FlareBlitzKush's NU RMT: Hadoken (Offensive)
Hello fellow NU players, I've recently joined the community. (Dec2012)
This is my first RMT, Hadoken.
The team:
honorable mention:(tested but sub-par)
The team originally ran a SpecsZard, then a Scarfzard, which was neat, before Gardevoir replaced it. SR weakness sealed that deal.
Musharna replaced Masquerein, yet again for that same reason.
The idea behind this: Create a team that could leverage offensive pressure with some defensive checks in place to gain momentum and the advantage.
The Sawstoad core is the backbone here, and provides a good deal of coverage.
Ryu (Sawk) (M) @ Choice Band
Trait: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch
- Stone Edge
Sawk has functioned well as a lead, OHKO'ing almost every conceivable stealth rock setter in NU. While most players conceivably would not let their sturdy mon get KO'ed, their switch-ins run the risk of getting hit hard as well, giving dat momentum. When not used as a lead, Sawk still retains usefulness, although he does not like switching into anything, he can do wonders once checks and counters have gone down. Move set pretty standard, same with spreads. Adamant Nature, just so I lose the Jolly mirror match lol.
Checks and Counters: Golurks, Ludicolo, Alomolo', Tangelas, Psychics, and Braviary are the most common switch-ins. Sturdy or Scarfed/Jolly Sawks OHKO my Sawk easily as well.
AK-47 (Swellow) (F) @ Toxic Orb
Trait: Guts
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Brave Bird
- Facade
- U-turn/Protect
- Quick Attack
A beast of NU, I got tired of being annihilated by this thing, so I started using it :/ The sheer amount of the tier that can be one or two hit is incredulous, and while its frailty assures it can not switch in to anything, it finds plenty of opportunities to get into play and do damage. Swellow forces a large amount of switch outs, so U-Turn helps to get the right Mon out to play. Quick Attack revenges weakened opponents, beats Sucker Punch, and most other Priority. Facade and Brave Bird need no explanation. Spread for simple attack power.
Checks and Counters: Regi-All, Golem, Piloswine, Anything that can take BB/Facade and hit back. Scarfers, Jolly Swellows.
Zoey (Musharna) (F) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 252 Def / 240 HP / 16 SDef
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Signal Beam/Stored Power
- Baton Pass
Zoey! This adorable Musharna makes things interesting. In general, she pivots into Non SE attacks, and tanks them. If she can't tank it, then it was a bad move on my part. If she does tank out, I now have the option of Calm Minding. Conversely, if the opponent can not stop Calm Mind set-up, I'll go for it then as well. After set-up, I can Baton Pass into either Seismitoad or Gardevoir, depending on the opponents team. At the very least Mushy ends up protecting one of my sweepers from an attack or two, and if successful, sets these sweepers loose. Signal Beam because Stored Power was too funny.
I went Bold 252def 240HP because I need someone to take a hit, and CM buffs the other side, so Walling is more possible.
Checks and Counters: Taunt, Pinsir, Skuntanks@252+attack 252Spdef, Gardevoir, Haunter, Golurk, Gorebyss w/Signal Beam, other Musharna, and much more. Zoey just offers her support usually, although she has won a few matches herself.
Charlie (Gardevoir) (M) @ Choice Scarf
Trait: Trace
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Psychic
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
The revenge. With a CM pass, Charlie sonic booms the entire tier. Without, it removes plenty of threats still. Trace sometimes creates OP situations, that no one ever plans for. Anything without SpDef bulk gets blasted. Spread and move set for maximum coverage and power. No Trick because, walls just make set-up fodder for Musharna anyway. No Life Orb because the speed is the key here. No Focus Miss, because F&^% Focus Miss.
Checks and Counters: Faster Scarfing, Regice, Pinsir. It's tough to switch in, luckily Baton Pass from Musharna is slow as molasses.
Sawed Off (Sawsbuck) (M) @ Yache Berry
Trait: Sap Sipper
EVs: 252 Atk / 252 Spd
Jolly Nature
- Baton Pass
- Horn Leech
- Double-Edge
- Megahorn/Agility/Swords Dance
Sawsbuck has gone through a few sets and items, but so far this is where the buck stops. As half my core, the deer carries the load well. At first the core did well, but over this last month it seems Sawsbuck has become a lightning rod for Ice attacks. Even Tangela gets in on the Hidden Power Ice train. This didnt fare well at all for the team, and so Yache Berry came into the fray. Megahorn hits other grass types well, making Ludicolo much less aggravating, and also lightening the load against all the 2+Psychics per team teams. Baton Pass while a weird choice without Swords Dance, works well, to get Sawsbuck out of the way letting Sawk or Swellow tear through with the Sap Sipper boost. Double-Edge hits so many things so hard that I could care less about the recoil, and Horn Leech rounds out the STAB coverage.
Checks and Counters: Anything that has bulk and can fire off Fighting/Fire/Bug/Ice/Flying/Poison attacks. Sawsbuck really has a lot of problems without Seismitoad in tow...
Dookie (Seismitoad) (M) @ Leftovers
Trait: Water Absorb
EVs: 56 HP / 252 SAtk / 200 Spd
Modest Nature
IVs: 0 Atk
- Sludge Wave/Substitute
- Earth Power
- Hydro Pump/Surf
- Stealth Rock
The lovable Dookie himself, this was a Pokemon I've always been guilty of sleeping on, shame on me! The toad makes a good all around team mate, as he can lead, pivot or sweep. At lead, I can set momentum by dropping the SE attack usually, or setting rocks. Within a turn or two out comes a grass attack/type and depending on prediction, allows Sawsbuck to apply pressure. At pivot he can tank or immunity an attack and strike back. And with a few CM boosts and a pass from Mush, the KO's pile up quickly as a sweeper. Water Absorb is sometimes useful, although there aren’t any particular lures or reasons to attack with water moves against my team. Aqua Jets are nice to switch into, which seems to be the most applied use for Seismitoad's ability. I was using Substitute, because so many mon's try to toxic, but I'm not afraid of Alomomola anyway. Sludge Wave seems questionable, but too many good players were just Icedoukening me on the switch to Sawsbuck with their grass types, and SW added another dimension to prevent that. Earth Power and Hydro Pump as STAB options rounded out with Stealth Rock.
Checks and Counters: A few well played mon's with grass/bug/poison moves beat this core, but hence the two psychic backups. Eelektross love to Giga Drain/Grass Knot, same with Grass Knotting Pika/Raichu's. Glaceon drive me nuts, as does Mantine. Tropius tactics are also aggravating. Golurks seem to try and take Dookie on all the time, and if confusion works, come out victorious. However, such a feat is rare as Golurk is slow and gets 0hkoed.
Matches
http://pokemonshowdown.com/replay/nu9791308
http://pokemonshowdown.com/replay/nu9851096
http://pokemonshowdown.com/replay/nu9852043
http://pokemonshowdown.com/replay/nu9872069
http://pokemonshowdown.com/replay/nu9991925
Thank you everyone for the read, With help from better players I hope to improve at both team building and forum participation.
Thank you anyone and everyone for their help and support.
Hello fellow NU players, I've recently joined the community. (Dec2012)
This is my first RMT, Hadoken.
The team:






honorable mention:(tested but sub-par)
The team originally ran a SpecsZard, then a Scarfzard, which was neat, before Gardevoir replaced it. SR weakness sealed that deal.
Musharna replaced Masquerein, yet again for that same reason.


The idea behind this: Create a team that could leverage offensive pressure with some defensive checks in place to gain momentum and the advantage.
The Sawstoad core is the backbone here, and provides a good deal of coverage.

Ryu (Sawk) (M) @ Choice Band
Trait: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch
- Stone Edge
Sawk has functioned well as a lead, OHKO'ing almost every conceivable stealth rock setter in NU. While most players conceivably would not let their sturdy mon get KO'ed, their switch-ins run the risk of getting hit hard as well, giving dat momentum. When not used as a lead, Sawk still retains usefulness, although he does not like switching into anything, he can do wonders once checks and counters have gone down. Move set pretty standard, same with spreads. Adamant Nature, just so I lose the Jolly mirror match lol.
Checks and Counters: Golurks, Ludicolo, Alomolo', Tangelas, Psychics, and Braviary are the most common switch-ins. Sturdy or Scarfed/Jolly Sawks OHKO my Sawk easily as well.

AK-47 (Swellow) (F) @ Toxic Orb
Trait: Guts
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Brave Bird
- Facade
- U-turn/Protect
- Quick Attack
A beast of NU, I got tired of being annihilated by this thing, so I started using it :/ The sheer amount of the tier that can be one or two hit is incredulous, and while its frailty assures it can not switch in to anything, it finds plenty of opportunities to get into play and do damage. Swellow forces a large amount of switch outs, so U-Turn helps to get the right Mon out to play. Quick Attack revenges weakened opponents, beats Sucker Punch, and most other Priority. Facade and Brave Bird need no explanation. Spread for simple attack power.
Checks and Counters: Regi-All, Golem, Piloswine, Anything that can take BB/Facade and hit back. Scarfers, Jolly Swellows.

Zoey (Musharna) (F) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 252 Def / 240 HP / 16 SDef
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Signal Beam/Stored Power
- Baton Pass
Zoey! This adorable Musharna makes things interesting. In general, she pivots into Non SE attacks, and tanks them. If she can't tank it, then it was a bad move on my part. If she does tank out, I now have the option of Calm Minding. Conversely, if the opponent can not stop Calm Mind set-up, I'll go for it then as well. After set-up, I can Baton Pass into either Seismitoad or Gardevoir, depending on the opponents team. At the very least Mushy ends up protecting one of my sweepers from an attack or two, and if successful, sets these sweepers loose. Signal Beam because Stored Power was too funny.
I went Bold 252def 240HP because I need someone to take a hit, and CM buffs the other side, so Walling is more possible.
Checks and Counters: Taunt, Pinsir, Skuntanks@252+attack 252Spdef, Gardevoir, Haunter, Golurk, Gorebyss w/Signal Beam, other Musharna, and much more. Zoey just offers her support usually, although she has won a few matches herself.

Charlie (Gardevoir) (M) @ Choice Scarf
Trait: Trace
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Psychic
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
The revenge. With a CM pass, Charlie sonic booms the entire tier. Without, it removes plenty of threats still. Trace sometimes creates OP situations, that no one ever plans for. Anything without SpDef bulk gets blasted. Spread and move set for maximum coverage and power. No Trick because, walls just make set-up fodder for Musharna anyway. No Life Orb because the speed is the key here. No Focus Miss, because F&^% Focus Miss.
Checks and Counters: Faster Scarfing, Regice, Pinsir. It's tough to switch in, luckily Baton Pass from Musharna is slow as molasses.

Sawed Off (Sawsbuck) (M) @ Yache Berry
Trait: Sap Sipper
EVs: 252 Atk / 252 Spd
Jolly Nature
- Baton Pass
- Horn Leech
- Double-Edge
- Megahorn/Agility/Swords Dance
Sawsbuck has gone through a few sets and items, but so far this is where the buck stops. As half my core, the deer carries the load well. At first the core did well, but over this last month it seems Sawsbuck has become a lightning rod for Ice attacks. Even Tangela gets in on the Hidden Power Ice train. This didnt fare well at all for the team, and so Yache Berry came into the fray. Megahorn hits other grass types well, making Ludicolo much less aggravating, and also lightening the load against all the 2+Psychics per team teams. Baton Pass while a weird choice without Swords Dance, works well, to get Sawsbuck out of the way letting Sawk or Swellow tear through with the Sap Sipper boost. Double-Edge hits so many things so hard that I could care less about the recoil, and Horn Leech rounds out the STAB coverage.
Checks and Counters: Anything that has bulk and can fire off Fighting/Fire/Bug/Ice/Flying/Poison attacks. Sawsbuck really has a lot of problems without Seismitoad in tow...

Dookie (Seismitoad) (M) @ Leftovers
Trait: Water Absorb
EVs: 56 HP / 252 SAtk / 200 Spd
Modest Nature
IVs: 0 Atk
- Sludge Wave/Substitute
- Earth Power
- Hydro Pump/Surf
- Stealth Rock
The lovable Dookie himself, this was a Pokemon I've always been guilty of sleeping on, shame on me! The toad makes a good all around team mate, as he can lead, pivot or sweep. At lead, I can set momentum by dropping the SE attack usually, or setting rocks. Within a turn or two out comes a grass attack/type and depending on prediction, allows Sawsbuck to apply pressure. At pivot he can tank or immunity an attack and strike back. And with a few CM boosts and a pass from Mush, the KO's pile up quickly as a sweeper. Water Absorb is sometimes useful, although there aren’t any particular lures or reasons to attack with water moves against my team. Aqua Jets are nice to switch into, which seems to be the most applied use for Seismitoad's ability. I was using Substitute, because so many mon's try to toxic, but I'm not afraid of Alomomola anyway. Sludge Wave seems questionable, but too many good players were just Icedoukening me on the switch to Sawsbuck with their grass types, and SW added another dimension to prevent that. Earth Power and Hydro Pump as STAB options rounded out with Stealth Rock.
Checks and Counters: A few well played mon's with grass/bug/poison moves beat this core, but hence the two psychic backups. Eelektross love to Giga Drain/Grass Knot, same with Grass Knotting Pika/Raichu's. Glaceon drive me nuts, as does Mantine. Tropius tactics are also aggravating. Golurks seem to try and take Dookie on all the time, and if confusion works, come out victorious. However, such a feat is rare as Golurk is slow and gets 0hkoed.
Matches
http://pokemonshowdown.com/replay/nu9791308
http://pokemonshowdown.com/replay/nu9851096
http://pokemonshowdown.com/replay/nu9852043
http://pokemonshowdown.com/replay/nu9872069
http://pokemonshowdown.com/replay/nu9991925
Thank you everyone for the read, With help from better players I hope to improve at both team building and forum participation.
Thank you anyone and everyone for their help and support.