Hey all, I recently made a Sandstorm team that I stomped my friends with, soon after this I started exploring into the realm of Hail teams. My friend suggested (just as a joke) that I make a Hail-Sandstorm team, but I got to thinking and I decided to try. So I am asking for some help, heres what I got so far:
Tyranitar @ Lum Berry(?)
Nature: Sassy
Ability: Sand Stream
Pursuit
Taunt(?)
Fire Punch
Thunder
EVs – 240 HP/36 Atk/48 Def/184 SpD
Obviously, this is the lead. Pursuit is there for obvious reasons. Taunt is in case they try to set up. Fire Punch is for Bronzong, and Thunder is for Gyarados leads.
Abomasnow @ Leftovers(?)
Nature: Sassy
Ability: Snow Warning
Blizzard
Substitute
Leech Seed
Focus Punch
EVs – 252 HP/20 SpA/160 SpD/76 Spe
This set is a little more bulky, so Abomasnow can be switched in, in the future to bring Hail out again. It's pretty much a SubSeed(&Punch) set with Blizzard on there so as to not waste the 100% accuracy. I really don't want to use Leftovers, I was thinking Occa Berry, but I am not sure.
Mamoswine @ Choice Band
Nature: Jolly
Ability: Snow Cloak
Earthquake
Ice Shard(?)
Stone Edge
(?)
EVs – 6 HP/252 Atk/252 Spe
Probably the best part about my team. I really like where Mamoswine is at right now, but I am not sure what to fill up the final moveslot with. I don't know if Ice Fang's extra power is worth it, and I don't know if Choice Band is the best choice if I have a priority move with low power.
Walrein @ Leftovers
Nature: Calm
Ability: Ice Body
Substitute
Toxic
Surf
(?)
EVs – 252 HP/6 Def/252 SpD
I am running a special stallN'wallrein. I like everything about him except I dont know if I should fill the last moveslot with Protect for scouting, another attacking move for type coverage, or even stockpile for some extra defense.
Gliscor @ Leftovers
Nature: Impish
Ability: Sand Veil
Earthquake
Stealth Rock
Roost
(?)
EVs – 252 HP/6 Atk/252 Def
Gliscor is my Physical Wall, and is paired fairly well with Walrein. I have the same problem that I have with Walrein though, I don't know what to do with the last moveslot. I am thinking Aerial Ace for some extra stab or U-turn to get some damage before the switch, but what do you guys think?
I don't have a final poke. I need a rapid spinner; I think Tentacruel would work well, any suggestions? Thanks!
Tyranitar @ Lum Berry(?)
Nature: Sassy
Ability: Sand Stream
Pursuit
Taunt(?)
Fire Punch
Thunder
EVs – 240 HP/36 Atk/48 Def/184 SpD
Obviously, this is the lead. Pursuit is there for obvious reasons. Taunt is in case they try to set up. Fire Punch is for Bronzong, and Thunder is for Gyarados leads.
Abomasnow @ Leftovers(?)
Nature: Sassy
Ability: Snow Warning
Blizzard
Substitute
Leech Seed
Focus Punch
EVs – 252 HP/20 SpA/160 SpD/76 Spe
This set is a little more bulky, so Abomasnow can be switched in, in the future to bring Hail out again. It's pretty much a SubSeed(&Punch) set with Blizzard on there so as to not waste the 100% accuracy. I really don't want to use Leftovers, I was thinking Occa Berry, but I am not sure.
Mamoswine @ Choice Band
Nature: Jolly
Ability: Snow Cloak
Earthquake
Ice Shard(?)
Stone Edge
(?)
EVs – 6 HP/252 Atk/252 Spe
Probably the best part about my team. I really like where Mamoswine is at right now, but I am not sure what to fill up the final moveslot with. I don't know if Ice Fang's extra power is worth it, and I don't know if Choice Band is the best choice if I have a priority move with low power.
Walrein @ Leftovers
Nature: Calm
Ability: Ice Body
Substitute
Toxic
Surf
(?)
EVs – 252 HP/6 Def/252 SpD
I am running a special stallN'wallrein. I like everything about him except I dont know if I should fill the last moveslot with Protect for scouting, another attacking move for type coverage, or even stockpile for some extra defense.
Gliscor @ Leftovers
Nature: Impish
Ability: Sand Veil
Earthquake
Stealth Rock
Roost
(?)
EVs – 252 HP/6 Atk/252 Def
Gliscor is my Physical Wall, and is paired fairly well with Walrein. I have the same problem that I have with Walrein though, I don't know what to do with the last moveslot. I am thinking Aerial Ace for some extra stab or U-turn to get some damage before the switch, but what do you guys think?
I don't have a final poke. I need a rapid spinner; I think Tentacruel would work well, any suggestions? Thanks!