Hai guys, SmitsMcGee here with my second RMT. I'm not going to go into an in-depth team building process, as it was very long and probably won't make much sense to anyone. However, in a Generation dominated by weather, I wanted to make a weather team. However, wanting to do something unconventional, I went with hail, which, although not getting any direct buffs this Gen, did get some new toys to play with.
At a glance:
In Depth:
The Lead:
BarrakaFlocka (Abomasnow) (M) @ Shed Shell
Trait: Snow Warning
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Blizzard
- Giga Drain
- Substitute
- Leech Seed
Necessary for any hail team, lead Abomasnow. Shed Shell to escape Shadow Tag Shanderra (I head it was banned, can someone confirm?). EVs to outspeed a lot and hit hard with Giga Drain and Blizzard. Subseed to add some bulkiness, although I might change EVs to add bulk because he doesn't really do much damage anyway, although I have scored some KOs with him.
The Revenger:
Goojilla (Tyranitar) (M) @ Choice Scarf
Trait: Unnerve
EVs: 12 Atk / 255 SAtk / 240 Spd
Hasty Nature (+Spd, -Def)
- Fire Blast
- Stone Edge
- Blizzard
- Pursuit
Probably the most unconventional poke on this team, and it really throws other teams for a loop. Unnerve to not mess up my team with sand, EVs to outspeed and revenge kill pretty much anything with a mixed set, and Choice Scarf obviously to revenge. Fire Blast to hit steels, Bilzzard for the 100% accuracy, and Stone Edge and Pursuit for stab and revenging.
The Staller:
Ice Cube (Regice) @ Leftovers
Trait: Ice Body
EVs: 204 HP / 252 Def / 8 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Protect
- Substitute
- Toxic
- Blizzard
Originally a stallrein, I switched to Regice upon reading a hail analysis and never looked back. With Ice Body and Lefties, I can switch back and forth between protect and sub and not lose any HP. Toxic to stall, and Blizzard to hit stuff pretty hard. It might not seem like it but for such a defensive poke he really packs a punch.
The Other Wall:
Oh He Jelly (Tentacruel) (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Tenta has been a lock on most of my teams this Gen, just due to its bulkiness and ability to absorb and lay toxic spikes, and to spin away entry hazards as this team really hates rocks. Also provides a really needed fighting resist. Knock Off is there as a surprise to knock off some lefties and aid me in stalling, or to lower the power of a LO sweeper. Scald for obvious stab.
The....Other Wall
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fling
- Acrobatics
- Protect
- Earthquake
Ah, poison heal Gliscor. With poison heal providing a pseudo Lefties in the hail, this thing helps me wall out some of the biggest threats to my team, including those annoying fighting types. Fling for a pseudo Toxic, and acrobatics and eq for a nice powerful dual stab. Protect is probably the least-useful move on this set, but it does help stall.
THE SWEEPER
Sapphira (Kyurem) @ Life Orb
Trait: Pressure
EVs: 84 Atk / 172 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Blizzard
- Draco Meteor
- Outrage
- Focus Blast
And finally, the undisputed king of this team, LO Kyurem. With amazing base special attack and decent base speed, Kyurem absolutely destroys things in the hail. The only bad thing about this is its lack of coverage, although it still manages to score critical KOs with dual stab Bliz and Draco Meteor, and Focus Blast to crush those annoying steels.
At a glance:






In Depth:

The Lead:
BarrakaFlocka (Abomasnow) (M) @ Shed Shell
Trait: Snow Warning
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Blizzard
- Giga Drain
- Substitute
- Leech Seed
Necessary for any hail team, lead Abomasnow. Shed Shell to escape Shadow Tag Shanderra (I head it was banned, can someone confirm?). EVs to outspeed a lot and hit hard with Giga Drain and Blizzard. Subseed to add some bulkiness, although I might change EVs to add bulk because he doesn't really do much damage anyway, although I have scored some KOs with him.
The Revenger:

Goojilla (Tyranitar) (M) @ Choice Scarf
Trait: Unnerve
EVs: 12 Atk / 255 SAtk / 240 Spd
Hasty Nature (+Spd, -Def)
- Fire Blast
- Stone Edge
- Blizzard
- Pursuit
Probably the most unconventional poke on this team, and it really throws other teams for a loop. Unnerve to not mess up my team with sand, EVs to outspeed and revenge kill pretty much anything with a mixed set, and Choice Scarf obviously to revenge. Fire Blast to hit steels, Bilzzard for the 100% accuracy, and Stone Edge and Pursuit for stab and revenging.
The Staller:

Ice Cube (Regice) @ Leftovers
Trait: Ice Body
EVs: 204 HP / 252 Def / 8 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Protect
- Substitute
- Toxic
- Blizzard
Originally a stallrein, I switched to Regice upon reading a hail analysis and never looked back. With Ice Body and Lefties, I can switch back and forth between protect and sub and not lose any HP. Toxic to stall, and Blizzard to hit stuff pretty hard. It might not seem like it but for such a defensive poke he really packs a punch.
The Other Wall:

Oh He Jelly (Tentacruel) (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Tenta has been a lock on most of my teams this Gen, just due to its bulkiness and ability to absorb and lay toxic spikes, and to spin away entry hazards as this team really hates rocks. Also provides a really needed fighting resist. Knock Off is there as a surprise to knock off some lefties and aid me in stalling, or to lower the power of a LO sweeper. Scald for obvious stab.
The....Other Wall

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fling
- Acrobatics
- Protect
- Earthquake
Ah, poison heal Gliscor. With poison heal providing a pseudo Lefties in the hail, this thing helps me wall out some of the biggest threats to my team, including those annoying fighting types. Fling for a pseudo Toxic, and acrobatics and eq for a nice powerful dual stab. Protect is probably the least-useful move on this set, but it does help stall.
THE SWEEPER

Sapphira (Kyurem) @ Life Orb
Trait: Pressure
EVs: 84 Atk / 172 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Blizzard
- Draco Meteor
- Outrage
- Focus Blast
And finally, the undisputed king of this team, LO Kyurem. With amazing base special attack and decent base speed, Kyurem absolutely destroys things in the hail. The only bad thing about this is its lack of coverage, although it still manages to score critical KOs with dual stab Bliz and Draco Meteor, and Focus Blast to crush those annoying steels.