I just started playing this recently (Guilty Gear XX #Reload for the Xbox) and man it is awesome! My new favorite fighting game. I'll definitely be getting Accent Core+ when it comes out in America.
So uh for more stuff for the thread...I've been playing for about a week now. I played Ky for a bit, but found him to have really shitty damage potential and be defined entirely by his fireballs, so about an hour ago I started screwing around with Jam. To help kick the thread along, I have a few questions about the two of them:
I started playing Jam recently, but not against any real people yet, just for like a half an hour in training mode. In that time, I found one pretty neat combo:
(possibly dash in) standing kick -> crouching slash -> crouching heavy slash (both hits) xx Ryuujin xx Kenroukaku (if the Ryuujin pushes you and them into a wall).
Notes: Ryuujin is her QCF + Kick move, Kenroukaku is her DP + Kick move. I discovered that the first can be cancelled into the second and also her QCB + Kick move, I discovered. I didn't check to see if I could cancel the DP + Kick into the QCB + Kick and if that would hit, can you / does it?
Also, I can Roman Cancel the DP + Kick, which leaves both me and them in midair. They start falling really fast, as do I. Is there anything I can combo the DP + Kick into if I Roman Cancel it? If so, what? Can I combo/cancel the DP + Kick into an Overdrive move instead? Basically, what's the best way to go from there if any?
A couple more general Jam questions: what is the best way to approach with Jam? What are some bread-and-butter combos besides the one I just listed? What can I do from a cross-up from the air with her?
Now, for Ky:
So far, I've found him to be a character with really bad damage potential who is entirely defined by his fireballs. Are there any good approaches/mixups that lead to some combos that can actually do damage? If so, what are they?
So uh for more stuff for the thread...I've been playing for about a week now. I played Ky for a bit, but found him to have really shitty damage potential and be defined entirely by his fireballs, so about an hour ago I started screwing around with Jam. To help kick the thread along, I have a few questions about the two of them:
I started playing Jam recently, but not against any real people yet, just for like a half an hour in training mode. In that time, I found one pretty neat combo:
(possibly dash in) standing kick -> crouching slash -> crouching heavy slash (both hits) xx Ryuujin xx Kenroukaku (if the Ryuujin pushes you and them into a wall).
Notes: Ryuujin is her QCF + Kick move, Kenroukaku is her DP + Kick move. I discovered that the first can be cancelled into the second and also her QCB + Kick move, I discovered. I didn't check to see if I could cancel the DP + Kick into the QCB + Kick and if that would hit, can you / does it?
Also, I can Roman Cancel the DP + Kick, which leaves both me and them in midair. They start falling really fast, as do I. Is there anything I can combo the DP + Kick into if I Roman Cancel it? If so, what? Can I combo/cancel the DP + Kick into an Overdrive move instead? Basically, what's the best way to go from there if any?
A couple more general Jam questions: what is the best way to approach with Jam? What are some bread-and-butter combos besides the one I just listed? What can I do from a cross-up from the air with her?
Now, for Ky:
So far, I've found him to be a character with really bad damage potential who is entirely defined by his fireballs. Are there any good approaches/mixups that lead to some combos that can actually do damage? If so, what are they?