Edit: is this good enough or should I add more? I have to admit I'm not sure what else to put.
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 42 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Swords Dance
- Night Slash
I chose this to lead because I'm honestly not experienced enough to know what the common leads are. I seem to come out even against a lot of leads like azelf and Aerodactyl, get an advantage against few, but bulky leads screw me up. I also have trouble preventing stealth rock. I'm not sure if choice band would be a better choice, because against a few players I've gotten the chance to set up, but it might just have been worse players.
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/22 Def/236 Spd
Timid nature (+Spd, -Atk)
- Air Slash
- Encore
- Thunder Wave
- Wish
I originally wanted to focus this team around Rhyperior so I wanted to choose things that could induce Paralysis. However, Togekiss ends up heping me hax my way past big threats more often than not, and helps fuck up a lot of setup with Encore.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Explosion
- Flash Cannon
Magnezone kills the Scizor that Weavile seems to always pull out. It's nice to get that kill over with early. He also helps revenge kill a lot, and barely helps with some of the Rotoms. To be honest though, he barely covers any of them.
Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 46 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Leech Seed
- Focus Punch
- Spore
I wanted something that could switch in on all of the electric and ground attacks I get. It meshes well with the toxic spikes that tentacruel sets up as well as the encores from togekiss. I also have no status absorbers, so I sort of needed something that could switch in on a sleep for me. Also helps me get past a lot of walls.
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/122 Def/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Rapid Spin
- Captivate
Walls a lot of stuff that I need walled, like infernape. The toxic spikes really benefit breloom too. I didn't know how to deal with Latias and Cresselia, so I just put captivate on it. I have trouble finding time to Rapid Spin. Tentacruel Helps more against mixed special threats, and attracts ground moves so I can get Togekiss in. The problem is that all of my special bulk is weak to electric. I tried to add include as many resists as I could, but I still sort of cringe when I see a rotom or anything that could t-bolt me.
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Aqua Tail
- Megahorn
I try to clean up with this, But it seems too slow. I'd love to think I can get what I need paralyzed but it's just not true. I still love the power it has for a sweep, but I need to outspeed more I think.
I just want some honest to goodness opinions on what the biggest holes are in this team. I'll say right now that I don't have many good responses to anything that gets a DD up or enemy Breloom or Rotom forms. There are multiple other problems that I can't think of off hand. BTW I'm Trashure on shoddy
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 42 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Swords Dance
- Night Slash
I chose this to lead because I'm honestly not experienced enough to know what the common leads are. I seem to come out even against a lot of leads like azelf and Aerodactyl, get an advantage against few, but bulky leads screw me up. I also have trouble preventing stealth rock. I'm not sure if choice band would be a better choice, because against a few players I've gotten the chance to set up, but it might just have been worse players.
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/22 Def/236 Spd
Timid nature (+Spd, -Atk)
- Air Slash
- Encore
- Thunder Wave
- Wish
I originally wanted to focus this team around Rhyperior so I wanted to choose things that could induce Paralysis. However, Togekiss ends up heping me hax my way past big threats more often than not, and helps fuck up a lot of setup with Encore.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Explosion
- Flash Cannon
Magnezone kills the Scizor that Weavile seems to always pull out. It's nice to get that kill over with early. He also helps revenge kill a lot, and barely helps with some of the Rotoms. To be honest though, he barely covers any of them.
Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 46 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Leech Seed
- Focus Punch
- Spore
I wanted something that could switch in on all of the electric and ground attacks I get. It meshes well with the toxic spikes that tentacruel sets up as well as the encores from togekiss. I also have no status absorbers, so I sort of needed something that could switch in on a sleep for me. Also helps me get past a lot of walls.
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/122 Def/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Rapid Spin
- Captivate
Walls a lot of stuff that I need walled, like infernape. The toxic spikes really benefit breloom too. I didn't know how to deal with Latias and Cresselia, so I just put captivate on it. I have trouble finding time to Rapid Spin. Tentacruel Helps more against mixed special threats, and attracts ground moves so I can get Togekiss in. The problem is that all of my special bulk is weak to electric. I tried to add include as many resists as I could, but I still sort of cringe when I see a rotom or anything that could t-bolt me.
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Aqua Tail
- Megahorn
I try to clean up with this, But it seems too slow. I'd love to think I can get what I need paralyzed but it's just not true. I still love the power it has for a sweep, but I need to outspeed more I think.
I just want some honest to goodness opinions on what the biggest holes are in this team. I'll say right now that I don't have many good responses to anything that gets a DD up or enemy Breloom or Rotom forms. There are multiple other problems that I can't think of off hand. BTW I'm Trashure on shoddy