ORAS OU Gyarados Offense!

What version do you have? Please select both if you have the two versions!


  • Total voters
    15
INTRO
Hello! Thanks for taking the time to read my team synopsis! I really appreciate it and look forward to your critiques. Here's the line-up so far:
gyarados-mega.gif
kyurem-black.gif
latios.gif
heatran.gif
keldeo-resolute.gif
clefable.gif

gyarados-mega.png

Gyarados-Mega (F) @ Gyaradosite
Ability: Intimidate (Mold Breaker)
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

Starting off the team, we have mega gyarados! Since I've never used it before, I thought it'd be a lot of fun. Once the opposing team has been weakened, mega gyarados poses a huge threat for sweeping with its monstrous base 155 attack. The idea is to come in on a pokemon that'll likely switch out due to intimidate and then I'll be able to pull off a dragon dance. Whether or not I mega is dependent on whether I think intimidate or having the flying type of base gyarados is still viable or not. If my opponent still has a check to gyarados, I'll usually hold off and just try to poke it with a move before switching.
kyurem-black.png

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power

I thought a wall-breaker would be a great teammate for gyarados and kyurem-b seems to fit that role pretty well. What's nice about kyurem-b is that it can handle rotom-w after getting a sub up. I'm able to set up on a will-o-wisp and just start busting out massive hits from there. Perfect coverage is why I opted for a non choiced kyurem. However, that's something that I'm still debating... What do you think?

latios.png

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog

Defog man, I need that shit. With a flying and ice type, rocks would definitely hurt my team hard - especially if I'm going to be using substitute kyurem-b. Therefore, I chose Latios to get that job done. It's defensive core with mega gyarados and kyurem-b is awesome and effective. What sucks though is that its longevity is short with it's lackluster defenses and use of life orb (which is why I have Clefable, but more on that later...). I'm considering just slapping on leftovers so that I feel more comfortable switching in.

heatran.gif

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock

Heatran is awesome because it's able to resist the dragon and fairy weaknesses I have going so far. Furthermore, this set works great on offensive teams with the pressure it brings to the table. I'm able to switch in on so many pokes and get rocks up with ease. So far, however, I'm not a fan of the air balloon. While it's good at making heatran a better lead, its usability is less than appealing. I switch in once and pop! It's gone. I'm then stuck with an itemless heatran... It does make it useful for opposing knock-off users but I haven't really found it that useful for that situation specifically. Again, like latios, I'm thinking about just slapping on some leftovers.

keldeo-resolution.gif

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

So now we're onto my little pony Keldeo! I love this pokemon man. It's just so fun to use! Well, that's based off my experience with my life orb keldeos from other teams... Choiced keldeo is alright - I just hate how it gets locked into a move because keldeo's moves are all easily countered. But I need a revenge killer and thought it'd be okay. However, I'm thinking about putting a life orb back onto it. Anywho, keldeo is able to take advantage of latios's and heatran's weaknesses to come in and start getting some speedy moves in (and hopefully burns as well!). It's also able to come in after one of my pokes faint and get dat sweet revenge kill.

clefable.png

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Moonblast
- Wish
- Heal Bell

Wrapping things up, I bring you clefable! As I've mentioned before, I have pokes that can lose a good amount of HP so I thought some wish support would be necessary. Clefable seems to fit that role nicely because it's resistant to the fighting, dark and dragon weaknesses that I have on my team. Also, I'm able to use heal bell! This makes sure that my offensive team can stay offensive without losing its power. This takes a lot of pressure off for team. However... Clefable is just too damn frail! Even with wish and high investments in hp and defence, I find that it faints early into games. That could just be me sucking but man, I thought it'd be able to take a lot more hits. What do you guys think, should I run a jirachi or blissey instead? Now that I'm thinking about it, jirachi would be cool so that it could para-flinch some checks that might threaten my team...

CONCLUSION
Thanks for taking the time to read my post! As you can see, I'm really iffy on my team. I'm not doing too well with it on showdown and that's why I really need your help :P This difficulty can just be my own fault though and maybe I just need more time to understand its strengths and weaknesses better. Nevertheless, I'd love your critiques and can't wait to hear them! Have a great day :D


 
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To help circumvent BD Azu, consider swapping Kyurem's Lefties with a Scarf, and Keldeo's with SubCM or Specs, depending on what type of player you are.

Clefable is somewhat useless; the perks are nice, but two of your mons have access to reliable recovery or will not need to come back.
Consider Roost on Latios if you want to keep the recovery on your team.
Or change Latios -> Latias for Healing Wish support.

Not sure what should replace clefable. I would try Klefki, since gyarados really appreciates Twave support.
 
Hey, cool team, just some adjustments I want to recommend. Firstly, use Substitute or Taunt > Ice Fang on Mega Gyarados. You really don't need it considering STAB waterfall and Earthquake covers a lot of the same things, at least to the point of neutrality. Taunt or Substitute Also allows for you to take on Mega Sableye, Chaney and things a like without getting statuses and stalled to the point of death. Secondly, I recommend using HP Ice > HP Electric, as you already have the ability to handle vanilla Gyarados through Clefable and other water types through Kyurem-B. Having HP Ice also allows you to hit a lot of common threats like Landorus-T/I, Garchomp and the common Lati@s switch in. Finally, I would use Roost > HP Fire on Latios, as you already have the ability to handle Scizor and Ferrothorn through Keldeo and Heatran. It also also increases its life expectancy and Gives you a solid reliable check against all Keldeo variants.

Hope you were able to get something out of my rate and I wish you and your team the best in future endeavours!
 
Hey, cool team, just some adjustments I want to recommend. Firstly, use Substitute or Taunt > Ice Fang on Mega Gyarados. You really don't need it considering STAB waterfall and Earthquake covers a lot of the same things, at least to the point of neutrality. Taunt or Substitute Also allows for you to take on Mega Sableye, Chaney and things a like without getting statuses and stalled to the point of death. Secondly, I recommend using HP Ice > HP Electric, as you already have the ability to handle vanilla Gyarados through Clefable and other water types through Kyurem-B. Having HP Ice also allows you to hit a lot of common threats like Landorus-T/I, Garchomp and the common Lati@s switch in. Finally, I would use Roost > HP Fire on Latios, as you already have the ability to handle Scizor and Ferrothorn through Keldeo and Heatran. It also also increases its life expectancy and Gives you a solid reliable check against all Keldeo variants.

Hope you were able to get something out of my rate and I wish you and your team the best in future endeavours!

Covered good points, but I think Icy Wind > HP Ice > HP Electric on Keldeo.
 
Cool team, I like the implimentation of Kyurem-B, it's a good mon IMO. But I think you should have 0 IVs in Atk for Clef, Keldeo, and Heatran. It helps against Foul Play and confusion hax.
 
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Covered good points, but I think Icy Wind > HP Ice > HP Electric on Keldeo.

Hey, thanks for your kind words, to give you some reasoning as to why I suggested HP Ice > Icy Wind, is because he doesn't need to slow down incoming Pokemon that are potentially faster like Lati@s, as he already out speeds them with choice scarf, meaning he gains no benefit to the move and the additional power is nice and lets you pick kills that you might not have been able to with Icy Wind. Sorry that I forgot to mention this.
 
Yo nice team. As said above scarf on kyurem-b would be more beneficial as it allows you to revenge kill most threats. If you do that then change keldeo to a sub-cm version. This will give you an additional win con while at the same time provide you protection against tflame. Also a specially defensive heatran would work better on this team imo.

Hope I helped :)
 
Hey, thanks for your kind words, to give you some reasoning as to why I suggested HP Ice > Icy Wind, is because he doesn't need to slow down incoming Pokemon that are potentially faster like Lati@s, as he already out speeds them with choice scarf, meaning he gains no benefit to the move and the additional power is nice and lets you pick kills that you might not have been able to with Icy Wind. Sorry that I forgot to mention this.

LOL, didn't even mind to see if it was scarf or not. Good point xD
 
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