Guilty Gear

Surgo

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I just started playing this recently (Guilty Gear XX #Reload for the Xbox) and man it is awesome! My new favorite fighting game. I'll definitely be getting Accent Core+ when it comes out in America.

So uh for more stuff for the thread...I've been playing for about a week now. I played Ky for a bit, but found him to have really shitty damage potential and be defined entirely by his fireballs, so about an hour ago I started screwing around with Jam. To help kick the thread along, I have a few questions about the two of them:

I started playing Jam recently, but not against any real people yet, just for like a half an hour in training mode. In that time, I found one pretty neat combo:
(possibly dash in) standing kick -> crouching slash -> crouching heavy slash (both hits) xx Ryuujin xx Kenroukaku (if the Ryuujin pushes you and them into a wall).
Notes: Ryuujin is her QCF + Kick move, Kenroukaku is her DP + Kick move. I discovered that the first can be cancelled into the second and also her QCB + Kick move, I discovered. I didn't check to see if I could cancel the DP + Kick into the QCB + Kick and if that would hit, can you / does it?

Also, I can Roman Cancel the DP + Kick, which leaves both me and them in midair. They start falling really fast, as do I. Is there anything I can combo the DP + Kick into if I Roman Cancel it? If so, what? Can I combo/cancel the DP + Kick into an Overdrive move instead? Basically, what's the best way to go from there if any?

A couple more general Jam questions: what is the best way to approach with Jam? What are some bread-and-butter combos besides the one I just listed? What can I do from a cross-up from the air with her?


Now, for Ky:

So far, I've found him to be a character with really bad damage potential who is entirely defined by his fireballs. Are there any good approaches/mixups that lead to some combos that can actually do damage? If so, what are they?
 
Hey I just started finally playing GG seriously very recently, my friend that I kind of teach video games to bought it and I forgot how fun it could be (especially since my other fighting game buddies all actually play it and Dust loop me all day).

Whenever I see competitive games, it's mostly Sol and Eddie, sometimes Potemkin or Faust, so I can't help much with Jam, as I mostly play Baiken and Anji.

Random question do you play on a stick or pad? If a stick, how do you layout buttons? Right now I set mine up as

P S D
K HS

I was thinking RC and FRC might be easier with something like

P S HS D
K

any thoughts on that?
 
I've only played on a pad so far, but my friend is finally bringing his sticks back to college next week so it will be stick from there on out. I hate the Xbox pad, it's nearly impossible to do a dragon punch motion on that thing.

I'll probably use

P S HS D
K

because that gives me all 5 buttons without using my fingers.
 
Surgo, try getting it for the PC; I'm not sure but I think some people still actually play that, but whatever floats your boat.

I just started playing this game too.

I just FRC the fireball and then go for ky.
 
I didn't know that Ky could FRC his fireballs...

...regardless, that doesn't help me much in coming up with some combos that actually deal damage. If you can FRC the fireball you have a pretty good approach but what do you do once you even get in that's worth it?
 
I don't really play Ky that much to know many combos. I just do some gattling into 214K or another giant fireball.
 
Now that I think about it, it's so surprising that there wasn't a thread about this earlier. I've played Baiken (and occasionally Chipp, I love his sheer speed) since Reload on the Xbox (where I was first introduced to the series) and I'm currently playing as her on Accent Core. I'll definitely be picking up Accent Core + as well, heh.

Sadly I'm absolutely trash at this series because I'm simply not good enough to memorize all of the combos and everything, but goddamn I love Guilty Gear to death.
 
I used to play guilty gear quite often. Learned combos, all sorts of advanced techiniques, etc. Unfortunately, no competition nearby eventually made me stop. I pretty much smashed everyone too hard when they tried and then no body wanted to even learn; they said it was too fast and hard. I keep Guilty Gear ^C+ on my psp though so I can play a little whenever I feel like.

I play Jam and Sol, with a little Venom on the side.
 
A couple more general Jam questions: what is the best way to approach with Jam? What are some bread-and-butter combos besides the one I just listed? What can I do from a cross-up from the air with her?

I used to play GGXX#reload a loooong time ago, and was sort of good at it ( at least got a good gasp of the competitive scene); though I used to play mainly Dizzy and Johnny, I remember the real meat of jam combos (and one of the reasons she was top tier) was her throw FRC; that was her main setup move, but I don't remember ATM the exact follow ups after that.

When playing Jam, players tend to seize its speed and its pokes to put on the pressure and find openings for her throw FRC combos. She had some neat ID combos too...


Edit:
Also, I can Roman Cancel the DP + Kick, which leaves both me and them in midair. They start falling really fast, as do I. Is there anything I can combo the DP + Kick into if I Roman Cancel it? If so, what? Can I combo/cancel the DP + Kick into an Overdrive move instead? Basically, what's the best way to go from there if any?

IIRC it's only worth it if you RC the charged version, because it prevents the opp from air tech-ing and gives him more "falling" frames, thus allowing you to continue your combo or chain a Overdrive.
 
i used to play XX and #Reload, and a few of Slash when it came out, mostly Sol and Slayer, always wanted to learn Holy Order-Sol but stoped playing since i sold my PS2 a while back, if you really want more combos or info try www.dustloop.com the ultimate GG site, combos, loops, strategy, etc. is in there.
 
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