[SET]
Trick Room Sweeper (Ursaluna) @ Flame Orb
Ability: Guts
Level: 50
Tera Type: Ghost / Fairy
EVs: 140 HP / 252 Atk / 44 Def / 68 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Facade
- Headlong Rush
- Earthquake
[SET COMMENTS]
Set Details
========
- Ursaluna is one of the strongest non-Restricted physical sweepers in Regulation I, as it has an enormous Attack stat further bolstered by its ability. Ursaluna finds its place in the metagame as a powerful physical wallbreaker that is able to sweep under Trick Room. With its powerful STAB moves, it is able to OHKO many important Pokemon in the format, such as Miraidon, Koraidon, and Rillaboom, while outspeeding them under Trick Room.
- While Ursaluna is burned, and with maximum Attack and a Brave nature, Facade picks up OHKOs on almost all Koraidon, Miraidon, and Rillaboom, and it can OHKO Ho-Oh with a high roll. It can also 2HKO Calyrex-I and Iron Hands. Ursaluna's HP EVs are optimized to reduce burn chip damage. The Defense investment gives it a high chance to live Surging Strikes from Urshifu-R, and the remaining EVs in Special Defense give Ursaluna a high chance to avoid the 2HKO from Tera Stellar Terapagos-S's Tera Starstorm with two turns of burn damage.
- Headlong Rush and Earthquake are strong Ground-type STAB moves that allow Ursaluna to hit Ghost- and Steel-types that it struggles to hit with Facade. Although Headlong Rush makes Ursaluna more vulnerable to foes' attacks, it's necessary to pick up OHKOs on Calyrex-S and Iron Hands. Earthquake is a powerful spread option, doing significant damage to Miraidon and Koraidon, OHKOing Miraidon without Tera Fairy and Tera Fire Koraidon, while ignoring redirection from foes like the Ogerpon formes and Brute Bonnet. Earthquake does have the downside of hitting Ursaluna's ally, but this can be worked around with partners like Ho-Oh and Wide Guard Lunala. Protect is an essential move on Ursaluna, with its main use being to stall a turn to allow Flame Orb to activate. Protect can also let Ursaluna stay safe while a partner sets up Trick Room.
- Tera Ghost allows Ursaluna to avoid Fake Out from Rillaboom, Iron Hands, and Incineroar. It also protects Ursaluna from Fighting-type moves, such as Koraidon and Urshifu-R's Close Combat as well as Low Kick from Iron Hands. The main reason to run Tera Fairy is to give Ursaluna the advantage against Choice-locked Miraidon. Ursaluna's natural Ground typing stops Miraidon's Electric-type moves, and Tera Fairy blocks Draco Meteor. This means that Miraidon can only use Dazzling Gleam, which can not OHKO Ursaluna, while Facade OHKOes Miraidon back.
Teambuilding
========
- The Urshifu formes, Koraidon, Zamazenta-C, and Iron Hands all pressure Ursaluna with powerful Fighting-type STAB moves, and Rillaboom and Calyrex-I also threaten OHKOs on Ursaluna. With minimum Speed, Ursaluna has to play around Speed ties with common threats like Iron Hands and Calyrex-I. Incineroar, when using Tera Bug or Ghost, can easily weaken Ursaluna with Intimidate and Parting Shot. As a physical attacker, Ursaluna can be severely weakened by Reflect from Grimmsnarl. Since Ursaluna's main role is as a sweeper, having its damage reduced makes it much more vulnerable to losing damage trades and having its Trick Room stalled out, especially against Pokemon like Iron Hands, Miraidon, and opposing Ursaluna.
- Ursaluna has a strong typing in the Regulation I metagame, with immunities to the main STAB moves of Miraidon, Calyrex-S, and Lunala, making it easier for Ursaluna to remove these Restricted Pokemon that can be very threatening for two of Ursaluna's best Restricted partners, Ho-Oh and Lunala. Miraidon also appreciates the wallbreaking power of Ursaluna, as it can quickly remove Rillaboom and Iron Hands, two Pokemon that Miraidon has a hard time KOing.
- Pivot moves used by Incineroar, Miraidon, and Urshifu-R allow Ursaluna to enter the field before the end of a turn, activating Flame Orb immediately without needing to stall a turn with Protect. Miraidon is able to threaten many of the Fighting-types that check Ursaluna with its Electro Drift and Dazzling Gleam while being able to pivot with Volt Switch. With help from Incineroar's Intimidate, Ursaluna can survive Urshifu-R's Close Combat and Iron Hands's Low Kick, and Parting Shot makes Incineroar a good slow pivot that can weaken a threatening target and switch in Ursaluna without taking any damage and with Flame Orb activated.
- Speed control options like Lunala's Trick Room and sometimes Ho-Oh's Tailwind set Ursaluna up to sweep through teams without having to worry about being KOed before taking KOs itself. Lunala's Moongeist Beam and Moonblast can threaten the Fighting- and Ghost-types that Ursaluna struggles with offensively and defensively. Ho-Oh's Sacred Fire threatens Calyrex-I and Rillaboom, and Wide Guard from Lunala protects Ursaluna from Calyrex-I's Glacial Lance. Urshifu-R is a good counter to Incineroar, which is otherwise a problem for Ursaluna.
[Set Credits]
Written By:
https://www.smogon.com/forums/members/r0gue_vgc.696399/
Quality checked by:
https://www.smogon.com/forums/members/gephicka.553122/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/rauvgc.589964/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Trick Room Sweeper (Ursaluna) @ Flame Orb
Ability: Guts
Level: 50
Tera Type: Ghost / Fairy
EVs: 140 HP / 252 Atk / 44 Def / 68 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Facade
- Headlong Rush
- Earthquake
[SET COMMENTS]
Set Details
========
- Ursaluna is one of the strongest non-Restricted physical sweepers in Regulation I, as it has an enormous Attack stat further bolstered by its ability. Ursaluna finds its place in the metagame as a powerful physical wallbreaker that is able to sweep under Trick Room. With its powerful STAB moves, it is able to OHKO many important Pokemon in the format, such as Miraidon, Koraidon, and Rillaboom, while outspeeding them under Trick Room.
- While Ursaluna is burned, and with maximum Attack and a Brave nature, Facade picks up OHKOs on almost all Koraidon, Miraidon, and Rillaboom, and it can OHKO Ho-Oh with a high roll. It can also 2HKO Calyrex-I and Iron Hands. Ursaluna's HP EVs are optimized to reduce burn chip damage. The Defense investment gives it a high chance to live Surging Strikes from Urshifu-R, and the remaining EVs in Special Defense give Ursaluna a high chance to avoid the 2HKO from Tera Stellar Terapagos-S's Tera Starstorm with two turns of burn damage.
- Headlong Rush and Earthquake are strong Ground-type STAB moves that allow Ursaluna to hit Ghost- and Steel-types that it struggles to hit with Facade. Although Headlong Rush makes Ursaluna more vulnerable to foes' attacks, it's necessary to pick up OHKOs on Calyrex-S and Iron Hands. Earthquake is a powerful spread option, doing significant damage to Miraidon and Koraidon, OHKOing Miraidon without Tera Fairy and Tera Fire Koraidon, while ignoring redirection from foes like the Ogerpon formes and Brute Bonnet. Earthquake does have the downside of hitting Ursaluna's ally, but this can be worked around with partners like Ho-Oh and Wide Guard Lunala. Protect is an essential move on Ursaluna, with its main use being to stall a turn to allow Flame Orb to activate. Protect can also let Ursaluna stay safe while a partner sets up Trick Room.
- Tera Ghost allows Ursaluna to avoid Fake Out from Rillaboom, Iron Hands, and Incineroar. It also protects Ursaluna from Fighting-type moves, such as Koraidon and Urshifu-R's Close Combat as well as Low Kick from Iron Hands. The main reason to run Tera Fairy is to give Ursaluna the advantage against Choice-locked Miraidon. Ursaluna's natural Ground typing stops Miraidon's Electric-type moves, and Tera Fairy blocks Draco Meteor. This means that Miraidon can only use Dazzling Gleam, which can not OHKO Ursaluna, while Facade OHKOes Miraidon back.
Teambuilding
========
- The Urshifu formes, Koraidon, Zamazenta-C, and Iron Hands all pressure Ursaluna with powerful Fighting-type STAB moves, and Rillaboom and Calyrex-I also threaten OHKOs on Ursaluna. With minimum Speed, Ursaluna has to play around Speed ties with common threats like Iron Hands and Calyrex-I. Incineroar, when using Tera Bug or Ghost, can easily weaken Ursaluna with Intimidate and Parting Shot. As a physical attacker, Ursaluna can be severely weakened by Reflect from Grimmsnarl. Since Ursaluna's main role is as a sweeper, having its damage reduced makes it much more vulnerable to losing damage trades and having its Trick Room stalled out, especially against Pokemon like Iron Hands, Miraidon, and opposing Ursaluna.
- Ursaluna has a strong typing in the Regulation I metagame, with immunities to the main STAB moves of Miraidon, Calyrex-S, and Lunala, making it easier for Ursaluna to remove these Restricted Pokemon that can be very threatening for two of Ursaluna's best Restricted partners, Ho-Oh and Lunala. Miraidon also appreciates the wallbreaking power of Ursaluna, as it can quickly remove Rillaboom and Iron Hands, two Pokemon that Miraidon has a hard time KOing.
- Pivot moves used by Incineroar, Miraidon, and Urshifu-R allow Ursaluna to enter the field before the end of a turn, activating Flame Orb immediately without needing to stall a turn with Protect. Miraidon is able to threaten many of the Fighting-types that check Ursaluna with its Electro Drift and Dazzling Gleam while being able to pivot with Volt Switch. With help from Incineroar's Intimidate, Ursaluna can survive Urshifu-R's Close Combat and Iron Hands's Low Kick, and Parting Shot makes Incineroar a good slow pivot that can weaken a threatening target and switch in Ursaluna without taking any damage and with Flame Orb activated.
- Speed control options like Lunala's Trick Room and sometimes Ho-Oh's Tailwind set Ursaluna up to sweep through teams without having to worry about being KOed before taking KOs itself. Lunala's Moongeist Beam and Moonblast can threaten the Fighting- and Ghost-types that Ursaluna struggles with offensively and defensively. Ho-Oh's Sacred Fire threatens Calyrex-I and Rillaboom, and Wide Guard from Lunala protects Ursaluna from Calyrex-I's Glacial Lance. Urshifu-R is a good counter to Incineroar, which is otherwise a problem for Ursaluna.
[Set Credits]
Written By:
https://www.smogon.com/forums/members/r0gue_vgc.696399/
Quality checked by:
https://www.smogon.com/forums/members/gephicka.553122/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/rauvgc.589964/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited: