[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Knock Off
move 4: Mach Punch
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 136 Atk / 60 Def / 60 SpD
[SET COMMENTS]
Gurdurr is a notable tank in ZU thanks to its good bulk and access to decent recovery through Drain Punch. This recovery lets Gurdurr more consistently set up, letting it accumulate multiple boosts. Gurdurr can utilize Bulk Up mid- or late-game against passive foes like Ferroseed and Audino. Knock Off cripples switch-ins such as Tangela, Altaria, and Garbodor. Mach Punch allows Gurdurr to revenge kill foes such as Shiftry and Cinccino. 252 HP and 60 Defense EVs ensure that Gurdurr will only be 3HKOed by Kangaskhan's Double-Edge, while 252 HP and 60 Special Defense EVs allow it to live Choice Specs Hydro Pump from Basculin after Stealth Rock damage. Guts lets Gurdurr absorb Will-O-Wisp from Rapidash and Toxic from Pyukumuku to empower its attacks.
Gurdurr fits on both bulky offense and balance teams due to its solid bulk and ability to generate pressure with both Bulk Up and Mach Punch. Gurdurr appreciates strong offensive support from its teammates to keep initiative throughout the battle, as it is otherwise prone to being worn down by common VoltTurn cores. Wallbreakers such as Centiskorch, Swords Dance Silvally-Ghost, and Magneton can threaten physical walls such as Cofagrigus, Garbodor, and Qwilfish, enabling Gurdurr to better threaten them late-game. Pokemon such as Rotom and Frosmoth benefit from Gurdurr revenge killing foes such as Silvally-Dark and Shiftry with Mach Punch; in return, they can threaten Flying-types such as Rotom-S and Cramorant that trouble it.
[STRATEGY COMMENTS]
Other Options
=============
Defog is an option to turn Gurdurr into an entry hazard remover that poses good matchups against common entry hazard setters like Piloswine and Rhydon, but it generally has difficulty fitting the move. Stone Edge targets foes like Frosmoth, Centiskorch, Rotom-S, and Articuno.
Checks and Counters
===================
**Flying-types**: Although they do not appreciate Knock Off removing their Heavy-Duty Boots, Flying-types such as Rotom-S, Altaria, and Cramorant can threaten to KO Gurdurr.
**Physical Walls**: Physical walls such as Garbodor, Cofagrigus, and Tangela are able to take hits from Gurdurr and pressure it with their STAB attacks. However, they should be wary of Knock Off. Alcremie is a notable foe that is able to take Gurdurr's STAB options and Knock Off and pressure it with its Fairy-type moves.
**Chip Damage and Knock Off**: It is easy to cripple and wear down Gurdurr, as it is reliant on Drain Punch recovery and Eviolite to check its foes.
[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [kay, 240237]]
- Grammar checked by: [[Finland, 517429]]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Knock Off
move 4: Mach Punch
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 136 Atk / 60 Def / 60 SpD
[SET COMMENTS]
Gurdurr is a notable tank in ZU thanks to its good bulk and access to decent recovery through Drain Punch. This recovery lets Gurdurr more consistently set up, letting it accumulate multiple boosts. Gurdurr can utilize Bulk Up mid- or late-game against passive foes like Ferroseed and Audino. Knock Off cripples switch-ins such as Tangela, Altaria, and Garbodor. Mach Punch allows Gurdurr to revenge kill foes such as Shiftry and Cinccino. 252 HP and 60 Defense EVs ensure that Gurdurr will only be 3HKOed by Kangaskhan's Double-Edge, while 252 HP and 60 Special Defense EVs allow it to live Choice Specs Hydro Pump from Basculin after Stealth Rock damage. Guts lets Gurdurr absorb Will-O-Wisp from Rapidash and Toxic from Pyukumuku to empower its attacks.
Gurdurr fits on both bulky offense and balance teams due to its solid bulk and ability to generate pressure with both Bulk Up and Mach Punch. Gurdurr appreciates strong offensive support from its teammates to keep initiative throughout the battle, as it is otherwise prone to being worn down by common VoltTurn cores. Wallbreakers such as Centiskorch, Swords Dance Silvally-Ghost, and Magneton can threaten physical walls such as Cofagrigus, Garbodor, and Qwilfish, enabling Gurdurr to better threaten them late-game. Pokemon such as Rotom and Frosmoth benefit from Gurdurr revenge killing foes such as Silvally-Dark and Shiftry with Mach Punch; in return, they can threaten Flying-types such as Rotom-S and Cramorant that trouble it.
[STRATEGY COMMENTS]
Other Options
=============
Defog is an option to turn Gurdurr into an entry hazard remover that poses good matchups against common entry hazard setters like Piloswine and Rhydon, but it generally has difficulty fitting the move. Stone Edge targets foes like Frosmoth, Centiskorch, Rotom-S, and Articuno.
Checks and Counters
===================
**Flying-types**: Although they do not appreciate Knock Off removing their Heavy-Duty Boots, Flying-types such as Rotom-S, Altaria, and Cramorant can threaten to KO Gurdurr.
**Physical Walls**: Physical walls such as Garbodor, Cofagrigus, and Tangela are able to take hits from Gurdurr and pressure it with their STAB attacks. However, they should be wary of Knock Off. Alcremie is a notable foe that is able to take Gurdurr's STAB options and Knock Off and pressure it with its Fairy-type moves.
**Chip Damage and Knock Off**: It is easy to cripple and wear down Gurdurr, as it is reliant on Drain Punch recovery and Eviolite to check its foes.
[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [kay, 240237]]
- Grammar checked by: [[Finland, 517429]]
Last edited: