Gyarados (M) @ Lum Berry
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
I have attack maxed out for obvous reasons why speed? why not bulk? Because although i like bulky gyras, since he is leading, i find that his speed is vital. Without many common leads outspeed him and trap him. taunt is used over earthquake to stop set ups like breloom and ninjask.
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Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Hidden Power [Fire]
My primary special sweeper. HP fire geuinely makes people leave halfways through the battle since i knocked thier scizor down. The Evs dictate high speed and spA, i dont use bulk here because Latias takes most hits on the chin anyways.
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Drifblim (M) @ Lum Berry
Ability: Unburden
EVs: 12 HP/252 Atk/88 Spd/124 SAtk/32 SDef
Modest nature (+SAtk, -Atk)
- Calm Mind
- Rest
- Shadow Ball
- Thunderbolt
I have to say this set appealed to me like few others have. Drifblim is bulky enough to set up, still fast enough to rest and recover and get double speed thanks to its ability, I use Baton pass over HP fighting because should i get some boosts up if a normal,steel or dark switches in i can get one off my others in to deal with them while high on statups
I am considering thunderbolt or HPfighting because i cant pass the unburden
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Empoleon (M) @ Life Orb
Ability: Torrent
EVs: 24 HP/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Hydro Pump
- Ice Beam
- Grass Knot
My other special sweeper, I use grass knot over sub simply because a water can switch in and wall me, I have been considering HP electric though but swampert will have an easier time. Hydro pump is here because with agility and grass knot, i dont have that much of an attack boost apart from the life orb so hydro pump gives m that extra boost even if it is occasionaly unreliable
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Salamence (M) @ Lum Berry
Ability: Intimidate
EVs: 236 HP/64 Atk/92 Spd/116 SDef
Adamant nature (+Atk, -SAtk)
- Roost
- Dragon Claw
- Earthquake
- Dragon Dance
My bulky salamence. He does work well and can switch into many threats, apart from gyra he is my only form of physical attack power but he does dish it out in spades. He can roost well with a lum berry to ward off status or he can dragon dance safely.
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Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/100 Def/158 SDef
Impish nature (+Def, -SAtk)
- Light Screen
- Reflect
- Yawn
- Thunder Wave
My just incase, He is my defenceive asset to the team. Without his support many matches would not have gone in my favour. although taunt shuts him down he does his part by setting up barriers and hindiring the opposition, Choice band Tyranitar with crunch only does 26% with a reflect. Between yawn and thunder wave many threats are nutiliased when combined with uxie's bulk
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The obvous flaw in the team is its ice and electric weakness. I will consider changes, as another weakness is the inevitable explosion lead and if salamence is taken out i am left with no check on blissy, luckily i have support and bulk on myside.
On the plus side i noticed my full team is unaffected by earthquake and (toxic)spikes also together they presant a real threat to any team unprepared for the bias offence they bring
---
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
I have attack maxed out for obvous reasons why speed? why not bulk? Because although i like bulky gyras, since he is leading, i find that his speed is vital. Without many common leads outspeed him and trap him. taunt is used over earthquake to stop set ups like breloom and ninjask.
---
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Hidden Power [Fire]
My primary special sweeper. HP fire geuinely makes people leave halfways through the battle since i knocked thier scizor down. The Evs dictate high speed and spA, i dont use bulk here because Latias takes most hits on the chin anyways.
---
Drifblim (M) @ Lum Berry
Ability: Unburden
EVs: 12 HP/252 Atk/88 Spd/124 SAtk/32 SDef
Modest nature (+SAtk, -Atk)
- Calm Mind
- Rest
- Shadow Ball
- Thunderbolt
I have to say this set appealed to me like few others have. Drifblim is bulky enough to set up, still fast enough to rest and recover and get double speed thanks to its ability, I use Baton pass over HP fighting because should i get some boosts up if a normal,steel or dark switches in i can get one off my others in to deal with them while high on statups
I am considering thunderbolt or HPfighting because i cant pass the unburden
---
Empoleon (M) @ Life Orb
Ability: Torrent
EVs: 24 HP/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Hydro Pump
- Ice Beam
- Grass Knot
My other special sweeper, I use grass knot over sub simply because a water can switch in and wall me, I have been considering HP electric though but swampert will have an easier time. Hydro pump is here because with agility and grass knot, i dont have that much of an attack boost apart from the life orb so hydro pump gives m that extra boost even if it is occasionaly unreliable
---
Salamence (M) @ Lum Berry
Ability: Intimidate
EVs: 236 HP/64 Atk/92 Spd/116 SDef
Adamant nature (+Atk, -SAtk)
- Roost
- Dragon Claw
- Earthquake
- Dragon Dance
My bulky salamence. He does work well and can switch into many threats, apart from gyra he is my only form of physical attack power but he does dish it out in spades. He can roost well with a lum berry to ward off status or he can dragon dance safely.
---
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/100 Def/158 SDef
Impish nature (+Def, -SAtk)
- Light Screen
- Reflect
- Yawn
- Thunder Wave
My just incase, He is my defenceive asset to the team. Without his support many matches would not have gone in my favour. although taunt shuts him down he does his part by setting up barriers and hindiring the opposition, Choice band Tyranitar with crunch only does 26% with a reflect. Between yawn and thunder wave many threats are nutiliased when combined with uxie's bulk
---
The obvous flaw in the team is its ice and electric weakness. I will consider changes, as another weakness is the inevitable explosion lead and if salamence is taken out i am left with no check on blissy, luckily i have support and bulk on myside.
On the plus side i noticed my full team is unaffected by earthquake and (toxic)spikes also together they presant a real threat to any team unprepared for the bias offence they bring
---