
Guerrilla Warfare: "the use of hit-and run tactics by small, mobile groups of irregular forces operating in territory controlled by a hostile, regular force."
Hi, I'm back with my 3rd UU RMT here on Smogon, and I've finally left my position on defensive teams. This is the most offensive team I've ever successfully ran, and I've had minimal problems in sweeping. This is my most successful team as well; right now I'm at about 19-1 with this team (although I already have some failed teams' losses on my account) on the ladder. Anyways, let me get onto the team:

Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
This is the standard Lead Scout and one of the two members of my "Guerrilla Warfare." Mienshao is a monster behind Reckless and a Scarf, 2HKOing most opponents. Stone Edge hits Fire, Flying, and Bugs that think they can come in and beat Mienshao. U-turn is to scout, of course, and it allows me to either send in a hard counter to a Pokemon or to rack up on damage against those pesky Slowbro. Aerial Ace is for Heracross (although I'm hardly seeing any of those on the ladder anymore?). Mienshao is usually a late-game cleaner after doing its first-turn job, and always gets a sweep done. I must say that as long as any Ghost is off the field, Mienshao never lets me down. Don't worry, you'll top Heracross eventually!

Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Dragon Tail
Rhyperior is another possible lead that sets up rocks, stops setup sweepers, and can help stop Raikou from sweeping (although it fears any Hidden Power). Rock Blast breaks substitutes, sturdy, and has a cooler animation than Stone Edge. Earthquake hits Raikou hard, along with anything else weak to it. Dragon Tail is to stop Rhyperior from being setup bait and to have a move that hits Flygon for decent damage. Rhyperior may be a wall, but its uninvested attack stat should not be underestimated. It also is able to stop Stallbreaker Crobat in its tracks, as it always uses Taunt while I predict that and slam it with Rock Blast. Rhyperior is just one of those Pokemon that just doesn't faint that easily thanks to Solid Rock.

Victini @ Choice Band
Trait: Victory Star
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- V-Create
- Bolt Strike
- U-turn
- Zen Headbutt
After going from Banded to mixed to special, I've been informed (and persuaded by myself) to go back to the Banded set I originally had. Victini hits like a truck with its banded V-Create, destroying basically anything not resisting it. Bolt Strike hits the likes of Milotic and Suicune hard. U-Turn adds onto the reason I named the team "Guerrilla Warfare," as it scouts and helps decide the set each individual threat is running. Zen Headbutt provides a nice STAB that can hit hard without any recoil, and also gets the somewhat rare flinch chance. Victini hits super hard, and is my main answer to special walls.

Zapdos @ Leftovers
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost
Zapdos is the newest member of my team, and is my reinforcement to cover threats. Thunderbolt is the strongest STAB to hit anything for decent damage. Heat Wave hits the unsuspecting Scarf Heracross, steel-types, and Roserade. HP Grass hits Swampert and Rhyperior nicely. Roost is going to replace Volt Switch since Stealth Rock is going to wear Zapdos down the most. Zapdos is on my team because it is immune to fighting- and ground-type attacks, spikes variations, and is able to force Flygon out, who suspects that I have HP Ice. Although Zapdos has gotten me out of situations before, it is the most replaceable member of my team. Leftovers gives Zapdos some recovery from those terrible rocks, and specifically those resisted attacks that will still hurt--such as Mienshao's HJK or Heracross' CC. Still--it has made a niche on my team that Raikou couldn't do. Now that I have Victini with Grass Knot, should I go with HP Ice again?

Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Rest
Somehow I always end up with Roserade on my team, I guess it's my favorite Pokemon in UU. With Sleep Powder, Roserade can become a decent lead to stop Stealth Rock and aid in letting my setup sweeper, down below, to take control of the match. Leaf Storm packs a major punch--it really does. Most bulky waters switch out in a heartbeat, and even the likes of Umbreon can be hit really hard. Sludge Bomb hits Shaymin and fire-type switch-ins. Rest heals Life Orb damage and sleep fades with Natural Cure. With its grass/poison typing, it resists Raikou's STAB Thunderbolt and Aura Sphere (although not very common). Roserade also absorbs status and Toxic Spikes upon entry, which aids this team greatly. Absorbing status really benefits here because none of my Pokemon want to be burned or paralyzed.
252 SpA Life Orb Roserade Leaf Storm vs. 252 HP / 252+ SpD Umbreon: 175-207 (44.41 - 52.53%) -- guaranteed 3HKO

Kingdra @ Choice Specs
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Hydro Pump
- Dragon Pulse
- Hidden Power [Electric]
While a physical Kingdra set was nice, it's really hard to set up if the opponent has hard-hitting Pokemon. Here Kingdra can act as a Wallbreaker, and this really helps Victini to sweep once Kingdra rids it of physical walls. Draco Meteor is an amazingly strong STAB move that crushes everything not Steel-typed or named Snorlax/Umbreon (although ~55% on Snorlax and ~50% on 252/252+ Umbreon will definitely leave a nice dent). Kingdra also hits hard with Hydro Pump, coming into fire-type attacks and basically absorbing them with its 4x resistance. Dragon Pulse is a safer option late-late game if I don't want to risk not having enough power for the last kill. HP Electric rounds the set off with a wonderful way to hit Empoleon, the bane of every Kingdra's existence. I chose Swift Swim over Sniper so that way I can speed tie other Kingdra variants under the rain.
Now that you've seen my team, I'll tell you the weaknesses. The only real problem I have is Stealth Rock, although I can play around it if I can cripple the user the first turn with Roserade, or set up a Substitute with Kingdra and begin sweeping early-game.
Importable:
Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Dragon Tail
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost
Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Rest
Kingdra @ Choice Specs
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Hydro Pump
- Dragon Pulse
- Hidden Power [Electric]
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Dragon Tail
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost
Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Rest
Kingdra @ Choice Specs
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Hydro Pump
- Dragon Pulse
- Hidden Power [Electric]
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