INTRO
Hello! Thanks for taking the time to read my team synopsis! I really appreciate it and look forward to your critiques. Here's the line-up so far:
Hello! Thanks for taking the time to read my team synopsis! I really appreciate it and look forward to your critiques. Here's the line-up so far:







Gyarados-Mega (F) @ Gyaradosite
Ability: Intimidate (Mold Breaker)
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Starting off the team, we have mega gyarados! Since I've never used it before, I thought it'd be a lot of fun. Once the opposing team has been weakened, mega gyarados poses a huge threat for sweeping with its monstrous base 155 attack. The idea is to come in on a pokemon that'll likely switch out due to intimidate and then I'll be able to pull off a dragon dance. Whether or not I mega is dependent on whether I think intimidate or having the flying type of base gyarados is still viable or not. If my opponent still has a check to gyarados, I'll usually hold off and just try to poke it with a move before switching.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
I thought a wall-breaker would be a great teammate for gyarados and kyurem-b seems to fit that role pretty well. What's nice about kyurem-b is that it can handle rotom-w after getting a sub up. I'm able to set up on a will-o-wisp and just start busting out massive hits from there. Perfect coverage is why I opted for a non choiced kyurem. However, that's something that I'm still debating... What do you think?

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Defog man, I need that shit. With a flying and ice type, rocks would definitely hurt my team hard - especially if I'm going to be using substitute kyurem-b. Therefore, I chose Latios to get that job done. It's defensive core with mega gyarados and kyurem-b is awesome and effective. What sucks though is that its longevity is short with it's lackluster defenses and use of life orb (which is why I have Clefable, but more on that later...). I'm considering just slapping on leftovers so that I feel more comfortable switching in.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Heatran is awesome because it's able to resist the dragon and fairy weaknesses I have going so far. Furthermore, this set works great on offensive teams with the pressure it brings to the table. I'm able to switch in on so many pokes and get rocks up with ease. So far, however, I'm not a fan of the air balloon. While it's good at making heatran a better lead, its usability is less than appealing. I switch in once and pop! It's gone. I'm then stuck with an itemless heatran... It does make it useful for opposing knock-off users but I haven't really found it that useful for that situation specifically. Again, like latios, I'm thinking about just slapping on some leftovers.

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
So now we're onto my little pony Keldeo! I love this pokemon man. It's just so fun to use! Well, that's based off my experience with my life orb keldeos from other teams... Choiced keldeo is alright - I just hate how it gets locked into a move because keldeo's moves are all easily countered. But I need a revenge killer and thought it'd be okay. However, I'm thinking about putting a life orb back onto it. Anywho, keldeo is able to take advantage of latios's and heatran's weaknesses to come in and start getting some speedy moves in (and hopefully burns as well!). It's also able to come in after one of my pokes faint and get dat sweet revenge kill.

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Moonblast
- Wish
- Heal Bell
Wrapping things up, I bring you clefable! As I've mentioned before, I have pokes that can lose a good amount of HP so I thought some wish support would be necessary. Clefable seems to fit that role nicely because it's resistant to the fighting, dark and dragon weaknesses that I have on my team. Also, I'm able to use heal bell! This makes sure that my offensive team can stay offensive without losing its power. This takes a lot of pressure off for team. However... Clefable is just too damn frail! Even with wish and high investments in hp and defence, I find that it faints early into games. That could just be me sucking but man, I thought it'd be able to take a lot more hits. What do you guys think, should I run a jirachi or blissey instead? Now that I'm thinking about it, jirachi would be cool so that it could para-flinch some checks that might threaten my team...
CONCLUSION
Thanks for taking the time to read my post! As you can see, I'm really iffy on my team. I'm not doing too well with it on showdown and that's why I really need your help :P This difficulty can just be my own fault though and maybe I just need more time to understand its strengths and weaknesses better. Nevertheless, I'd love your critiques and can't wait to hear them! Have a great day :D
Source for sprites: http://www.pokestadium.com/tools/sprites
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