Hello, I am relatively new to smogun and this is my first rate my team. Its a very offensive team that requires a lot of guessing what your opponent is going to do, with resistances to Ghost, Normal, Ground, Fighting, Poison, and Electric, it is extremely good if you can lure the opponent into using a certain type of move, then when they think you are going to switch, stat up or kill your opponents pokemon. So, without further adue, get your criticising caps on, and rate my team.
OverView:
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 def/ 252 spe / 252 spA
Nature: Timid
-Focus Blast
-Shadow Ball
-Thunderbolt
-Trick
I chose a gengar lead because i have a swampert on my team for Stealth rock. I have had a fair bit of success killing most leads in one hit with the timid nature instead of modest, also allowing me to kill other gengar leads, wich is pretty awesome. Biggest problem is Bronzong/Metagross leads because i cant super effect them, so in that case i usually just switch into a more effective combatant.
Swampert @ Leftovers
Ability: Torrent
EVs: 240Hp / 216 def / 52 spA
Nature: Relaxed
- Earthquake
- Stealth Rock
- Surf
- Ice Beam
I chose swampert because it is a really nice mixed attacker and now the only pokemon on my team carrying a stabed earthquake, loving the match up against heatran, and most metagrosses. The ability to be fairly good against most dragons is also making swampert really attractive to me. Also a great switch in with No damadge from thunder attacks (and thunderwave <3). Lastly it can stand its ground against most steal pokemon, wich again is a nice addition to the team.
Salamence @ Life Orb
Ability: Mild
EVs: 84 atk/ 208 spe / 216 spA
Nature: Intimidate
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
Late game sweeper, and a good switch in to anticipated fire/water/grass attacks, especially grass users. I was having trouble with grass pokemon ( cough breloom cough) and without wanting to COMPLETLY hate against it, i figured a Salamence with Fire Blast would be good enough, and so far it has been good at that, and killing others.
Scizor @ Choice Band
Ability: Technician
EVs: 248 hp/ 252 atk / 8 spe
Nature: Adamant
- Bullet Punch
- Super Power
- X-Scissor
- Pursuit
I have the most mixed feelings about Scizor then any other pokemon on my team. Ugh, damn you choice band. I am thinking of possibly switching to a sword dance set, and bullet punching away, but it makes me feel the rest of scizors moves are rendered useless, due to the extreamly low speed. Possibly putting a heatran on my team somewhere to absorb those dreaded fire attacks would help, but im not sure. Sometimes its really good for a late game sweep depending on the team, but i have really been disapointed with scizors abilities on this team thus far. Suggestions for this one are really apreciated.
Togekiss @ Leftovers
Ability: Serenes grace
EVs: 252 hp / 104 spe / 152 spA
Nature: Modest
- Air Slash
- Aura Sphere
- Nasty plot
- Roost
Nothing feels more like cheating then switching out gengar on a shadow sneak and Nasty Plotting for a sweep. Togekiss probably has the most kos on this team, and it feels great having swampert and gengar to switch into to back this frail killer up (for thunder/ice/fighting attacks). Zapdose is a pretty big problem for togekiss, especially if it is carrying HP grass to kill swampert as well, so suggestions for that would also be apreciated. Zapdose actually does pose a pretty big problem to this whole team, so suggestions would be nice.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Nature: Timid
- Rapid Spin
- Thunderbolt
- Surf
- Recover
The essential rapid spinner of the team. Wow, 25% to 2 of the crucial sweepers, and the huge ammount of anticipation switches, not to mention two banded pokemon, switching is an essential part to this team, thus making stealth rock a large detriment to the success that this team will have. Its not an extreamly effective revenge killer compared to the other pokemon on this team, and nothing more really comes from it other then an amazing rapid spin.
Conclusion:
So...Weaknesses I have experienced with my team. Zapdose. Okay, so im looking at a stabbed thunderbolt, and grass knot that is killing swampert, and a heatwave that is obliterating scissor...thats only killing my entire team >.<. Help?
Blissey also seems to be a problem and i dont really know why, probably because both of my pokes that can use fighting moves are banded, so they just get switched in on and are rendered useless against a ghost pokemon, and that is a forced switch if im trying to attack with gengar. I was thinking removing CB from scizor as i said already, but something else might work better if you have suggestions.
Other then that I havnt had any big problems exept switching in expecting a certain move and getting Dragon danced on, or Calm Minded. So, thank you for reading, and thank you for the suggestions!
OverView:







Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 def/ 252 spe / 252 spA
Nature: Timid
-Focus Blast
-Shadow Ball
-Thunderbolt
-Trick
I chose a gengar lead because i have a swampert on my team for Stealth rock. I have had a fair bit of success killing most leads in one hit with the timid nature instead of modest, also allowing me to kill other gengar leads, wich is pretty awesome. Biggest problem is Bronzong/Metagross leads because i cant super effect them, so in that case i usually just switch into a more effective combatant.

Swampert @ Leftovers
Ability: Torrent
EVs: 240Hp / 216 def / 52 spA
Nature: Relaxed
- Earthquake
- Stealth Rock
- Surf
- Ice Beam
I chose swampert because it is a really nice mixed attacker and now the only pokemon on my team carrying a stabed earthquake, loving the match up against heatran, and most metagrosses. The ability to be fairly good against most dragons is also making swampert really attractive to me. Also a great switch in with No damadge from thunder attacks (and thunderwave <3). Lastly it can stand its ground against most steal pokemon, wich again is a nice addition to the team.

Salamence @ Life Orb
Ability: Mild
EVs: 84 atk/ 208 spe / 216 spA
Nature: Intimidate
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
Late game sweeper, and a good switch in to anticipated fire/water/grass attacks, especially grass users. I was having trouble with grass pokemon ( cough breloom cough) and without wanting to COMPLETLY hate against it, i figured a Salamence with Fire Blast would be good enough, and so far it has been good at that, and killing others.

Scizor @ Choice Band
Ability: Technician
EVs: 248 hp/ 252 atk / 8 spe
Nature: Adamant
- Bullet Punch
- Super Power
- X-Scissor
- Pursuit
I have the most mixed feelings about Scizor then any other pokemon on my team. Ugh, damn you choice band. I am thinking of possibly switching to a sword dance set, and bullet punching away, but it makes me feel the rest of scizors moves are rendered useless, due to the extreamly low speed. Possibly putting a heatran on my team somewhere to absorb those dreaded fire attacks would help, but im not sure. Sometimes its really good for a late game sweep depending on the team, but i have really been disapointed with scizors abilities on this team thus far. Suggestions for this one are really apreciated.

Togekiss @ Leftovers
Ability: Serenes grace
EVs: 252 hp / 104 spe / 152 spA
Nature: Modest
- Air Slash
- Aura Sphere
- Nasty plot
- Roost
Nothing feels more like cheating then switching out gengar on a shadow sneak and Nasty Plotting for a sweep. Togekiss probably has the most kos on this team, and it feels great having swampert and gengar to switch into to back this frail killer up (for thunder/ice/fighting attacks). Zapdose is a pretty big problem for togekiss, especially if it is carrying HP grass to kill swampert as well, so suggestions for that would also be apreciated. Zapdose actually does pose a pretty big problem to this whole team, so suggestions would be nice.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Nature: Timid
- Rapid Spin
- Thunderbolt
- Surf
- Recover
The essential rapid spinner of the team. Wow, 25% to 2 of the crucial sweepers, and the huge ammount of anticipation switches, not to mention two banded pokemon, switching is an essential part to this team, thus making stealth rock a large detriment to the success that this team will have. Its not an extreamly effective revenge killer compared to the other pokemon on this team, and nothing more really comes from it other then an amazing rapid spin.
Conclusion:
So...Weaknesses I have experienced with my team. Zapdose. Okay, so im looking at a stabbed thunderbolt, and grass knot that is killing swampert, and a heatwave that is obliterating scissor...thats only killing my entire team >.<. Help?
Blissey also seems to be a problem and i dont really know why, probably because both of my pokes that can use fighting moves are banded, so they just get switched in on and are rendered useless against a ghost pokemon, and that is a forced switch if im trying to attack with gengar. I was thinking removing CB from scizor as i said already, but something else might work better if you have suggestions.
Other then that I havnt had any big problems exept switching in expecting a certain move and getting Dragon danced on, or Calm Minded. So, thank you for reading, and thank you for the suggestions!