Guts Ursaluna QC [0/2]

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Earthquake / Substitute
- Protect
[SET COMMENTS]
Set Details
========
- Thanks to Ursaluna’s High attack stat with the ability Guts, respectable bulk, and a slow speed stat, Ursaluna can be a devastating trick room sweeper. Ursaluna can dish out extremely big damage with Guts and STAB boosted Facade. Under Trick Room it is a devastating threat to teams which rely on fast frail sweepers.
- Flame orb is the item that Ursaluna wants to use because flame orb can activate Ursaluna’s Guts while and also doubling the power of its move Façade. The burn Flame orb provides causes Ursaluna to be immune to Amoonguss’s Spore who generally is a huge issue to trick room
- Facade works in tandem with Flame Orb and Guts to dish out large amounts of damage. Façade can OHKO most common Pokemon in the current format like Miraidon, Koraidon, Rillaboom, and many more and can 2HKO The bulkier ones like Terapagos, Calyrex – Ice Rider, Zamazenta and Iron hands .
- Headlong Rush is its best ground type stab damage which ursaluna can use against ghost types like Calyrex Shadow Rider and Flutter mane.
- Earthquake lets Ursaluna have good consistent spread damage if paired with partners immune to Ground type moves like Ho-oh and pokemon who can use wide guard like Lunala. But for some teams with no Ground type immunites or just a few mons running protect Earthquake isn't a viable option so they can instead opt to run Substitute to be immune to intimidate under Substitute. It’s very good for punishing foes if they try to ignore Ursaluna or Double protect to stall out trick room.
- Tera ghost helps Ursaluna to flip its fighting weakness into a immunity against strong fighting types who can OHKO Ursaluna like Urshifu – R. Tera ghost also helps Ursaluna to avoid fake out which can stop Ursaluna from moving for a whole turn thus, limiting the damage Ursaluna can deal under Trick Room.

TEAMBUILDING
- Ursaluna is really vulnerable to Intimidate users such as Incineroar who can intimidate cycle Ursaluna with Parting Shot and really tamper with its damage output. Rillaboom and Tera Water Urshifu-R can OHKO Ursaluna with Wood Hammer and Surging Strikes respectively on spot or dish out decent damage with priority moves like Grassy Glide and Aqua Jet.
- Ursaluna is also Extremely vulnerable if not under trick room and in that case Ursaluna heavily needs support from amoonguss or brute bonnet who can either redirect hits or heal it up.
- Calyrex-I is a threat because it can Speed tie Ursaluna and 2HKO it with Glacial Lance
- Lunala is the restricted Legendary That Ursaluna wants to be paired with as it can set up Trick Room. Lunala Can use Moongeist Beam to remove enemy ghost type pokemons whom Ursaluna cant hit with façade while also blocking spread damaging moves like Glacial lance which can 2HKO Ursaluna with wide guard
- Other good partners for Ursaluna are Farigiraf and Indeedee-F, with both being able to set up Trick Room while blocking priority moves with Armor Tail and Psychic Surge respectively. Both of them can increase the damage output of Ursaluna with helping hand and indeedee can even redirect hits letting ursaluna attack even out of trick room.
- Ursaluna pairs very well with Brute Bonnet too who can redirect hits with rage powder while also threatening good damage with dark type moves like crunch and sucker punch to ghost types whom Ursaluna cant attack with Facade
- Ursaluna is mostly used as a slow mode pokemon for teams with faster pokemons like Miraidon. This teams have a bulky trick room setter like electric seed Farigiraf or Lunala who as already mentioned above are really good partners of Ursaluna.
 
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There's some lackluster info and iffy wordings but who am I to judge, can you quickly put this back into WIP just in case and take a look at the other analysis to gain more insight? Worried that you might get QC rejected on the spot

AMQC add remove comment highlight
Ursaluna @ Flame Orb
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Ability: Guts
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Tera Type: Ghost
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EVs: 252 HP / 252 Atk / 4 SpD
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Brave Nature
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IVs: 0 Spe
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- Facade
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- Headlong Rush
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- Earthquake / Play Rough / Swords Dance / Close Combat (Virtually no usage) / Substitute
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- Protect

SET COMMENTS

  • Thanks to Ursaluna’s High attack stat with the ability Guts, respectable bulk, and a slow speed stat, Ursaluna can be a devastating trick room sweeper. Ursaluna can dish out extremely big damage with Guts and Stab boosted Facçade, OHKOing most of the pokemons which doesn’t resists it. It have has a solid matchup into teams which rely on fast frail sweepers (I see why you said this, due to Ursaluna's low speed with can outspeed them under TR but realistically, Ursaluna is a sitting duck with its low speed and the 'fast frail' sweepers like Koraidon and Urshifu aren't necessary sweating against Ursaluna under natural considtions, that's why you usually never see an Ursaluna turn 1, so word it differently that it's very threatening under TR). Ursaluna is also very good against hard trick room teams as they can use their own slow Ursaluna if foe tries in sweep with Trick room (Wouldn't this imply a speed tie scenario for the oppsing Ursaluna which is not ideal? Also Hard TR is not really that prevalent since teams often opted for a fast and slow mode)
  • Give a brief mention of substitute since that move is an 'unobvious' move, mention how some teams can't afford to take an Earthquake as a result as well and an extremely brief mention of the other moves
  • Flame orb is the item that Ursaluna wants to use because flame orb can activate Ursaluna’s Guts ability giving its attack stat a 1.5 times boost and also doubling the power of its move Façade. (Can do deeper by noting that it can't gain any other status condition like Sleep)
  • Tera ghost helps Ursaluna to flip its fighting weakness by turning it into an immunity mathup into Urshifu – R (Move this to the back of the sentenve) and turning the super effective fighting moves into a immunity. Tera ghost also helps Ursaluna into to avoid fake out which can stop Ursaluna from moving for a whole turn.
TEAMBUILDING

  • Ursaluna’s biggest issue is that because it have to hold Flame orb to activate guts As a result of having to hold the Flame Orb item, it cant hold the Clear Amulet item, making it really vulnerable to Tera ghost (Tera has nothing to do with intimidate ) Intimidate users such as Incineroar who can intimidate cycle Ursaluna with Parting Shot and really tamper with its damage output (Surely you can mention Rillaboom and Tera Water Urshifu-R who can OHKO Ursaluna on the spot or dish out decent damage from priority moves, as well as CIR which is usually Adamant so it naturally outsepeeds Ursaluna). Because Ursaluna takes burn damage every turn, foes can utilize Protect to take advantage of burn chips to put it in range of attacks or KOs it if it's at low HP (What does this mean? Even if the enemy pokemon is at low health? Because there's no need to add this part) without risking any damage (You could mention how vulnerable Ursaluna is without TR and how redirections from Brute Bonnet or Amoongus can be really determinetal to Ursaluna)
  • Calyrex Ice rider and Lunala are the restricted Legendariesy’s That Ursaluna wants to be paired with as both of these Pokemon can set up Ttrick Rroom. (Go further by also mentioning how Lunala and CIR can threaten the Pokemon or Pokemon Types Ursaluna struggles against Like Rillaboom and Ghost Types and Lunala has Wide-Guard, blocking opposing CIR Glacial Lances) Ursaluna pairs very well with Brute Bonnet amoonguss too who can Heal up Ursaluna, spore foes whom Ursaluna cant OHKO like ghost types or resists and redirect hits (This part is worded very off, spore would be used to either buy time or give room for safer switch-ins, not because Ursaluna can't OHKO it ) if trick room expires. (You can also add Indeedee-F for priority blocking and redirection support as well)
 
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I would highly suggest you review some of these things before trying to get it QC'ed!
AMQC add remove highlight comment
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Earthquake / Substitute
- Protect
[SET COMMENTS]
Set Details
========
- (Change every paragraph to this bullet style)Thanks to Ursaluna’s High attack (Make sure to capitalize all stats, names, abilities, moves, types, items, etc.; there are a lot of instances in here, please try to fix as many as possible) stat with the ability Guts, respectable bulk, and a slow speed stat, Ursaluna can be a devastating trick room sweeper. Ursaluna can dish out extremely big damage with Guts and Stab boosted STAB-boosted Facade.
  • Under Trick Room it is a devastating threat to teams which rely on fast frail sweepers. (Does not need a separate bullet)
  • Flame orb is the item that Ursaluna wants to use because flame orb can activate Ursaluna’s Guts ability giving its attack stat 1.5 times boost (Dex info) and also doubling the power of its move Façade. The burn Flame orb provides causes Ursaluna to be immune to Amoongusse’s Amoonguss's Spore who generally is a huge issue to trick room
  • Facade works in tandem with Flame Orb and Guts to dish out large amounts of damage. Façade can OHKO most common pokemons Pokemon in the current format like Miraidon, Koraidon, Rillaboom, and many more and can 2HKO The bulkier ones like Terapagos, Calyrex – Ice Rider, Zamazenta and Iron hands .
  • Headlong Rush is its best ground type stab damage which ursaluna can use against ghost types like Calyrex Shadow Rider and Flutter mane. (Facade definitely isn't an unobvious move as you mentioned it before as well, and Headlong is somewhat also expected, but you can probably leave it. Mostly this should be for explaining EQ vs Substitute)
  • Earthquake lets Ursaluna have good consistent spread damage if paired with partners immune to ground type Ground-type moves like Cresselia (Try to find a more metagame relevant example). But for some teams with no Ground type immunites or just a few mons running protect, (AC)Earthquake isn't a viable option so they can instead opt to run substitute to be immune to intimidate under substitute. It’s very good for punishing foes that play defensive against trick room. (I get what you mean here, but try to be more specific how; like it punishes opponents that ignore Ursaluna)
  • Tera ghost helps Ursaluna to flip its fighting weakness into a immunity against strong fighting types who can OHKO Ursaluna like Urshifu – R. Tera ghost also helps Ursaluna to avoid fake out which can stop Ursaluna from moving for a whole turn. (Maybe mention why Fake Out is a problem for a TR Sweeper like Ursaluna)
TEAMBUILDING
  • As a result of having to hold the Flame Orb item, it cant hold the Clear Amulet item (Unneccessary), making it really vulnerable to Intimidate users such as Incineroar who can intimidate cycle Ursaluna with Parting Shot and really tamper with its damage output. Rillaboom and Tera Water Urshifu-R can OHKO (Mention the moves they use) Ursaluna on spot or dish out decent damage from with priority moves
  • Because Ursaluna takes burn damage every turn, foes can utilize Protect to take advantage of burn chip to put it in range of KOs without risking any damage. (True, but not a check/counter)
  • Focus Sash Urshifu-S is also a good Ursaluna answer, surviving a hit and firing off a Close Combat or Wicked Blow if Ursaluna has Terastallized Ghost (Not as metagame relevant at the current moment)
  • Ursaluna is also Extremely vulnerable if not under trick room and in that case Ursaluna heavily needs support from amoonguss or brute bonnet who can either redirect hits or heal it up. (So then this should be at the end when you mentioned Bonnet as a partner)
  • Calyrex-I is a threat because it can Speed tie Ursaluna and 2HKO it with Glacial Lance
  • Calyrex Ice rider (Ursaluna has pretty much never been seen with Calyrex-I thus far) and Lunala are the restricted Legendaries That Ursaluna wants to be paired with as both of these Pokemon can set up Trick Room. Calyrex – I can KO Rillaboom who is a threat to Ursaluna with Glacial Lance. Lunala Can use its ghost STAB Moongeist Beam to remove enemy ghost type pokemons whom Ursaluna cant hit with façade while also blocking spread damaging moves like Glacial lance with its move wide guard
  • Other good partners for Ursaluna are Farigiraf and Indeedee-F, with both being able to set up Trick Room while blocking priority moves with Armor Tail and Psychic Surge respectively. Both of them can increase the damage output of Ursaluna with helping hand and indeedee can even redirect hits letting ursaluna attack even out of trick room.
  • Ursaluna pairs very well with Brute Bonnet too who can Heal up Ursaluna with pollen puff (Doesn't usually run pollen puff) and also redirect hits with rage powder while also threatening good damage with dark type moves like crunch and sucker punch to ghost types whom Ursaluna cant attack with Facade (In general for this whole section, I suggest looking on Labmaus at the teams at Milwaukee Ursaluna was on and figuring out what works well with it, e.g. there should be some mention of the Miradon Grimmsnarl teams)
 
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Earthquake / Substitute
- Protect
[SET COMMENTS]
Set Details
========
- Thanks to Ursaluna’s High attack stat with the ability Guts, respectable bulk, and a slow speed stat, Ursaluna can be a devastating trick room sweeper. Ursaluna can dish out extremely big damage with Guts and STAB-boosted Facade. Under Trick Room it is a devastating threat to teams which rely on fast frail sweepers.

- Flame orb is the item that Ursaluna wants to use because flame orb can activates Ursaluna’s Guts while and also doubling the power of its move Façade Facade. The burn Flame orb provides causes Ursaluna to be immune to Amoonguss’s Spore who generally is a huge issue to trick room 2 bullet points are really not needed just for flame orb; this can be condensed and added to the paragraph after this.
- Facade works in tandem with Flame Orb and Guts to dish out large amounts of damage. Façade can OHKO most common Pokemon in the current format like Miraidon, Koraidon, Rillaboom, and many more and can 2HKO The bulkier ones like Terapagos, Calyrex – Ice Rider Calyrex-I, Zamazenta and Iron hands. would reword this to cut down on the amount of examples; this much are really not needed. something like "can OHKO many pokemon in the format and 2HKO some bulky pokemon such as calyrex, iron hands, and terapagos. Zamazenta is not 2HKO'd by facade and would need the specification of headlong rush, though i would just leave it out here.
- Headlong Rush is its best ground type stab damage another strong STAB option, which Uursaluna can use against ghost types like Calyrex Shadow Rider and Flutter mane. Ghost-types such as Calyrex-S and Flutter Mane.
- Earthquake lets Ursaluna have good consistent spread damage if paired with partners immune to Ground type moves like Ho-oh and pokemon who can use wide guard like Lunala. But for some teams with no Ground type immunites or just a few mons running protect Earthquake isn't a viable option so they can instead opt to run Substitute to be immune to intimidate under Substitute. It’s very good for punishing foes if they try to ignore Ursaluna or Double protect to stall out trick room. This whole paragraph feels like a lot of fluff - i would rewrite it, add punctuation, reword the section on EQ inviability to something like "Some teams without viable options to take Earthquake next to Ursaluna, either through Protect or Flying-types, can opt for Substitute instead.
- Tera Ghost helps Ursaluna to flip its fighting weakness into a immunity against strong fighting types who can OHKO Ursaluna like Urshifu-R. Tera ghost also helps Ursaluna to avoid fake out, which can stop Ursaluna from moving for a whole turn thus, limiting the damage Ursaluna can deal under Trick Room. (fluff) take one of Ursaluna's Trick Room turns.

TEAMBUILDING
- Ursaluna is really vulnerable to Intimidate users such as Incineroar who can intimidate cycle Ursaluna with Parting Shot and really tamper with its damage output. Rillaboom and Tera Water Urshifu-R can OHKO Ursaluna with Wood Hammer and Surging Strikes respectively on spot or dish out decent damage with priority moves like Grassy Glide and Aqua Jet.
- Ursaluna is also Extremely vulnerable if not under trick room and in that case Ursaluna heavily needs support from amoonguss or brute bonnet who can either redirect hits or heal it up.
I would either mention attacks that threaten Ursaluna outside of trick room and move Wood Hammer and Surging Strikes there or just not mention those moves at all. There is also a lot of fluff in this section
- Calyrex-I is a threat because it can Speed tie Ursaluna and 2HKO it with Glacial Lance
- Lunala is the restricted Legendary That Ursaluna wants to be paired with as it can set up Trick Room. Lunala Can use Moongeist Beam to remove enemy ghost type pokemons whom Ursaluna cant hit with façade while also blocking spread damaging moves like Glacial lance which can 2HKO Ursaluna with wide guard
- Other good partners for Ursaluna are Farigiraf and Indeedee-F, with both being able to set up Trick Room while blocking priority moves with Armor Tail and Psychic Surge respectively. Both of them can increase the damage output of Ursaluna with helping hand and indeedee can even redirect hits letting ursaluna attack even out of trick room.
- Ursaluna pairs very well with Brute Bonnet too who can redirect hits with rage powder while also threatening good damage with dark type moves like crunch and sucker punch to ghost types whom Ursaluna cant attack with Facade
- Ursaluna is mostly used as a slow mode pokemon for teams with faster pokemons like Miraidon. This teams have a bulky trick room setter like electric seed Farigiraf or Lunala who as already mentioned above are really good partners of Ursaluna.

Add punctuation & add points to the end of your bullet points. I would also use less of "is a threat because" (change to "threatens with") and "is <thing> that Ursaluna wants to be paired with" (into "is a good partner for"), reduces a lot of fluff. Overall just improve punctuation and grammar for this section; content seems okay
AMQC, Add Remove Highlight Comment
I would recommend keeping this page open while writing, because you have quite a few incorrect naming conventions.
 
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