Facility Guild Alliance - Prismaticism

FortColors

formerly Fort Colorcastle
Only Prismaticism and the current referee should post in this thread

Celesteela's Crop Circles
Level 3



cowgirl.png


Hi there, friend. I can't say you got there a minute too soon. You one of them Guild types, yeah? We got a tough case for ya. Lookie over here- Paniola Ranch, home o' the best breeding you'll ever see in your life. 'Cept recently we've had some... unwanted attention, see. Crop circles, the mysterious kind. And not small, either. I dunno who's tryin' to prank us but what I can tell you is that something HUGE sometimes pops out of the sky and flies over us. Ain't seen nothing like it in all my years, nor did Pa. It's gotta be linked, so please rid us of that invader, will ya? My Miltanks are gettin' cranky and I ain't drinking cranky Miltank milk.

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.
:reaper cloth:Lifeline Sabotage - Reduce the maximum HP of all minions by 10.

Opponents
:sv/celesteela:
Celesteela

Typing:
Steel/Flying
Abilities: Beast Boost
Traits: Leader, Boss Immunities

HP: 200
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 61
Size: 7
Weight: 12


Movepool
Level 0:
Air Slash
Autotomize
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Iron Head
Metal Sound
Protect
Rest
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Toxic
Zen Headbutt

Level 1:
Absorb
Brutal Swing
Confide
Double Team
Harden
Iron Defense
Seed Bomb
Shock Wave
Steel Roller
Swagger
Wide Guard

Level 2:
Double-Edge
Fire Blast
Grass Knot
Ingrain
Leech Seed
Mega Drain
Megahorn
Meteor Beam
Skull Bash
Solar Beam
Steel Beam
Stone Edge
Superpower

Level 3:
Acrobatics
Body Slam
Bulldoze
Flame Charge
Fly
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Return
Self-Destruct
Smack Down
:sv/beheeyem:
Beheeyem

Typing:
Psychic
Abilities: Telepathy, Synchronize, Analytic
Traits: Minion, Minion Restrictions

HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 9
Sp.Def: 7
Speed: 40
Size: 2
Weight: 3


Movepool
Level 0:
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flash Cannon
Heal Block
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1:
Agility
Barrier
Confide
Confusion
Cosmic Power
Double Team
Echoed Voice
Flash
Growl
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Role Play
Safeguard
Shock Wave
Simple Beam
Steel Wing
Swagger
Trick

Level 2:
After You
Disable
Dream Eater
Expanding Force
Meteor Beam
Secret Power
Thief

Level 3:
Attract
Charge Beam
Frustration
Guard Split
Guard Swap
Headbutt
Miracle Eye
Power Split
Power Swap
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
:sv/clefable:
Clefable

Typing:
Fairy
Abilities: Cute Charm, Magic Guard, Unaware
Traits: Minion, Minion Restrictions

HP: 80
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3


Movepool
Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2:
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport

Map
--​
A​
B​
C​
D​
E​
F​
G​
7​
:spidops:Spidops
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:beheeyem:Beheeyem
--
< _ >​
--
--
< _ >​
6​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:clefable:Clefable
--
< _ >​
5​
--
--
< _ >​
--
--
< _ >​
:relic-band:Gate
--
<Illuminated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:relic-band:Gate
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:lustrous-orb:Forcefield
--
<Illuminated>​
:celesteela:Celesteela
--
<Illumninated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
< _ >​
:relic-band:Gate
--
<Illuminated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:relic-band:Gate
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
2​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
1​
:probopass:Probopass
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:darmanitan-galar:Garm
--
< _ >​

Objectives
Main:
(Big Game Guild) Defeat Celesteela.
Side: (Defense Guild) Don't let Celesteela illuminate every tile.
Side: (Training Guild) Defeat every minion.
Side: (Rescue Guild) Win without using any lifelines.

Tiles
< _ > - No effect.
<Illuminated> - Celesteela can Initiate Combat against opponents on this tile, regardless of distance.

Objects
:lustrous-orb:Forcefield
When the Gates on both sides of a Forcefield are destroyed, the Forcefield is destroyed.

:relic-band:Gate
Type: Typeless | HP: 50 | Def: 6 | SpD: 6
Interact: Specify one of the user's attacks. The user attempts that attack against the Gate.

Special Maneuvers
Orbital Laser: Only the Leader Celesteela may use this Maneuver. Target a specified Illuminated tile. Deal damage to any Pokemon on that tile = 25% of their maximum HP, rounded up.

Arena - Paniola Ranch Field
Celesteela cannot move.

After Celesteela performs (or declines to perform) its Maneuver, the tiles the player's Pokemon are standing on become <Illuminated> tiles.

Backpack:
:weakness policy: Weakness Policy
:kelpsy berry: Kelpsy Berry
:tamato berry: Tamato Berry


Starting Position 1: :spidops: Spidops holding :choice band: Choice Band
Pokemon 1's Job Assignment: Trap Door Spider (ATK, SPD, SPE, 1 Movement)

Starting Position 2: :probopass: holding :heavy-duty boots: Heavy-Duty Boots
Pokemon 2's Job Assignment: Floating Rock (SPA, 3 Movement)

Starting Position 3: :darmanitan-galar: Darm-G holding :expert belt: Expert Belt
Pokemon 3's Job Assignment: Gorrila (ATK, SPE, 2 Movement)

:sv/spidops:

Spidops
Level 3 — EXP: 0 / 10

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Bug
Abilities: Insomnia Hidden Ability: Stakeout
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 7 (+)
Defen.: 7
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 35
Size: 3
Weight: 2



Combinations (4 / 4)
Electroweb + Body Slam
Pounce + Poison Jab
First Impression + Reversal
Knock Off + Sucker Punch

Movepool
Level 0
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Circle Throw
Facade
Poison Jab
Protect
Rest
Shadow Claw
Sleep Talk
Substitute
Tackle
X-Scissor

Level 1
Counter
False Swipe
Pain Split
Rain Dance
Scary Face
Silk Trap
Spikes
Sticky Web
Sucker Punch
Sunny Day
Taunt
Toxic Spikes

Level 2
Assurance
Feint
First Impression
Grass Knot
Low Kick
Reversal
String Shot
Take Down
Thief
Upper Hand

Level 3
Body Slam
Electroweb
Gastro Acid
Giga Drain
Headbutt
Knock Off
Leech Life
Lunge
Pounce
Rock Tomb
Skitter Smack
Struggle Bug
Throat Chop
Trailblaze
U-turn
:sv/darmanitan-galar:

Darmanitan-Galar
Level 3 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ice
Abilities: Gorilla Tactics Hidden Ability: Zen Mode

HP: 100
Attack: 10
Defen.: 4
Sp.Atk: 2 (-)
Sp.Def: 4
Speed: 110 (+)
Size: 3
Weight: 5


:sv/darmanitan-galar-zen:

Darmanitan-Galar-Zen
Typing
: Ice/Fire
Abilities: Gorilla Tactics Hidden Ability: Zen Mode

HP: 100
Attack: 11
Defen.: 4
Sp.Atk: 2 (-)
Sp.Def: 4
Speed: 156 (+)
Size: 3
Weight: 5


Combinations (4 / 4)
Powder Snow + Fire Fang
Fire Spin + U-Turn
Ice Fang + Power-Up Punch
Thief + Icicle Crash

Movepool
Level 0
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Level 3
Attract
Body Slam
Bulldoze
Dig
Gyro Ball
Headbutt
Icicle Crash
Lash Out
Rock Tomb
Thrash
U-turn
:sv/probopass:

Moai (Probopass)
Level 3 — EXP: 0 / 10

Bold nature ( Attack -1, Defense +2 )
Typing: Rock/Steel
Abilities: Sturdy, Magnet Pull Hidden Ability: Sand Force

HP: 85
Attack: 3 (-)
Defen.: 12 (+)
Sp.Atk: 6
Sp.Def: 11
Speed: 40
Size: 2
Weight: 7



Combinations (4 / 4)
Zap Cannon + Fire Punch
Dynamic Punch + Ice Punch
Bulldoze + Thunder
Toxic + Earth Power

Movepool
Level 0
Dazzling Gleam
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1
Ancient Power
Captivate
Confide
Curse
Defense Curl
Discharge
Double Team
Harden
Helping Hand
High Horsepower
Iron Defense
Magnet Bomb
Magnetic Flux
Mud-Slap
Pain Split
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Double-Edge
Dynamic Punch
Head Smash
Magnitude
Meteor Beam
Rock Blast
Secret Power
Steel Beam
Stone Edge
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3
Attract
Body Slam
Bulldoze
Frustration
Hard Press
Headbutt
Heavy Slam
Lock-On
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Telekinesis
Torment
Volt Switch
 
Last edited:
:bw/clefable:
Move —W->W->W—>D6
Prepare: Stealth Rock (E6)

:sv/celesteela:
No Movement
Support: Protect

:bw/beheeyem:
Move —W->W->W—>C7
initiate combat: spidops

:pmd/beheeyem:
Reflect ~ Power Swap ~ Thief
[start of step 1] IF spidops is to use X-Scissor, THEN use Disable (X-Scissor) and push back
[start of step 1] IF spidops is to use Uturn, THEN use Disable (Uturn) and push back
[start of step 1] IF spidops is to use Skitter Smack, THEN use Disable (Skitter Smack) and push back
[start of step 1] IF spidops is to use Leech Life, THEN use Disable (Leech Life) and push back
 
Last edited:
Round 1
:pmd/spidops:
Spidops moves!
Spidops consumes Weakness Policy
+2 Atk, SpA (4t)

:pmd/probopass:
Probopass moves!
Prepare: Magnetic Flux
-3 en
:spidops::probopass::darmanitan-galar: +1 Def/SpD (5t)
:pmd/

:pmd/darmanitan-galar:
garmanitan moves!
Support: Bulk Up
-3 en
:darmanitan-galar: +1 Atk, SpD (8t)

Round 2
:pmd/clefable:
support: stealth rock

:pmd/celesteela:
support: protect

:pmd/beheeyem:
Initiate Combat
1738408019084.png


Step 1
Reflect
reflect (6s)

Lunge
-3 en
crit: 538 no
(8+3+8+11-12)*1.5+8 = 35
-1 Atk (2t)

Step 2
Power Swap
:spidops: -1 Atk (2t)
:beheeyem: +2 Atk,SpA (3t)

Lunge
-3 en
crit: 580 no
(8+3+8+11-12)*1.5-3 = 24
-1 Atk (2t)

Step 3
Thief
crit: 290 no
(6+6-0) = 12

Lunge
-3 en
crit: 573 no
(8+3+8+7-12)*1.5-3 = 18

35+24+18 = 77 < 80
beheeyem resets

Map
--​
A​
B​
C​
D​
E​
F​
G​
7​
--
--
< _ >​
:spidops:Spidops
--
<Illuminated>​
:beheeyem:Beheeyem
Reflect (3s)
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
6​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:clefable:Clefable
--
< _ >​
--
Stealth Rock
< _ >​
--
--
< _ >​
--
--
< _ >​
5​
--
--
< _ >​
--
--
< _ >​
:relic-band:Gate
--
<Illuminated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:relic-band:Gate
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:lustrous-orb:Forcefield
--
<Illuminated>​
:celesteela:Celesteela
--
<Illumninated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
< _ >​
:relic-band:Gate
--
<Illuminated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:relic-band:Gate
--
<Illuminated>​
--
--
< _ >​
:darmanitan-galar: Garm
--
<Illuminated>​
2​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:probopass: Probo
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:pmd/shuckle:
Battle Hours: 72/72
Tech: 2/2
Lifelines: 1/1
===============================
:Spidops:Spidops
HP: 73/85 EN: 21/30
7/0/0/6/35 | 3/2
Types: Bug
Abilities: Insomnia, Stakeout
+1 Def, SpD (2t)

:Probopass:Probopass :Heavy-Duty Boots:Heavy-Duty Boots
HP: 85/85 EN: 27/30
0/0/6/0/0 | 2/7
Types: Rock, Steel
Abilities: Sturdy, Magnet Pull, Sand Force
+1 Def, SpD (5t)
:Darmanitan-Galar:Darmanitan-Galar :Expert Belt:Expert Belt
HP: 100/100 EN: 27/30
10/0/0/0/110 | 3/5
Types: Ice
Abilities: Gorilla Tactics, Zen Mode
+10% Acc
+1 Atk (8t), +2 Def (8t), +1 SpD (5t)

Backpack:
:kelpsy berry: Kelpsy Berry
:tamato berry: Tamato Berry


:pmd/rampardos:
Battle Hours: 120/120
Tech: 2/2
==============================
:Celesteela:Celesteela
HP: 200/200
7/7/8/7/61 | 7/12
Types: Steel, Flying
Abilities: Beast Boost,
Protect
:Beheeyem:Beheeyem
HP: 80/80
6/6/9/7/40 | 2/3
Types: Psychic
Abilities: Telepathy, Synchronize, Analytic

:Clefable:Clefable
HP: 80/80
5/5/7/7/60 | 3/3
Types: Fairy
Abilities: Cute Charm, Magic Guard, Unaware
 
Last edited:
:bw/beheeyem:
Move: —W—> B7
Support: Simple Beam (Spidops)

:bw/clefable:
Move: —W—> C6
Initiate Combat: Spidops
Charm ~ Charm ~ Captivate
IF chill, THEN use Thunder Wave.
IF rest, THEN begin action chain Aim ~ Zap Cannon.
 
Round 3
:spidops:
Spidops moves
Spidops prepares Spikes
-2 en

:probopass:
moai moves
moai becomes shiny
-3 en

:darmanitan-galar:
Garm moves
Garm uses Bulk Up
+1 Atk, +1 Def (8t)

Round 4
:beheeyem:
Beheeyem moves
steps on rocks -12 hp​
Beheeyem uses Simple Beam
simple (6s)

:clefable:
Clefable moves
Engages in Combat!
Step 1
Charm​
-4 Atk (4t)​
Spikes​
-2 en​
Step 2
Charm​
-4 Atk (-6, 4t)​
Spikes​
-2 en​
Step 3
Captivate​
-4 SpA (4t)​
Spikes​
-2 en​
beheeyem and clefable reset​
Celesteela does nothing
illuminates some tiles!

Map
--​
A​
B​
C​
D​
E​
F​
G​
7​
--
--
< _ >​
:Beheeyem:Beheeyem
Spikes x1
<Illuminated>​
--
Reflect (3s)
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
6​
--
--
< _ >​
:Spidops:Spidops
--
<Illuminated>​
:clefable:Clefable
Spikes x3
< _ >​
--
--
< _ >​
--
Stealth Rock
< _ >​
--
--
< _ >​
--
--
< _ >​
5​
--
--
< _ >​
--
--
< _ >​
:relic-band:Gate
--
<Illuminated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:relic-band:Gate
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:lustrous-orb:Forcefield
--
<Illuminated>​
:celesteela:Celesteela
--
<Illumninated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:darmanitan-galar:Garm
--
<Illuminated>​
--
--
< _ >​
3​
--
--
< _ >​
--
--
< _ >​
:relic-band:Gate
--
<Illuminated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:relic-band:Gate
--
<Illuminated>​
--
--
< _ >​

--
<Illuminated>​
2​
--
--
< _ >​
:probopass: Moai
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

:pmd/shuckle:
Battle Hours: 72/72
Tech: 2/2
Lifelines: 0/1
===============================
:Spidops:Spidops
HP: 73/85 EN: 15/30
7/0/0/6/35 | 3/2
Types: Bug
Abilities: Insomnia, Stakeout
+1 Def, SpD (2t), -6 Atk (3t), -4 SpA (4t), Simple (3s)

:Probopass:Probopass :Heavy-Duty Boots:Heavy-Duty Boots
HP: 85/85 EN: 24/30
0/0/6/0/0 | 2/7
Types: Rock, Steel
Abilities: Sturdy, Magnet Pull, Sand Force
+1 Def, SpD (5t)

:Darmanitan-Galar:Darmanitan-Galar :Expert Belt:Expert Belt
HP: 100/100 EN: 24/30
10/0/0/0/110 | 3/5
Types: Ice
Abilities: Gorilla Tactics, Zen Mode
+10% Acc
+2 Atk (8t), +3 Def (8t), +1 SpD (5t)

Backpack:
:kelpsy berry: Kelpsy Berry
:tamato berry: Tamato Berry
:pmd/rampardos:
Battle Hours: 120/120
Tech: 2/2
==============================
:Celesteela:Celesteela
HP: 200/200
7/7/8/7/61 | 7/12
Types: Steel, Flying
Abilities: Beast Boost,
Protect

:Beheeyem:Beheeyem
HP: 70/70
6/6/9/7/40 | 2/3
Types: Psychic
Abilities: Telepathy, Synchronize, Analytic

:Clefable:Clefable
HP: 70/70
5/5/7/7/60 | 3/3
Types: Fairy
Abilities: Cute Charm, Magic Guard, Unaware

 
Last edited:
:bw/beheeyem:
Move: —W-S-S—> A5
Support: Stealth Rock (B5)

:sv/celesteela:
no move
Support: Iron Defense
Illuminate some tiles

:bw/clefable:
Move: —W—> B6
Initiate Combat: Spidops
Charm ~ Charm ~ Charm
[start of turn] IF spidops has protection, THEN use Reflect on first instance and confide on future instances.
[start of turn] IF spidops has decoy, THEN use Double Slap
 
Round 5
Spidops to B5
Sticky Web B6
-3 en

Probopass to B4
Protect Spidops
-4 en

Darm to F6
Work Up
-3 en

Round 6
beheyeem moves
beheeyem stealth rocks

celesteela doesnt move
iron defense +2 Def (4t)
celesteela beams light down

clefable moves
initiate combat!

clefable sticky webbed
-1 spe (6t)
spidops stealth rocked
-15 hp

Step 1
taunt
-3 en

reflect fail

Step 2
trailblaze
-2 en
crit: 21/24 no
(5+7-6)-18 = 1
+1 spe (3t)

struggle
crit: 2/24 no
(5+5) = 10
-7hp recoil

Step 3
taunt
-3 en

charm fail

clefable reset

Map
--​
A​
B​
C​
D​
E​
F​
G​
7​
--
--
< _ >​
--
Spikes x1
<Illuminated>​
--
Reflect (3s)
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
6​
--
--
< _ >​
:clefable:
Clefable
Sticky Web
<Illuminated>​
--
Spikes x3
< _ >​
--
--
< _ >​
--
Stealth Rock
< _ >​
:darmanitan-galar:
Garm
--
<Illuminated>​
--
--
< _ >​
5​
:Beheeyem:
Beheeyem
--
< _ >​
:Spidops:
Spidops
Stealth Rock
<Illuminated>​
:relic-band:Gate
--
<Illuminated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:relic-band:Gate
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
:probopass:
Moai
--
<Illuminated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:celesteela:Celesteela
--
<Illumninated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
--
--
<Illuminated>​
--
--
< _ >​
3​
--
--
< _ >​
--
--
< _ >​
:relic-band:Gate
--
<Illuminated>​
:lustrous-orb:Forcefield
--
<Illuminated>​
:relic-band:Gate
--
<Illuminated>​
--
--
< _ >​

--
<Illuminated>​
2​
--
--
< _ >​
--
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
<Illuminated>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

:pmd/shuckle:
Battle Hours: 72/72
Tech: 2/2
Lifelines: 0/1
===============================
:Spidops:Spidops
HP: 48/85 EN: 4/30
7/0/0/6/35 | 3/2
Types: Bug
Abilities: Insomnia, Stakeout
-4 SpA (1t), +1 Spe (2t)

:Probopass:Probopass :Heavy-Duty Boots:Heavy-Duty Boots
HP: 85/85 EN: 20/30
0/0/6/0/0 | 2/7
Types: Rock, Steel
Abilities: Sturdy, Magnet Pull, Sand Force
+1 Def, SpD (5t)

:Darmanitan-Galar:Darmanitan-Galar :Expert Belt:Expert Belt
HP: 100/100 EN: 21/30
10/0/0/0/110 | 3/5
Types: Ice
Abilities: Gorilla Tactics, Zen Mode
+10% Acc
+3 Atk (8t), +3 Def (8t), +1 SpA (5t), +1 SpD (5t)

Backpack:
:kelpsy berry: Kelpsy Berry
:tamato berry: Tamato Berry
:pmd/rampardos:
Battle Hours: 120/120
Tech: 2/2
==============================
:Celesteela:Celesteela
HP: 200/200
7/7/8/7/61 | 7/12
Types: Steel, Flying
Abilities: Beast Boost,
Protect, +2 Def (4t)

:Beheeyem:Beheeyem
HP: 70/70
6/6/9/7/40 | 2/3
Types: Psychic
Abilities: Telepathy, Synchronize, Analytic

:Clefable:Clefable
HP: 70/70
5/5/7/7/60 | 3/3
Types: Fairy
Abilities: Cute Charm, Magic Guard, Unaware

 
Last edited:
beheeyem: -NEE-> C6
Support: Simple Beam (Darmanitan-galar)

celesteela: no move
support: substitute
lights up some tiles

clefable -NEE-> D7
initiate combat

:bw/clefable:
Psych Up ~ Charm ~ Charm
 
Last edited:
Prismat ff'd
Main: (Big Game Guild) Defeat Celesteela.
Side: (Defense Guild) Don't let Celesteela illuminate every tile.
Side: (Training Guild) Defeat every minion.
Side: (Rescue Guild) Win without using any lifelines.


Prismaticism +4 RC, -10 JC
fort +7RC, +14JC, + 10 AL
 
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