Hail for Gen V. Yes that's right, hail.

Hai guys, SmitsMcGee here with my second RMT. I'm not going to go into an in-depth team building process, as it was very long and probably won't make much sense to anyone. However, in a Generation dominated by weather, I wanted to make a weather team. However, wanting to do something unconventional, I went with hail, which, although not getting any direct buffs this Gen, did get some new toys to play with.

At a glance:
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In Depth:
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The Lead:
BarrakaFlocka (Abomasnow) (M) @ Shed Shell
Trait: Snow Warning
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Blizzard
- Giga Drain
- Substitute
- Leech Seed
Necessary for any hail team, lead Abomasnow. Shed Shell to escape Shadow Tag Shanderra (I head it was banned, can someone confirm?). EVs to outspeed a lot and hit hard with Giga Drain and Blizzard. Subseed to add some bulkiness, although I might change EVs to add bulk because he doesn't really do much damage anyway, although I have scored some KOs with him.

The Revenger:
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Goojilla (Tyranitar) (M) @ Choice Scarf
Trait: Unnerve
EVs: 12 Atk / 255 SAtk / 240 Spd
Hasty Nature (+Spd, -Def)
- Fire Blast
- Stone Edge
- Blizzard
- Pursuit
Probably the most unconventional poke on this team, and it really throws other teams for a loop. Unnerve to not mess up my team with sand, EVs to outspeed and revenge kill pretty much anything with a mixed set, and Choice Scarf obviously to revenge. Fire Blast to hit steels, Bilzzard for the 100% accuracy, and Stone Edge and Pursuit for stab and revenging.

The Staller:
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Ice Cube (Regice) @ Leftovers
Trait: Ice Body
EVs: 204 HP / 252 Def / 8 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Protect
- Substitute
- Toxic
- Blizzard
Originally a stallrein, I switched to Regice upon reading a hail analysis and never looked back. With Ice Body and Lefties, I can switch back and forth between protect and sub and not lose any HP. Toxic to stall, and Blizzard to hit stuff pretty hard. It might not seem like it but for such a defensive poke he really packs a punch.

The Other Wall:
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Oh He Jelly (Tentacruel) (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Tenta has been a lock on most of my teams this Gen, just due to its bulkiness and ability to absorb and lay toxic spikes, and to spin away entry hazards as this team really hates rocks. Also provides a really needed fighting resist. Knock Off is there as a surprise to knock off some lefties and aid me in stalling, or to lower the power of a LO sweeper. Scald for obvious stab.

The....Other Wall
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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fling
- Acrobatics
- Protect
- Earthquake
Ah, poison heal Gliscor. With poison heal providing a pseudo Lefties in the hail, this thing helps me wall out some of the biggest threats to my team, including those annoying fighting types. Fling for a pseudo Toxic, and acrobatics and eq for a nice powerful dual stab. Protect is probably the least-useful move on this set, but it does help stall.

THE SWEEPER
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Sapphira (Kyurem) @ Life Orb
Trait: Pressure
EVs: 84 Atk / 172 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Blizzard
- Draco Meteor
- Outrage
- Focus Blast
And finally, the undisputed king of this team, LO Kyurem. With amazing base special attack and decent base speed, Kyurem absolutely destroys things in the hail. The only bad thing about this is its lack of coverage, although it still manages to score critical KOs with dual stab Bliz and Draco Meteor, and Focus Blast to crush those annoying steels.
 
I notice your fighting weakness. Although you do have two resists, you don't really have a good way of getting rid of them (to power up Acro up have to fling first, meaning you have to take an attack using a not so defensive Gliscor). A Roobushin, which would have many chances to bulk up against your team, can pose a danger, as toxic and burn both power it up, and its drain punch gives it its health back. You also mention protect being least useful on your Gliscor, so why not try out swords dance with a bulkier EV spread? If an opponent tries to take it out and notices it is bulky, in my experience the opponent will use ice moves almost exclusively, which would give you many switch ins. This way, you will be able to survive many boosting fighters while giving you more switch ins, and power yourself up. I think I run 252 HP/148Def/104spe and I always manage to defeat Bulk Up Stone Edge Roobushins. (if they have EQ, you can set up a gliscor sweep, and Payback does nothing against bulky Glis).

This setup would give you a slightly more secure way in dealing with fighting types (at least it works for me).
 
Another thing I've been thinking of is a Magic Guard bulky Sigilyph instead of Gliscor, but I'm really not sure about the moveset or IVs.
 
With Gliscor, flinging a Toxic Orb while also using Toxic Spikes and Toxic seems a bit abundant. By the time you're able to set up Toxic Spikes, a majority of your opponent's team will have already been poisoned, making Fling a waste of a moveslot. As said above, a SD Gliscor might help out a bit.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 88 Def / 168 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Facade
- Protect
- Earthquake

With the defensive EVs, you'll be able to sponge hits a bit better, and Facade + EQ provides good coverage. You could use Taunt over Protect to stop attempts to set-up, but Protect is useful to gain health lost from hail or scout, imo.
 
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