Lapras, one of my all-times favs, is my Heal Bell user now, but I'm not sure about Rapid Spin...
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#Dracolass (F) @ Leftovers
Ability: Intimidate
EVs: 252 HP/90 Atk/168 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Dragon Dance
- Fire Fang
- Roost
Ladies first! This is my self-invented BulkyMence, and obviously my lead. Placing 168 EVs in speed give it a stat of 278, or 417 after one DD-enought to outurn any non-Uber without a boost with the sole exception of Ninjask (Deoxys-S is Uber now), who cannot be outurned anyway because of Speed Boost. Max HP, and the rest goes to attack.
This Salamance is also a great counter for Electrode and Bronzong leads, if they'll appear.
No thanks, I don't need Fire Blast-Skarmory just isn't so much of a threat for me.
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#SeaGlacier (M) @ Leftovers
Ability: Shell Armor
EVs: 252 HP/64 Atk/20 Def/56 SAtk/118 SDef
Quiet nature (+SAtk, -Spd)
- Avalanche
- Ice Shard
- Rapid Spin
- Surf
Mixed Cloyster? Well, the main reason it's mixed and not purely physical is the lack of a reliable physical Water-type move (Cloyster doesn't learn Waterfall for some reason :XXXX), but Cloyster can actually prove itself decent with this set. Avalanche has negative priority and therefor doesn't mind the speed drop, while Ice Shard totally bypasses it. Surf takes away those high-defense Steels trying to block Cloyster's physical Ice STAB. Rapid Spin is just there for obvious reasons.
I was quite dissapointed by Toxic Spkies, so I preffered to let them go.
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#Hellena (F) @ Focus Sash
Ability: Trace
EVs: 58 HP/200 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Shadow Ball
- Will-o-wisp
My special attacker and WOW user. CM up, and burn physical attackers on the way. Shadow Ball is chosen, even thought making Dark-types even more problimistic, as Gardevoir can easily setup on Cresselia and OK it. Focus Sash all but Ensures Gardevoir can at least cripple the likes of Weavile before fainting, as well as defeating Heracross one-on-one.
Houndoom is going to give me a world of trouble, but thankfully, most don't use pursuit. Anu suggestions?
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#HappyVappy (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/178 Def/80 SAtk
Modest nature (+SAtk, -Atk)
- Haze
- Ice Beam
- Surf
- Wish
Some may ask why do I use both Lapras and Vaporeon on the same team, as Lapras is basicly an Ice version of Vaporeon. Notice both Lapras and Vaporeon support one another, as well as the entire team-Lapras gives Heal Bell support, whilte Vaporeon Hazes and Gives Wish support, a a very helpful thing for Lapras. Vaporeon isn't weak to Rock and Fighting, and obviously takes Fire moves better, while Lapras has a very useful quad resistance to Ice and TB access.
HP Electric? Maybe, but only over Haze. Is it really worth it?
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#Aurora (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/80 Def/108 SAtk/70 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Heal Bell
- Surf
- Thunderbolt
One of my all-time favs in action <3! Heal Bell is an assert to any team, and TB is just useful regardless. Lapras can easily counter any Gyarados without STtone Edge, and even with Stone Edge, it can switch into a predicted Waterfall and zap away with TB. Surf and Ice Beam are obviously there for pantastic coverage and STAB.
Sadly, Lapras doesn't learn TW for some reason, so many use Confuse Ray insted. But the last thing I need is to lose my only TB or Heal Bell, and removing one of it's STAB attacks is just silly. therefor, Confuse Ray is simply unneaded.
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#Frostbite (M) @ Choice Band
Ability: Snow Cloak
EVs: 66 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang
- Stone Edge
The strongest go last :D ! My very-much neaded Electric immunity and STAB EQ. CB was preffered over Curse, as Stone Edge is neaded on this team. Mamo, warm me in the rigid night <3...
Superpower? The last thing Mamoswine needs is an attack drop, so no, just no.
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Too many Ice-types? Hey, I'm not Spheal for no reason :P ...
---

Ability: Intimidate
EVs: 252 HP/90 Atk/168 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Dragon Dance
- Fire Fang
- Roost
Ladies first! This is my self-invented BulkyMence, and obviously my lead. Placing 168 EVs in speed give it a stat of 278, or 417 after one DD-enought to outurn any non-Uber without a boost with the sole exception of Ninjask (Deoxys-S is Uber now), who cannot be outurned anyway because of Speed Boost. Max HP, and the rest goes to attack.
This Salamance is also a great counter for Electrode and Bronzong leads, if they'll appear.
No thanks, I don't need Fire Blast-Skarmory just isn't so much of a threat for me.
---

Ability: Shell Armor
EVs: 252 HP/64 Atk/20 Def/56 SAtk/118 SDef
Quiet nature (+SAtk, -Spd)
- Avalanche
- Ice Shard
- Rapid Spin
- Surf
Mixed Cloyster? Well, the main reason it's mixed and not purely physical is the lack of a reliable physical Water-type move (Cloyster doesn't learn Waterfall for some reason :XXXX), but Cloyster can actually prove itself decent with this set. Avalanche has negative priority and therefor doesn't mind the speed drop, while Ice Shard totally bypasses it. Surf takes away those high-defense Steels trying to block Cloyster's physical Ice STAB. Rapid Spin is just there for obvious reasons.
I was quite dissapointed by Toxic Spkies, so I preffered to let them go.
---

Ability: Trace
EVs: 58 HP/200 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Shadow Ball
- Will-o-wisp
My special attacker and WOW user. CM up, and burn physical attackers on the way. Shadow Ball is chosen, even thought making Dark-types even more problimistic, as Gardevoir can easily setup on Cresselia and OK it. Focus Sash all but Ensures Gardevoir can at least cripple the likes of Weavile before fainting, as well as defeating Heracross one-on-one.
Houndoom is going to give me a world of trouble, but thankfully, most don't use pursuit. Anu suggestions?
---

Ability: Water Absorb
EVs: 252 HP/178 Def/80 SAtk
Modest nature (+SAtk, -Atk)
- Haze
- Ice Beam
- Surf
- Wish
Some may ask why do I use both Lapras and Vaporeon on the same team, as Lapras is basicly an Ice version of Vaporeon. Notice both Lapras and Vaporeon support one another, as well as the entire team-Lapras gives Heal Bell support, whilte Vaporeon Hazes and Gives Wish support, a a very helpful thing for Lapras. Vaporeon isn't weak to Rock and Fighting, and obviously takes Fire moves better, while Lapras has a very useful quad resistance to Ice and TB access.
HP Electric? Maybe, but only over Haze. Is it really worth it?
---

Ability: Water Absorb
EVs: 252 HP/80 Def/108 SAtk/70 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Heal Bell
- Surf
- Thunderbolt
One of my all-time favs in action <3! Heal Bell is an assert to any team, and TB is just useful regardless. Lapras can easily counter any Gyarados without STtone Edge, and even with Stone Edge, it can switch into a predicted Waterfall and zap away with TB. Surf and Ice Beam are obviously there for pantastic coverage and STAB.
Sadly, Lapras doesn't learn TW for some reason, so many use Confuse Ray insted. But the last thing I need is to lose my only TB or Heal Bell, and removing one of it's STAB attacks is just silly. therefor, Confuse Ray is simply unneaded.
---

Ability: Snow Cloak
EVs: 66 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang
- Stone Edge
The strongest go last :D ! My very-much neaded Electric immunity and STAB EQ. CB was preffered over Curse, as Stone Edge is neaded on this team. Mamo, warm me in the rigid night <3...
Superpower? The last thing Mamoswine needs is an attack drop, so no, just no.
---
Too many Ice-types? Hey, I'm not Spheal for no reason :P ...