The goal of this team is to set up Toxic Spikes, get rid of any threats to Walrein, and then stall them to death.
At a glance:
Lead
Abomasnow @ Leftovers
Ability: Snow Warning
Evs: 252 HP / 252 SpD / 4 Def
Calm nature (+SpD, -Atk)
-Substitute
-Protect
-Leech Seed
-Blizzard
Abomasnow gets my hail started. He can Leech Seed and then Sub / Protect to stall while he recovers from Lefties and Leech Seed, making him almost unkillable. Meanwhile, the opposing pokemon is losing damage to both Hail and Leech Seed. Blizzard can take care of Grass pokemon that resist seed, and is just a good STAB move that never misses in hail.
Toxic Spiker / Rapid Spinner
Tentacruel @ Leftovers
Ability: Liquid Ooze
Evs: 252 HP / 120 Def / 136 SpD
Calm nature (+ SpD, -Atk)
-Toxic Spikes
-Rapid Spin
-Surf
-Sludge Bomb
Toxic Spikes are needed to help my Walrein stall, and Rapid Spin is a must because entry hazards destroy my team. This guy also is a great counter for Scizor and Infernape, who can run right through my team. He also has a lot of special defense to help absorb special attacks.
Physical Attacker
Machamp @ Leftovers
Ability: No Guard
Evs: 248 HP / 252 Atk / 8 Spe
Adamant nature (+Atk, -SpA)
-Dynamic Punch
-Stone Edge
-Payback
-Substitute
This guy counters Ttar, who is a huge threat to my team. The confusion from Dynamic Punch helps my team set up more easily. It never misses and is STAB'd with 100 Base Power, so with that move alone he can do a lot of damage. Stone Edge is for anything that flies, and Payback hits Ghosts. Substitute is mainly a filler, but I sometimes use it to absorb status from something slower, or I use it on a switch. I was thinking about replacing it with Toxic, to poison Flying types or pokes with Levitate, but I'm not sure what to do. It would definately help against Rotom's, which my team has had problems with.
Stalling Machine
Walrein @ Leftovers
Ability: Ice Body
Evs: 220 HP / 244 Def / 44 Spe
Bold nature (+Def, -Atk)
-Substiture
-Protect
-Roar
-Surf
Arlight. With 220 HP evs, Walrein reaches 416 HP. That means he makes 104 HP Substitutes. If Walrein uses Subsitute one turn, gets Leftovers and Ice Body recovery, then uses Protect the next turn, and gets Ice Body and Leftovers, then he'll have the same HP he had before he used Substitute. With Sub and Protect having 16 PP each, that gives me 32 turns to stall. Hail takes 16 turns to kill, so I can kill 2 pokes provided they don't have leftovers. But a lot of pokes have Lefovers, so that's why I need Toxic Spikes. 44 Speed Evs allow me to beat Skarmory's and Swampert's to the Roar. Surf is there instead of Blizzard because it has more PP, can hit Steel types, and can do some damage to Tyranitar.
Spin Blocker
Rotom-F @ Leftovers
Ability: Levitate
Evs: 252 HP / 120 Def / 136 SpD
Bold nature (+Def, -Atk)
-Discharge
-Blizzard
-Rest
-Sleep Talk
This guy blocks Rapid Spin, abosorbs status, and has an unresisted combination of Ice and Electric. I like Discharge over Thunderbolt even though my team is all about poison. It helps slow down Steel types like Scizor, Lucario, and Metagross, and pokemon that fly like Skarmory.
Physical Wall
Gliscor @ Leftovers
Ability: Sand Veil
Evs: 252 HP / 40 Def / 216 Spe
Jolly nature (+Spe, -SpA)
-Earthquake
-Taunt
-Stealth Rock
-Roost
Gliscor walls Lucario, as long as he doesnt have Ice Punch. He also works well against Sandstorm teams which my Hail team doesn't like. Taunt makes sure other pokemon can't use recovery moves, status my team, set up anything, or boost stats. Taunt makes it a lot easier to take down walls such as blissey, who I can EQ to death after taunting it. If a lot of pokemon on the other team resist poison, at least I can roar them around to damage them.
So that's my team. It's been pretty successful on Shoddy so far. Please tell me how I can improve it though. Thanks!
At a glance:






Lead

Abomasnow @ Leftovers
Ability: Snow Warning
Evs: 252 HP / 252 SpD / 4 Def
Calm nature (+SpD, -Atk)
-Substitute
-Protect
-Leech Seed
-Blizzard
Abomasnow gets my hail started. He can Leech Seed and then Sub / Protect to stall while he recovers from Lefties and Leech Seed, making him almost unkillable. Meanwhile, the opposing pokemon is losing damage to both Hail and Leech Seed. Blizzard can take care of Grass pokemon that resist seed, and is just a good STAB move that never misses in hail.
Toxic Spiker / Rapid Spinner

Tentacruel @ Leftovers
Ability: Liquid Ooze
Evs: 252 HP / 120 Def / 136 SpD
Calm nature (+ SpD, -Atk)
-Toxic Spikes
-Rapid Spin
-Surf
-Sludge Bomb
Toxic Spikes are needed to help my Walrein stall, and Rapid Spin is a must because entry hazards destroy my team. This guy also is a great counter for Scizor and Infernape, who can run right through my team. He also has a lot of special defense to help absorb special attacks.
Physical Attacker

Machamp @ Leftovers
Ability: No Guard
Evs: 248 HP / 252 Atk / 8 Spe
Adamant nature (+Atk, -SpA)
-Dynamic Punch
-Stone Edge
-Payback
-Substitute
This guy counters Ttar, who is a huge threat to my team. The confusion from Dynamic Punch helps my team set up more easily. It never misses and is STAB'd with 100 Base Power, so with that move alone he can do a lot of damage. Stone Edge is for anything that flies, and Payback hits Ghosts. Substitute is mainly a filler, but I sometimes use it to absorb status from something slower, or I use it on a switch. I was thinking about replacing it with Toxic, to poison Flying types or pokes with Levitate, but I'm not sure what to do. It would definately help against Rotom's, which my team has had problems with.
Stalling Machine

Walrein @ Leftovers
Ability: Ice Body
Evs: 220 HP / 244 Def / 44 Spe
Bold nature (+Def, -Atk)
-Substiture
-Protect
-Roar
-Surf
Arlight. With 220 HP evs, Walrein reaches 416 HP. That means he makes 104 HP Substitutes. If Walrein uses Subsitute one turn, gets Leftovers and Ice Body recovery, then uses Protect the next turn, and gets Ice Body and Leftovers, then he'll have the same HP he had before he used Substitute. With Sub and Protect having 16 PP each, that gives me 32 turns to stall. Hail takes 16 turns to kill, so I can kill 2 pokes provided they don't have leftovers. But a lot of pokes have Lefovers, so that's why I need Toxic Spikes. 44 Speed Evs allow me to beat Skarmory's and Swampert's to the Roar. Surf is there instead of Blizzard because it has more PP, can hit Steel types, and can do some damage to Tyranitar.
Spin Blocker

Rotom-F @ Leftovers
Ability: Levitate
Evs: 252 HP / 120 Def / 136 SpD
Bold nature (+Def, -Atk)
-Discharge
-Blizzard
-Rest
-Sleep Talk
This guy blocks Rapid Spin, abosorbs status, and has an unresisted combination of Ice and Electric. I like Discharge over Thunderbolt even though my team is all about poison. It helps slow down Steel types like Scizor, Lucario, and Metagross, and pokemon that fly like Skarmory.
Physical Wall

Gliscor @ Leftovers
Ability: Sand Veil
Evs: 252 HP / 40 Def / 216 Spe
Jolly nature (+Spe, -SpA)
-Earthquake
-Taunt
-Stealth Rock
-Roost
Gliscor walls Lucario, as long as he doesnt have Ice Punch. He also works well against Sandstorm teams which my Hail team doesn't like. Taunt makes sure other pokemon can't use recovery moves, status my team, set up anything, or boost stats. Taunt makes it a lot easier to take down walls such as blissey, who I can EQ to death after taunting it. If a lot of pokemon on the other team resist poison, at least I can roar them around to damage them.
So that's my team. It's been pretty successful on Shoddy so far. Please tell me how I can improve it though. Thanks!