I have always wanted to create not just a hail team, but a SUCCESSFULL hail team, whenever I battled opponents 1400+ in CRE, I did not see one successful hail team. The only hail teams I saw, were in the lower leagues, and imo not very sturdy or successful. So it has always been my plan to be a create a Hail team, that not only does well agaisnt lower CRE players, but can respectfully give even better players, 1400+ a hard time, with lots of hard work, tons of tweaks and changes, bad defeats, glorious wins, I finnaly managed to create a consistent hail team standing at the elusive 1500 mark. Without further ado, here is my team :).
The thing that is mainly forgotten about using Hail team, in an successful OU Team, is that Hail effects all pokemon that are not Ice, and Clefable, how many Ice type pokes are used in OU, Mamoswine and Weavile, are the only two Icepokes, I ever see, which means Hail is guarnteed to effect atleast 4 or 5 of the opposing pokes. Clever eh? Btw, my user name on shoddy is dubsteppa.
Gliscor (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 HP/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Roost
- Earthquake
- Taunt
- Stealth Rock
My variation of lead gliscor, now you may be thinking, max jolly?, one attacking move, sand veil on a hail team! are you insane!. Let me first point out, the effectiveness of these choices, the ability Sand Veil, means against other sandstorm teams, and espically against T-tar, I have the advtange, Stoneedge, is a 3hko, with Roost, and a minimal chance to hit all 3times. Means I can outstall and KO back T-tar with ease, I outspeed Lucario another great threat to hail teams. As you can see having another pokemon benefit from an opposing weather condition can work in your favour. Roost, is for stalling purposes, and good hp recovery, also outstalling stoneedges. EQ is an obvious STAB, Taunt, is for slower leads, notable example would be Swampert, who always uses SR first, not expecting a yache berry. Taunt also gives me the upperhand against, non scarf uxie, bronzong, forretress, skarm e.t.c, and then Stealth rock, which greatly helps me against those obvious powerful fliers, it is usually priorty that I have Stealth rock up on the field at all times. EVs, max jolly, may be considered newbish, but in my expeirnce, losing speed ties is not optional, I want to be able to ALWAYS, or always have a chance of winning speed ties that also are Jolly. Instantly giving me the advantage over opposing Gliscor. Gliscor is my main sponger for CB physical hits, u turns, machamps, and other offensive pokes. walls t-tar and lucario with ease. Yache means I survive all non STAB icebeams, and hidden powers.
Swampert: Taunt SR, Switch to Abomasnow
Dragonite: Switch into Heatran to sponge Draco Meteor, Switch in Abomasnow, or Gliscor into EQ, Iceshard, or SR.
Starmie: Switch in Abomasnow.
Heatran: Taunt, then EQ
SKarm: Taunt, then SR
Forrertress: Taunt, SR
Hippodown:Taunt, SR, Abomasnow
T-Tar: Taunt, SR
Azelf: Switch in Heatran, DarkPulse 2hkoes, also survives Explosion.
Infernape:Switch in Tentacruel, Surf then Rapidspin.
Uxie:Taunt, SR
Aeordactly: Problematic, usualy switch In abomasnow, Iceshard twice, surviving the Rockslide, and preventing rocks.
Roserade:Switch in Sleeptalk Heatran, can asorb spikes with Tenta
Metagross:Taunt,SR, EQ
Jirachi:Switch in mamoswine always, tricking the scarf back.
Gliscor:Taunt, SR,
It covers a lot of leads, and the one's it doesnt apart from Aeordactly, are usualy dealt with easily. Obviously having one attackinv move albeit an easily avoidable one, this thing attracts a lot of Gengar,Latias,Salamence,Gyradose.
Synergy:
Ice: Abomasnow,Heatran,Tentacruel,Wallrein
Water: Abomasnow,Tentacruel,Wallrein
Wallrein @ Leftovers
Ability: Ice Body
EVs: 220 HP/240 Def/50 SDef
Bold nature (+Def, -Atk)
- Substitute
- Protect
- Surf
- Roar
The infamous staple of Hail teams, and the main attraction, I usualy do not bring this beast out till late game, when I know I can get a sub up easy, this thing sponges physical hits like nothing, taking on CB Bullet punch scizor with ease, Ironhead jircahi with ease, Scarf flygon, with ease, even Metagross, adamant Meoter mash is a 4hko. Once I have a sub up, and the protect sub cycle starts, my opponent is going to lose health if it does not have lefties, surf is for neutral coverage, and helps me wittle away at pokes with lefties, while I regain my health with protect/sub, if I fear an eletric move? with mamoswine being saved late game aswell, all I do switch him in, and revenge the weakned team easy, with great coverage, EQ+Icefang, Roar, is to get rid of statteruppers, and is ALWAYS the move I use against Magnezone, why the fuck would you risk that?, because in my expeirince, Magnezone has ALWAYS used a sub, instead of going straight for tbolt, and it is priceless, to see there sub being roared away lmao.
Synergy:
Fighting:Gliscor,Tentacruel
Rock:Gliscor
Electric:Abomasnow,Mamoswine,Gliscor
Grass:Heatran,Abomasnow
---
(Mamoswine) (F) @ Choice Scarf
Ability: Snow Cloak
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang
- Return
My I have been bluffing a CB, but now your fucked Mamoswine. 394attack, and 388 speed, outruns everything apart from 130, Iceshard, to bluff Choiceband, and to check dragondance mence, nite, and scarfgon,also other weakned faster pokes, scarfgar. Icefang, to KO latias,celebi,and to good haxdamage to all that are neutral, Return is mainly a filler, usualy have Bite or Stonedge, this move is open to change. I outspeed any t-tar after a dragon dance, and EQ can clean up after SR, almost everything, the suprise factor is what usualy nets me so many kills, non scarf jircachi stays in, starmie stays in,scarftar stays in,latias stays in, so many pokemon stay in, only to get Koed instantly, I usualy say OOPS misclick lol, when I switch this into a T-tar that has just danced, and it has ALWAYS fucking worked haha. I try and use Iceshard early, to instantly bluff the CB, and them from then on it can score an easy kill later on. I love mamoswine, it has saved my ass so many times, and Icefang+snowcloak hax late game, is always funny. scarfswine, is also my main revenge killer against nearly everything that has koed my pokes, for example my abomasnow gets taken down by Latias,metagross,heatran, all revenged by Mamoswine.
Synergy:
Fighting: Gliscor,Tentacruel
Water:Abomasnow,Tentacruel,Wallrein
Grass:Abomasnow,Heatran
Fire:Heatran,Tentacruel
(Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 220 HP/160 Spd/130 SDef
Timid nature (+Spd, -Atk)
- Rest
- Sleep Talk
- Lava Plume
- Dark Pulse
RestTalk heatran, this is my highly effective Rotom,Zapdos,Gengar,Scizor,Jirachi,Steel Killer. With the ev spread, Zapdos modest Tbolt is a 3hko-4hko at best. switch into a Heatwave, and I 2hko :).
Rotom's modest tbolt, is a 4hko-5hko at best, switch into a Willowisp, I 3hko.
Rest, and Sleep talk, for good survivablity for constant switching in and out, Lavaplume, for the good burn chance on incoming T-tar's,Gyradose,and Swampies. Dark pulse, to hit the incoming, Starmie,Latias nicely, and to win 1on1 against any ghosts. The speed Evs are enough to outrun Jollymax Scizor. who won't be able to rape me with Superpower. Obviously this set is walled by a lot of pokes, notably Blissey,Bulkywaters, and other Heatran. But spreading burn, and walling special attackers that lack surf, is a nice addition. it stays constantly healthy, and is a bitch to take down, because all its weakness, are covered perfectly, and with added SR,Hail, and toxic spikes, adding up, switching in for my opponent is harder.
Synergy:
Ground: Gliscor,Abomasnow
Water: Tentacruel,Abomasnow,Wallrein
Fighting:Gliscor,Tentacruel
---
Tentacruel (M) @ Lum Berry
Ability: Liquid Ooze
EVs: 252 HP/140 Def/108 Spd/10 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Sludge Bomb
- Surf
My 100& Breloom counter support cruel. Standard moveset, in Toxic spikes, rapid spin, sludge bomb and surf, reason for speed Evs, is to outrun all Brelooms, and Ko Back with Sludgebomb, taking the Spore, with Lumberry. Breloom can rape my team once it spores, and gets subs up, and with poision heal, hail dose not take it down, and thats the reason why Lumberry and the speed Evs are important to my team. This ev set also works as the perfect Mixape counter, resistant all its stabs, and threating with a stab surf. Toxic spikes, helps me check, pesky wishing vapeoron, T-tar,Hippodwon,Swampert,Machamp,Blissey,Celebi, that can prove difficult to take down. Rapid spin gets rid of rocks and spikes, and this thing also asorbs Toxic spikes on switch in which is very useful. Once tentacruel has done its job, no rocks, toxic spikes on feild, no threat from breloom,infernape e.t.c, I usualy sack it, and use it as death fodder for a free revenge with Scarfswine.
Synergy:
Ground: Gliscor,Abomasnow
Eletric:Mamoswine,Abomasnow,Gliscor
Psychic:Heatran
---
Datsik (Abomasnow) (M) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/99 Def/159 SDef
Adamant nature (+Atk, -SAtk)
- Leech Seed
- Protect
- Ice Shard
- Wood Hammer
Now this is my own creation, a SpecialWall Subseeding variant, that uses Physical proirty, strange, but extremely effective. Iceshard, lets me KO even Bulkymence, after SR, and also 2hkoes Dragonite, Woodhammer competley rapes Sucine that CM's in my face, does good damage to T-tar switch ins, Leech seed, is my favourite move in the entire game, Don't know what move to use, and you know your opponent will switch?, Leech seed away, and then protect, that CB scizor that has just switched in, is now switting just above halfhealth, and it hasn't even attacked yet!, Leech seeding, protect, and its natural bulkiness, help me greatly, and make it hard to kill Abomasnow. I love this set, as it is never used, and the amount of times when Salamence stays in, just to get icesharded to death, I also love that Woodhammer is 3hko on Blissey, which means it has less time Healing its teamates. The reason for the SPdef spread, is so I can win 1on1 against latias, otherwise my team gets raped, Iceshard does 30-40 with an adamant nature, which results in them switching out, and me regaing momentum with a well placed Seed, protect, then to approiate counter, works wonders.
Synergy
Fire: Heatran (IMMUNE)
Rock:Gliscor
Fighting:Gliscor,Tentacruel
Bug:Gliscor,Tentacruel,Heatran.
That is my team, as you can see the team concept, is to stall as much as possible with good synergy between, gliscor,tenta,heatran,abomasnow, while preventing rocks, and having SR , toxic spikes on feild, once weakened enough, find a place to sub up with wallrein, stall some more, then switch into Mamoswine, for the final sweep with Icefang, or EQ.
Thankyou for reading, my main problems I have with this team are.
Heavy stall, spin blockers, latias/blissey/rotom/skarm combos
Lategame Lucarios,machamps, only real counter is Gliscor, tentacruel usualy dead by late game.
I would like some help, or maybe even new suggestions for members, I want to be able to hit the 1550 mark as soon as possible, possible team member changes would be Heatran and Tentacruel, thankyou for reading:).
---
The thing that is mainly forgotten about using Hail team, in an successful OU Team, is that Hail effects all pokemon that are not Ice, and Clefable, how many Ice type pokes are used in OU, Mamoswine and Weavile, are the only two Icepokes, I ever see, which means Hail is guarnteed to effect atleast 4 or 5 of the opposing pokes. Clever eh? Btw, my user name on shoddy is dubsteppa.

Gliscor (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 HP/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Roost
- Earthquake
- Taunt
- Stealth Rock
My variation of lead gliscor, now you may be thinking, max jolly?, one attacking move, sand veil on a hail team! are you insane!. Let me first point out, the effectiveness of these choices, the ability Sand Veil, means against other sandstorm teams, and espically against T-tar, I have the advtange, Stoneedge, is a 3hko, with Roost, and a minimal chance to hit all 3times. Means I can outstall and KO back T-tar with ease, I outspeed Lucario another great threat to hail teams. As you can see having another pokemon benefit from an opposing weather condition can work in your favour. Roost, is for stalling purposes, and good hp recovery, also outstalling stoneedges. EQ is an obvious STAB, Taunt, is for slower leads, notable example would be Swampert, who always uses SR first, not expecting a yache berry. Taunt also gives me the upperhand against, non scarf uxie, bronzong, forretress, skarm e.t.c, and then Stealth rock, which greatly helps me against those obvious powerful fliers, it is usually priorty that I have Stealth rock up on the field at all times. EVs, max jolly, may be considered newbish, but in my expeirnce, losing speed ties is not optional, I want to be able to ALWAYS, or always have a chance of winning speed ties that also are Jolly. Instantly giving me the advantage over opposing Gliscor. Gliscor is my main sponger for CB physical hits, u turns, machamps, and other offensive pokes. walls t-tar and lucario with ease. Yache means I survive all non STAB icebeams, and hidden powers.
Swampert: Taunt SR, Switch to Abomasnow
Dragonite: Switch into Heatran to sponge Draco Meteor, Switch in Abomasnow, or Gliscor into EQ, Iceshard, or SR.
Starmie: Switch in Abomasnow.
Heatran: Taunt, then EQ
SKarm: Taunt, then SR
Forrertress: Taunt, SR
Hippodown:Taunt, SR, Abomasnow
T-Tar: Taunt, SR
Azelf: Switch in Heatran, DarkPulse 2hkoes, also survives Explosion.
Infernape:Switch in Tentacruel, Surf then Rapidspin.
Uxie:Taunt, SR
Aeordactly: Problematic, usualy switch In abomasnow, Iceshard twice, surviving the Rockslide, and preventing rocks.
Roserade:Switch in Sleeptalk Heatran, can asorb spikes with Tenta
Metagross:Taunt,SR, EQ
Jirachi:Switch in mamoswine always, tricking the scarf back.
Gliscor:Taunt, SR,
It covers a lot of leads, and the one's it doesnt apart from Aeordactly, are usualy dealt with easily. Obviously having one attackinv move albeit an easily avoidable one, this thing attracts a lot of Gengar,Latias,Salamence,Gyradose.
Synergy:
Ice: Abomasnow,Heatran,Tentacruel,Wallrein
Water: Abomasnow,Tentacruel,Wallrein

Wallrein @ Leftovers
Ability: Ice Body
EVs: 220 HP/240 Def/50 SDef
Bold nature (+Def, -Atk)
- Substitute
- Protect
- Surf
- Roar
The infamous staple of Hail teams, and the main attraction, I usualy do not bring this beast out till late game, when I know I can get a sub up easy, this thing sponges physical hits like nothing, taking on CB Bullet punch scizor with ease, Ironhead jircahi with ease, Scarf flygon, with ease, even Metagross, adamant Meoter mash is a 4hko. Once I have a sub up, and the protect sub cycle starts, my opponent is going to lose health if it does not have lefties, surf is for neutral coverage, and helps me wittle away at pokes with lefties, while I regain my health with protect/sub, if I fear an eletric move? with mamoswine being saved late game aswell, all I do switch him in, and revenge the weakned team easy, with great coverage, EQ+Icefang, Roar, is to get rid of statteruppers, and is ALWAYS the move I use against Magnezone, why the fuck would you risk that?, because in my expeirince, Magnezone has ALWAYS used a sub, instead of going straight for tbolt, and it is priceless, to see there sub being roared away lmao.
Synergy:
Fighting:Gliscor,Tentacruel
Rock:Gliscor
Electric:Abomasnow,Mamoswine,Gliscor
Grass:Heatran,Abomasnow
---

(Mamoswine) (F) @ Choice Scarf
Ability: Snow Cloak
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang
- Return
My I have been bluffing a CB, but now your fucked Mamoswine. 394attack, and 388 speed, outruns everything apart from 130, Iceshard, to bluff Choiceband, and to check dragondance mence, nite, and scarfgon,also other weakned faster pokes, scarfgar. Icefang, to KO latias,celebi,and to good haxdamage to all that are neutral, Return is mainly a filler, usualy have Bite or Stonedge, this move is open to change. I outspeed any t-tar after a dragon dance, and EQ can clean up after SR, almost everything, the suprise factor is what usualy nets me so many kills, non scarf jircachi stays in, starmie stays in,scarftar stays in,latias stays in, so many pokemon stay in, only to get Koed instantly, I usualy say OOPS misclick lol, when I switch this into a T-tar that has just danced, and it has ALWAYS fucking worked haha. I try and use Iceshard early, to instantly bluff the CB, and them from then on it can score an easy kill later on. I love mamoswine, it has saved my ass so many times, and Icefang+snowcloak hax late game, is always funny. scarfswine, is also my main revenge killer against nearly everything that has koed my pokes, for example my abomasnow gets taken down by Latias,metagross,heatran, all revenged by Mamoswine.
Synergy:
Fighting: Gliscor,Tentacruel
Water:Abomasnow,Tentacruel,Wallrein
Grass:Abomasnow,Heatran
Fire:Heatran,Tentacruel

(Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 220 HP/160 Spd/130 SDef
Timid nature (+Spd, -Atk)
- Rest
- Sleep Talk
- Lava Plume
- Dark Pulse
RestTalk heatran, this is my highly effective Rotom,Zapdos,Gengar,Scizor,Jirachi,Steel Killer. With the ev spread, Zapdos modest Tbolt is a 3hko-4hko at best. switch into a Heatwave, and I 2hko :).
Rotom's modest tbolt, is a 4hko-5hko at best, switch into a Willowisp, I 3hko.
Rest, and Sleep talk, for good survivablity for constant switching in and out, Lavaplume, for the good burn chance on incoming T-tar's,Gyradose,and Swampies. Dark pulse, to hit the incoming, Starmie,Latias nicely, and to win 1on1 against any ghosts. The speed Evs are enough to outrun Jollymax Scizor. who won't be able to rape me with Superpower. Obviously this set is walled by a lot of pokes, notably Blissey,Bulkywaters, and other Heatran. But spreading burn, and walling special attackers that lack surf, is a nice addition. it stays constantly healthy, and is a bitch to take down, because all its weakness, are covered perfectly, and with added SR,Hail, and toxic spikes, adding up, switching in for my opponent is harder.
Synergy:
Ground: Gliscor,Abomasnow
Water: Tentacruel,Abomasnow,Wallrein
Fighting:Gliscor,Tentacruel
---

Ability: Liquid Ooze
EVs: 252 HP/140 Def/108 Spd/10 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Sludge Bomb
- Surf
My 100& Breloom counter support cruel. Standard moveset, in Toxic spikes, rapid spin, sludge bomb and surf, reason for speed Evs, is to outrun all Brelooms, and Ko Back with Sludgebomb, taking the Spore, with Lumberry. Breloom can rape my team once it spores, and gets subs up, and with poision heal, hail dose not take it down, and thats the reason why Lumberry and the speed Evs are important to my team. This ev set also works as the perfect Mixape counter, resistant all its stabs, and threating with a stab surf. Toxic spikes, helps me check, pesky wishing vapeoron, T-tar,Hippodwon,Swampert,Machamp,Blissey,Celebi, that can prove difficult to take down. Rapid spin gets rid of rocks and spikes, and this thing also asorbs Toxic spikes on switch in which is very useful. Once tentacruel has done its job, no rocks, toxic spikes on feild, no threat from breloom,infernape e.t.c, I usualy sack it, and use it as death fodder for a free revenge with Scarfswine.
Synergy:
Ground: Gliscor,Abomasnow
Eletric:Mamoswine,Abomasnow,Gliscor
Psychic:Heatran
---

Ability: Snow Warning
EVs: 252 HP/99 Def/159 SDef
Adamant nature (+Atk, -SAtk)
- Leech Seed
- Protect
- Ice Shard
- Wood Hammer
Now this is my own creation, a SpecialWall Subseeding variant, that uses Physical proirty, strange, but extremely effective. Iceshard, lets me KO even Bulkymence, after SR, and also 2hkoes Dragonite, Woodhammer competley rapes Sucine that CM's in my face, does good damage to T-tar switch ins, Leech seed, is my favourite move in the entire game, Don't know what move to use, and you know your opponent will switch?, Leech seed away, and then protect, that CB scizor that has just switched in, is now switting just above halfhealth, and it hasn't even attacked yet!, Leech seeding, protect, and its natural bulkiness, help me greatly, and make it hard to kill Abomasnow. I love this set, as it is never used, and the amount of times when Salamence stays in, just to get icesharded to death, I also love that Woodhammer is 3hko on Blissey, which means it has less time Healing its teamates. The reason for the SPdef spread, is so I can win 1on1 against latias, otherwise my team gets raped, Iceshard does 30-40 with an adamant nature, which results in them switching out, and me regaing momentum with a well placed Seed, protect, then to approiate counter, works wonders.
Synergy
Fire: Heatran (IMMUNE)
Rock:Gliscor
Fighting:Gliscor,Tentacruel
Bug:Gliscor,Tentacruel,Heatran.
That is my team, as you can see the team concept, is to stall as much as possible with good synergy between, gliscor,tenta,heatran,abomasnow, while preventing rocks, and having SR , toxic spikes on feild, once weakened enough, find a place to sub up with wallrein, stall some more, then switch into Mamoswine, for the final sweep with Icefang, or EQ.
Thankyou for reading, my main problems I have with this team are.
Heavy stall, spin blockers, latias/blissey/rotom/skarm combos
Lategame Lucarios,machamps, only real counter is Gliscor, tentacruel usualy dead by late game.
I would like some help, or maybe even new suggestions for members, I want to be able to hit the 1550 mark as soon as possible, possible team member changes would be Heatran and Tentacruel, thankyou for reading:).
---