Moonblast
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Wish
Magical Leaf
Draining Kiss
Psybeam
Life Dew
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Knock Off
Mean Look
Memento
Misty Terrain
Shadow Sneak
Skill Swap
Synchronoise
Mega Punch
Mega Kick
Fire Punch
Thunder Punch
Ice Punch
Snore
Icy Wind
Helping Hand
Fling
Power Swap
Guard Swap
Wonder Room
Magic Room
Psychic Terrain
Mystical Fire
Body Slam
Substitute
Hyper Voice
Swift
Trick
Zen Headbutt
Magic Coat
Heal Bell
Pain Split
Laser Focus
Mud-Slap
Headbutt
Double-Edge
Mimic
Defense Curl
Triple Axel
Expanding Force
Misty Explosion
Nightmare
Signal Beam
Psyshock
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Shadow Ball
Reflect
Shock Wave
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Charge Beam
Will-O-Wisp
Endure
Recycle
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Trick Room
Dazzling Gleam
Confide

Cephas (Equilibra) (-)
Stage 3 [***]
Nature: Serious
Type: Steel/Ground
Abilities:
Levitate / Stalwart / Justified [HA UNLOCKED]
Stats:
Hp: 95
Atk: Rank 4
Def: Rank 7
SpA: Rank 9
SpD: Rank 8
Spe: 60
Size Class: 2
Weight Class: 4
Base Rank Total: N/A
Moves (61/65):
-Level-up:
Doom Desire
Whirlwind
Rapid Spin
Pound (*)
Mud Sport (*)
Mud-Slap (*)
Imprison (*)
Mud Shot (*)
Gyro Ball (*)
Power Split (*)
Guard Split (*)
Mirror Shot
Mind Reader
Earth Power
Mind Reader
Memento
Healing Wish
Earthquake
Destiny Bond
Aura Sphere
Pain Split
Perish Song
Magnet Rise
Quash
-TM:
Work Up
Toxic
Hidden Power [Flying]
Hyper Beam
Protect
Safeguard
Frustration
Return
Sandstorm
Double Team
Rock Tomb
Facade
Rest
Round
Embargo
Explosion
Smart Strike
Rock Polish
Giga Impact
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Swagger
Sleep Talk
Substitute
Flash Cannon
Trick Room
Confide
Ally Switch
Drill Run
Helping Hand
Iron Defense
Iron Head
Iron Tail
Magic Room
Snore
Wonder Room
-Tutor:


Aegislash (Gaol)[M]
Stage: [***]
Nature: Serious
Type:
Ghost/Steel
Abilities:
Stance Change
Shield Stats:
HP: 85
Atk: Rank 4
Def: Rank 10
SpA: Rank 4
SpD: Rank 10
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: N/A
Blade Stats:
HP: 85
Atk: Rank 10
Def: Rank 4
SpA: Rank 10
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: N/A
Moves (57/63):
Slash
Night Slash
Power Trick
Head Smash
King's Shield
Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Retaliate
Iron Defense
Iron Head
Sacred Sword
Block
Destiny Bond
Wide Guard
Toxic
Hidden Power [Water]
Brick Break (*)
Shadow Ball (*)
Flash Cannon (*)
Protect (*)
Rock Slide (*)
Reflect (*)
Double Team (*)
Toxic (*)
Sunny Day
Solar Blade
Rain Dance
Frustration
Return
Shadow Claw
Psycho Cut
Rest
Attract
Round
False Swipe
Brutal Swing
Sleep Talk
Substitute
Gyro Ball
Facade
Hyper Beam
Giga Impact
Secret Power
Rock Smash
Swagger
False Swipe
Air Slash
Brutal Swing
Confide
Cut
Reversal
Endure
Close Combat

Colm (Miasmaw) (M)
Nature: Serious
Stage: 3 [***]
Type: Bug/Dragon
Abilities: Neutralizing Gas / Hyper Cutter / Compound Eyes (HA UNLOCKED)
Stats:
Hp: 90
Atk: Rank 10
Def: Rank 5
SpA: Rank 8
SpD: Rank 6
Spe: 92
Size Class: 2
Weight Class: 4
Base Rank Total: N/A
Moves (68/72):
Dragon Hammer
Struggle Bug
Smoke Screen
Dragon Breath
Bite
Smog
Bug Bite
Poison Gas
Bug Buzz
Haze
Super Fang
Crunch
Dragon Pulse
Lunge
Giga Impact
Aromatherapy
Dragon Rush
Dragon Tail
First Impression
Poison Fang
Recover
Pin Missile
Hyper Beam
Screech
Rest
Snore
Protect
Scary Face
Attract
Rain Dance
Sunny Day
Facade
Fire Fang
Ice Fang
Thunder Fang
Round
Bulldoze
Brutal Swing
Breaking Swipe
Swords Dance
Body Slam
Thunderbolt
Thunder
Earthquake
Agility
Leech Life
Sludge Bomb
Substitute
Outrage
Endure
Sleep Talk
Megahorn
Iron Tail
Uproar
Taunt
Superpower
Dragon Claw
Close Combat
Poison Jab
Dark Pulse
X-Scissor
Focus Blast
Earth Power
Nasty Plot
Flash Cannon
Iron Head
Work Up
High Horsepower
As is customary here in Sinnoh, the battle shall begin with a toss of a coin! With a heads, TMan87 will send out their lead pokemon first - with a tails, S0L1D G0LD will do the same.
And that's heads! Meaning the match will progress as follows!
TMan87 will send out their lead pokemon
S0L1D G0LD will send out their lead pokemon and order
TMan87 will order
Gemini Taurus will ref
And with that... Good luck to everyone! The match will conclude in 60 days from the time of this post if it has not completed otherwise.

And that's heads! Meaning the match will progress as follows!
TMan87 will send out their lead pokemon
S0L1D G0LD will send out their lead pokemon and order
TMan87 will order
Gemini Taurus will ref
And with that... Good luck to everyone! The match will conclude in 60 days from the time of this post if it has not completed otherwise.